Olmi
Olmi
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The REAL Problem With CTGP-R
I know, I'm not the first to talk about this kind of stuff, there's been other videos about it, but the fact that the problems are still happening says a lot. But there's more to it that I don't see people talk about as much, and it extends far beyond Mushroom peaks. So let's talk about it.
Mankalor's video: th-cam.com/video/Ua_CvHesb2g/w-d-xo.html
Ket's video: th-cam.com/video/Kh4Nq7jBS-Q/w-d-xo.html
That one stream VOD: th-cam.com/video/SwnELoi7Pns/w-d-xo.html&pp=ygUgbWFyaW8ga2FydCB3aWkgc3VuZGF5cyEgKDkvMS8yNCk%3D
มุมมอง: 4 521

วีดีโอ

Splatoon 3's Balance Patches SUCK! So We Fixed Them
มุมมอง 3.1Kหลายเดือนก่อน
People have had a lot of issues with Splatoon 3's balancing, and some have even thrown Ideas on how to buff/nerf/rework some of the stuff. So today, we wanted to put our hat into the ring, and share our Ideas on how we'd rework the game if it was up to us! 0:00 Intro 1:23 Main weapons 14:31 Sub weapons 15:43 Special weapons 21:06 Points for Special 22:51 Gear and Bonus Changes 27:02 Outtro HD A...
Adding MORE Squid Surge Spots to Splatoon 3
มุมมอง 1782 หลายเดือนก่อน
Map design discussion has always been a sour spot of Splatoon 3, rightfully so, and the Squid Surge ability has gone terribly underused in actual maps. So I figured, why not take matters into my own hands? In this video, I discuss theoretical Squid Surge spots (Plus acomodations!!) that would take very little effort to implement, and add new routes or other options to maps!
The REAL Problem With Utility Subs in Splatoon
มุมมอง 3.2K3 หลายเดือนก่อน
People have always complained about Utility Subs in the Splatoon series being undertuned, kit killers, etc, and have asked for buffs on them. However, I think the issue is a lot more complicated than that. In this video, I discuss the real issue with these, as well as some ideas I have that can fix the issue, or at least mitigate it
All 151 Spray Can Locations in Dr Robotnik's Ring Racers
มุมมอง 3.5K3 หลายเดือนก่อน
A mega compilation video on all Spray Can locations in Dr Robotnik's Ring Racers. Timestamps by cups (I'm not stamping all 151 tracks) 00:00 Ring Cup 00:43 Sneaker Cup 01:22 Spring Cup 02:09 Barrier Cup 03:01 Invincible Cup 03:36 Emerald Cup 04:20 Extra Cup 05:12 S.P.B. Cup 05:54 Rocket Cup 06:43 Aqua Cup 07:24 Lightning Cup 08:08 Flame Cup 08:56 Super Cup 09:58 Egg Cup 10:31 Test Track 10:36 G...
Dr Robotnik's Ring Racers - Track Comparison (VS SRB2K)
มุมมอง 3.3K3 หลายเดือนก่อน
1 lap of each track in Ring Racers that is also in SRB2K. 00:00 Green Hills 01:43 Northen District 03:13 Darkvile Garden/Castle 04:34 Daytona Speedway 05:48 Sonic Speedway 07:11 Misty Maze/Aqueduct Crystal 08:47 Sub-Zero Peak 10:34 Silvercloud Island 12:06 Blue Mountain 13:51 Desert Palace 14:41 Aurora Atoll 16:19 Barren Badlands 17:55 Red Barrage Area/Hot Shelter 19:51 Kodachrome Void 21:04 Vi...
Is Dr. Robotnik's Ring Racers Really a Bad Game?
มุมมอง 7K4 หลายเดือนก่อน
I was caught off guard by the release of Ring Racers, and I was even MORE caught off guard by how incredibly divisive the game is. I was wondering why that was the case, gave it some thought, and wanted to share my conclusions and opinions with the world in a bit of a ramble-style video. Hope y'all enjoy! MODS SHOWN IN THE VIDEO: Adventure Sonic: mb.srb2.org/addons/adventure-sonic.6429/ Pepsima...
[OUTDATED] Dr Robotnik's Ring Racers - Track Comparison (VS SRB2K)
มุมมอง 13K4 หลายเดือนก่อน
THIS VIDEO IS NOW OUTDATED, WATCH A MORE COMPLETE VERSION OF THIS HERE: th-cam.com/video/rcNefqC0cdM/w-d-xo.html 1 lap of each track in Ring Racers that is also in SRB2K. 0:00 - Green Hills Zone 1:42 - Northern District Zone 3:23 - Darkvile Garden Zone (Act 1 in Ring Racers) 4:52 - Daytona Speedway Zone 6:17 - Sonic Speedway Zone 7:54 - Misty Maze Zone (Renamed to Aquaduct Crystal Zone in Ring ...
The Worst Mario Party Board You've NEVER Played
มุมมอง 2.4K4 หลายเดือนก่อน
Everyone has their opinions on what makes a good Mario Party, good Minigame, good board, etc. But whenever people talk about bad boards, this one almost never shows up. Here, I discuss why that's the case, and why I think this board is as bad as it is.
Why you should NEVER give up (Dr. Robotnik's Ring Racers)
มุมมอง 1864 หลายเดือนก่อน
If I didn't have limited lives, I would've jumped off the map right at the start. Very glad I didn't do that!
The most scuffed Second place you will ever see (Dr. Robotnik's Ring Racers)
มุมมอง 6285 หลายเดือนก่อน
Robotnik's Ring Racers is pretty cool honestly damn
Gemini and Demon Baby VS Dogma and Markiplier (TBoI)
มุมมอง 205 หลายเดือนก่อน
This isn't efficient at all but I just wanted to be funny
A VERY explosive Isaac run
มุมมอง 1305 หลายเดือนก่อน
Had a lot of fun with this one :)
One of the dumbest ways to finish Side Order (Stream Highlight)
มุมมอง 3096 หลายเดือนก่อน
Was very silly though! Full VOD: Coming soon! Streamed on 3/5/24, find future broadcasts at www.twitch.tv/olmiop
Making YOUR Splatoon 3 Kits!
มุมมอง 5K8 หลายเดือนก่อน
I decided to go to Twitter and ask for Ideas for kits that don't already exist in the game, so that I could assign a main weapon for said kit. All in an effort to have some interesting combinations to talk about! If you're curious, I tracked the statistics of how much each sub and special was requested, and here's the stats! -Subs: Burst Bomb: 11 Fizzy Bomb: 11 Torpedo: 9 Angle Shooter: 8 Splat...
The Binding of Isaac is one of the games of all time
มุมมอง 1289 หลายเดือนก่อน
The Binding of Isaac is one of the games of all time
Clean Atomic Boo [Stream Highlight]
มุมมอง 839 หลายเดือนก่อน
Clean Atomic Boo [Stream Highlight]
How to get Mario Kart 8 Deluxe's Hidden Trick Animations
มุมมอง 2K10 หลายเดือนก่อน
How to get Mario Kart 8 Deluxe's Hidden Trick Animations
The Kirby and the Amazing Mirror Multiplayer Experience
มุมมอง 2.1K11 หลายเดือนก่อน
The Kirby and the Amazing Mirror Multiplayer Experience
Rang Blaste :)
มุมมอง 2011 หลายเดือนก่อน
Rang Blaste :)
The most insane Metroid fight ever [Stream Highlight]
มุมมอง 34ปีที่แล้ว
The most insane Metroid fight ever [Stream Highlight]
Combo [Stream Highlight]
มุมมอง 29ปีที่แล้ว
Combo [Stream Highlight]
Scream (Volume Warning) [Stream Highlight]
มุมมอง 27ปีที่แล้ว
Scream (Volume Warning) [Stream Highlight]
I'm just so good [Stream Highlight]
มุมมอง 47ปีที่แล้ว
I'm just so good [Stream Highlight]
The Gambit is REAL (Splatoon 3) [Stream Highlight]
มุมมอง 26ปีที่แล้ว
The Gambit is REAL (Splatoon 3) [Stream Highlight]
AN INSANE COMEBACK (Splatoon 3)
มุมมอง 48ปีที่แล้ว
AN INSANE COMEBACK (Splatoon 3)
A crazy comeback (Splatoon 3)
มุมมอง 22ปีที่แล้ว
A crazy comeback (Splatoon 3)
Oh okay that works (Splatoon 3)
มุมมอง 9ปีที่แล้ว
Oh okay that works (Splatoon 3)
How To Make Splatoon 3 EVEN BETTER
มุมมอง 576ปีที่แล้ว
How To Make Splatoon 3 EVEN BETTER
Opening Gambit is broken in Splatoon 3
มุมมอง 395ปีที่แล้ว
Opening Gambit is broken in Splatoon 3

