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Make It So Games
United States
เข้าร่วมเมื่อ 14 ส.ค. 2023
Hey, I'm Matthew and I'm making games. It's been my life long passion. I made the Trapped series on Newgrounds back in the early 2000s.
I'm making a game with GameMaker for commercial release. A playable demo is coming soon to itch.io and Steam. Please subscribe to follow my journey. Your support means the world!
I'm making a game with GameMaker for commercial release. A playable demo is coming soon to itch.io and Steam. Please subscribe to follow my journey. Your support means the world!
Replying to a comment (I got heated)
I'm not heated anymore, lol. But I went back to watch the video where this comment was originally posted, and you should check it out too if you haven’t seen it yet.
#gamedev #rant #indiedev #makeitsogames
#gamedev #rant #indiedev #makeitsogames
มุมมอง: 292
วีดีโอ
The BAD GUYS in my Indie Game
มุมมอง 379หลายเดือนก่อน
A first look at the bad guys in my indie game Trapped 6. I'm designing enemies to be smarter with pathfinding, each with unique abilities that will spice up gameplay and give the player a challenge. Subscribe to the channel to stay updated on the game’s progress and follow along with my game dev journey! HASHTAGS #badguys #enemies #gamedev #trappedgame #indiegame #devlog #gamemaker #gamemakerst...
The Making of Trapped 6 - Devlog: Reviving the Series After 20 Years
มุมมอง 7072 หลายเดือนก่อน
This is the first devlog for Trapped 6, the long-awaited sixth installment in the Trapped series, originally published on Newgrounds in the early 2000s. With millions of plays across the web, the Trapped series gained a loyal following despite its humble beginnings as one of my earliest game projects. Now, after 20 years, I’m reviving the series with updated mechanics, improved visuals, and a f...
Trapped 6 devlog 0
มุมมอง 2882 หลายเดือนก่อน
Feeling vulnerable, might delete later. Just kidding! I woke up this morning looking like crap and decided to record something silly to send to my brother, but then decided to upload it as my first devlog (joke devlog 0) for the making of Trapped 6. The actual devlogs are coming soon and will be serious. Seriously awesome! Subscribe so you don't miss out. Later! HASHTAGS #devlog #gamedev #indie...
My Indie GameDev Journey
มุมมอง 1.5K2 หลายเดือนก่อน
This is a follow up video to my last video about my indie gamedev journey. I just turned 40, and man does time fly by. Do what makes you happy. For me, that's making games and sharing my passion with the world. I hope to make something awesome soon. If you want to play a thin vertical slice demo of the game I'm currently working on click the link in pinned comment to become a member of my Disco...
Getting Real About My Game Development Journey
มุมมอง 10K3 หลายเดือนก่อน
Listen to me ramble about my gamedev journey over that last 25 years. Wow, I said some form of the word "passion" way too many times in this video. I made this no script video to have a heart to heart (solo) conversation about my game dev journey over the last 20-25 years. Rambling to the camera for this long was tough for me, lol. But I just want to be as real as I can. I talk about how I star...
I made a Combat Collision Detection System for my Indie Game!
มุมมอง 4653 หลายเดือนก่อน
In this short video I'll briefly explain how the combat system in my souls-like indie game is getting complicated to implement. There are a lot of moving parts where the player fights enemies and can dodge, block, parry, counter and more. GameMaker uses object instances, sprites and collision masks, whereas Unity, Godot and Unreal use colliders, nodes and components respectively. Let me know in...
Best Outline Shader for GameMaker by Matharoo (FREE)
มุมมอง 3355 หลายเดือนก่อน
5:06 correction: ternary (not tertiary). Oops! ➡️ Download the shader here marketplace.gamemaker.io/assets/5888/outline-shader-by-matharoo 🔗 Matharoo's links: TH-cam: www.youtube.com/@GameMakerStation X: x.com/itsmatharoo GM Blogs: gamemaker.io/en/blog/author/gurpreet-matharoo 📗 GameMaker Manual: manual.gamemaker.io/monthly/en/#t=Content.htm This video shows you the simple steps to incorporate ...
