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Agustín Hönnun
United States
เข้าร่วมเมื่อ 22 ม.ค. 2020
► HIRE ME On Fiverr:
bit.ly/FiverrAgustinHonnun
► Creating for practice, practicing to create :)
www.sketchfab.com/Agustin_Honnun
► Buy me a coffee if you want to support me :D
ko-fi.com/agustin_honnun
bit.ly/FiverrAgustinHonnun
► Creating for practice, practicing to create :)
www.sketchfab.com/Agustin_Honnun
► Buy me a coffee if you want to support me :D
ko-fi.com/agustin_honnun
MASTER Blender to Substance Painter BAKING in ONE Tutorial!
Thanks for watching, and sorry for my English! I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)!
⭐My Stylized Brush Pack: bit.ly/A_H_Rock_BrushSetVol1
Free Alternative: www.blendswap.com/blend/18735
═════════════════
Buy me a coffee if you want to support me :D
ko-fi.com/agustin_honnun
Download the Stylized Base Material, For Substance Painter 2024+ (10.0.1 build 3757)
ko-fi.com/s/9f11c70e06
-If you cannot install the material because your substance painter version is an older one, please follow the step by step here:
th-cam.com/video/rqBhnPK8Mi8/w-d-xo.html
Download the ID MAP Palette here:
ko-fi.com/s/a9ab5d2780
Download The Practice Files Here:
ko-fi.com/s/b1cf557704
═════════════════
Blender Addons:
- Extra Objects (Blender built-in addon)
- Loop Tools (Blender built-in addon)
- Node-wrangler (Blender built-in addon)
- Simple rename weisl.gumroad.com/l/simple_renaming_panel
- UV Squares github.com/Radivarig/UvSquares
To support the creator blendermarket.com/products/uv-squares
- UV-Packer (Free) www.uv-packer.com/blender/
- UV-PackMaster3 (Paid) uvpackmaster.com/
═════════════════
Software used:
- Blender 4.2
- Substance Painter 2024 (10.0.1 build 3757)
═════════════════
Music by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
⭐My Stylized Brush Pack: bit.ly/A_H_Rock_BrushSetVol1
Free Alternative: www.blendswap.com/blend/18735
═════════════════
Buy me a coffee if you want to support me :D
ko-fi.com/agustin_honnun
Download the Stylized Base Material, For Substance Painter 2024+ (10.0.1 build 3757)
ko-fi.com/s/9f11c70e06
-If you cannot install the material because your substance painter version is an older one, please follow the step by step here:
th-cam.com/video/rqBhnPK8Mi8/w-d-xo.html
Download the ID MAP Palette here:
ko-fi.com/s/a9ab5d2780
Download The Practice Files Here:
ko-fi.com/s/b1cf557704
═════════════════
Blender Addons:
- Extra Objects (Blender built-in addon)
- Loop Tools (Blender built-in addon)
- Node-wrangler (Blender built-in addon)
- Simple rename weisl.gumroad.com/l/simple_renaming_panel
- UV Squares github.com/Radivarig/UvSquares
To support the creator blendermarket.com/products/uv-squares
- UV-Packer (Free) www.uv-packer.com/blender/
- UV-PackMaster3 (Paid) uvpackmaster.com/
═════════════════
Software used:
- Blender 4.2
- Substance Painter 2024 (10.0.1 build 3757)
═════════════════
Music by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
มุมมอง: 1 975
วีดีโอ
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Thanks for watching, and sorry for my English! I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)! ⭐My Stylized Brush Pack: bit.ly/A_H_Rock_BrushSetVol1 Free Alternative: www.blendswap.com/blend/18735 ═════════════════ Buy me a coffee if you want to support me :D ko-fi.com/agustin_honnun -Download the Stylized Base Material, For...
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Thanks for watching, and sorry for my English! I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)! ⭐My Stylized Brush Pack: bit.ly/A_H_Rock_BrushSetVol1 Free Alternative: www.blendswap.com/blend/18735 ═════════════════ Buy me a coffee if you want to support me :D ko-fi.com/agustin_honnun Download the Stylized Base Material, For ...
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Thanks for watching, and sorry for my English! This is the first time I record a video speaking in this language, I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)! ⭐My Stylized Brush Pack: bit.ly/A_H_Rock_BrushSetVol1 Buy me a coffee if you want to support me :D ko-fi.com/agustin_honnun Download the Stylized Base Material, For...