ความคิดเห็น

  • @SAINTLUCIFER_WG
    @SAINTLUCIFER_WG 2 ชั่วโมงที่ผ่านมา

    7:18 you really had to throw in the "trans rights are human rights" ? It factually is not a human right by any country's definition, you cannot force me to believe gender can be changed around like Lego pieces, that doesn't make me evil or a threat to your rights, just means I don't agree and don't have to, rights cannot violate another's rights, that makes it no longer a right if only specific people are given it, this is a mario kart wii video, please stop finding an excuse to make it about "trans rights"

  • @echo4086
    @echo4086 2 ชั่วโมงที่ผ่านมา

    CTGP admin/competitive player here for the last 3 years or so, just gonna spitball address the 5 issues. 1. Too long tracks- I actually generally disagree with this. I appreciate you acknowledging it's very subjective, and I while I definitely recognize there are some that feel too long it's usually from the tracks being boring. Take GCN Rainbow Road, I find it pretty funny but I understand that for most people it's just incredibly boring. WR is 3:36 or something pre-kart cut and only really has 1 interesting part (the end cut and spiral). So when you drive the rest of the track, it just feels very boring and monotonous. Whereas something like desert fort (which you brought up) and honeybee hideout, along with castle of time all have really interesting driving for the majority of it. You bring up an interesting point with rBC being the longest track in Wii, which is true but I like to see it in a different context. WR on that is 4:19 iirc. Obviously it's for a different platform, but I don't find it entirely unprecedented to have there be long tracks as they can provide interest if the inherent track is good. 2. Required tech- Just elaborating on this now as well since I know it's brought up later, there is more to tech than just some series of inputs that let you take a shortcut. It can also be just specific driving methods that work really well in niche scenarios. That's one of the reasons why the CTGP version of 3ds RR has held up for so long, there is genuinely so much tech in the driving here and there. If you go pull up Ivan's world record video on it and just watch the driving, you'll notice there are times he'll wheelie off ramps instead of trick, avoid tricking at all to go tight (like on the spiral), go off the edge of ramps to get lower air, cancel his wheelie to land on the right part of the moon, hoptrick to force a trick off the moon, clip the very side of a ramp to get a low, etc etc etc. To a casual perspective I can totally understand how perceiving these seem almost impossible, but it's one of those things that when you get better at the game, you can start to appreciate it much more. I would highly, highly recommend watching Sawyer's BKT on glimmer express trains to see an amazing example of tech and driving, probably one of the best CT WRs on a tech track ever and a lot of it is easy to notice if you pay attention even for a casual. The question is really where is the line drawn between tech that is fun and tech that is bad. I actually love to drive peaks and really do enjoy the tech on the track, but I think we can all agree here that the tech being required on the track is one of the most prominent issues in the community and we'll get into that more later. 3. Too Jank- I can agree with this in large part, but feel like this just overlaps with your second point about required tech which I would just extend to required knowledge. Pipe underworld L1 route falling down, Incendia L1 path falling, etc. I've even volunteered to help out over time with those (I made the update to infernal pipeyard getting in next update, have started the mushroom peaks remake as well) so I fully do back the idea that there are tracks that could do amazing with just some minor changes and visual overhauls. I get that delfino island might seem a bit weird, but it's really just a wheelie off the ramp. And if you're not comfortable, the around route was buffed to only lose 1.5 seconds or so which is akin to doing the dock shortcut on delfino square. Don't get me wrong we still have some other ones not addressed here (like paths on SKL) but point is I agree and think we are getting better largely. 4. Too many tracks- I like the argument you made here about the variety being an issue, and I do agree that overall the pack is split. The thing is, I genuinely don't see a way to make a good pack at this point. The main reason retro rewind is doing so well is due to lack of NAND. This means people don't have to own a game or console to play, they just download the game of the internet, boot up dolphin on their PC, and bam they can play with troy and everyone else in their rooms. CTGP doesn't have that because Bean refuses to add it (for very understandable legal reasons), so we're inherently dealing with a limited playerbase. CTWWs are dead, and we don't have a lot of players anymore. If we decide to go full casual, comp will die and we won't have enough players anymore to play online. If we go full comp, that could in theory work as they don't really CTWW but we'd be dealing with an incredibly stagnant pack and trust me comp is a cynical bitch. While I agree that there is a problem especially with certain tracks appealing to only one audience (Melting to comp for example, and Toad's Temple for casuals), we're not really in a position where we have the ability to change that. 5. Community Management- Before we really dive into this, I want to really give an idea for what we as admins and council have control over. We do homework on tracks submitted to the pack, vote on them, and then accept/reject based on votes. We also run community threads for authors to try and help them get feedback on their work to varying degrees of success. We also run tests to try and prevent the tracks from being broken when they get added. That's about it though. Things like removing mushroom peaks or removing tracks in the top 50 popularity at all are explicitly forbidden by Bean, and we have to convince him to remove those which believe me with tracks like peaks we have tried. I've successfully helped remove ASDF course and made the paper to remove GP mario beach, but again we're talking hours and hours of work just to try to convince Bean to remove a track he really doesn't care about. A track like peaks is incredibly important to him, it's a track he made with his sibling in the primes of their lives, staying up late drinking soda and eating pizza or whatever and just having time together. This is all speculation, but I would argue that's one of the large reasons even if he can't admit it to himself that he doesn't want it gone, and being honest I understand that totally. You'll hear arguments about popularity and whatever about why it should stay, but being as candid as I can I don't think anyone really deep down believes peaks is healthy for the pack. None of this is to slander bean in any way, in fact I empathize a lot with the sort of sacrifice and time he has put to getting the community to where it is now, but it's clearly time for him to let go of that past and focus on a new direction for the game in the path that peaks lead all the way back in 2009 nearly 15 years ago. Also minor fact correction, removal polls never had all the tracks on them. We put up surveys every 6 months to track how well tracks are liked (the figure you cited) but the removal polls are different. I'd be happy to share all the removal results with you as well if you want to see them, but mushroom peaks has never been on a removal poll nor have a majority of tracks been on a removal poll. We specifically target low popularity tracks and low rating tracks for removal. In fact 2 updates ago Incendia Castle was on the list and wasn't voted out for removal somehow. I'd be fine to talk about this and get more into the details with you as well in a call at some point as there is a lot I'm not going into for the sake of brevity (acting as if this is brief), lmk if you're interested. I'm rocksaltwa on discord. Have a nice evening

