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Braden Parkes
เข้าร่วมเมื่อ 17 มิ.ย. 2013
Let's design some sounds!
Sound Design | How To Make Big Electricity SFX in 10 Minutes Using Radium | EYD Ep.3
Join the Discord!
discord.gg/hcSZmmSw9C
Welcome to Enhance Your Design Episode 3!
Need to design some thick, thunderous, aggressive electricity sound effects? Look no further! In this video I breakdown a very simple @Soundminer radium patch I made which produces a pretty cool electric sound.
If you'd like more radium content from me - let me know!
Otherwise, Tim Nielson just released a great radium course - you can grab it here: sonofex.e-junkie.com/product/1705185
Remember - the WHY is much more important than the HOW. Don't focus too much on what I did, because to be honest I didn't put much thought into it. It's all about why. Teach your ears what sounds good by studying successful films and games, and try to develop a sense for what works sonically. Then, it doesn't matter what tools or techniques you use to achieve it yourself - you'll know when it's right. There are 1000's of ways to create any sound, which is both a good thing and a bad thing. If your ear is developed, you have a good sonic taste, and understand the medium/context of what you're making, then your hands and ears will do the rest...
If you have Mutate Organic & Arcane Forces libraries from BOOM, and Soundminer Pro with Radium, then feel free to follow along and recreate this sound for yourself.
Chapters:
Intro: 0:00
Discord Channel: 0:57
Overview: 1:35
Exploring the Layers: 2:25
Adding Processing: 8:49
Summary: 10:03
Outro: 10:53
Puppy!: 11:14
P.S. special thanks to @vintagekingproaudio for the shirt :)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Links:
Boom Library (Good for beginners): www.boomlibrary.com/
SoundMiner: store.soundminer.com/
Basehead (Cheaper Alternative to SoundMiner): baseheadinc.com/
Sound Toys Plugins:
www.soundtoys.com/
Waves Plugins (10% Off!)
www.waves.com/r/amoc56
Remember I will answer EVERY comment that asks a question, so if I leave anything out in these videos or you just want to say hi, please feel free! The goal here isn't for me to show off or build myself up; but to build a helpful and encouraging community that we can all gain inspiration and guidance from. I am very open to learning stuff from you guys, so please share any tips or tricks you have or can think of during these videos!
Everything show in the above video is purely for entertainment, I do not guarantee any specific results or outcomes from it. If there are any copyright or trademark issues please contact me directly at my business address listed on my TH-cam profile and I will happily work with you to resolve it!
Thanks and much love,
Braden
*Some of the links and other products that appear on this video are from companies which Braden Parkes will earn an affiliate commission or referral bonus. Braden Parkes is part of an affiliate network and receives compensation for sending traffic to partner sites.
discord.gg/hcSZmmSw9C
Welcome to Enhance Your Design Episode 3!
Need to design some thick, thunderous, aggressive electricity sound effects? Look no further! In this video I breakdown a very simple @Soundminer radium patch I made which produces a pretty cool electric sound.
If you'd like more radium content from me - let me know!
Otherwise, Tim Nielson just released a great radium course - you can grab it here: sonofex.e-junkie.com/product/1705185
Remember - the WHY is much more important than the HOW. Don't focus too much on what I did, because to be honest I didn't put much thought into it. It's all about why. Teach your ears what sounds good by studying successful films and games, and try to develop a sense for what works sonically. Then, it doesn't matter what tools or techniques you use to achieve it yourself - you'll know when it's right. There are 1000's of ways to create any sound, which is both a good thing and a bad thing. If your ear is developed, you have a good sonic taste, and understand the medium/context of what you're making, then your hands and ears will do the rest...
If you have Mutate Organic & Arcane Forces libraries from BOOM, and Soundminer Pro with Radium, then feel free to follow along and recreate this sound for yourself.
