Agustín Hönnun
Agustín Hönnun
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MASTER Blender to Substance Painter BAKING in ONE Tutorial!
Thanks for watching, and sorry for my English! I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)!
⭐My Stylized Brush Pack: bit.ly/A_H_Rock_BrushSetVol1
Free Alternative: www.blendswap.com/blend/18735
═════════════════
Buy me a coffee if you want to support me :D
ko-fi.com/agustin_honnun
Download the Stylized Base Material, For Substance Painter 2024+ (10.0.1 build 3757)
ko-fi.com/s/9f11c70e06
-If you cannot install the material because your substance painter version is an older one, please follow the step by step here:
th-cam.com/video/rqBhnPK8Mi8/w-d-xo.html
Download the ID MAP Palette here:
ko-fi.com/s/a9ab5d2780
Download The Practice Files Here:
ko-fi.com/s/b1cf557704
═════════════════
Blender Addons:
- Extra Objects (Blender built-in addon)
- Loop Tools (Blender built-in addon)
- Node-wrangler (Blender built-in addon)
- Simple rename weisl.gumroad.com/l/simple_renaming_panel
- UV Squares github.com/Radivarig/UvSquares
To support the creator blendermarket.com/products/uv-squares
- UV-Packer (Free) www.uv-packer.com/blender/
- UV-PackMaster3 (Paid) uvpackmaster.com/
═════════════════
Software used:
- Blender 4.2
- Substance Painter 2024 (10.0.1 build 3757)
═════════════════
Music by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
มุมมอง: 1 975

วีดีโอ

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Thanks for watching, and sorry for my English! I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)! ⭐My Stylized Brush Pack: bit.ly/A_H_Rock_BrushSetVol1 Free Alternative: www.blendswap.com/blend/18735 ═════════════════ Buy me a coffee if you want to support me :D ko-fi.com/agustin_honnun -Download the Stylized Base Material, For...
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Thanks for watching, and sorry for my English! I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)! ⭐My Stylized Brush Pack: bit.ly/A_H_Rock_BrushSetVol1 Free Alternative: www.blendswap.com/blend/18735 ═════════════════ Buy me a coffee if you want to support me :D ko-fi.com/agustin_honnun Download the Stylized Base Material, For ...
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Thanks for watching, and sorry for my English! This is the first time I record a video speaking in this language, I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)! ⭐My Stylized Brush Pack: bit.ly/A_H_Rock_BrushSetVol1 Buy me a coffee if you want to support me :D ko-fi.com/agustin_honnun Download the Stylized Base Material, For...
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Thanks for watching, and sorry for my English! This is the first time I record a video speaking in this language, I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :) Stay tunned for the next part! ⭐My Stylized Brush Pack: bit.ly/A_H_Rock_BrushSetVol1 Buy me a coffee if you want to support me :D ko-fi.com/agustin_honnun Download t...
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Get the 3D Blender brushed used in this video to support my channel: ★ bit.ly/A_H_Rock_BrushSetVol1 ★ I Thank you :) Download this Sword for Free: skfb.ly/oK9Kq Thanks for watching! Leave a like and subscribe for more videos like this! :). ═════════════════ Software used: - Blender 3.6 - Substance 3D Painter 2023 - Photoshop 2023 ═════════════════ Music: th-cam.com/video/oWIeEsCpHIA/w-d-xo.html...
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My Stylized Rocks Brush Set used in this video: ★ bit.ly/A_H_Rock_BrushSetVol1 ★ Thanks for watching! Leave a like and subscribe for more videos like this! :). These models are a commission for a client, requested like that, without grass or any other detail. ═════════════════ ► HIRE ME On Fiverr: bit.ly/FiverrAgustinHonnun ═════════════════ Buy me a coffee if you want to support me :D ko-fi.co...
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Thanks for watching! Leave a like and subscribe for more videos like this! :) My Stylized Rocks Brush Set used in this video: ★ bit.ly/A_H_Rock_BrushSetVol1 ★ BLENDER FILE: mega.nz/file/AUICSJQK#lcF8hcsxE5wYSCbOytD_IKAVn01bdJfYXTc_g9Ul7QY ═════════════════ ► HIRE ME On Fiverr: bit.ly/FiverrAgustinHonnun ═════════════════ Buy me a coffee if you want to support me :D ko-fi.com/agustin_honnun ════...
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ความคิดเห็น

  • @MellioMusic
    @MellioMusic 3 วันที่ผ่านมา

    What an awesome tutorial. All topics were very well explained. Thanks for all the great information!