  • @Jqcksremmurd
    @Jqcksremmurd 10 ชั่วโมงที่ผ่านมา

    Idk how difficult it would be to add, but i think it would be a cool idea to allow each player to ban like 3 tracks from being picked in worldwides. I understand it could be annoying to not be able to choose a track you want because someone randomly decided to ban it, and im sure the pros would hate it because a lot of the advanced tracks would be banned by newer players, but it would force people to choose something unique instead of the same tracks over and over to gain easy VR. It would also probably be a useful statistic to see which tracks are the most disliked by the community. I HIGHLY doubt this would ever be added tho

    • @OlmiOP
      @OlmiOP 10 ชั่วโมงที่ผ่านมา

      An interesting idea, but I feel like that would cause a lot more problems than it would solve tbh. Sounds like a coding nightmare, and with a lobby of 12 players you can have a total of 36 tracks banned, which is a lot

  • @johnmoore8627
    @johnmoore8627 11 ชั่วโมงที่ผ่านมา

    4:08 yeah the barrier of entry is so high to the point where Someone who was a high-level Mogi player five years ago reentering now stands NO CHANCE

  • @luxxias
    @luxxias 11 ชั่วโมงที่ผ่านมา

    i used to avidly play ctgp, and i can confirm that the difficulty curve is way too much. it took me at least a YEAR to become decent at most of the tracks, and even then you still will have tracks that you aren't good at and hate playing. and if you take a break from the game, you come back to find that there are many new tracks that are long and filled with tech, each taking hours, sometimes even days to learn. it's really a terrible mode for casuals, but can be really fun and rewarding for veterans looking for an extra challenge and have the time and skill to master the tracks, but those people are very few and far between. it's also kinda annoying how it monopolized the ct pack world and became a requirement, with every form of competitive (tts and online) highly recommending or flat out requiring ctgp. i get that a one stop shop for competitive is good for integrity, but i also feel like it forced people to download something they may not be fully interested in (as some players ONLY got it for comp but still exclusively play regs), and also made it seem like the ONLY ct pack you would need. it feels like we've outgrown ctgp, and other packs are taking over. of course people will obviously use ctgp for tts and competitive, but it has lost it's original purpose as a ct pack.

  • @WDonaldson2000
    @WDonaldson2000 13 ชั่วโมงที่ผ่านมา

    I’ve been a Mario Kart Wii CT fan for 3 years now, and I have only played CTGP for one of them. Granted, I’m not the kind of person who plays online, I just like MKW mods for the track selection and how fun they are to play locally. Still, I agree with a few of the points you brought, but my personal biggest issue is the track rotation. Every few months, it just kinda feels like they’re getting rid of a few good and actually fun tracks for others that might be better or worse, while keeping outdated trash like Mushroom Peaks and Six King Labyrinth, and forcing you to get a completely different mod, CTGP Classic, if you wanna play that specific track again. Revolution is fine as an introduction to custom tracks, but there are much better options that I’m playing nowadays such as Mario Kart Wii Deluxe, the Mario Kart Midnight games, and the 4500-track playground Insane Kart Wii. That last option especially is a blast to play with my brothers, the random items option is pure chaos.

  • @sleepyslacker791
    @sleepyslacker791 13 ชั่วโมงที่ผ่านมา

    I've been watching the pack change ever since late 2018 and had a bit of competitive custom track experience from 2019-2021. I recently came back from a 3 year hiatus to learn some of the tracks that I missed out on and to play custom track clan wars with my friends. I have to say that, overall, this pack lost its charm. A lot of the tracks that get in the pack nowadays, although fun to drive once you actually put in the time and effort to learn them, feel very generic and lacking of the charm that the older tracks, which are what got me invested into CTGP-R in the first place, had. And I don't mean peaks, because I hate that track too despite knowing how to do everything in it. There are plenty of other unique older tracks that feel like custom tracks yet are also fair (assuming you took the time to time trial them for 20-30 minutes) and quite fun online. The only real issues with them are the visuals and maybe a few slightly janky things that some of them had. What saddens me and a lot of the older/former CTGP-R players is that a lot of those perfectly fine older tracks are being updated with versions that don't really bring anything new to the table (this is the case with some of the retroes specifically), or are straight up replaced with newer, visually appealing tracks that unfortunately just aren't as fun to play online, especially in a competitive setting. They're too long and/or too boring and forgettable and/or too complicated/tech-heavy (to the point where it feels like I'm always competing against the track rather than the other players despite how much practice I put into them) and/or they just give terrible races due to a combination of the track layout itself, the strats and shortcuts involved, and item box placements. Of course, there are older tracks that deserved to go (because they have the issues that I just listed + more) and newer tracks that are actually really good and add value to the pack, but the general consensus between me, some of my friends, and a lot of the older players is that the pack just isn't as good as it used to be. Also, the frequent updates kind of devalues each track that gets in in my opinion. All that being said, there are people who've been around as long as I have or longer who think that the pack has actually gotten better over time, and I very much respect their opinion. But yea, this is just my insight into the problems of modern day CTGP-R as someone who can almost be considered a veteran.

    • @OlmiOP
      @OlmiOP 13 ชั่วโมงที่ผ่านมา

      This is the type of opinion that a lot of people seem to dismiss but I tried my best to keep it in mind. I definitely understand that these types of tracks have their audiences and want to be mindful of that

  • @TWD98
    @TWD98 13 ชั่วโมงที่ผ่านมา

    3:29 100% agree 4:08 Definitely true but I don't see that changing anytime soon 4:56 Yep 9:37 There's been no focus toward the new player experience. I've tried offering solutions to this like an easier alternative CTWW mode removing half the tracks with 150cc only. This would give new players a chance and bring activity to worldwides again (hopefully). It's been the same problems keeping the mod from getting more active players for years now unfortunately. Luckily there are many other CT distributions available nowadays helping keep the game alive

    • @OlmiOP
      @OlmiOP 13 ชั่วโมงที่ผ่านมา

      Wait I haven't heard of the easier alternative CTWW mode Idea, I like that a lot actually But yea I'm very glad that other distributions are keeping the game alive, this game's so cool :)

  • @nesta_ch
    @nesta_ch 14 ชั่วโมงที่ผ่านมา

    I remember a few years ago I watched one of my favourite streamers, Fuzzyness, get into mkw through CTGP. He seemed to really enjoy playing the game until Peaks was picked. He ended up giving up without completing even a lap and I haven‘t seen him play the game since. I can‘t help but wonder how many other players had this exact experience with the game.

    • @OlmiOP
      @OlmiOP 13 ชั่วโมงที่ผ่านมา

      Even those that push past it the one time are bound to see it more and more, and eventually reach their breaking point, like my friend did

  • @Md0ttt
    @Md0ttt 14 ชั่วโมงที่ผ่านมา

    Clicks on video because it’s about CTGP Finds out Chadderz is Trans 😮

    • @OlmiOP
      @OlmiOP 13 ชั่วโมงที่ผ่านมา

      Yea that's a relatively new thing, proud of her for that :)

  • @charl2182
    @charl2182 15 ชั่วโมงที่ผ่านมา

    mushroom peaks mushroom reeks...