Chapters:
Intro: 0:00
Discord Channel: 0:57
Overview: 1:35
Exploring the Layers: 2:25
Adding Processing: 8:49
Summary: 10:03
Outro: 10:53
Puppy!: 11:14
P.S. special thanks to @vintagekingproaudio for the shirt :)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Links:
Boom Library (Good for beginners): www.boomlibrary.com/
SoundMiner: store.soundminer.com/
Basehead (Cheaper Alternative to SoundMiner): baseheadinc.com/
Sound Toys Plugins:
www.soundtoys.com/
Waves Plugins (10% Off!)
www.waves.com/r/amoc56
Remember I will answer EVERY comment that asks a question, so if I leave anything out in these videos or you just want to say hi, please feel free! The goal here isn't for me to show off or build myself up; but to build a helpful and encouraging community that we can all gain inspiration and guidance from. I am very open to learning stuff from you guys, so please share any tips or tricks you have or can think of during these videos!
Everything show in the above video is purely for entertainment, I do not guarantee any specific results or outcomes from it. If there are any copyright or trademark issues please contact me directly at my business address listed on my TH-cam profile and I will happily work with you to resolve it!
Thanks and much love,
Braden
*Some of the links and other products that appear on this video are from companies which Braden Parkes will earn an affiliate commission or referral bonus. Braden Parkes is part of an affiliate network and receives compensation for sending traffic to partner sites.
มุมมอง: 3 194
วีดีโอ
Using Pro Tools for Game Sound Design | Tutorial
มุมมอง 4.5K2 ปีที่แล้ว
Join the Discord! discord.gg/hcSZmmSw9C (Re-upload) In this video I go over my standard workflow for designing assets for implementation into AAA games. I usually implement my own assets - but this method shows you foolproof ways of exporting files from Pro Tools that are ready to be put into any middleware such as Wwise or Fmod, or any game engine such as Unreal Engine, Unity, etc. This isn't ...
Sound Design | Dagger Swipes | Making Weapon SFX for Games and Films | EYD Ep.2
มุมมอง 1.8K2 ปีที่แล้ว
Join the Discord! discord.gg/hcSZmmSw9C Hey peeps! So today we're going over how to make a simple yet visceral dagger swipe attack sound. These same principles can be applied to any melee weapon, and all the included libraries are linked down below! Chapters: Intro: 0:00 Sound Preview: 1:20 Examining The Layers: 1:53 Recreating Main Layer: 4:43 Philosophy of EQ: 7:02 Recalling Soundminer Proces...
PART 2 - HOW TO BECOME A PROFESSIONAL SOUND DESIGNER WITHOUT A COLLEGE DEGREE
มุมมอง 5K4 ปีที่แล้ว
Join the Discord! discord.gg/hcSZmmSw9C Hey guys, this is a really special video. I lay out a completely unique and unheard of road map to go from being a complete novice to a highly paid sound design professional. No gimmicks. If you're a beginner or previously unsuccessful sound designer, editor, or recordist... this video is gold for you. Listen in on my talk with a young and aspiring sound ...
HOW TO BECOME A PROFESSIONAL SOUND DESIGNER WITHOUT A COLLEGE DEGREE
มุมมอง 17K4 ปีที่แล้ว
PART 2: th-cam.com/video/-wboJVNLfU0/w-d-xo.html Join the Discord! discord.gg/hcSZmmSw9C Hey guys, this is a really special video. I lay out a completely unique and unheard of road map to go from being a complete novice to a highly paid sound design professional. No gimmicks. If you're a beginner or previously unsuccessful sound designer, editor, or recordist... this video is gold for you. List...
Sound Design | REEL REVIEW EP.2 | Anime & Sword Fights | LIVE Call w/ Beginner!
มุมมอง 2.1K4 ปีที่แล้ว
Join the Discord! discord.gg/hcSZmmSw9C Hey guys! Today we had a call with Dietrich who just started in sound design about 6 months ago. I watch a short anime style Link vs Pitt fight that he put together, and give him some easy to follow and actionable advice. If you're a beginner in sound design and looking around for courses or tutorials, then you'll definitely want to watch this! Links: IMD...