    • @agustin_honnun
      @agustin_honnun 3 วันที่ผ่านมา

      I'm glad it worked for you, thank you :D

  • @Noe-fj9pi
    @Noe-fj9pi 15 วันที่ผ่านมา

    Thanks!!!!!!!!! 🎉 Perfect tutorial 👍

  • @saahil0855
    @saahil0855 16 วันที่ผ่านมา

    Hi, awesome tips as always but could u tell me which Theme u r using on ur Blender..!!!

    • @agustin_honnun
      @agustin_honnun 15 วันที่ผ่านมา

      Hello, honestly I don't remember :( is a custom theme I made in the past for a vision problem I have and I don't remember exactly. btw I explained how to modify the 3D viewport, if it helps, here is a copy from another comment Hello, it is very easy, first you need to enable Cavity using world type, then tweak the options. Cavity is located into the viewport shading menu on top right, besides xray view and wire frame, using the arrow ⬇ For background, there is a gradient with 2 colors to mimic vignette, you can modify those colors in Edit, preferences, Themes, 3D viewport, at the end of the menu Theme Space, Gradient Colors, and there you can change it :)

    • @saahil0855
      @saahil0855 15 วันที่ผ่านมา

      @@agustin_honnun Thanks..!!!👍👍

  • @scottrim7216
    @scottrim7216 16 วันที่ผ่านมา

    Awesome video

  • @kiisanalt
    @kiisanalt 19 วันที่ผ่านมา

    Would you bake lighting for rock that can be placed in different rotations? I've made one and idk if I should keep lighting on, or maybe make different versions with the same model

    • @agustin_honnun
      @agustin_honnun 18 วันที่ผ่านมา

      Hello. This method works fine for it since lighting isn't to make it look illuminated, it is more like an artistic way to do some parts pop out more. If you bake the light from top view center to the bottom you shouldn't have too much lighting on sides, and it won't affect that much for rotation variations. Btw this method works fine for pbr workflow, but to make the texture more like handpainted unlit, then lighting should be strategically placed since there are no light interactions

    • @kiisanalt
      @kiisanalt 18 วันที่ผ่านมา

      @@agustin_honnun Well, after some testing, I figured with pbr workflow it looks good without baked lighting, but for things like seamless rock texture I just put light straight from top and it just added that umph. Also, great video I've learned so much, thanks!

    • @agustin_honnun
      @agustin_honnun 18 วันที่ผ่านมา

      Glad to hear it!

  • @sumgue4964
    @sumgue4964 21 วันที่ผ่านมา

    How did you get your UI to look so sexy? Default UI looks like it's from mid 90s.

    • @agustin_honnun
      @agustin_honnun 21 วันที่ผ่านมา

      Hello. I think I did explain it in another comment in this same video, take a look

  • @AlUser3460
    @AlUser3460 22 วันที่ผ่านมา

    I really like the content you provide, I will make sure to subscribe and support for the effort 👍🏻

  • @AlUser3460
    @AlUser3460 22 วันที่ผ่านมา

    thanks for doing a full time toutrial 💙, I would like more of this content, especially substance painter as I am not that good in it

    • @agustin_honnun
      @agustin_honnun 21 วันที่ผ่านมา

      Thanks mate

    • @AlUser3460
      @AlUser3460 19 วันที่ผ่านมา

      @@agustin_honnun your welcome

  • @momosietube
    @momosietube 22 วันที่ผ่านมา

    great content here. thank you!