  • @Equalizer2922
    @Equalizer2922 15 ชั่วโมงที่ผ่านมา

    My main issue is the fact that there is zero custom music. If you look at mario kart wii deluxe, that has a bunch of custom tracks, custom music and many retro coruses are well made. Another one is that you NEED a wii and copy of mkwii. Other ctgp's dont require this. Wii hardware is gonna die eventually.

    • @OlmiOP
      @OlmiOP 15 ชั่วโมงที่ผ่านมา

      @@Equalizer2922 custom music isn't really an issue for me because I like modding in my own music (in fact all the songs used in the video are part of a pack I made myself) but I do understand this

    • @Jqcksremmurd
      @Jqcksremmurd 10 ชั่วโมงที่ผ่านมา

      The issue with custom music is that the track devs would all have to go back and choose a song, or else like half the tracks will still just be default; and the main issue would be the file size of all the music.

    • @mickeyman7134
      @mickeyman7134 นาทีที่ผ่านมา

      You need a copy of the game and a wii to legally mod the game, so I think it’s a good idea for CTGP to require that. They’re not looking to get sued 😆

  • @pipopawebghost8095
    @pipopawebghost8095 16 ชั่วโมงที่ผ่านมา

    Caution time gated pansexual rollercoaster

    • @OlmiOP
      @OlmiOP 15 ชั่วโมงที่ผ่านมา

      So real

  • @Oliveoil-ey6qf
    @Oliveoil-ey6qf 16 ชั่วโมงที่ผ่านมา

    I feel like a way to resolve the issue is to have 2 packs. Ctgp r for more casual people as it the “main” ct pack. I think it could have lots of retros and constantly update adding new tracks for more casual players. Removing tracks like peaks, 6 king and incendia could really make new people want to play and not drive others away. I think having more than 218 tracks would be better(maybe 300) so that there is more variety. Then a pack like ctgp classic. This would rarely update and have lots of old, iconic tracks that veterans have spent many hours learning. This could keep casual and competitive people happy and allow content creators to have a choice at what they want. Tracks like peaks, rezway 2 and 6 king would probably be better here. I think some tracks may be good in both packs(glimmer express trains, lunar lights etc) but it could help separate the 2 main audiences so they aren’t clashing with each other. I think ctgp r would still probably need more fixes. I think the update pattern is quite bad. Sometimes they’ll do it 3 months in a row and sometimes they’ll be half a year gaps. I also think they’re rejecting many tracks that would be great because they’re not perfect even though tracks in ctgp aren’t always perfect. This is why 300 tracks may be better as they have less pressure to make tracks absolutely perfect. And if a track is generally unpopular, they can remove it quickly. With the track inconsistencies and slow and smaller updates, I have played ctgp a lot less than I used to. Now I go for other packs like Mario kart midnight and optpack. I feel like if they split the 2 main audiences and updated the game with fresh new tracks on a more regular and consistent schedule, everyone would be happy. At the moment however, veterans are constantly having to learn new tracks and are losing ones they’re good at and new players are being bombarded with difficult tracks and a competitive community they can’t win in. This is also not meant to hate on bean or the track council. I think they are doing a great job in trying to make everyone happy. I just think it stuff doesn’t change, people will move on to other packs instead.

  • @cubecat9493
    @cubecat9493 17 ชั่วโมงที่ผ่านมา

    Thanks for the straight to the point timestamp. A lot of youtube videos could learn from that.

    • @OlmiOP
      @OlmiOP 17 ชั่วโมงที่ผ่านมา

      I don't typically make Mario Kart content on my TH-cam so I had to give a bit of an intro to CTGP for those unaware, but those who are aware could skip it and go straight to the point :)

  • @hobbes2234
    @hobbes2234 18 ชั่วโมงที่ผ่านมา

    Hello Olmi. Good to see you're still going strong and let me just say: Your production value is pretty good. :)

    • @OlmiOP
      @OlmiOP 17 ชั่วโมงที่ผ่านมา

      Hi hobbes! It's been a long time since I last heard of you! Thank youuu :) Hope you've been well too!

    • @hobbes2234
      @hobbes2234 14 ชั่วโมงที่ผ่านมา

      @@OlmiOP You're welcome, man. I'm currently a bit occupied with my bachelor in electrical engineering, but once a new Mario Kart hits, you better believe I'll be back on the track. :) Until then... tata my friend. ^^

    • @OlmiOP
      @OlmiOP 13 ชั่วโมงที่ผ่านมา

      @@hobbes2234 See you then o7

  • @Bluebatstar
    @Bluebatstar 18 ชั่วโมงที่ผ่านมา

    Genuinely I feel like the issues are a lot worse then they otherwise would be had CTGP not been the _only_ distribution most new players flock too, as least for most of the games life. I don’t even have an issue for a CT distribution to have a sort of monopoly on paper, but that distribution needs to live up to that for it to work. As it is now I think a lot of people play CTGP, play the outdated tracks over and over and write off CTs as a whole. It’s honestly kinda upsetting seeing people say things like “90% of custom tracks are garbage” and I feel like a lot of that stems from people not having a good first impression of CTGP and thinking that that’s a summary of custom tracks as a whole, because there are far more amazing tracks that stand toe to toe with Nintendo’s nowadays that a lot of people won’t see. Genuinely I feel like the custom track community would be at its best if CTGP (or whatever the first pack most people play is) was an entry into the greater custom track community rather then having almost a monopoly. Retro Rewind getting popular is a start but it doesn’t fix the problem since retros don’t really introduce a gateway to all the original designs, but eh. My only idea for a solution to this is to make the introductory pack only have highly polished, beginner freindly tracks? Like, The Grand Archives is a perfect example of it like you said, even though it has difficult strats it’s not hard for a newcomer to play it and know where to go from the start. To be honest I don’t really know what I’m saying any more and I haven’t even played CTGP, it just doesn’t appeal to me, just spitballing all my personal problems with it. Great video btw

    • @OlmiOP
      @OlmiOP 17 ชั่วโมงที่ผ่านมา

      Yea CTGP's Problems taint a lot of newcomers' perspective on CTs as a whole and it's honestly sad

  • @Mkgamer_2
    @Mkgamer_2 19 ชั่วโมงที่ผ่านมา

    I my self had enough of ctgp r where it constantly removes the good and interesting tracks and you mentioned most tracks are way too long janky (peaks example) and that they Rather go for quantity then quality with 24player still locked behind a paywall is disgusting something that should have been finished by now sure its impressive but still disgusting and as a mod he is the worse the guy thearten me to be perm ban for first offense its honestly sad he rather listens to hi wiener then his gud and thinks first before taking actions i moved on to other Mario Kart Games and non mk games i feel in a much better place as time goes on in my opinion Ctgp will slowly die and it makes more sense to use Ctgp classic since it kind of cares more about quality then quantity with actual improved features

    • @OlmiOP
      @OlmiOP 19 ชั่วโมงที่ผ่านมา

      Y'know, I totally forgot about the 24 player situation. Would've included a mention if I remembered Understandable frustrations really

  • @B0lletalpha
    @B0lletalpha 21 ชั่วโมงที่ผ่านมา

    it doesnt matter much, but karting is an abject nightmare in CTs shrooms and constant flip ramps and blind 90 degree turns makes the tracks monolithic knowledge checks. not all tracks NEED to be easily driven by all vehicles but i genuinely was so done with mile long straight aways that caused a 6 second time-loss because i had the gaul to have 4 wheels. some tracks are even favoured to karts, but those are few and far between.