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Thanks for watching, and sorry for my English! This is the first time I record a video speaking in this language, I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :) Stay tunned for the next part! ⭐My Stylized Brush Pack: bit.ly/A_H_Rock_BrushSetVol1 Buy me a coffee if you want to support me :D ko-fi.com/agustin_honnun Download t...
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Get the 3D Blender brushed used in this video to support my channel: ★ bit.ly/A_H_Rock_BrushSetVol1 ★ I Thank you :) Download this Sword for Free: skfb.ly/oK9Kq Thanks for watching! Leave a like and subscribe for more videos like this! :). ═════════════════ Software used: - Blender 3.6 - Substance 3D Painter 2023 - Photoshop 2023 ═════════════════ Music: th-cam.com/video/oWIeEsCpHIA/w-d-xo.html...
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My Stylized Rocks Brush Set used in this video: ★ bit.ly/A_H_Rock_BrushSetVol1 ★ Thanks for watching! Leave a like and subscribe for more videos like this! :). These models are a commission for a client, requested like that, without grass or any other detail. ═════════════════ ► HIRE ME On Fiverr: bit.ly/FiverrAgustinHonnun ═════════════════ Buy me a coffee if you want to support me :D ko-fi.co...
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Thanks for watching! Leave a like and subscribe for more videos like this! :) My Stylized Rocks Brush Set used in this video: ★ bit.ly/A_H_Rock_BrushSetVol1 ★ BLENDER FILE: mega.nz/file/AUICSJQK#lcF8hcsxE5wYSCbOytD_IKAVn01bdJfYXTc_g9Ul7QY ═════════════════ ► HIRE ME On Fiverr: bit.ly/FiverrAgustinHonnun ═════════════════ Buy me a coffee if you want to support me :D ko-fi.com/agustin_honnun ════...
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Thanks for watching! Leave a like and subscribe for more videos like this! :) My Stylized Rocks Brush Set ★ bit.ly/A_H_Rock_BrushSetVol1 ★ ═════════════════ Get this model on Sketchfab: skfb.ly/opFAx ═════════════════ ► HIRE ME On Fiverr: bit.ly/FiverrAgustinHonnun ═════════════════ Buy me a coffee if you want to support me :D ko-fi.com/agustin_honnun ═════════════════ Brushes and Decals I comm...
Stylized Fountain Base | Blender, Substance Painter and Photoshop | Full Speed Modeling Workflow
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Thanks for watching! Leave a like and subscribe for more videos like this! :) My Stylized Rocks Brush Set ★ bit.ly/A_H_Rock_BrushSetVol1 ★ ═════════════════ Get it on my Sketchfab Page: skfb.ly/ooCSB Artstation Renders: www.artstation.com/artwork/xJnV6r ═════════════════ ► HIRE ME On Fiverr: bit.ly/FiverrAgustinHonnun ═════════════════ Buy me a coffee if you want to support me :D ko-fi.com/agus...
Stylized Tree | Blender, Substance Painter and Photoshop | Speed Modeling Workflow 🌳
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Credits for: This model was a commission for the upcoming game called Blades Of Heroes: Samurai Rising Website: www.bladesofheroes.com Instagram: bladesofheroes Thanks for watching! Leave a like and subscribe for more videos like this! :) My Stylized Rocks Brush Set ★ bit.ly/A_H_Rock_BrushSetVol1 ★ ═════════════════ Buy me a coffee if you want to support me :D ko-fi.com/agustin_h...
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My Stylized Rocks Brush Set ★ bit.ly/A_H_Rock_BrushSetVol1 ★ Credits for the videogame that I'm working on textures: War In Arms #MobileCQB #WarInArms #RankUpGames Thanks for watching! Leave a like and subscribe for more videos like this! :) ═════════════════ Low Poly 3D Modeler: www.artstation.com/jakubfornal ═════════════════ ► HIRE ME On Fiverr: bit.ly/FiverrAgustinHonnun ═════════════════ ...