Sound Design | Enhance Your Design EP.1 | Professional Creates Slow Motion Guns & Reload
มุมมอง 6K4 ปีที่แล้ว
Join the Discord! discord.gg/hcSZmmSw9C Yo yo! So I decided to put my money where my mouth is and did my best to show you guys how I would design this slow motion gunshot and reload moment from the previous Reel Review (EP.1)! If you're new to sound design or trying to find tutorials or courses, you've come to the right place! My channel is all about helping people create the best sounds possib...
Sound Design | REEL REVIEW EP.1 | Simple Tips to Improve Slow Motion Guns Tutorial
มุมมอง 4.8K4 ปีที่แล้ว
Join the Discord! discord.gg/hcSZmmSw9C Hey guys! In today's Reel Review we're taking a look at a scene which involves some very detailed and cool looking visuals, but unfortunately lacks some of the necessary coolness in the sound design. I go over what to listen for, common beginner mistakes, simple steps to improve, and even show some examples of how to fix it! Stick around for my next video...
i hope you comeback to youtube
This was super useful, thank you. Seems I'm doing the right things, just need to look into pro tools.
I appreciate your videos so much
It seems the link is not valid. Is there a way to join discord group? Thanks!
There is nothing as good as the feeling you get when you can actually help someone and then they start their own creative journey. I really enjoyed this video and your preceding video. Thank you.
Hey Braden, loving the videos, theyve been super helpful! As a prospective sound designer looking to enter the video game industry, what are some ways to acquire footage to work on for a demo reel? To give you some context, I’ve been an independent audio engineer for 5 years going on 6. I have most of the knowledge I need on DAWs, mics, and other hardware/software. So far, I’ve been putting together a demo reel (about a minute long) of just free video gameplay stock footage borrowed off getty images that I’ve done sound design on. It’s been great practice, however, I’m afraid that the watermarks on all the clips will hurt my chances with my reel being accepted. Is it really worth spending $200+ just to have the vids with the watermarks out? Any help, feedback, or guidance is greatly appreciated! Keep doing what you do!
if you’re using footage for demo purposes only, you should be able to grab it from anywhere. just rip some gameplay from youtube or record it yourself!
Love Your tutorials man, they help a bunch
Just starting out and would like to say I mirror a lot of these exact thoughts. Feeling weird using great sound libraries, seeing implementation and ideas and structure but using my own version, not knowing when it’s done, etc Soundly seems like a really good option for libraries. Their marketing is top notch too. It’s like the splice (music production version) of sound design. I’m also already noticing a lot of game people do thin or just things I find over the top. There’s like a weird space most games live in between stylized and realistic. Although I do love a really stylized game audio like hollow knight or Mario or Kirby or things that just really sound how they look almost in an aesthetic art way versus sound design realism and thickness. Field recording I find cathartic and relaxing and maybe just as a layer can set yours apart from peeps using the same libraries. Makes me more aware of sound and generally is a good way to get outside
What are good alternatives for a similar workflow if we don't have Radium?
you could theoretically do all of this in a daw, or using any other VST sampler instrument. radium just adds alot of 'quality of life' really!
@@bradenparkes does Radium shares the same concept with S-layer for Reaktor? Wanna find some samplers which can make loops from your sounds (like casting a spell whatever time you want it to sound)
I grew up watching Wes Craven and Stephen King. As soon as i figure out how to do this using ableton. I'm going to taumatized a lot of ppl.
Fantastic video! Final result did indeed sound killer. Also, we demand a puppy update! Haha
thanks Rowe! she's doing well... 75 lbs now! :O
@@bradenparkes Love to hear it! They grow up so fast haha
Hi Braden, I just came across this video and I too am in the early stages of transitioning into a career as a sound designer. I've been a location sounds recordist in the film industry for the last 13 years but want to make the move into game audio. I'm curious if you still stand by this advice two years later? Are there any other things one might need to do now to make themselves a more attractive candidate for sound designer jobs? Thanks so much!
former PT user here. Now on Nuendo with Wwise. Nuendo is better in Midi, Composing and sounddesign for my tasks. Highly recommend.