    • @OlmiOP
      @OlmiOP 19 ชั่วโมงที่ผ่านมา

      That's less of a problem now a days compared to what it used to be, since the amount of amazing tracks now far beats the bad, but the frequency of people picking the bad tracks makes it seem a lot worse than it actually is

  • @bentokage
    @bentokage 22 ชั่วโมงที่ผ่านมา

    strongly agree with a lot of the sentiment in this video, very good watch 👍

  • @PTRaisin
    @PTRaisin วันที่ผ่านมา

    The community management is straight up poo poo. Releasing a 24 player beta, then not releasing it fully after 4 years is insane. Lack of updates and interesting ideas keep me off CTGP-R.

    • @OlmiOP
      @OlmiOP 19 ชั่วโมงที่ผ่านมา

      Understandable really. I've learned after posting this video some of the reasons community management is like this, but I'm not about to argue you really

    • @PTRaisin
      @PTRaisin 13 ชั่วโมงที่ผ่านมา

      I actually looked into a video by a TH-camr named Ket because of your reply, and I think I’m starting to understand what you mean. And it seems like the community, aside from other issues, is a bit held back from change. This is evident in track variety, and the people who deny removals or changes to tracks that need to be fixed. I think that’s what holds it back for me I guess. New track packs have interesting systems and ideas. The CTGP Team seems to be at a “You can’t fix what ain’t broke” mindset, and because they are extremely fond of what they’ve built, they don’t necessarily see the cracks, or see a reason to make it stronger. I also found out that BEAN is the one managing these updates by himself. I think in a way, that’s great, giving him full and total control of the project. Making updates is long and tedious. Though I think he should get a team of people to help, while still following MrBeans criteria. Had that been done we would’ve gotten something timeless. (Oh yeah btw great video)

    • @OlmiOP
      @OlmiOP 12 ชั่วโมงที่ผ่านมา

      @@PTRaisin Bean may be the head of the pack and his say is final, but he's not the only one working on CTGP! I recently got reached out to by someone that works in the council, explaining a lot more of the situation and why things are the way they are, as well as some misconceptions. They'd leave a comment, but TH-cam seemed to have shadow banned them somehow?

    • @PTRaisin
      @PTRaisin 12 ชั่วโมงที่ผ่านมา

      @@OlmiOP interesting. Thanks for the info!

  • @soonftww
    @soonftww วันที่ผ่านมา

    as a competitive player of around 5ish years, i do understand where a lot of these sentiments come from especially regarding peaks / hard tracks but I really do feel like expecting tracks to not require trial and error is not fair. the mushroom section on peaks especially can be learned relatively quickly if you take the time, its a awful track yes but some of the other hard tracks have been my favorites for years. i do think stubbornness / unwillingness to learn also has a hand in why certain tracks are disliked over others, i mean this all with respect as i get it, just how i generally feel when this topic is brought up, good video 🤝

    • @Karhuma
      @Karhuma 22 ชั่วโมงที่ผ่านมา

      can't agree more

    • @OlmiOP
      @OlmiOP 19 ชั่วโมงที่ผ่านมา

      Fair enough. This IS a game that has a lot of history and tech behind it, so I understand the sentiment I just think all types of players should be taken into account and, like I said in the video, this seems to be done in a way that leaves all sides frustrated

    • @VestedUTuber
      @VestedUTuber 14 ชั่วโมงที่ผ่านมา

      "I really do feel like expecting tracks to not require trial and error is not fair." It's also not fair to gate simply _completing_ the track in a reasonable amount of time behind trial and error. Take a look at some of the better-designed official Nintendo tracks in MKWii. A lot of these have difficult shortcuts that, even if you know what to do, still take trial and error to actually be able to do them consistently. But these tracks don't _force_ you to take those routes (like Mushroom Peaks does), those difficult shortcuts aren't instant "I win" buttons either (like on Delphino Island), and the punishment for failing them isn't "lol softlocked" (like Mushroom Peaks again). I'm not saying that tracks that force you to use master advanced tech or learn extremely precise lines just to be able to complete them reasonably shouldn't exist, but they should be in their own "expert" packs, not in a generalist pack like CTGP-R. Basically: Trial and error for getting fast times is fair. Trial and error for _just simply finishing the course within the cutoff after first finishes_ is not.

  • @PhantomAarantula
    @PhantomAarantula วันที่ผ่านมา

    My heart jumped seeing you upload. Didn't know you played Mario Kart Wii, now I want to see if I can race you on it

    • @OlmiOP
      @OlmiOP 19 ชั่วโมงที่ผ่านมา

      I'd be down! I genuinely forgot you also played LOL so didn't cross my mind

  • @MayroSMM
    @MayroSMM วันที่ผ่านมา

    You were right to correct yourself when you said Mushroom Peaks was the first every custom track, as it was not. But it also was not the first original design. To my knowledge, if we exclude Test Circle, that would be Lava Canyon (still by MrBean and Chadderz though)! Peaks being the first track is misinformation that was likely started to make it seem more integral to staying in CTGP than it really is. It's still a very early track and was still revolutionary for its time, but yeah not the first. I've been saying this about the target audience for years, and I've mentioned this to members of the track council too. They're trying to appeal to everyone, but in turn are appealing to very little people. CTWW is so much less popular than it used to be, and it's no surprise why. Everyone's playing Retro Rewind nowadays, partially because it's more accessible with emulators, but at least for me I'd rather play only retro tracks than have a chance of running into Mushroom Peaks or an arbritarily long track, even though I generally prefer original designs. I think Mushroom Peaks is very representitive of the problem which is why it's such a scapegoat, and genuinely for me if it was removed I'd probably be more willing to play CTGP. At least that's how I felt a few years ago. Nowdays, other packs interest me a lot more. Speaking of Council, they really are trying. They're always trying to get more casual, non comp players on board. And a lot of them fully agree that Peaks should be gone (from what I hear), but they're simply not allowed because Bean has the final say. And Bean doesn't value "unpopularity" seemingly at all, only seeming to really care about the amount of times it gets picked online which is flawed for so many reasons imo. I used to have a lot of issues with council, but they've gotten so much better with how they treat authors and the higher ups are genuinely great people. I don't have any issues with Bean either, just how he runs CTGP. Hi Bean if you see this, sorry I'm always being mean to your pack!

    • @OlmiOP
      @OlmiOP วันที่ผ่านมา

      Yeah, I don't have the full historical context, so my bad on thinking it was the first. But at least I knew it was an early one! Peaks being representative of the problem and being picked as often as it is just makes it super easy for it to be the scapegoat. One thing I didn't mention but should have is that 4 out of 5 CTGP sessions I do take me to Mushroom Peaks at least once (I only play the game for Sunday sessions) which amplifies the problem way more than what it really should be

    • @MayroSMM
      @MayroSMM 22 ชั่วโมงที่ผ่านมา

      ​@@OlmiOP For sure! And like, there's so many hypothetical changes that could have come about years ago. Like reducing the lap count, blocking it from CTWW, putting in a secret track slot (since CTGP has 2 already). For the last 3+ years I've been told of this hypothetical Peaks update that will fix everything but "concepts of a plan" aren't enough to get people to unquit sadly ):

    • @OlmiOP
      @OlmiOP 19 ชั่วโมงที่ผ่านมา

      @@MayroSMM I'm still surprised that Peaks isn't a secret track. If it's gonna be on the pack then it makes sense to be there So many ways, but so many complications...