How To Create a Red Kill Overlay Effect in GameMaker
มุมมอง 1.3K10 หลายเดือนก่อน
How To Create a Red Kill Overlay Effect in GameMaker
Playing a Flash Game I Made Forever Ago for NEWGROUNDS!! // Trapped 5 Walkthrough
มุมมอง 39111 หลายเดือนก่อน
Playing a Flash Game I Made Forever Ago for NEWGROUNDS!! // Trapped 5 Walkthrough
Coconut Head gameplay preview of my 2D platformer Metroidvania game (made with GameMaker)
มุมมอง 10311 หลายเดือนก่อน
Coconut Head gameplay preview of my 2D platformer Metroidvania game (made with GameMaker)
THEN and NOW - Platformer Game Progress - Indie DEVLOG 1
มุมมอง 183ปีที่แล้ว
THEN and NOW - Platformer Game Progress - Indie DEVLOG 1
How To Make a Pause System in GameMaker (Tutorial)
มุมมอง 2.9Kปีที่แล้ว
How To Make a Pause System in GameMaker (Tutorial)
First Look at my Platformer Beat'em Up Game - Indie DEVLOG 0
มุมมอง 345ปีที่แล้ว
First Look at my Platformer Beat'em Up Game - Indie DEVLOG 0
People on the internet always assume so much about others. Keep your head up man! You’re doing great, and most importantly, you’re doing what you want to do with your own life. I’m still waiting to get hit with a comment like this too honestly 😂 it’s inevitable I feel like.
Hi! Looks like I'm having some trouble with the shader, was wondering if you might know why. Love this vid by the way. The pixels of the outline seem distorted. They show up on some parts of the sprites, but not in others, and blink, etc. I'm sure I'm doing everything right by the docs and your instructions. I'm using a surface and draw_sprite. My surface is either simply the size of my view, which is three times my game's base resolution, or twice the size of my game's base resolution. Perhaps I am not using surfaces correctly?
I think I explained the blinking issue in the video. You can email me screenshots of your code and game if you want. I’ll try to diagnose the issue. Email can be found in my TH-cam channel description I think, or you can join my discord.
Only issue was that you made a video about that comment. So much time and effort for what? Just make games, videos about your games and filter out unnecessary comments. I understand that sometimes comments can get under your skin, but middle of replying I start to question why I'm doing this, why I'm trying to convince some random otherwise etc. I almost deleted this, but maybe I will let this slide.
Hey mate there are a lot of trolls out there,boosting their own ego by trolling 😊
I've seen your game and don't worry about the business aspect of earning from games, you're fine.
Working with entertainment has never been a rational business idea, it's not that cut and dry, like opening a cleaning service.
I think by saying "creating a business" they mean "doing entrepreneurship"? A lot of solo game devs consider making a game solo a 'business' (makes them feel more professional?) But hopefully they replied and clarified heh
The whole reply was a moot point is my point.
@@makeitsogames Yeah it was an odd comment, I was just trying to guess what their point was. People often give me feedback I don't understand, but I still try and guess what they were trying to convey (or if they are just a troll to ignore, don't feed the trolls heh)
I kind of want that hat
You can have it.
