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Mojiitek
Sweden
เข้าร่วมเมื่อ 17 ก.ค. 2022
Streamer, gamer, tech, programmer and mental..
Building a Compact Nuclear Microreactor in Stormworks
Join me in this tutorial as I walk you through the process of building a compact nuclear microreactor in Stormworks! We'll cover everything from the initial setup to connecting logic components and monitoring temperatures. This build is designed for efficiency and safety, providing a fun and educational experience in game engineering.
Don’t forget to like, subscribe, and leave a comment if you want more in-depth microcontroller tutorials. Your support helps me create more content like this!
Workshop link; steamcommunity.com/sharedfiles/filedetails/?id=3355969621
Don’t forget to like, subscribe, and leave a comment if you want more in-depth microcontroller tutorials. Your support helps me create more content like this!
Workshop link; steamcommunity.com/sharedfiles/filedetails/?id=3355969621
มุมมอง: 518
วีดีโอ
Fast Attack Ship Build | Enhanced Stability, Fire Suppression & Reverse Throttle Control | Ep. 4.3
มุมมอง 52214 วันที่ผ่านมา
In this episode, we tackle essential upgrades, from installing a fire suppression and bilge pump system to adding stability control and reverse throttle functionality. We’ll walk through step-by-step how each system is built and integrated, improving safety and handling at high speeds. Join me as we continue refining this hybrid vessel, making it more resilient and maneuverable. Don't forget to...
Fast Attack Ship Build | Hybrid Engine Progress and Challenges | Ep. 4.2
มุมมอง 24521 วันที่ผ่านมา
Join me in this episode as we continue our journey to build a hybrid engine in Stormworks! We integrate electric motors with jet engines, tweak our controllers, and address stability issues while pushing the limits of speed. Although we encounter some challenges along the way, we’re making great progress! In this video: * Setting up the RPS-controlled microcontroller * Adding a clutch mechanism...
Fast Attack Ship Build | Building Our Electric Jet Hybrid | Ep. 4.1
มุมมอง 45421 วันที่ผ่านมา
Join me as we start building our electric jet hybrid engine! In this episode, we embark on the maiden voyage and initial testing of our innovative design. We’ll explore the placement of electric motors, the sleek bridge layout, and the vital systems that keep us afloat-quite literally! Watch as we navigate through various setups, tweak our controls, and implement stability features. Plus, stick...
Fast Attack Ship Build | Optimizing Design and Weapon Systems | Ep. 3.3
มุมมอง 20621 วันที่ผ่านมา
In this episode, we focus on optimizing the ship's design by fine-tuning the turret height for improved visibility from the bridge. We’ll also explore buoyancy adjustments and showcase the addition of aesthetic details like fans and a winch for multi-role capabilities. Plus, we’re integrating a service hatch for emergencies. Stay tuned as we make our ship more efficient and functional while mai...
Fast Attack Ship Build | Buoyancy and Weapon Systems | Ep. 3.2
มุมมอง 21528 วันที่ผ่านมา
Welcome back to our build series! In this episode, we dive into two critical aspects of our ship's design. We focus on ensuring our weapon systems have enough room for effective movement while integrating essential piping for our motors. We’ll also be testing the buoyancy of our vessel to ensure it floats correctly and maintains stability in the water. With the addition of fuel tanks and batter...
Fast Attack Ship Build | Interior, engine and turrets! | Ep. 3.1
มุมมอง 18828 วันที่ผ่านมา
Join us in Episode 3.x of our hybrid-electric shipbuilding journey! In this episode, we focus on the critical task of interior planning, strategically placing fuel tanks, accommodation spaces, and essential equipment to ensure efficiency and safety. We’ll layout the rooms, including medical areas and ammunition storage, while considering the importance of effective pathways and proximity to key...