    • @agustin_honnun
      @agustin_honnun 22 วันที่ผ่านมา

      Thank you :D

    • @momosietube
      @momosietube 22 วันที่ผ่านมา

      @@agustin_honnun One thing to keep in mind, I am trying to follow along and the recording is so fast that I am using the slowest speed (0.2 in Pot Player) and I can't see some of the steps.

    • @agustin_honnun
      @agustin_honnun 17 วันที่ผ่านมา

      ​@momosietube I apologize for that, I try to avoid videos to be too long since the original is 4+ hours but maybe in the future I'll release in other platforms videos in full speed

  • @SAINT23
    @SAINT23 29 วันที่ผ่านมา

    I Love you brother cant express my gratitude 😭😭🙌

    • @agustin_honnun
      @agustin_honnun 28 วันที่ผ่านมา

      I'm glad it helped you ☺️

  • @emilianobartoli2725
    @emilianobartoli2725 หลายเดือนก่อน

    I'm new to pt and i just managed to understand uv unvrapping, but your model looks very smooth even if its kind of low poly, the video is very fast so i cant tell, do you have a shade smooth applied? Also after you sculpted did you unvrap the uv again? I don't know how you managed to model it to look so smooth, looks great

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      Hello, Those steps you mentioned are not part of this video since is just a speed modeling process. You can see the steps you are looking for in my Ramen Bowl tutorial or further

  • @ripsy
    @ripsy หลายเดือนก่อน

    I get error when trying to bake in substance, normal map and curvature map wont bake. "High poly scene was required when baking"

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      Hello, that problem usually appears when the suffixes from blender, low and high, doesnt match each other with Substance suffixes, make sure you type the same suffixes in Blender and Substance Painter in the main baking page

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      Another thing that can happen there is when the geometry or poly count of the high poly model is too high and your pc can't handle it, may not be this case, but if it is, usually Painter crashes after trying to bake. To solve this, you should divide your model by parts (This is explained in my most recent video Baking a stylized weapon from blender to substance painter) Or, decreasing the poly count of the high poly using the decimate modifier, so Substance can load and keep the baking process with no errors.

    • @ripsy
      @ripsy หลายเดือนก่อน

      @@agustin_honnun will give this a try thanks, the names are all correct

    • @ripsy
      @ripsy หลายเดือนก่อน

      @@agustin_honnun I have tried do lower the poly count of the high mesh drasticly and also checked the naming. still wont work im kinda stumped

    • @ripsy
      @ripsy หลายเดือนก่อน

      @@agustin_honnun Ok it only seems to be a problem when i try to bake using "match by mesh name"

  • @ripsy
    @ripsy หลายเดือนก่อน

    can you do make a blender setup video ? so we can get the same look and feel as you ? what you would do with a fresh install of blender. theme setup/hotkeys/must have addons etc

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      Hello. It is something I want to do. Unfortunately I touched blender many times that I don't even remember my settings and shortcuts haha, I need to learn again the default blender :P

  • @TAb13-13
    @TAb13-13 หลายเดือนก่อน

    This is perfect, thank you friend. I have a lot of stylized models that i always wanted to used for baking to Low Poly but i didn't knew how. Thank you

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      Hey I'm happy that it can help in your projects :D thank you

  • @emirceylan3916
    @emirceylan3916 หลายเดือนก่อน

    make stylized sculpt tips video please there is nothing on youtube

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      I'll do something, I just need to finish my to do list videos haha

  • @rippincali
    @rippincali หลายเดือนก่อน

    I would love to see your workflow with photoshop/illustrator, like the casino wheel video.

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      I hope I can upload something like that someday! Absolutely lost the practice in Adobe illustrator :(

  • @estevancrima4186
    @estevancrima4186 หลายเดือนก่อน

    Something that I realy strugle is UV Unwrap, do you have some tip or plan to make a tutorial about this topic? It would be awesome

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      Yes, I'm planning to do a video about Uvs soon, but first, I need to finish some in my list about baking and texturing

  • @estevancrima4186
    @estevancrima4186 หลายเดือนก่อน

    Duuuuude amazing tutorial, god dammm. I'm aways looking for some tutorial about this kind of art style and yours was THE ONE. Keep going man 😁

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      Hey thank you! I appreciate your words:D

  • @gonzalocarreteromartinez5046
    @gonzalocarreteromartinez5046 หลายเดือนก่อน

    Insta sub! Good job, Agustín. Watched some of your other videos in the past, but your explanations on this one are awesome!