nah i get it. some people cant understand that not everyone is trying to take the best possible path to achieve their goals. despite everything i had and my academic potential, i tried to drop out and am currently working in a supermarket while i make games on the side for fun and to hopefully one day profit from it. I have zero issue working such a lowly job, making these "poor" life choices because it's what personally enjoy and want, the simplicity of it is worth more than 200K a year to me. I had everyone, family and teachers, trying to push me towards high level mathematical careers but it's not what i wanted so i got depressed and my grades ultimately dropped, im an idiot but im fine with that, i had potential but i didnt want it and now it's long gone. The "best" path isn't always your best path. We want to make money from gamedev but we want to do it the way we want and if it doesn't happen then it doesn't happen. Living off your savings for a pretty unlikely goal is a bit jarring to hear but i get it, it's not a business decision, it's more like a break from life, you work hard to build savings so you can take these long breaks from life and potentially achieve your big dreams, sounds like perfectly good way to live. So long as you attempt your goals every once and while, that means there is hope of success, hope keeps us going, personal pursuits are the ultimate driving force to our otherwise meaningless individuality. old mate probably made some assumptions about you based of their own interests and goals as a way to try and understand why you would do something so wild, not many people are willing to sacrifice their savings to pursue their dreams and i guess part of that is because most people with any meaningful amount of savings have families depending on them so they need the savings as an emergency fund or perhaps they'd rather keep it for a house deposit like i am doing, either way, most people would rather continuously work til they die in hopes of reaching retirement with a still beating heart than to gamble it like this and live shorter terms. To be honest, i am a big fan of not saving for retirement since i dont know if will live that long, once i buy a house, im probably going to work the bare minimum amount of hours, just enough to survive so i have more time for game dev.
Well said, I don't think some people get it. It sure would be nice to simply just sit down plan and execute a hit game business :) Just not really what happens and life things can throw hurdles in the way and other opportunities.
Haha! I love it! I don't even know what to say. Keep being you and doing what you do. You're such an inspiration to me.
Try not to let it get under your skin man. Many commenters don't really know what they are talking about. I know that's easier said then done. A guy a couple of months ago was comparing my solo game to Wukong Black Myth, a Tencent game with 50 million plus budget. Just gotta try to take the criticism you can that's valuable, and not let the many trolls or such bother you that much. Don't let them win, ignore them.
"Be water, my friend" Bruce Lee
nice!
Personally I wouldn't had made a 12-minute video about it though I understand where you are coming from. Failure comes from not planning. Sounds like he is trying to let you know to have a plan from A to Z. Please don't take this comment wrong I love you. Your doing great!
I would've felt heated too.
For me, I hate business, just want to create something... But I'm aware that if I sell anything, I'm in business. And the moment I consider the possibility of me selling a game/project should also be the moment I consider the business side... My business plan is to put off having a business until what I make is ready for playtesting :D
There is nothing wrong with business if you are creating and providing value for the marketplace. I understand where you are coming from though.
kinda sounds like the person who wrote the comment wants you to succeed, but is saddened at seeing so many indie devs go under while trying to follow their passion. Even if your doing what you love, you still need to eat and pay the bills. Its hard seeing people follow their passion only to have their mental state spiral down when they cant make ends meet... The way you've been doing things so far suggests you've got plenty of financial runway :D But even if you were a millionaire, people would still give you this warning. Because they don't want to see you go through what others have. For me the comment can be summarised as: * Not having a business plan in place early on could lead to a lot of stress for you later. * Even if your just one person, your still planning to sell a product and therefor are not just an individual worker, you're also a boss, even if only to yourself. * Tho mundane it's still important to at least think about the business side of what your doing. If not for yourself, for those you plan to sell your game to. It would be a shame if your game was sold to the wrong audience. I find it hard to believe you don't already have a business plan. It might not be what others would consider a "good" plan, but a plans a plan. The second and third points also seem to be met to some degree. After all your working on the game regularly seemingly kicking your own but into gear and your reaching out to your target audience, letting them know why your game is amazing. Perhaps the reason you became angry at the comment was because you feel your lacking on the business side of things? If that's the case, maybe consider looking for business type ppl and talking to them about your plans, even if just a consultation on fiver, could make things easier later on :/
Nicely put
He’s just stating all of his problems. Don’t listen to them, they’re just jealous of all your awesomeness.
Don't sweat it dude. The guy in the comment is just projecting his worries onto you to destroy your hope.
That bomb eater is a beautiful idea. Not seen stuff like that before, usually anything a player does in a game is expected to be persistent. Look forward to seeing how this plays
Sometimes bad comments are just people projecting their own problems
I love the absolute Ouroboros which that realization is. Like I could respond with "Talking from experience?" and then we would be here forever. In the end you want both sides to improve their approach, and the best way to do that is to work only with what was said.
