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Luker
United Kingdom
เข้าร่วมเมื่อ 3 ส.ค. 2019
like, a strong 5.8/10
Metroid Dread: What Makes an Enemy Scary?
It took way too long and the interest isn't really there, but the long-awaited Metroid Dread video is finally here, as well as a tier list of every 2D Metroid! Is it worth the wait? Unequivocally no lol
But I think the E.M.M.I enemies and how they relate to horror, and their (lack of) scariness, is an interesting subject on top of the game discussion itself.
But I think the E.M.M.I enemies and how they relate to horror, and their (lack of) scariness, is an interesting subject on top of the game discussion itself.
มุมมอง: 2 220
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Why Pokémon is a Decent Memory Tool
มุมมอง 53811 หลายเดือนก่อน
In pursuing techniques to improve my memory, I've found that my vast knowledge of Pokémon compliments remembering things very well. Here's how I've used it! 0:00 Introduction 1:00 The Linking Method - How to chain things together 4:46 The Visual Alphabet - How to link information in an easier manner 8:40 The Memory Palace - How I can use my Pokemon Knowledge to remember anything How to use the ...
Is Metroid: Samus Returns a Great Remake?
มุมมอง 15Kปีที่แล้ว
Over 25 years since the original Metroid: Return of Samus was realeased on the Nintendo Game Boy, and during a drought of (decent) Metroid for its fanbase, a surprise remake was announced at the 2017 E3 Treehouse Event, bringing Samus Aran into the eighth generation of video games with Metroid: Samus Returns, on the 3DS. Was it a great remake? Or was it yet another disappointment for the fanbas...
Is Metroid: Zero Mission a Great Remake?
มุมมอง 51K3 ปีที่แล้ว
Metroid: Zero Mission is the 2004 remake to the 1986 Metroid on NES, becoming the first remake in the 2D Metroid series. As someone who thought that the skeleton and ideas for the original game was there, Zero Mission made me excited to see what new hardware & a better grasp on the franchise could do to the game. Is Metroid: Zero Mission a 5-star remake? Let's restart. Metroid Creator Talks Zer...
Metroid Fusion is a Horror Game.
มุมมอง 112K3 ปีที่แล้ว
Following the original Metorid trilogy, the series had an 8 year hiatus where Samus was waiting for her next mission; fortunately, in 2002, on a same-day dual release, Metroid Fusion made its impact, in an incredibly horrifying way. The bar Super Metroid set was increidbly high, so high that I thought was insurmountable. However, the development team for Nintendo came out trying to do something...
Gushing over Super Metroid for 18 Minutes
มุมมอง 28K3 ปีที่แล้ว
After beating the first 2 Metroid entries, I was aware that Super Metroid (aka Metroid 3) was one of the best regarded games in the franchise. And it's safe to say, this game exceeded expectations. Super Metroid is a fantastic game that warranted the appraisal it's garnered, and this video is my way to get across why that is. Comparing it to the predecessors whilst showcasing everything it does...
Is Metroid II: Return of Samus a Good Sequel?
มุมมอง 19K3 ปีที่แล้ว
[2 - Metroid Retrospective - Metroid II: Return of Samus/Metroid 2: Return of Samus] 5 years following the original, Metroid II (2): Return of Samus was released on Game Boy. As a canonical sequel to the NES Metroid, and with the limitations of the hardware, a bar was high for Metroid II to try and surmount? But was it able to? Let's see! 0:00 - Introduction 0:45 - Initial moments of Metroid II...
Beating Metroid How Nintendo Intended
มุมมอง 124K3 ปีที่แล้ว
(Beating Metroid How Nintendo Intended - Metroid Retrospective #1) The inaugural Metroid on NES is a classic Nintendo game, yet it is one that I found impossible to even get halfway through by myself. Thus, with the help of an official* strategy guide, I'm going to be beating Metroid the way Nintendo intended it to be. Like & subscribe if you enjoy! Link to the Official Nintendo Strategy Guide ...
ZombiU | A Fantastic Experience (and Ubisoft's Wii U backpedal)
มุมมอง 40K3 ปีที่แล้ว
[Wii U Series - 3 - ZombiU] Please like and subscribe if you enjoyed! ZombiU is a Wii U game developed and published by Ubisoft in November 2012, as one of the Wii U's major launch titles; it is one of the console's most quintessential titles and perfectly demonstrates what a game that utilises the Wii U gamepad needed to do; in my opnion, it's one of the best survival horror games. However, de...