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      Hey, I appreciate your comment! I'm happy the video did help you :D

  • @محمدالهلب-ص2ه
    @محمدالهلب-ص2ه หลายเดือนก่อน

    high quality content

  • @darinker
    @darinker หลายเดือนก่อน

    Dude, you make really good content. Don't mind the fact that you don't have many views. I'm waiting for more of your videos.

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      Hey, I thank you, step by step :D

    • @darinker
      @darinker หลายเดือนก่อน

      @@agustin_honnun I would like to ask, are you already making money in this area or not yet?

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      Only In my job related to 3D, freelancing and selling 3d assets like on sketchfab/artstation, not from TH-cam yet since don't even have monetization program 😅

    • @darinker
      @darinker หลายเดือนก่อน

      @@agustin_honnun Do you make money by creating assets for games?

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      Yes actually :D

  • @Studentofcomputer-rj5mm
    @Studentofcomputer-rj5mm หลายเดือนก่อน

    Wow bro , great video and good tutorial keep it up i am also a blender a beginner and these tutorials are helpful. i have a request , can u make some really good blender animation tutorial for us we art lovers will love it . thnx

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      Hey, I'm glad you liked it :D Unfortunately, animations aren't my field, so I need to learn that first too 😅

  • @AnastasiaPuzhanova
    @AnastasiaPuzhanova หลายเดือนก่อน

    Thank you so much for such detailed video! Your English is perfect, don't worry (At least I could understand everything without problems) <3

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      I appreciate your kindness in your comment :D thank you

  • @vanessa_zeeb_art
    @vanessa_zeeb_art หลายเดือนก่อน

    What an amazing tutorial. Thank you so much! This is exactly what I've been looking for. I've almost finished part 2 🥳

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      I'm glad you liked it :D thanks for your comment

  • @charwie4849
    @charwie4849 2 หลายเดือนก่อน

    Hey, i was wondering, do you have a blender theme/settings video? my blender looks a little different from yours and I really like the way yours looks and feels. Thanks a lot! edit: (one thing I'm curious about is how you get the lightened edges, it looks really nice, lol sorry I'm a blender noob)

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      Hello, i don't have a video for it. Maybe I'll do a quick short soon to show this

    • @agustin_honnun
      @agustin_honnun หลายเดือนก่อน

      There is another comment in this video where I did explain how to achieve the UI theme

    • @charwie4849
      @charwie4849 หลายเดือนก่อน

      @@agustin_honnun OH, yessir i just noticed that, thanks man :)

  • @alparslanklc6495
    @alparslanklc6495 2 หลายเดือนก่อน

    thx for tutorial buddy , do you like before sculpting and than retopo approaching the mesh or you prefer always before blockout and than sculpting ?

    • @agustin_honnun
      @agustin_honnun 2 หลายเดือนก่อน

      Hello, first sculpt and then retopo or decimate, since you can freely modify the silhouette of your model with brushes

  • @evansharma7248
    @evansharma7248 2 หลายเดือนก่อน

    Amazing tutorial brother ❤

    • @agustin_honnun
      @agustin_honnun 2 หลายเดือนก่อน

      Thanks mate! I'm starting with it haha

  • @nicolasalarcon5538
    @nicolasalarcon5538 2 หลายเดือนก่อน

    Hello Agustin ! Thank you very much for this tutorial. I’m new to Blender and I love your UI setup (colors and window arrangement) and the style of your solid mode with what seems to be like ambient occlusion and vignette, so stylish ! Could you give me some clues to how I could recreate that for my setup ? Thank you again and keep up the good work, cheers !