Ppl project their own problems in social media comments all the time... End of the day, if its a projection, its not your problem but theirs, you can forget about it. But when you have a strong reaction to a comment, its usually because it is a problem for you :( It would be nice to be able to create without ever worrying about business. But we dont live in that world. Unless he plans to give his game away for free (I really don't recommend that) he is technically a in business. If there was no truth in the comment, he wouldn't have spent time and energy in making a vid about it... Unless he's just looking for view, but I dont think he's that type ?
@Mel-mu8ox this is actually correct
The only way forward is forward.
The issue is you are trying to start a functional business without considering all other parts of business operations. You don't have a business case or a business plan. Doesn't sound like you scoped out your project before starting out. In short, you can't have a business without spending time on creating process and organizing your day-to-day. You can't have a functional business by only focusing on production and even on production, you are just thinking like an individual worker, not someone that is managing the entirety of a business. Not trying to be harsh but shining a light on the importance of the mundane parts of what you are trying to do. You can't just do all the fun stuff and expect money to appear yet alone have a completed project that others would find enough value in to give money for. I hope this criticism helps and good luck! I always want to see people succeed but it won't be any help just giving someone like yourself the words you want to hear.
What words do think I “want to hear” exactly? There are no words I’m looking for you or anyone else to say other than motivational positivity. I’m just passionate about making games, always have been, and sharing my experience, looking to build a community, inspiring others and getting some motivation out of it. I never really sought out to make money seriously with game dev, like it was my job. I’ve always worked a job and earned income from my own business, an employer or sales/commission. I don’t have a business plan because I’m not actively starting a business. I’d definitely have a plan if that were the case. I know what that takes and am not going to “start a business” with no employees, no product and no funding/budget. I’m rolling solo bro. I had a successful business in the past, not related to game dev at all. The only thing I’m trying to do is create a game, publish it, and go from there, while living on savings. See what happens and hope for the best. Taking a chance. It’s a tough gig for sure, no doubt about it. And failure is likely. Daily operations in my situation is just to spend as much time as can developing the best game I can, and do my best. And I’m certainly not just expecting money to appear, while doing the “fun” work. Like, what the heck are you talking about?
@@makeitsogamesI mean you wanted it real. My feedback is real. If all you are looking for is motivation and positivity, you aren't going to see the flaws in your approach. It's clearly not working. What people generally want to hear is stuff that masks what's "real" such as being only positive and being validated. I think validating your approach currently would be a disservice to yourself imo. As soon as you say you want to make a living off it, you are talking about business. You want to make money off games right? Well you got to meet the needs of other people. This is business. You don't have to want to make a lot of money to consider the things in my original comment. I'm not saying you need to do this to get rich but you clearly are interested in a solo business involving game development whether you think so or not. Maybe this is the foundational flaw in your thinking, you want to be a professional game developer but you are still trying to approach it like a hobbyist. It's fine to pursue this as a hobby but don't expect to create a living from it unless you are willing to meet the needs of someone else and sell them the game they want, not the game you want.
the song is cool
I'm loving getting to know you more! Let your personality shine! HANDSOME! oops! LOL
you're quite handsome!
EVERYBODY THAT THINKS THIS IS COMPELLING OR EVEN IF YOU RELATE TO THIS EVEN A LITTLE BIT. GIVE UP. JUST GIVE UP. GIVE UP!
them arms though 🙂↔️
💪🏼
I really like how detailed you are. People forget how little a beginner might know and start throwing things out like we'll know what the heck their talking about. This was really easy to follow, and I don't even have Gamemaker.
This is absolute cinema
rad tutorial
I'm from Brazil and I loved to play Trapped 5 when I was 10 by 2006-2007. Thank you for make my childhood more fun!
Your story really resonates with me. I’m in a similar place right now. No job yet, but I’m staying determined to make my dream game a reality. It’s inspiring to see your journey, and it gives me hope to keep pushing forward. Wishing you all the best on your path. Let’s both make our dreams come true!