    • @-kittn-
      @-kittn- 18 ชั่วโมงที่ผ่านมา

      ​@MayroSMM True

  • @TrentMkw
    @TrentMkw วันที่ผ่านมา

    The issue with Peaks is that Mr. Bean takes a bit too much pride in his tracks to the point where you can't remakes his tracks at all so don't even bother asking. Peaks has already been remade as "Mushroom Mountain" which fixes a lot of the issues with Peaks, but since it wasn't done by bean himself it'll never be put in the pack let alone replace Peaks. I get it, hearing people bash on your track and say "this person made the track so much better" will hurt, but letting Peaks get replaced by Mushroom Mountain solves the current track's complaints and leaves his original work technically untouched, letting him be able to put Peaks back in whenever he can fix the layout in the way he wants it fixed.

    • @OlmiOP
      @OlmiOP วันที่ผ่านมา

      I feel like a lot of the issues would still be around if Mushroom Mountain was the option chosen, though obviously less bad Like I said though, the problem goes far beyond Peaks

  • @TrueKet
    @TrueKet วันที่ผ่านมา

    A video talking trash about Custom Tracks in Mario Kart Wii? I'm sold!

    • @OlmiOP
      @OlmiOP วันที่ผ่านมา

      Had a feeling you'd be a fan of this one, I remember watching your video on the subject years ago and being blown away at how things have been. It's gotten a lot better in recent years, but still was worth bringing up

    • @Treasuryholder6
      @Treasuryholder6 วันที่ผ่านมา

      weren't you the guy that made a video whining about custom tracks

    • @TrueKet
      @TrueKet 20 ชั่วโมงที่ผ่านมา

      @@Treasuryholder6 Yes, I'm the guy who talked about the obvious biases of custom track creators and how they bullied an outsider for not liking a custom track among other things.

  • @julianspatter
    @julianspatter วันที่ผ่านมา

    I haven't played CTGP in a while, but I still diatinctly remember a lot of track design problems. Bouncing mushrooms not being placed well/too many of them in a row, tracks being too long, tracks being too complicated both for players and CPUs, and a *lot* of sudden turns being placed too closely to the landing off of a ramp making it impossible to make the turn unless you have an inside drifting bike or position yourself weirdly prior to going off the ramp.

    • @OlmiOP
      @OlmiOP วันที่ผ่านมา

      That problem's definitely a lot less bad now compared to what it used to be, but there's still examples of it

  • @Pattyrix
    @Pattyrix วันที่ผ่านมา

    I certainly agree that the main issue with CTGP-R nowadays is the difficulty to appeal to both casual/non-competitive players and competitive/long-time players. The good news is this is being addressed and there are plans to hopefully make CTGP-R better appeal to casuals while not ruining it for competitive players. The CTGP Council consists of mostly players who play competitively or do time trials frequently, and not as many casual CTGP players who mostly just play in CTWWs and fun rooms. Fortunately, the most recent Council applications were only for casual players in hopes that casual players (myself included) have a voice. This will hopefully allow for more tracks being added to CTGP-R being enjoyed by both casual and competitive players. Of course there will be some that only appeal to one side, but hopefully less. And there are indeed some tracks that were added to CTGP lately that are enjoyed by both sides, such as Fort Francis and Shy Guy Lumber Co. Even Banished Keep is enjoyed by both sides because although there's many cuts and strats, many of them are fairly easy to learn and feel great wehn you finally pull them off, and it's pretty fun to drive in general and has a nice scenery. Some tracks in the pack are indeed long/boring. Sometimes they are fixed or removed but it can be difficult for that to happen especially if they are picked often. They would need to have serious issues that make their precense in CTGP bad (I know Mushroom Peaks counts there but it's especially tough when it's almost always the top picked track). People can pick them to cheese free wins and VR or just for memes. That's unfortunately an issue that extends to tracks beyond Mushroom Peaks. I do agree that CTGP-R is in a tough position now, especially with other MKWii packs competing now, but I do hope that people are optimistic for the future and that the plans and recent casual voices being added work out for CTGP and attract more new players.

    • @OlmiOP
      @OlmiOP วันที่ผ่านมา

      Honestly recent updates have given me a lot of faith for CTGP's future, but the sticking points NEED to be mentioned in order for said progress to go along But yea recent tracks are a blast! Banished Keep is one of my favorites but I used the shortcut as an example of a bit of a learning curve (though it's done right in this case)

  • @Lornn137
    @Lornn137 วันที่ผ่านมา

    Hey y’all, I’m the guy who said I’m quitting CTGP in the stream clip included in this video and I wanted to include a little more context since I think it helps make a point Olmi *partially* forgot to cover in this video. The clip played right after Olmi talked about beginners quitting, but I’m not actually new to the game at all, I’ve actively considered mkwii to be one of if not my favourite game of all time since it came out, and I’ve played it somewhat often for all those years including streaming it weekly for the past 3 years… …But I still cannot almost ever complete even one lap of Mushroom Peaks without falling off the long mushroom section. Why? Because no other track in the entirety of mkwii, even in CTGP, will give you the knowledge or specific skillset that is *mandatory to merely survive* playing Mushroom Peaks. The track is designed so that you either know *exactly* where to land on every single mushroom (because where you land on them matters in mkwii) or you just die. It’s a knowledge check that does not care how many years you have been playing the game as a whole because that all that other experience with any of the other tracks Does Not Matter. I don’t think it’s just me who feels like this kind of design philosophy goes beyond being unappealing to JUST beginners. My decision to quit came after multiple years of holding out hope that something would actually be done about this and other tracks mentioned in this video but, like Olmi mentioned, the track removal voting process has only gotten more frustrating as they refuse to even include the tracks I actually want gone in the voting pool, and the last time peaks WAS included, it had a (iirc) 53% removal vote which was clearly outright ignored saying as it’s still here. I think the pack overall has done wonders for expanding the mkwii community and keeping the game alive, but this subset of tracks that genuinely feel like they’re being protected by the higher-ups, despite being so questionable in quality, began to muddy my experience streaming the game every week due to how often they tend to get picked for whatever reason (like Olmi said, this likely DOES include people just picking them to troll the lobby) to the point I’ve simply had to step away from the pack entirely until at the very least most things mentioned by Olmi in this video are actually addressed.

    • @OlmiOP
      @OlmiOP วันที่ผ่านมา

      Well said, definitely worth mentioning the people that have been playing for a while but got fed up and quit. Straight up oversight on my part

    • @Sizzyl
      @Sizzyl วันที่ผ่านมา

      would be cool if other custom packs got a comp scene, but it's very hard to get comp players to change.

    • @sirbilliam3455
      @sirbilliam3455 21 ชั่วโมงที่ผ่านมา

      ​@@Sizzyl Retro Rewind would be sick in that regard. Either that or Mario Kart Wii Deluxe. Both are great packs that also have Dolphin support, making the barrier for entry in 2024 so much easier.