Why New Super Luigi U is Better than Mario
มุมมอง 3.6K3 ปีที่แล้ว
[Wii U Series - 2] I think that there's an issue with New Super Mario Bros U; it's quite specific, but New Super Mario Bros U's Problem permeated not from it's own self as an entry, but at the behest of Mario's gaming history up to that point with the New Super Mario Bros series, as well as a less-than-inspired Wii U gimmick to go along with it. To the point that it's add-on DLC equivalent of t...
Every Nintendo Land Attraction Ranked Worst to Best
มุมมอง 73K3 ปีที่แล้ว
[Wii U - BONUS - 1] Wii Sports Resort vs Nintendo Land: th-cam.com/video/E6gLdbyhbjM/w-d-xo.html Every Wii Sports Resort Sport Ranked Worst to Best: th-cam.com/video/PsqIsHQTdhg/w-d-xo.html Nintendo Land is a wonderful little game collection released as a launch title for the Wii U, with a wide array of quality attractions. So join me as I analyse and decide every Nintendo Land attraction ranke...
Every Wii Sports Resort Sport Ranked Worst to Best
มุมมอง 13K3 ปีที่แล้ว
[Wii U - BONUS - 2] Wii Sports Resort vs Nintendo Land: th-cam.com/video/E6gLdbyhbjM/w-d-xo.html Every Nintendo Land Attraction Ranked Worst to Best: th-cam.com/video/WraQZJu2ucw/w-d-xo.html Venturing to Wuhu Island always gives me a great feeling no matter the sport. However, it does beg the question: what would it look like if I did every Wii Sports Resort sport ranked worst to best? Well, jo...
Wii Sports Resort vs Nintendo Land
มุมมอง 5K3 ปีที่แล้ว
[Wii U Series - 1] Every Nintendo Land Attraction Ranked Worst to Best: th-cam.com/video/WraQZJu2ucw/w-d-xo.html Every Wii Sports Resort Sport Ranked Worst to Best: th-cam.com/video/PsqIsHQTdhg/w-d-xo.html Today I pose the situation that at least one person was postulating (that may or may not have included me): Wii Sports Resort vs Nintendo Land - which is the better Nintendo minigame game? Wh...
This game was perfect I love the environment and game play. Just wish it was longer so you can max out all of your weapons and go on a killing spree.
Answer: NO
was i the only one who didnt know about the charge attack in 10:24 ?
Wait, I have that book! It's $100?!
3:19 This comment is about a year later, however, there are many, like a statistically significantly larger than the national average number of furries in the IT industry. You are likely going to get very good IT advice from a furry.
I love how you siad "thanks to the soundtrack and graphics" when you wer in the room where the song just beeps.
I would personally put basketball at #1 probably just because it’s the only one I’m good at😂
4:34 was all I could think when playing this game as well
Glad to see you got out of the well From last vid, Luker!
Bro, Luker, you didn’t have to do Birmingham dirty like that 😂
No way, Battle Quest is top tier
I like the part where after he rewrites the section for Kraid he wins the fight
I think the one on the right is the remake 😃👍
Underrated game that did some pretty interesting stuff
0:38 I got caught off guard by the Minecraft hurt sound.
No, but it is a great game
Metroid Fusion has always been my favorite game in the series despite how railroaded the "exploration" is, and that is mainly because the atmosphere is just so... damn... good. You feel uncomfortable and unsafe constantly in this game and every aspect of the atmosphere feeds into this. My favorite example has to be the introduction of the Nightmare and how that wonderful abomination is handled. The fight itself is a little clunky and pretty difficult, but the buildup to that thing is amazing. The SA-X is great too and eventually being able to actually fight it is a phenomenal feeling, not to mention how it saves you afterwards and you're left to wonder if it was just tunnel visioned on killing the Metroid, if it maybe thought it could kill both of you, or if it decided "the enemy of my enemy..." and intentionally protected Samus to ensure SHE could beat the metroid. Still though, there's something special to me about how Nightmare is built up as a complete mystery you know very little about until minutes before you fight it, and even that really doesn't prepare you for the uniquely surprising and uncomfortable experience you're gonna have with that thing.