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My Stylized Rocks Brush Set ★ bit.ly/A_H_Rock_BrushSetVol1 ★ ► HIRE ME On Fiverr: bit.ly/FiverrAgustinHonnun Thanks for watching! Leave a like and subscribe for more videos like this! :) Buy me a coffee if you want to support me :D ko-fi.com/agustin_honnun Model deleted from sketchfab. Artstation post: - www.artstation.com/artwork/d8B8KW Brushes I commonly use: - Blender & Substance painter def...
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My Stylized Rocks Brush Set ★ bit.ly/A_H_Rock_BrushSetVol1 ★ ► HIRE ME On Fiverr: bit.ly/FiverrAgustinHonnun Thanks for watching! Leave a like and subscribe for more videos like this! :) Buy me a coffee if you want to support me :D ko-fi.com/agustin_honnun Get it on Sketchfab for free: - skfb.ly/6Y8SV Artstation post: - www.artstation.com/artwork/nYO2k4 Materials for substance painter: - ko-fi....
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What an awesome tutorial. All topics were very well explained. Thanks for all the great information!
I'm glad it worked for you, thank you :D
Thanks!!!!!!!!! 🎉 Perfect tutorial 👍
Thanks! :D
Hi, awesome tips as always but could u tell me which Theme u r using on ur Blender..!!!
Hello, honestly I don't remember :( is a custom theme I made in the past for a vision problem I have and I don't remember exactly. btw I explained how to modify the 3D viewport, if it helps, here is a copy from another comment Hello, it is very easy, first you need to enable Cavity using world type, then tweak the options. Cavity is located into the viewport shading menu on top right, besides xray view and wire frame, using the arrow ⬇ For background, there is a gradient with 2 colors to mimic vignette, you can modify those colors in Edit, preferences, Themes, 3D viewport, at the end of the menu Theme Space, Gradient Colors, and there you can change it :)
@@agustin_honnun Thanks..!!!👍👍
Awesome video
Hey thank you :D
Would you bake lighting for rock that can be placed in different rotations? I've made one and idk if I should keep lighting on, or maybe make different versions with the same model
Hello. This method works fine for it since lighting isn't to make it look illuminated, it is more like an artistic way to do some parts pop out more. If you bake the light from top view center to the bottom you shouldn't have too much lighting on sides, and it won't affect that much for rotation variations. Btw this method works fine for pbr workflow, but to make the texture more like handpainted unlit, then lighting should be strategically placed since there are no light interactions
@@agustin_honnun Well, after some testing, I figured with pbr workflow it looks good without baked lighting, but for things like seamless rock texture I just put light straight from top and it just added that umph. Also, great video I've learned so much, thanks!
Glad to hear it!
How did you get your UI to look so sexy? Default UI looks like it's from mid 90s.
Hello. I think I did explain it in another comment in this same video, take a look
I really like the content you provide, I will make sure to subscribe and support for the effort 👍🏻
I appreciate it !
thanks for doing a full time toutrial 💙, I would like more of this content, especially substance painter as I am not that good in it
Thanks mate
@@agustin_honnun your welcome
great content here. thank you!
Thank you :D
@@agustin_honnun One thing to keep in mind, I am trying to follow along and the recording is so fast that I am using the slowest speed (0.2 in Pot Player) and I can't see some of the steps.
@momosietube I apologize for that, I try to avoid videos to be too long since the original is 4+ hours but maybe in the future I'll release in other platforms videos in full speed
I Love you brother cant express my gratitude 😭😭🙌
I'm glad it helped you ☺️
I'm new to pt and i just managed to understand uv unvrapping, but your model looks very smooth even if its kind of low poly, the video is very fast so i cant tell, do you have a shade smooth applied? Also after you sculpted did you unvrap the uv again? I don't know how you managed to model it to look so smooth, looks great
Hello, Those steps you mentioned are not part of this video since is just a speed modeling process. You can see the steps you are looking for in my Ramen Bowl tutorial or further
I get error when trying to bake in substance, normal map and curvature map wont bake. "High poly scene was required when baking"
Hello, that problem usually appears when the suffixes from blender, low and high, doesnt match each other with Substance suffixes, make sure you type the same suffixes in Blender and Substance Painter in the main baking page
Another thing that can happen there is when the geometry or poly count of the high poly model is too high and your pc can't handle it, may not be this case, but if it is, usually Painter crashes after trying to bake. To solve this, you should divide your model by parts (This is explained in my most recent video Baking a stylized weapon from blender to substance painter) Or, decreasing the poly count of the high poly using the decimate modifier, so Substance can load and keep the baking process with no errors.