    • @jclkaytwo
      @jclkaytwo 18 ชั่วโมงที่ผ่านมา

      in the most recent poll, peaks had the worst keep/remove ratio of any track in CTGP. so basically, it fails to appeal to any demographic of players compared to any other track in CTGP. there is quite literally zero justification or reason to keep it anymore other than nostalgia (or, dare I say, narcissism)

    • @OlmiOP
      @OlmiOP 18 ชั่วโมงที่ผ่านมา

      @@jclkaytwo The fact that it is the most played track of the pack by a landslide is the reasoning from what I understand. Bean doesn't wanna remove tracks THAT popular I don't necessarily agree with that mindset, since like I said, some people do it for easy VR or for trolling, but I do understand it to some degree

  • @mankalor
    @mankalor วันที่ผ่านมา

    Very good video, Olmi! Glad I could help out! Although Bean & I patched things up with the peaks stuff two years ago, it still baffles me that obvious quality control problems still exist.

    • @OlmiOP
      @OlmiOP วันที่ผ่านมา

      It is very good to see y'all patched things up, and thank you again for the help :)

    • @TheVideoGameReject
      @TheVideoGameReject 9 ชั่วโมงที่ผ่านมา

      You also have this mindset where only Wii consoles can play. I want to play on Dolphin so let me. If you're worried about cheaters you already have an anti cheat system in place so I think this is quite stupid

    • @OlmiOP
      @OlmiOP 8 ชั่วโมงที่ผ่านมา

      @@TheVideoGameReject The way this is worded makes it look like it's directed at Mankalor which would make 0 sense tbh I don't necessarily think the mindset is terrible to have but there's def gonna be a lot of downsides to it

    • @TheVideoGameReject
      @TheVideoGameReject 8 ชั่วโมงที่ผ่านมา

      @@OlmiOP mb it's directed at Mr Bean but yes I am quite unhappy about it

  • @silverstar6589
    @silverstar6589 วันที่ผ่านมา

    Well, just reading that rant on MrBean's part was ALLLLLLLLLL I needed to know.

    • @OlmiOP
      @OlmiOP วันที่ผ่านมา

      No, actually, it's not. Dismissing everything based off a rant from *five years ago* is entirely missing the point.

    • @silverstar6589
      @silverstar6589 วันที่ผ่านมา

      But it certainly has a lot of issues aside from a community that tried to appeal to everyone (not a bad thing, but it can cause some issues), among other things.

    • @OlmiOP
      @OlmiOP วันที่ผ่านมา

      @@silverstar6589 Not denying that, and that's why I wanted to show it, to give some more context to it all. I just don't think taking a side based off that alone is healthy, is all

  • @theenightnexus
    @theenightnexus วันที่ผ่านมา

    Bro is spittin facts. As someone who's been playing ctgp for a long time, I can agree with what you're saying. But I do enjoying ctgp regardless of tracks being too easy or difficult.

    • @OlmiOP
      @OlmiOP วันที่ผ่านมา

      Nothing wrong with enjoying the pack regardless, I still have mostly a good time when playing it :) People can recognize the faults of something and still like it, afterall!

  • @Toadeight
    @Toadeight วันที่ผ่านมา

    I think an issue in of itself when talking about the problems of CTGP is people tend to get way too broad and vague about what they're actually talking about. So I'm glad you went into detail while also being thorough. Very good video Olmi ❤

    • @OlmiOP
      @OlmiOP วันที่ผ่านมา

      @@Toadeight it's easy to single out Peaks since it encapsulates a lot of the problems with the pack as a whole, but talking about JUST peaks and not looking at the bigger picture is probably the reason why this topic has been as controversial as it is And thank youuu <3

  • @ThePteropterus
    @ThePteropterus วันที่ผ่านมา

    I looked this up because i was stuck on Sunset Hill Zone. I was hoping that i was just being stubborn and there was an easier way to grab it. Looks like not. 😬

    • @OlmiOP
      @OlmiOP วันที่ผ่านมา

      Yeah that one in particular took me a LOT of tries, it's hard! But I feel like there has to be an easier way somewhere...

  • @dogman15
    @dogman15 19 วันที่ผ่านมา

    Nate Bihldorff jamming out! Edit: Some of the timings are specific to Shy Guy Fall's melody and rhythm, even if you make the tempos match. Imagine what a "Shy Guy" version of Choco Mountain could sound like if a voice actor tailored the performance for this song specifically!

  • @campbellwhite7024
    @campbellwhite7024 21 วันที่ผ่านมา

    To be fair, the download page does say it’s recommended to read the manual

    • @OlmiOP
      @OlmiOP 21 วันที่ผ่านมา

      @@campbellwhite7024 missed that my first time, and there was no link to it in game for the first couple patches, so I wasn't even aware it was a thing until I stumbled into it on Twitter lol I was still enjoying myself but I suspect a lot of people quit the game before they made it as far as I did

  • @toupoubuttercup9239
    @toupoubuttercup9239 22 วันที่ผ่านมา

    RIPO Eggman Nightclub

  • @KinotheHedgehog
    @KinotheHedgehog 23 วันที่ผ่านมา

    It's not a bad game from my own experience but its VERY bloated with pointless mechanics and bad changes to what made SRB2K good. Drifting feels sluggish and slow for no reason. There's no point to trick springs outside of VERY few courses. Fast fall just feels like a bad decision and the bounce when you land makes it feel terrible to use. Spindash is barely usable outside of POSITION Phase. Insta-Whip is more punishing for YOU to use often than not (you never want to have 0 rings in online). The drifting and control in SRB2K feels tight, fast, and responsive which really made the game stand out from other kart racers. Drifting in Ring Racers got heavily nerfed to justify the existence of the Ring Boost mechanic, and now it just feels punishing to use drift at all without ring boosting through it. Inclines, oh my god inclines are GOD AWFUL in Ring Racers. If you get hit on an incline you're basically screwed if your ring count is too low. Most of the mechanics in Ring Racers besides the main Ring mechanic itself just... have no point. To be honest the game would be better off removing a ton of these out of place mechanics and fixing some pre-existing ones to be more in line with the games predecessor.

    • @OlmiOP
      @OlmiOP 23 วันที่ผ่านมา

      @@KinotheHedgehog Fair honestly, I get it

  • @fewchsia
    @fewchsia 28 วันที่ผ่านมา

    frankly i love the visual improvements but the gameplay just feels horrid i hate the ring mechanic and i actually feel SLOW playing a SONIC RACING GAME i am glad some people still keep their SRB2K servers up and running

  • @gamma_dc8289
    @gamma_dc8289 29 วันที่ผ่านมา

    This game has so much effort put into it, especially solo, BUT GOD DAMN does the default driving feel like ass. I had a couple hundered hours in srb2k and understood the game well enough, but this game feels like my tires are greased up and like someone put about 600 lbs worth of bricks in my kart, because it feels so slow and slippery, i get it. Its because of ring boosts and tricks and the like, which is fine but it is NOT for me. Og kart felt better to play in every single possible way, i kinda wish the solo content and tricks were in the og kart, but the rings mechanic is what really turns me off. Im so glad they decided to make this its own game, because i played the solo content for this and then went right back to srb2k. Good video though!