Fast Attack Ship Build | Pathways and Design Essentials | Ep. 2
มุมมอง 198หลายเดือนก่อน
Welcome back to Episode 2 of our shipbuilding series! Today, we're diving into the critical importance of pathways and walkways in our multi-role vessel design. Learn how effective layout planning can enhance operational efficiency, ensuring that our ship excels in both combat and rescue scenarios. In this episode, we cover: - The significance of prioritizing survival and rescue zones. - How to...
Fast Attack Ship Build | Stormworks: Engineering Meets Combat | Ep. 1
มุมมอง 303หลายเดือนก่อน
Join us on an exhilarating journey as we design and build a cutting-edge fast attack vessel in Stormworks! In this first episode, we outline our hull dimensions and explore key considerations for optimal combat performance. Watch as we lay the groundwork for a sleek, aggressive ship ready to dominate the seas! In this episode, you'll discover: Essential design elements for a powerful bow and hu...
The Two Microcontrollers You Can't Live Without!
มุมมอง 225หลายเดือนก่อน
Discover the essential microcontrollers that every maker needs! In this video, we'll show you how to build the notorious blank microcontroller and the versatile switch controller. These tools are crucial for simplifying your projects and enhancing functionality. Whether you’re a novice or a seasoned pro, this tutorial will provide you with the skills to take your designs to the next level. Don’...
Build a Jet Engine Generating Tens of Thousands of Watts
มุมมอง 564หลายเดือนก่อน
Join me in this thrilling tutorial as we dive into the world of Stormworks! Together, we'll create a powerful jet engine capable of generating tens of thousands of watts with minimal fuel consumption. I'll guide you through the step-by-step process of optimizing your design, from selecting the right components to mastering RPM control. Whether you're a seasoned builder or just starting, this gu...
Building a Crazy Powerful Steam Engine in Stormworks!
มุมมอง 1.4Kหลายเดือนก่อน
Check out this super powerful steam engine build in Stormworks! I’ll show you how to create an engine that really packs a punch. Perfect for new and experienced players. If you like it, hit that like button and subscribe for more Stormworks fun!
Build an Unstoppable Engine: See How We Perfect Cooling and Performance!
มุมมอง 9552 หลายเดือนก่อน
Build an Unstoppable Engine: See How We Perfect Cooling and Performance!
Nice video
you said that this reactor will be in the workshop, is it possible to link to it?
steamcommunity.com/sharedfiles/filedetails/?id=3355969621 - here you go :D
How do you replace the rods?
Simple, you don't. Realistically, add a door and a connector to the rods :D
I love this concept
Thank you, let me know if there's anything else you'd like to see :)
@mojiitek you are in the process of designing an assault ship why not build a ship based on logistics something that can carry heavy cargo but be manned by one person.
@@chrislrogel I like it, most of the stuff I make is designed to be manned by one person. And making a ship that can carry containers I assume would need a ramp of sorts with a container lifter to move containers from and to dock right?
@@mojiitek absolutely the best part is being able to double stack containers if possible I'm curious to see what you come up with.
@ I’ll put it on the list 👍
A fun tip if you arent fond of the sound of the buzzing clicking on and off by toggling the furnace's power directly: you can leave the furnace on and instead set the on/off that modulates the temperature to a Relay so you're fluctuating the power instead. It keeps the buzzing noise of an electric furnace pretty consistent instead of BZZ-BZZ-BZZ.
Awesome tip, I'll definitely remember that for later :D Thank you!
Awesome video! Is there a rule of thumb to calculate how many boilers you can run with a given number of rods and how many turbines you can power with a set number of boilers that you know of?
Short answer is no, need to power more boilers? Raise water temp. Need to feed more turbines? Run the boiler hotter. Heat = Steam, More heat, more steam, more water needed etc. So you can pretty much scale it however you want. As long as your turbines are running at 60atm your good. If your getting less work you way backwards to find the bottleneck. I usually run 5-7 turbines per boiler, never seen an issue. But you can chain 22 of them in series, but it will take hella long to get running :D
@@mojiitek Awesome! Thanks so much! Would love to see you build a nuclear sub with this reactor! Also have you tried vertically launched missiles? Would be a nice addition to your attack ship
I might do a sub build, thing is that despite building, the gameplay after is a bit mediocre. I might try the deeper oceans and crush mod, could be a fun little series :D
I had never considered feeding the fuel rods horizontally before, that will compact my own micro reactors considerably! Great work!