How to find a job with college/uni degree?
Where can I find free copyright videos/animations to practice sound design on?
you can use whatever video you want if you're not selling it or claiming you created it :)
Hey Braden, this is such good content . I have developed an interest for Sound design for the past few months and planning to start learning from scratch. It would be great if you could suggest me stuff where I could learn my basics.
glad you liked it Sri! come on into the discord for free guidance, feedback etc :)
Thx for this amazing video!
Ooooh how about the trigger pull nose for the gun shot!
Come back Braden
Never seen your vids before, that intro was god teir. instant sub Edit: Oh my god the advice is amazing too??
I think my mental health got better by watching this video. Thanks for sharing your art with us Braden.
Dude like i am so pumped up right now that i want to throw some spoons on floor and make something out of it waking everyone at home😂 please keep posting
Hi Braden, Thanks for your video. I have question. If i have experience about songwriting and know logic pro , what i need study for sound design ? Wwise?
"I don't think _____ sounds that good" This information would've been helpful to know. However, I can elucidate why a lot of games use tinny, thin, and very tight sound design. It's because they have a much greater emphasis on the clarity of an active regular-meter OST, where the bass and low-mids are frequently completely reserved. Bassy, heavy, wide and full sounds will hurt both the mix of the OST and the clarity of the sound design. It's not due to a lack of skill on the audio engineer's part -- rather, the complete opposite. Huge impacts are mostly only relegated to cutscenes, where they can be carefully timed to not interfere with the soundtrack. You'll note that the designer in the video names Call of Duty as an exception -- and you'll also note that Call of Duty uses a passive, frequently irregular-meter OST more akin to a film score than a modern video game. Just be careful not to analyze sound design as a vacuum but to consider it as a branch of audio engineering as a whole, along with composition/production and voice recording.
good points, and i agree with most of them. games vary greatly in their design, storytelling, mechanics, etc, and it's up to the audio department to determine how to best craft a soundscape to fit the needs of the game. I don't think it's fair to say modern games have big, sweeping music playing constantly. I'd argue it's quite the opposite. so-called "modern" games are crafted so that each moment is communicated in the most effective and evocative way possible. when it's time for sound effects, they are played. when it's time for music to take the forefront, then sound effects get out of the way. crafting in-game SFX to fit over heavy, constant music shows that there are problems with the approach to the in-game mix from the start. It should be a dance between the two, and yes while some games have shorter, more narrow sounds with a purpose - many games have it from what I believe is a lack of understanding of how to create powerful, impressive sounds that still fit within the mix. (it's not always about low-end) to be clear, I am no master of this, and don't want what I'm saying to be misconstrued as ego. I just always believe there is potential for more. Just because things have been done a certain way for a period of time, doesn't mean it's the best way. my goal is to continue pushing the envelope however I can, in terms of creating sounds that surpass expectations. do I fail? very frequently. but it's always a learning experience. going back to the game style, a pvp game for example relies mostly on SFX to communicate split-second information, so music should essentially be very much out of the way. If it's a single player story game, then perhaps theres more room for big sweeping music. each game is different and requires a different approach, which is the beauty of the craft. however, saying that SFX must be tinny, thin, and tight, just to leave room for music, sets a bit too low of a bar in my eyes, and really puts a ceiling on the potential for sound design to still carry weight, movement, and emotion for the player.
@@bradenparkes That's quite a lot to digest, I appreciate your insights very much. I'm a composer and (beginner) sound designer so this information is really useful for me.
*SD for TV ads too!*
would it make sense to have the music in the reel as well?
There's literally no one else on TH-cam that teaches within this niche, bless you for making videos, you are a GODSEND!