@@agustin_honnun will give this a try thanks, the names are all correct
@@agustin_honnun I have tried do lower the poly count of the high mesh drasticly and also checked the naming. still wont work im kinda stumped
@@agustin_honnun Ok it only seems to be a problem when i try to bake using "match by mesh name"
can you do make a blender setup video ? so we can get the same look and feel as you ? what you would do with a fresh install of blender. theme setup/hotkeys/must have addons etc
Hello. It is something I want to do. Unfortunately I touched blender many times that I don't even remember my settings and shortcuts haha, I need to learn again the default blender :P
This is perfect, thank you friend. I have a lot of stylized models that i always wanted to used for baking to Low Poly but i didn't knew how. Thank you
Hey I'm happy that it can help in your projects :D thank you
make stylized sculpt tips video please there is nothing on youtube
I'll do something, I just need to finish my to do list videos haha
I would love to see your workflow with photoshop/illustrator, like the casino wheel video.
I hope I can upload something like that someday! Absolutely lost the practice in Adobe illustrator :(
Something that I realy strugle is UV Unwrap, do you have some tip or plan to make a tutorial about this topic? It would be awesome
Yes, I'm planning to do a video about Uvs soon, but first, I need to finish some in my list about baking and texturing
Duuuuude amazing tutorial, god dammm. I'm aways looking for some tutorial about this kind of art style and yours was THE ONE. Keep going man 😁
Hey thank you! I appreciate your words:D
Insta sub! Good job, Agustín. Watched some of your other videos in the past, but your explanations on this one are awesome!
Hey, I appreciate your comment! I'm happy the video did help you :D
high quality content
Thank you :D
Dude, you make really good content. Don't mind the fact that you don't have many views. I'm waiting for more of your videos.
Hey, I thank you, step by step :D
@@agustin_honnun I would like to ask, are you already making money in this area or not yet?
Only In my job related to 3D, freelancing and selling 3d assets like on sketchfab/artstation, not from TH-cam yet since don't even have monetization program 😅
@@agustin_honnun Do you make money by creating assets for games?
Yes actually :D
Wow bro , great video and good tutorial keep it up i am also a blender a beginner and these tutorials are helpful. i have a request , can u make some really good blender animation tutorial for us we art lovers will love it . thnx
Hey, I'm glad you liked it :D Unfortunately, animations aren't my field, so I need to learn that first too 😅
Thank you so much for such detailed video! Your English is perfect, don't worry (At least I could understand everything without problems) <3
I appreciate your kindness in your comment :D thank you
What an amazing tutorial. Thank you so much! This is exactly what I've been looking for. I've almost finished part 2 🥳
I'm glad you liked it :D thanks for your comment
Hey, i was wondering, do you have a blender theme/settings video? my blender looks a little different from yours and I really like the way yours looks and feels. Thanks a lot! edit: (one thing I'm curious about is how you get the lightened edges, it looks really nice, lol sorry I'm a blender noob)
Hello, i don't have a video for it. Maybe I'll do a quick short soon to show this
There is another comment in this video where I did explain how to achieve the UI theme
@@agustin_honnun OH, yessir i just noticed that, thanks man :)
thx for tutorial buddy , do you like before sculpting and than retopo approaching the mesh or you prefer always before blockout and than sculpting ?
Hello, first sculpt and then retopo or decimate, since you can freely modify the silhouette of your model with brushes
Amazing tutorial brother ❤
Thanks mate! I'm starting with it haha
Hello Agustin ! Thank you very much for this tutorial. I’m new to Blender and I love your UI setup (colors and window arrangement) and the style of your solid mode with what seems to be like ambient occlusion and vignette, so stylish ! Could you give me some clues to how I could recreate that for my setup ? Thank you again and keep up the good work, cheers !
Hello, it is very easy, first you need to enable Cavity using world type, then tweak the options. Cavity is located into the viewport shading menu on top right, besides xray view and wire frame, using the arrow ⬇️ For background, there is a gradient with 2 colors to mimic vignette, you can modify those colors in Edit, preferences, Themes, 3D viewport, at the end of the menu Theme Space, Gradient Colors, and there you can change it :)
@@agustin_honnun you rock (pun intended), thank you mate and all the best !