No #1 space saver you can do :) With the contact sensor and the track trigger, it's super easy :D
Cool, I think my next ship will be nuclear power
Nuclear is cool, but also, a bit slow to get going. So just consider having some electric motors and batteries to get you going.
I might do that to
Why doesn’t this person have more subs like this content is so high quality
Thank you for your kind words, spread the word and I’m sure we’ll conquer 👍 🫡
looking great, i love using the bilge pump and throttle with deadzone controlers
It’s one of my absolute favorites 👍 looks and works great 😊
Looking better by the day also like how much detail you put into what your doing and how you actually explain keep it up👌
Thank you, I was afraid I went a bit fast in this one. But I had 2 hours of footage I wanted to cram into a 15 min video 😂
@@mojiitekIt's true that the video is accelerated but since you made your explanation go with it at normal speed it was pretty good I think! That's a good technique. If it's okay u can even go to 20 min if u want (the longer the better😭 especially when I need entertainment)
I don’t know how you do it this is very impressive good job been enjoying these videos
Awesome, that’s all I can hope for 😄
Only just seen you for the first time but the ship looks so good and the vid is pretty good
Thank you 🙏 ship is coming along nicely, and the videos can only get better, I’m new to all of this 😂
@@mojiitek haha yeah I do try to do content to but I can’t post consistently I always forget but if your new your already doing well from what I’ve seen, detailed interesting videos keep it up hopefully you start getting some more exposure soon.
I don't even know something funny to comment anymore. Just keep doing whatever you're doing 'cause it's looking great
@@bossfire001 Hey man, witty or not, happy to see you in the comments section 👍
@@mojiitek If you wanna checkout my boat based on your hull that i told you about a while ago, the name is P540 short-range Destroyer - Virginia class it is on the workshop
@@bossfire001 Dude I absolutly love it :D Great stuff :D
@@mojiitek Thanks! I did a wooden design for the decks and really like the aesthetic
6:53 That's where the fun Begins😭 I'm enjoying the designing stage of my Planet explorer and I'm really scared of that stage..so, im making it so beatiful it will carry me through that stage🦾
That’s a great outlook! We all need a bit of motivation at times. For me, when I’m tackling something challenging in programming, I like to start with the hardest part first-whether it's a small prototype or something else. It gives me a quick “reality check” on my skill set, and I find I have the most energy early on to push through.
Genuinely been enjoying this series! I'm a long time Stormworks player, and I've learned so much that others just breeze through that you explain thoroughly. Totally reignited my love of the Steam Turbine with your other vid, and this Fast Attack Ship build series has made me go back to some of my older boats and rethink their design. Well done!
Thank you so much! I'm really glad to know I've made some impact :) I'll be posting a micro reactor video right after I wrap up the engine part of the FAS series-super excited to share it with you! Hopefully, it’ll spark your curiosity even more
It looks pretty good ngl
Picasso ain't got nothing on me ;)
Guess who's back, back again? i am back, tell a friend...
Bossfire001's back, back again!
Great video! Loving the series so far, the ship is turning out amazing! I personally enjoy more these longer 15 - 20 minute videos but I understand they might be a lot of work. Keep up the amazing content!
Thank you so much. The videos will vary in length depending on the topic. There was a lot of moving parts in this one, and it's would be harder, i think, to follow along if I were to break it up into smaller episodes :D Again thank you so much, I'll try not to disappoint :D
@@mojiitek I can't wait for the next one! I'm building a ship of my own following your tips and tricks, a bit smaller than yours and for now i'm using the 3x3 modular engine setup from your video! I made the switch from props to fluid jets after watching this video. Would you be willing to upload your version of the stabilization microcontroller to use in my build?