My only big criticism with this remake, oddly enough, is a point of praise for you. I agree Zero Mission is pretty short, but this game in comparison felt a bit too damn LONG. And I don't mean that as in "11 hours is too long for a game," I mean "11 hours is too long for THIS game." While the game's length is considerably longer than most 2d Metroid games, I found myself from about a third of the way through the game onward thinking "GOD NOT ANOTHER BASIC METROID BATTLE, PLEASE GIVE ME A REAL BOSS FIGHT FOR THE LOVE OF ALL THAT IS GOOD IN THE WORLD, JUST LET ME HAVE SOME KIND OF MEANINGFUL PROGRESSION OR DIFFERENT EXPERIENCE." And it did eventually give me what I wanted in the form of the digger robot, the Zeta/Omega/Queen metroids, and the surprise Ridley fight which while not very difficult was pretty exciting... but man the middle of the game was a bit of a slog. Traveling and exploring turned out to be more of a highlight than looking forward to exciting boss fights, and personally, the exciting boss fights are a lot of what makes me love Metroid games so much. While the idea of tracking and exterminating the Metroid threat felt cool and all, I really felt like after a while the more basic Metroid forms really should have just been relegated to being treated more like normal enemies rather than having to do this grandiose easter egg hunt for every single one. Eventually that became a tiresome chore and not something I was looking forward to having to do over and over again in every new area. I only started looking forward to it again toward the end when I started getting more varied and actually challenging boss fights. But like I said, that's my only real criticism, and as you mentioned, it's greatly made up for by the comparatively rich combat system with parry/counter mechanics, quick swapping between versatile beam modes, and basic enemies just generally having more dynamic combat patterns than in other 2d Metroid games. This game is an amazing Metroid title on its own and a phenomenal remake. If I had to choose just one more thing to complain about, it would be that the Ridley boss fight, while incredibly fun and a welcome surprise... was really short and pretty easy compared to the Queen Metroid and Diggernaut. Maybe this is really just a point of praise in the end, but I was having so much fun with that fight and its incredibly satisfying cutscenes that I really wanted it to last longer. As a side note, Fusion is my personal favorite Metroid game in the series and I can't wait to see what this company does with that one, since they seemed interested in it based on teasers at the end of this game and the heavy influence of the X in Dread.
I love how you always find the dumbest comments and pin them for everyone else to laugh at
The reason everyone memes on Kraid and hypes up Ridley is mainly because this dynamic is reversed in all future games. Kraid is laughably easy and not even a very entertaining or interactive boss fight in most games, being turned into a large stationary target who mostly chucks easily avoidable projectiles at you. Ridley, meanwhile, was turned into a real boss fight and was made the more difficult of the two, not only being given free movement but also usually free flight. In other words, for all future games in the series where they appear, Kraid is the boss who is mostly stationary with predictable and avoidable attacks, and Ridley is not only the more mobile and dangerous one but also can actually fly like his wings would suggest. Aside from that, I agree with your sentiment. This game is hard as a bitch and not in a fun way. A lot of its "difficulty" really just comes from the sheer clunkiness of being an NES game, but there are times where this game is just straight-up designed to be an ass to you and not in a fun way. It's also genuinely difficult, but not all of its difficulty is "genuine." Some of it is just bs. Playing this game with no guide, no map, no help whatsoever is asinine and anyone who says otherwise is just lying to get a rise out of you. It's not unbeatable by any means in its natural state but it's not remotely worth the effort. Admittedly though, it gets a LOT easier as you learn the locations of the important powerups and good orders to get them in.
I don’t think it’s horror lol it’s suspense at most I never played and felt I don’t want to play this lol
been playing metroid since the first one, don't have a switch, haven't played dread, but, just wanted to say fusion was my favorite, i loved every interaction with SA-X.
Thank you for no introduction talking
You are dumb.
I wish we’d get a multi-platform sequel funded better because I love this game. I think the biggest con for me is that I can’t get rid of the cricket bat and starter pistol.
i had over 200 missiles. I gave little thought into where they would go.
Short Answer: No
@@robertkenny1201 I hated it, and I've played every official game in the Metroid series. From an objective standpoint, it's not even remotely a good remake because it's not even a remake: it's a reimagining. It's obviously the product of a studio that were big fans of fusion and wanted to remake that game, but got stuck with M2 instead.