I'm actually thinking of making some videos, thanks for this comment :)
The audio job market is FLOODED! Flooded, flooded, flooded. For every job, there are 1000+ applicants. It's insane. Every kid with Garage Band on their computer is trying to be a Sound Designer. I used to give elaborate advice to people who would ask me how to get into the biz, but now I advise them against it.
B.P. why stop posting videos?
im super busy with my current game project :(
@@bradenparkes okay
@@bradenparkes what game
@@Assassins6688 not announced yet, hopefully able to talk about it later this year!
Thank you for posting these videos. Lots of good advice here
Hello, what are the some of the roles of the sound designers that deal exclusively with music? It seems as though teams just decides for someone to do it, it's hard to find actual job postings or even requirements for it.
Hey Braden , i have one question , if u use a sfx without the right of the owner , but it just for layering a bunch of the other sfx ,still risk to be copyright even if the pitch/lenght (and occasionaly timber due to layering) have changed the sound ? (sorry for my english , btw i'm asking that bc someon give me some sfx but i dnt know if i can use them )
After reading some of your responses to get started I’ve subscribed. I had no idea Pro Tools and Kilohearts were subscription models now. The library recommendations are great and I’m stoked for your channel. I didn’t realize how many opportunities there are in audio! Thanks for making this and for the detailed responses to your comments!
glad to hear it jason! come on by the discord, we have a great community :) best
I was looking for a channel exactly like this! Thank you!! Do you have an email where I could send you my sound design of a short animation? :)
as a sound design student for film, it's very nice to see the workflow for game sound design! (As we don't get that in school) Keep it up! Enjoyed very much.
You're back. That's great!!!!!!!!!!!!!!
These were some impressive tips to hear. Clearly you are very knowledgeable with slow motion effects and sounds. Great video!
Glad it was helpful!
Thank you for sharing your skills. I really want to know how to panning in your process. Thank you again.
panning is 100% a feel thing for isolated design, and also used for proper spatialization when working to picture. quick panning is extremely useful for adding movement or drama to sounds as well!
this video was grat man, thanks!
Cliff hanger advice @ 6:20
nope the advice comes right after it :) its a bit of an explanation though!
Great!
THANK YOU SO SO MUCH for these video. I am doing sound design for a game in uni and this help me heaps in understanding sound design workflow in Pro Tools
Thank you for sharing your workflow and ProTools tips! super helpful. Great Video !!!
Another great video. Thanks for the advice! For someone new starting out, what software/sound libraries would you suggest? I know it's pricey but soundminor sounds like a great tool to have?
soundminer is great but you’ll want some libraries to go with it. collect all the free stuff you can at first, then save up and get libraries from boom, soundmorph, or others that fit the categories you’re most interested in working in. boom has a great “basics” library but it’s not the cheapest. once you have a few libraries (about 1000 sounds) and some plugins i’d say then go for soundminer to start using radium, experimenting with processing chains, making your own presets etc!
I have watched many videos on how to become successful with sound design and your info you give is by far the most helpful thank you. I am a 38 year old looking to change careers from a store manager to sound design. I do some music recording for fun but I would love to create sounds for video games.....I am going to sign up for the audio design program at berklee to give me a jumpstart.....but in your honest opinion, do you think I am too old to get into this?
go for it man. if you put in the work, you'll get there. its an abstract artform but be very honest with yourself, train your ears, and once you learn the tools start trying to recreate things. im really glad to hear this video series helped give you some info! P.S. no one cares how old you are, all that matters is what comes out of those speakers/headphones :)
@@bradenparkes thanks for your reply! I guess I was more worried about how much time I've missed learning, say if I was to have started when I was 20. Im going for it! Thanks again 👍
Im 40 and just working on my first reel :D
Intro is awesome
Loving these videos! Thank you for not only going into the thought process behind your sound design, but your workflow tips/hotkeys etc as well. Extremely helpful!
Glad you like them!