Here you go, all credits go to the original author. I've also added links and credits to the description. steamcommunity.com/sharedfiles/filedetails/?id=3352658617 - Glad to hear I got you inspired, that's all I can wish for.
@@mojiitek Amazing! Thank you!
I have been playing stormworks from the start and im over 4K hours in game. They should have hired you for tutorials. Its a nice and relaxing way of learning things in the game. Most players will struggle building stuff, like i did when i first played it. Amazing video and keep up the great work!
Thank you for the kind words, I'll try to keep the content coming :D
You're incredibly smart. I've watched so many stormworks videos, but I'll never miss one of yours! Keep it up. 💪
Thank you for your kind words 👍
Hey I now a way to have a lot free electricity in survival. ;D
Building hulls and weapon systems is by far my favourite thing to do in SW. Great looking ship so far!
This game has single handily ruined all other games for me, love building all sorts of system 👍
I like my boiler running dry and very hot sow I can adjust the pressure by the amount of water I put in the boiler
What’s the purpose of that? I used to do that before the gas update 👍
@@mojiitek the purpose of that is my boiler was always exploding sow I tried that and worked (Before gas update)
@@allanzilli4528 Gotcha! I just ran the old trusted threshold gates :D
You may want to try looking up XML Weights by Alistair on the workshop as an alternative to pivots
8:49 Yes, it is very loud indeed, much more than that TURBINE.
Hell yeah! team 'no electric pumps' ftw :D
7:40 Yeah that can be very nice
Hahaha boomer speed you know :D
This is very helpful for me, thank you I was use xml booster, but my friend does not like it because it is " cheating."
No worries glad I could help :D
3:24"After all, we all know weight is a touchy subject!!!🗣🗣🔥🔥🔥..." 😂🤣
😂🤣😂🤣
Nice progress. By the way, when you do get to your missiles, if I may recommend some that work well. You might already have a good grasp on it, but I'll throw some advice out there anyway. If you search "Gladius AXM" on the workshop, those are my vanilla missiles which work pretty well. But, the thing is, I never want to gloat about them because all it really consists of is a nice vanilla configuration, but it was achieved through lots of painful testing. They are compact and have a very high hit probability. You don't even have to exactly match their configuration with whatever you use - just remember this, these settings worked well for me: front fins 40% authority, rear fins 100% authority, 60% boost strength, all while using the built in / prefab missile guidance cues from the radar seeker. Keep in mind that the front fin authority and the boost level can be tweaked for maneuverability and launch velocity / range respectively. For instance, setting the front fins to 55% will make it fly a bit janky (which can probably reduce aerodynamic efficiency and range), but they are better for hitting agile close-range targets. With a lower burn rate, you run the risk of the missiles not clearing the water or horizontal obstacles fully before achieving sufficient velocity when aiming at targets lower on the horizon, so you either have to add a little loft or give them slightly higher burn rate so that they'll launch with some pep in their step, but then the trade off is slightly less range. You could easily take my design as sort of a vague reference point and just add another fuel block or two and you'd have a missile with quite a bit better range.
Thanks for the advice, I got a fair grasp on them, but there's always room for improvement. Ill take a look at yours :D The missiles on the FAS series will always be tilted upwards a bit, that should help them launching. Also, they will be used almost exclusively as "sea to air missiles" aiming for those pesky planes and helo's. :D
Just a tip, dont upload more than 2 videos a day, i personally recommend 1 at max even if multi part, youtube will not recomend more than 1 or 2 videos a day to your subs
Thanks for the heads, up, i was sure I set the timer for publish correctly, but I missed it by a few hours :D
commenting just to get that engagement up! 🛥
Love the attention 😄
I've built a ship based on your hull design and its looking pretty cool thanks! If you ever want to collab on a build I'm pretty good at building weapons!