    • @agustin_honnun
      @agustin_honnun 2 หลายเดือนก่อน

      Hello, it is very easy, first you need to enable Cavity using world type, then tweak the options. Cavity is located into the viewport shading menu on top right, besides xray view and wire frame, using the arrow ⬇️ For background, there is a gradient with 2 colors to mimic vignette, you can modify those colors in Edit, preferences, Themes, 3D viewport, at the end of the menu Theme Space, Gradient Colors, and there you can change it :)

    • @nicolasalarcon5538
      @nicolasalarcon5538 2 หลายเดือนก่อน

      @@agustin_honnun you rock (pun intended), thank you mate and all the best !

  • @StarkTech47
    @StarkTech47 2 หลายเดือนก่อน

    It has already been 40 minutes that I have been watching your video and I have not seen the time pass. This is so cool to see the whole process of making such a good model.

    • @agustin_honnun
      @agustin_honnun 2 หลายเดือนก่อน

      Thank you! I'm glad you liked the video 😃

  • @Mo-fn9ge
    @Mo-fn9ge 2 หลายเดือนก่อน

    omg this is the exact tutorial I been looking for! thank youuu

    • @agustin_honnun
      @agustin_honnun 2 หลายเดือนก่อน

      I Hope it helps! :D

  • @agustin_honnun
    @agustin_honnun 2 หลายเดือนก่อน

    Finally! I Did upload the full tutorial for this rock, go watch it here! : th-cam.com/video/rqBhnPK8Mi8/w-d-xo.html

  • @agustin_honnun
    @agustin_honnun 2 หลายเดือนก่อน

    Thanks for watching, and sorry for my English! I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)! All the resources in the video description!

    • @raycontreras2956
      @raycontreras2956 2 หลายเดือนก่อน

      Your English is perfect!

    • @momosietube
      @momosietube 22 วันที่ผ่านมา

      Your English is just fine, don't worry about it. I could understand everything you were saying.

  • @charwie4849
    @charwie4849 2 หลายเดือนก่อน

    Thanks for the video! your english was great, I am trying to learn blender and substance painter so ill be sure to come back and follow through these videos soon, thanks!

    • @agustin_honnun
      @agustin_honnun 2 หลายเดือนก่อน

      Thanks for your comments :D I'll be uploading soon a new one about rocks 🪨 !

  • @Studentofcomputer-rj5mm
    @Studentofcomputer-rj5mm 2 หลายเดือนก่อน

    great work bro , it is looking too good iam blender beginner and also found it very fun

    • @agustin_honnun
      @agustin_honnun 2 หลายเดือนก่อน

      Glad you liked it :D

  • @alejomiranda95
    @alejomiranda95 2 หลายเดือนก่อน

    Lovely but put some more subdivisions on the bowl!

  • @RoniStudio
    @RoniStudio 2 หลายเดือนก่อน

    what a nice tree! do you have the slower version video?

    • @agustin_honnun
      @agustin_honnun 2 หลายเดือนก่อน

      I'm glad you liked it :D Unfortunately, I don't 😕, usually, I only upload speed modeling videos. My latest one is a full tutorial, not about a tree. But the same process

  • @RoyRogersMcFreely710dollaSign
    @RoyRogersMcFreely710dollaSign 2 หลายเดือนก่อน

    yummm!

  • @NazariyDudnik
    @NazariyDudnik 2 หลายเดือนก่อน

    What a greate video!

  • @agustin_honnun
    @agustin_honnun 2 หลายเดือนก่อน

    Thanks for watching, and sorry for my English! This is the first time I record a video speaking in this language, I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)! All the resources in the video description :D

  • @rubyredpandaUA
    @rubyredpandaUA 2 หลายเดือนก่อน

    Thanks fo vedeo!