I just thought of these games today, and went to Newgrounds to search for them. After completely failing to find them by searching for "maze", I go to Google and search for what I could remember about them, "old flash maze game on newgrounds 5 levels". Imagine my surprised delight when the first result is a video by the games' creator! Just wanted to say thank you so much for making these, I enjoyed them so much back in the day. I've already replayed 1 and 2, looking forward to replaying the rest, and very much looking forward to Trapped 6 whenever it comes out. Again, thank you so much.
Discord server when
Loved the series long ago and looking forward to trapped 6. I actually hated how repetitive block breaking was in trapped 5, had to do it 3 times in groups and beating game without dying once is nearly impossible with enemies overwhelming you. It would be cool to expand bomb system to deflect enemy projectiles like trapped 5 did with boss fireballs. Now I have couple questions and suggestions. 1. Will Paragon Blue Sky song be in the game as optional music selection? Loved that song in Trapped 5 and I seen steam games such as Shellshock live on steam import their old flash music into new steam game as fan favorites? 2. Regarding lives system, if I could make a suggestion, it would be cool to have a standard lives with character icon color and 100% health bar from trapped 4 with 1 ups and health packs added in and and “lives used” from trapped 5 as a setting like how games like crash 4 handle it for score. Of course addition of upgrade system to your attack, movement speed, health and defense like standard combat. Eager on “game over” screen. 3. Movement looks great, although I noticed you didn’t mention the ability to “sprint” like you could in previous games by holding down arrow. Is that gone or is it a upgrade unlockable? 4. Customizing our character with different colors/costumes/split colors into two like trapped 1-3 or full color in 4-5 and upgrade system to buy with coins? Cyan, Auburn, Blue, Brown, Black, Yellow (trapped 1,2,3), Purple, Pink, Orange, Red (trapped 4,5). I always thought trapped 5 had potential for store system but was too small, hoping to see trapped 6 make coins good currency to buy stuff like colors or upgrades or health increase or restore health. 5. Would love to see a possible online mode to play together which I know is probably not easy to make but would add more fun to steam games. Leaderboards including your game time, score, lives/coins. 6. New status effects for both player/enemies and enemies and bosses able to push you back even into bottomless pits or your bombs can push them back into pits. Would add bit more variety. Bottomless pits taking away a life or health as the punishment in trapped 4/5 was only 5% which isn’t much. Enemies doing varied damage instead of flat 5%/10% would be nice. 7. Perhaps a Easy, Normal, Hard, Extreme mode would help new players get settled and veteran players looking for challenge. Would also add replay-ability and maybe new different content/endings to story depending on paths you take whether through choices in dialogue and such. On Screen UI showing : Time, Score, Coins, Health, Lives on screen. Overall, I’m looking forward to buying this on steam when it comes, hoping story (character colors interacting with you or others, possible romance/friends from various character). (only seen once in trapped 4) possible villain), content, cutscenes are enough to play for couple days. Thank you again for reviving series. I’m eager if our character we play as will have a name in the story.