zelda was the best
Funny enough, some players have described the final fight with SA-X to be a bit of a letdown compared to previous encounters, generally due to skill ceiling. Your first run through the final showdown is every bit as tense as evading SA-X has been all this time, but if one plays through multiple times you start to notice how much more margin for error you have in a big arena compared to being hounded down narrow corridors. With the earlier SA-X chases, while there are certainly many videos showing how skilled players can break SA-X's AI in half, for most players the challenge of surviving the scripted SA-X chases levels off more gradually across repeat playthroughs compared to the final fight. Some could also note how the second phase becoming vastly more predictable and less threatening. As with the final fight with the omega metroid, this makes sense as a final catharsis as the fight turns in Samus' favor, plus thematically it's an excellent callback to the X parasite that started this entire mess (look at its appearance and attack pattern, and you'll realize it's a monstrous chimera of Samus' armor with the hornoad mimic that infected Samus in the intro). But I can see some players being disappointed in how it doesn't actually blend any of the previous attacks that made SA-X so deadly with its new form. Plus some would probably also argue that the final phase of the game would've been better if you had only a final cathartic stomp of SA-X OR a final cathartic stomp of an omega metroid, not both in quick succession. Interesting overview of the game, in any case!
Best advice I got was to beat Ridley first. That makes the game much easier.
i had ZombiU as a kid, it was great! but i was SO bad at it lol
13:06 I agree this part is absolute bullsh*t.
3:01 the one on the right is obviously the remake, it looks so much more modern
Zero mission
Zero Mission is my favorite Metroid game ever (and I'm playing the whole series in chronological order as of now, currently in Prime 2). It's meant to be replayed, there's so many items you can genuinely skip, toutes and secrets to use. When I replayed it for the series (outside of randomizers), it only took me 1h08 with over 50% of the items collected. The stealth section is a treat with its own secret paths to use and imo the saves are just here to take a breather and replenish health if you got hit too much, I barely use any. Overall great video and presentation, 4.5/5
The crazy thing I love about Super Metroid is that both it’s JP release and my literal birth were on the same day in 1994. Because of that, Super is one of the games I’m fascinated to watch gameplay of, yet I am intimidated heavily by it while playing.
My second video, and that's much better audio. Congrats
Please, don't take this bad... This is the very first video I'm watching of yours... Almost perfect, just need to work the audio levels a bit more, sometimes the effects are a liitle too loud and make your voice difficult to understand,,, But, you got my subscribe with the first video, that's impressive
You're the only other one who I think would rate Fusion that high. What I loved most about Dread was the fluidity with which Samus moves. Almost adds a free running element to the game so you don't have to stop and morphball through. Especially when you know how to use the shinespark properly. I expect this fluidity in future 2.5-D games.
Seeing the SA-X for the first time when this game first came out scared the shit out of me.
I Disagree
i think you lost the plot of your video, or atleast a title swap is in order. not much of an analysis on what makes the enemies scary, more of an observation on HOW the enemies are scary great video quality regardless, looking forward to more
Somus
Cool channel, bad takes 😂
I will take it 😂
U didn‘t get why there was no enemy in the last sections of the game, it‘s bc the metroids are so dangerous that they killed em all Honestly u feel like a more extreme Josh Wallen
I did get why lol, it's just frustrating as a design standpoint that got remedied in the remake And how dare you, they're my arch nemesis
@@LukerYT He shouldn‘t be, he should be another point of view or, even better, a collab
I appreciate it, but also, I have no idea who Josh Wallen is, and equally I cannot find him online lmao
@@LukerYT Search for The Geek Critique
What I think made the EMMI not scary was the fact that they where in clear script zones, if they where more like “random” encounters like SA-X, or made them truly random to appear zone by zone, probably they where more scary. Also, the fade to black truly kills the mood, they could probably add some true death screens there, they don’t need to be bloody or gore focused, but to show a really nasty take down,Samus get sting, the suit start to fail, like in the old Metroid games, and the body is been seen dragged for a bit, or carried, enough to make you fear what could happen next to samus.
Even just an abrupt cut to black, a second of nothing onscreen, then the Game Over screen fading into view would've been more effective if they didn't want to go overkill.
@@MineCrapSteve yeah! Or imagine each EMMI having two unique take downs themed with the skill that is taking from you, so you can feel a bit of the fear that normal enemies feel when you kill them with that set of skills, so the speed boots EMMI could just rush you and tackle you, putting you in a different struggle animation than the normal two, where he creeps over Samus while she is just trying to stand up again.
Damn this guy‘s opinions are controVERsial!
I think that the problem with the game's atmosphere (besides the lack of music) is how action-focused the entire experience is. It feels like Samus going on a rampage through ZDR, something that's reinforced by her animations, the linearity of the game and even its plot. One thing that is delates the EMMI's threat is the presence of checkpoints before every EMMI segment. I understand that they're necessary, given that they can kill you in one hit, but it really feels like you stand to lose nothing by not being cautious, since you barely lose any progress if you die.