  • @agustin_honnun
    @agustin_honnun 2 หลายเดือนก่อน

    Thanks for watching, and sorry for my English! This is the first time I record a video speaking in this language, I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :) Stay tunned for the next part! All the resources in the description :D

  • @nandanarts2829
    @nandanarts2829 2 หลายเดือนก่อน

    just awsome ,from the modelling to the end ..respect man!! great....i never watch speed modelling but yours was just awsome , i got so many takeaways from this viedo ,i litrally liked the way u did water using texture ... really loved that

    • @agustin_honnun
      @agustin_honnun 2 หลายเดือนก่อน

      I really appreciate your comment! Thank you :D

  • @Mo-fn9ge
    @Mo-fn9ge 2 หลายเดือนก่อน

    what settings do you for sculpting?

    • @agustin_honnun
      @agustin_honnun 2 หลายเดือนก่อน

      Hey, what do you mean with settings? Which type

  • @3deasy908
    @3deasy908 3 หลายเดือนก่อน

    good job

  • @yureifox7051
    @yureifox7051 4 หลายเดือนก่อน

    Spoiler alert: absolute 3D modelling noob over here, pls have mercy... I'm really just tryna understand the process from the first basic 3D models to the fully textured and painted piece - I'm mind-blown on how difficult the process is (and how absolutely stunning the results are :o). If I understand it correctly, you first made a basic (kinda low-poly?) mesh of everything and then remesh it to create like a billion more vertices so u can better sculpt in the details. But what happens after that? In the video, I saw u using the "decimate" modifier, which, again, if i understand it correctly, deletes vertices and makes it an easier mesh so u can UV unwrap better. But when (and how) does the high poly mesh come back? How does the texture mapping or painting then work? Do you use the high-poly or low-poly mesh in the very end (cos like aren't like high-poly meshes gna break the PC if you have too many of them)? Also, I've seen some people not sculpt in the details, but "fake" them by painting them with different maps like bumps and roughness. Isn't this process easier? Just genuinely interested in the 3D modelling process, I really admire artists like you!

    • @agustin_honnun
      @agustin_honnun 4 หลายเดือนก่อน

      Hello, you understood good, just the high poly is used, after sculpting, only in substance painter or any other baking software, you can search more about PBR baking in there. You need to make the high poly or detailed model then make a copy and make it low poly, keeping the name of each piece similar in both versions but change the suffix to something like _high and _low for low one, so the baking software can understand where to apply the high poly details into the lowpoly piece. But yeah, in the end you use only the low one because the high is only used to project the details over the low

    • @agustin_honnun
      @agustin_honnun 4 หลายเดือนก่อน

      About the other process painting the in maps, yes usually both are used in the same workflow, it will always depends on the details you want to achieve, if you cannot manually sculpt very perfect and sharp details, but sculpt like broken parts. Then in substance you can add a texture or something over there and use height map to simulate de details without needed sculpture there. There are many methods you need to find the easier for you

  • @JulesKDev
    @JulesKDev 5 หลายเดือนก่อน

    Beautiful! I see you have each rock as separate objects while you work, how do you seemlessly swap sculpting between each rock without affecting the surrounding rocks? The footage is so quick, I don't see you going into object mode to select a different rock to then going back to sculpt mode. Is there a hotkey for that?

    • @agustin_honnun
      @agustin_honnun 5 หลายเดือนก่อน

      Hello, I have a shortcut for it with ALT Q because I use older shortcuts, but here you can see how to use it th-cam.com/video/L5Oa3SLt6cA/w-d-xo.htmlsi=AA1E1nELeRDhgLwX

  • @stepanshnder1850
    @stepanshnder1850 5 หลายเดือนก่อน

    i can't open brush link 😢

    • @agustin_honnun
      @agustin_honnun 5 หลายเดือนก่อน

      Hello, which brush link are you having problems with?

  • @Geroundios
    @Geroundios 5 หลายเดือนก่อน

    what is the cut tool you use in 0:20 , is it a plugin?

    • @agustin_honnun
      @agustin_honnun 5 หลายเดือนก่อน

      Hello, it is the Bisect Tool, not a plug-in. docs.blender.org/manual/en/2.80/modeling/meshes/editing/subdividing/bisect.html

  • @program2445
    @program2445 6 หลายเดือนก่อน

    superb❤