    • @OlmiOP
      @OlmiOP 29 วันที่ผ่านมา

      @@gamma_dc8289 This kind of thing is why I'm so glad it is its own game. People would have been ENRAGED if this ended up just being SRB2K 2.0 Very reasonable to not be a fan of the ring system, I understand

    • @gamma_dc8289
      @gamma_dc8289 29 วันที่ผ่านมา

      ​​to me personally, The ring mechanic (among others) is like the racing game equivalent of getting school lunch but the lunch lady stops you and tells you you have to get a fruit. I didn't want that fruit. I'm not going to eat that fruit. Why do I HAVE to get a fruit if I know I don't like it and I'm not gonna eat it? What's the point? Srb2k didn't make me get a fruit. Screw you robotnik and your stupid little ring racers

    • @gamma_dc8289
      @gamma_dc8289 29 วันที่ผ่านมา

      And of course, I'll say it again, this is all my personal take on the game. I like everything about the game except for the mechanics, and that's why I appreciate kart crew keeping legacy srb2k servers up. Everybody wins here

    • @OlmiOP
      @OlmiOP 29 วันที่ผ่านมา

      @@gamma_dc8289 exaaactly Gotta love when people are respectful of opinions on the internet!

  • @brianrust6815
    @brianrust6815 หลายเดือนก่อน

    How do you not flip

    • @OlmiOP
      @OlmiOP หลายเดือนก่อน

      @@brianrust6815 The direction you hold on the control stick determines the direction of your trick! Forwards and backwards will always result in a flip, while left or right only do so on gliders and underwater!

  • @parodyshow4044
    @parodyshow4044 หลายเดือนก่อน

    Hi, I want to play srb2 kart, I'm new so I don't know which version I should play rings racers or regular srb2 kart. are they the same? Which version has more mods? What version is the one that people play the most? Thanks to whoever is going to answer me xD if anyone even answers me 😢

    • @OlmiOP
      @OlmiOP หลายเดือนก่อน

      If you're new and haven't played i would recommend SRB2 Kart first, since it's significantly easier to get into Playerbase from what I can tell seems pretty split, not sure which one has more people. SRB2 Kart has more mods but that's due to being out for significantly longer than Ring Racers

  • @thequagiestsire
    @thequagiestsire หลายเดือนก่อน

    Finally, someone else sees the beauty of a pseudo-charge hold on Hydra! Love to see your interpretation of it, and I hope something similar to it is put into the game. It’d encourage Hydra to run both Run and Swim Speed to maximize both mobility while charging and how quickly they can reposition with swimming in order to minimize charge decay.

    • @OlmiOP
      @OlmiOP หลายเดือนก่อน

      @@thequagiestsire I love that people are already theorycrafting gear stuff for these hypothetical changes! Makes me happy :)

  • @DESMal
    @DESMal หลายเดือนก่อน

    Changes I'd Add, Glooga 47.5 standard damage and 52.5 turret or 40 base, and 60 turret damage Hydra damage increase from 40->45 and shoot 2-5 more shots extending the duration BigBubbler now has Sub Power up letting you jump to it really fast

    • @OlmiOP
      @OlmiOP หลายเดือนก่อน

      @@DESMal Neutral on Glooga. It'd help but I'm kinda scared of Glooga becoming another K52 via power creep. But this alone wouldn't overdo it (Keep 52.5 since it's called Kelvin 525 in some regions) Hydra... don't think it's necessary. Damage and shot amount are already insane, and the charge hold should be enough to make it better Bubbler Beakon I'm down for though hell yeah

    • @DESMal
      @DESMal หลายเดือนก่อน

      @@OlmiOP I just miss the old combo from MPU where one normal fire and one turret fire could combo to kill. feels really strange when I land 1 shot, then go into turret and still need to hit 2 shots to get the kill but ya... I'd love the charge hold on Hydra as I've mained it since splat 1, but I feel like it'd be really late to implement it this late into the series... and since I don't really see them increasing it's move or charge speed, Go down on it's damage... but ya there's not much else they could do... (Still wish they gave it bubble or crab for the memes sad) But ya I've always been surprised they never gave Bubble beacon faster jump speed, seeing as you can get faster jump with sub power up on normal squeakons, but neither sub or special up can decrease the time, only Quick Super jump can.... which I found strange

  • @orestesmihalyiii1015
    @orestesmihalyiii1015 หลายเดือนก่อน

    can start like a project m type fan game with community patches like this? i feel like that would go so hard

    • @OlmiOP
      @OlmiOP หลายเดือนก่อน

      @@orestesmihalyiii1015 Unfortunately i do not have the modding experience to do something like that Would be super cool to see though!

    • @orestesmihalyiii1015
      @orestesmihalyiii1015 หลายเดือนก่อน

      @@OlmiOPyeah i just mean in general someone should do it. i could see the scene evolving and continuing to feel fresh for years if someone picked up a project like that (if Nintendo doesn't smite it to hell).

  • @orestesmihalyiii1015
    @orestesmihalyiii1015 หลายเดือนก่อน

    hot take as a dynamo main i think that there's 2 ways the vertical can be fixed, buff frame data, or make it do 100 damage at max range, like the weapon could actually function as a backline that's scary if the vertical flick functioned.

    • @OlmiOP
      @OlmiOP หลายเดือนก่อน

      @@orestesmihalyiii1015 frame data buff goes against the point of it and 100 damage at max range might be a bit ridiculous since it can cover a LARGE space

    • @orestesmihalyiii1015
      @orestesmihalyiii1015 หลายเดือนก่อน

      ⁠@@OlmiOPyeah that's fair im obviously super biased bc its my main lol. i do think that the frame data buff isn't that crazy tho. the weapon's speed is the main thing that makes it hard to pick rn given how much faster other skirmisher/backlines rotate. also s3 is just a faster game so slower weapons in general i feel should be made faster to compensate. the faster vertical flick could also make its two hit actually out dps healing in ink and make it less easy to just parry.

  • @jesuscarreon4407
    @jesuscarreon4407 หลายเดือนก่อน

    Tbh, I've played this. i am really mixed about it. i love it how it's unique racer and trying new things. But it's really hard to use to cause of the other mechanics. I spent about 2 hours trying to do the tutorial lolololol. Planning to play rn too tho lol

    • @OlmiOP
      @OlmiOP หลายเดือนก่อน

      @@jesuscarreon4407 Yeah the learning curve is ROUGH. I was mixed on it too at first, but once you get past it it's peak Not everyone is willing to get past it tho and I get it

    • @jesuscarreon4407
      @jesuscarreon4407 หลายเดือนก่อน

      ​@@OlmiOP we should play sometime lmk

    • @jesuscarreon4407
      @jesuscarreon4407 หลายเดือนก่อน

      Since no one is playing lolol

  • @warisfun7
    @warisfun7 หลายเดือนก่อน

    This was really good.

  • @CheddarVG
    @CheddarVG หลายเดือนก่อน

    Oof, Daytona's music got downgraded.

  • @jackbob83
    @jackbob83 หลายเดือนก่อน

    It’s taken me way too long to realize that the actual shield part of Brella is so bad that I should stop using it and just use the regular shots. It’s like in Smash melee where Zelda players only play sheik

    • @OlmiOP
      @OlmiOP หลายเดือนก่อน

      It's less bad now after the recent patch, for vBrella at least, and Tent's has always been good despite occasional issues The other two though... yeah