It has already been 40 minutes that I have been watching your video and I have not seen the time pass. This is so cool to see the whole process of making such a good model.
Thank you! I'm glad you liked the video 😃
omg this is the exact tutorial I been looking for! thank youuu
I Hope it helps! :D
Finally! I Did upload the full tutorial for this rock, go watch it here! : th-cam.com/video/rqBhnPK8Mi8/w-d-xo.html
Thanks for watching, and sorry for my English! I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)! All the resources in the video description!
Your English is perfect!
Your English is just fine, don't worry about it. I could understand everything you were saying.
Thanks for the video! your english was great, I am trying to learn blender and substance painter so ill be sure to come back and follow through these videos soon, thanks!
Thanks for your comments :D I'll be uploading soon a new one about rocks 🪨 !
great work bro , it is looking too good iam blender beginner and also found it very fun
Glad you liked it :D
Lovely but put some more subdivisions on the bowl!
😁😁
what a nice tree! do you have the slower version video?
I'm glad you liked it :D Unfortunately, I don't 😕, usually, I only upload speed modeling videos. My latest one is a full tutorial, not about a tree. But the same process
yummm!
😋
What a greate video!
Thanks! 😀
Thanks for watching, and sorry for my English! This is the first time I record a video speaking in this language, I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)! All the resources in the video description :D
Thanks fo vedeo!
💪💪
Thanks for watching, and sorry for my English! This is the first time I record a video speaking in this language, I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :) Stay tunned for the next part! All the resources in the description :D
just awsome ,from the modelling to the end ..respect man!! great....i never watch speed modelling but yours was just awsome , i got so many takeaways from this viedo ,i litrally liked the way u did water using texture ... really loved that
I really appreciate your comment! Thank you :D
what settings do you for sculpting?
Hey, what do you mean with settings? Which type
good job
Spoiler alert: absolute 3D modelling noob over here, pls have mercy... I'm really just tryna understand the process from the first basic 3D models to the fully textured and painted piece - I'm mind-blown on how difficult the process is (and how absolutely stunning the results are :o). If I understand it correctly, you first made a basic (kinda low-poly?) mesh of everything and then remesh it to create like a billion more vertices so u can better sculpt in the details. But what happens after that? In the video, I saw u using the "decimate" modifier, which, again, if i understand it correctly, deletes vertices and makes it an easier mesh so u can UV unwrap better. But when (and how) does the high poly mesh come back? How does the texture mapping or painting then work? Do you use the high-poly or low-poly mesh in the very end (cos like aren't like high-poly meshes gna break the PC if you have too many of them)? Also, I've seen some people not sculpt in the details, but "fake" them by painting them with different maps like bumps and roughness. Isn't this process easier? Just genuinely interested in the 3D modelling process, I really admire artists like you!
Hello, you understood good, just the high poly is used, after sculpting, only in substance painter or any other baking software, you can search more about PBR baking in there. You need to make the high poly or detailed model then make a copy and make it low poly, keeping the name of each piece similar in both versions but change the suffix to something like _high and _low for low one, so the baking software can understand where to apply the high poly details into the lowpoly piece. But yeah, in the end you use only the low one because the high is only used to project the details over the low
About the other process painting the in maps, yes usually both are used in the same workflow, it will always depends on the details you want to achieve, if you cannot manually sculpt very perfect and sharp details, but sculpt like broken parts. Then in substance you can add a texture or something over there and use height map to simulate de details without needed sculpture there. There are many methods you need to find the easier for you
Beautiful! I see you have each rock as separate objects while you work, how do you seemlessly swap sculpting between each rock without affecting the surrounding rocks? The footage is so quick, I don't see you going into object mode to select a different rock to then going back to sculpt mode. Is there a hotkey for that?
Hello, I have a shortcut for it with ALT Q because I use older shortcuts, but here you can see how to use it th-cam.com/video/L5Oa3SLt6cA/w-d-xo.htmlsi=AA1E1nELeRDhgLwX
i can't open brush link 😢
Hello, which brush link are you having problems with?
what is the cut tool you use in 0:20 , is it a plugin?
Hello, it is the Bisect Tool, not a plug-in. docs.blender.org/manual/en/2.80/modeling/meshes/editing/subdividing/bisect.html
superb❤