When you get it done please share your creation link, love to see it 👍 I’ll keep you in mind going forward, I’m going to share a discord link at some point. Might be able to share some ideas and such over there where the time comes 👍
I just implemented this into a large Lake Freighter i built and it works great. Granted I had to double everything, but I got 16 knots out of it. Great work ! And thanks !
Awesome to hear 👍 Freight can be hard to move around 😂
You know I enjoy the fact you provide explanations as to why you design the ship for its application
Thank you, many creators will show you how to do stuff, but rarely why. I try to explain my though process as much as I can going forward.
@@mojiitek this is much appreciated because it even helps correct some of my own creations
Glad to hear it :D
It would be cool if you use the engines you showed on your other videos and connect the generators to a few eletric motors i think it would be a great option if you didnt already plan which engine you are gonna use
It will be done 👍
Was this video created by ai or something? if so, it's pretty good
Edited by me, ai voiceovers 😂👍
@@mojiitek No, dude, I meant completely created by AI 🦿🤔
Nope, like I posted. I wrote the script, edited the video, and used an AI voiceover. But soon, the AI will rule the world and render us useless ;D
Engineering brilliance? Shiiiiit. j/k. Good video length, not too long not too short. Long ones are justified sometimes but the 5 minute size is a great staple for daily consumption. Thank god for AI voiceovers ehhhh? I don't mind it. As long as the point gets across, that's all that matters for build-focused channel imo. If it was centered around personality, like the screeching guys that entertain kids, then yeah you'd have to bring that into play.
Hahaha, I'll keep them coming :D Some long, some short :D
Another great video! Loving the ship so far! It would be really cool if you could add the build to the workshop after every episode so we can follow along!
Hey, thank you. That's a really cool idea, unfortunately I wont be able to do this for this video (I think) as I've already started with the next part. But going forward, I'm going to save the build with the episode prefix. Great suggestion!
@@mojiitek Awesome! Thanks so much! Can't wait for the next video!
steamcommunity.com/sharedfiles/filedetails/?id=3348885814 :D
This is exactly what was hoped for when it comes to your content
Very good, I got most of the second episode recorded already 😂
@@mojiitek excellent can't wait for it
The video is great but the AI voice sounds kinda shitty and started to bother me like 5 minutes in, i recommend using your own voice, or if you dont want to make a small investment and hire someone to (can be a friend or family member)
Thanks for the feedback, although you will have to deal with the ai voice for a while 🤣 I’ll probably use my voice at some point. But for now I’m leaving it to the robots 🤖
@@mojiitek that's just fine do what you like and work hard and people will eventually start really watching your content! I also recommend uploading with scheduled dates and frequently it can boost your channel
Thank you for the suggestions, having a schedule is something I probably want to do. I’ll let the channel grow organically for now, but all good suggestions 👍
YASSS. 7 seconds in I liked the video. Finally a stormworks channel that actually has weapons DLC stuff in it.
Thank you! :D I'm really looking forward making this ship.
@@mojiitek Another thing you might consider is doing some action short excerpts (TH-cam shorts), especially once you get into some actual combat with it. That may help advertise your content more, or at least I’ve heard shorts can be good for that.
Thanks' for the feedback, I'll be sure to look into it. I'll level up as I go :D
IFT5 landing was amazing, and there's even more to watch soon, great days
Hahaha, thank you 😊
Nice! Very useful! Do you have a list of must have microcontrollers from the workshop?
Must have's, not really. I'm really into making smaller subsystems. And I like to do my own logic (to a point.) and my creations are quite diverse. But Uran_Wind has a great deal of nice to have mc's for a bunch of stuff. Also krimwand, Zizo, MrNJersey and C4RB0N has a great deal of really good controllers. And have inspired me a lot into making my own stuff.
This videos are great and i wanna ask something are you planning to use your real voice at point?
Probably, at some point. But I usually do videos when the rest of my house is sleeping, so this just works well :D So for now, I'll explore the world of AI voices :D
And thank you :)