Thank you so much for your thoughtful comment and for being a long-time fan of the series! It’s clear you know Trapped inside and out, and I really appreciate the time you took to share your feedback and suggestions. I’m incredibly excited to bring Trapped 6 to life, and I’ll address each of your points below: 1. Block Breaking in T5 I completely agree-breaking blocks in T5 got repetitive. In T6, blocks will have less “health,” and bomb upgrades will make clearing them much faster. I’m also considering a bomb upgrade that reflects projectiles, so mechanics like the boss fireball deflection in T5 may return in some form. 2. Music (Paragon Blue Sky) I’d love to include an OST for T6. Paragon's music was a fantastic part of T5, but since this is a commercial release, incorporating it would depend on licensing. If it works out, having fan-favorite tracks as optional selections would be amazing. 3. Lives and Health System T6 will handle lives and health differently. Rather than multiple settings, I’m planning a system where health regenerates after a cooldown, with possible upgrades to max health. While it’s still possible to get overwhelmed by enemies, dying will restart you at the last save point quickly, keeping the flow of gameplay smooth. 4. Movement and Sprinting Directional movement is staying, but the “sprint” feature from earlier games will evolve into a “power glide” ability. This will let the player quickly dash across the room, stunning enemies along the way-offering both mobility and combat utility. 5. Upgrades and Customization A currency system for upgrades is definitely planned, including potential skins or costumes tied to your level and progress. These could feature different health caps or other gameplay tweaks. 6. Multiplayer and Leaderboards T6 won’t have multiplayer at launch, as I want to keep the game’s scope manageable. However, I’m exploring Steam leaderboard integration for features like game time, score, and coins, which could be added later depending on demand and feasibility. 7. Hazards and Bottomless Pits Bottomless pits will return, but with more impactful consequences and better implementation. Other hazards will also add variety, along with new mechanics like status effects for both players and enemies. 8. Difficulty Modes While I haven’t finalized difficulty settings, offering Easy, Normal, Hard, and Extreme modes is a great idea for accessibility and replayability. I’ll consider how difficulty could affect story paths, content, or endings. 9. Story and Characters There will be a story with dialogue, though I’m still refining its depth and purpose. For example, the blue “friend” from T4 may be the protagonist in T6 (and could even tie back to the shop owner from T3). The yellow character from T4 might also make a return, contributing to both gameplay and story. 10. UI and HUD The UI, HUD, pause menu, and map system will be carefully designed for clarity and functionality. Expect these elements to feel polished and intuitive. Once again, thank you for your feedback, suggestions, and enthusiasm. It means a lot to me, and I can’t wait to share more about Trapped 6 as development progresses!
I can tell you’re having fun with the creation process, and that’s going to translate into the game itself feeling extra fun lol. Love to see it!
I dunno if someone else already said this, but dont make tutorials! I've seen multiple TH-camrs talk about how once you get an audience of people who watch tutorials, it's extremely hard to change that audience, and that audience is not the same people who would want to buy your game. Besides, videos about broader subjects related to game development can offer a lot more artistic freedom for you, and are more fun to watch.
Hey man, I just wanted to say “thank you” because you’re one of the “small” channels I’ve watched grow over time and you actually inspired me to start my own channel. I appreciate your videos. 👍
That means a lot! Glad I could inspire you. I remember NugQuest.
Awsome project but the enemy ai needs some work
Definitely
Dont compare your self to people with way more experience than you whi know exactly what they are doing in every aspect of the game design process bro. Sure those people have full tkme work and family but you forget they are actuallh professionals a lot of the time they arent learning as they go they already know how to do it all
Talk about being relatable. I will be 40 in 2 years. And I have been making games for a while now. Published my first commercial game in 2013 (but we don't talk about that game). As much as I'm insanely passionate about making games, I have never rushed it. I started with Unity 4, then went to GameMaker Studio 1.1 (up to 1.4) then found Godot (which I'm currently using for 3D), but I'm now slowly transitioning to my own engines using frameworks like Raylib and soon to try SDL. Keep it up my guy. Looks like a lot of us are out here trying to figure it out. Let's go!!!
As honest as it can get ! Liked.
i love making stuff for games i do rigging modelling, textures, animations, shaders, coding if is necessary but as the time goes on and i get older I've notice i don't enjoy the journey like before and I'm more focused in the final result. Another thing i struggle with is no matter how much people tells me I'm rdy when they take a look at my portfolio inside my head I'm not rdy I'm scared i feel like i need to improve. The problem with this mindset is that u are stuck in an endless loop of learning and learning scared to go out of your confort zone. But i guess we are not alone we all feel some kind of negative emotions that block our progress and we need to fight against constantly to improve.
Play the Trapped series from 20 years ago on Newgrounds: www.newgrounds.com/series/trapped
Keep it up man, I'm sure you will accomplish your goal.
Trapped 6 quality every time there’s a new video:📈📈📈📈📈
It's keep getting better 😊