MusicBox
MusicBox
  • 73
  • 161 722
EDF6 - Multiplayer Desync Examples
I absolutely love this game and it was a blast to play through with a good friend of mine - definitely the best EDF to date in terms of overall quality and variety - but it's got some multiplayer desynchronization issues not present in other EDF titles that might be attributable to Epic Online Service, including players warping around, getting stuck on terrain they're not anywhere near, firing from angles they're not facing, and occasionally all of the above... This creates a huge ambiguous risk with friendly fire and decision-making with positioning because someone could be 100m+ away from their displayed location. It can be impossible to use Reversers to heal teammates (or use dangerous weapons without blowing them up) unless you have them ping the ground which shows exactly where they really are; the clearly disjointed item collection and rescues shown here show how even slow classes like Air Raider and Ranger have this issue, not just the extremely mobile Fencer or Wing Diver.
มุมมอง: 143

วีดีโอ

Gravity Circuit v1.2.0a - Rude Bosses! (Hard)
มุมมอง 2K7 หลายเดือนก่อน
Gravity Circuit updated with a "Rude Enemies" modifier - it changes almost every enemy in the game to have more difficult patterns for their attacks, different movement patterns, or even entirely NEW tricks! Most bosses have more HP, the weaker bosses are weak no longer, and the tougher ones are even stronger! It definitely feels geared for experienced players. No damage taken; for a change of ...
Spiral Knights - Legion of Almire (Hammer + Iron Slug)
มุมมอง 17010 หลายเดือนก่อน
A casual solo/deathless run of one of my favorite levels in the game on Elite difficulty. It might be much easier now than it was on release - some serious powercreep from Black Kat gear, plus the skellies used to have nearly 360 degree melee tracking that has since been removed - but how rusty I've been after years of not playing this game offsets that a bit. I've been revisiting this game wit...
Gravity Circuit v1.1.0 - NG+ Routing for Ark2, Warehouse, and Highway
มุมมอง 24510 หลายเดือนก่อน
antti, the developer of this game, was teasing that a skip existed somewhere that was previously incredibly precise but made more consistent with the introduction of color abilities - the Ark2 skip here - but then I got carried away and found some applications elsewhere too! Hash's phasing allows you to get right next to hazards like spikes or voids without getting caught by them. Lining up thi...
Wario attempts to break into your house at 3 AM
มุมมอง 2.7K11 หลายเดือนก่อน
because he is missing 1 HP and needs garlic badly
Gravity Circuit v1.1.0 - Stained Purple Exhibition (The Legacy of Throwing Blocks)
มุมมอง 1.5Kปีที่แล้ว
Yup, it's postgame alright. Wanted to show a variety of boss-related shenanigans you can get up to with this armor that didn't make it into my previous video, with a mixture of realistic and very unrealistic uses for pre-thrown blocks, flying with them by repeatedly throwing the same block, and even some practical situations to force Last Resort without wasting too much time. No Air Jumper to h...
Gravity Circuit v1.1.0 - Boss Rush with Stained Purple
มุมมอง 3.5Kปีที่แล้ว
Who needs Air Jumper anyway? run 2 with Last Resort: 9:47 extras: 20:06 (can't believe I left Overflow Converter on lol) Played on Hard difficulty in Circuit mode. A little rusty since I haven't played since the last time I uploaded a proper gameplay video of GC - especially the Last Resort run, which was actually recorded first. I'm happy enough with these, though! Tried to keep things enterta...
Gravity Circuit v1.1.0 - Color Chip Locations
มุมมอง 9Kปีที่แล้ว
v1.1.0 added some extra upgrades in the form of armor colors that give you additional abilities; this video shows where to get them in each of the main stages and Ark 1. Heroic Red - The default. Gain burst energy faster (~30% or so). Hot-Headed Red 0:00 Hold attack when divekicking to shoot a beam that also allows you to glide. Builds up the boss invuln threshold fast but is comfy for the hard...
ULTRAKILL - Various ways to fight Guttertanks
มุมมอง 48Kปีที่แล้ว
EDIT 2: Brutal difficulty was added and alongside making their rockets harder to avoid, there’s no parry window on whiffed punches like seen in this release-patch video… UNLESS you’ve used the Firestarter’s alt fire near where they are attempting to punch, which causes them to slide and trip as they were made to do on Violent difficulty. It’s unreliable since they sometimes wander away instead ...
F-Zero GX - Master Difficulty GPs with Blue Falcon
มุมมอง 285ปีที่แล้ว
A casual first playthrough of Master difficulty GPs with Blue Falcon. I had such a good time with the story mode; why stop there? Some of these recordings were the first win, or even a blind win like in Thunder Road. Generally, this wasn't done in one take - savestates were used to restart certain tracks until I was satisfied (hello Lateral Shift and Slim-line Slits); simply getting 1st was not...
F-Zero GX - Story (Very Hard) Playthrough
มุมมอง 420ปีที่แล้ว
An amateur playthrough of Story Mode on Very Hard - my experience was limited to doing Ruby Cup on Expert before I jumped straight into it. The last time I played this game was via the Mario Kart Double Dash bonus disc. It was fun to revisit it so many years later with new perspective. Also features a small bit of editing at the end with some of the wilder blunders I made on my journey. This is...
F Zero 99 - Fire Field - Stingray Turns
มุมมอง 8Kปีที่แล้ว
Showcase of one way to navigate Fire Field's turns on Stingray while using only one boost for the lap; I managed a low 2'56 with plenty of mistakes using this pattern. You can do a more aggressive bonk at the S-turn by cutting across the gravel and exit with ~435 speed, but it feels more difficult to me. If the second bonk at the double hairpins is too clean, your boost will last into the upcom...
F Zero 99 - Fire Field lap4 in Power Down
มุมมอง 27Kปีที่แล้ว
Only gets the last 30 seconds because that's all I could capture. A mile ahead because I got a skyway on the final lap, tons of boost to burn before the finish line, a point lead to secure a win in the Grand Prix... but it wasn't the final lap, it was the third lap, and Fire Field is such a long track that the fourth lap starts when other tracks would be ending! I had barely enough distance tha...
F-Zero 99 - White Land II - Blue Falcon Turns
มุมมอง 213ปีที่แล้ว
Appears to be the fastest way to get through a lap on Falcon, but doing it every lap means you'll have about 15% energy for the fourth lap's jump even if you never crash, so only go for this in a GP if you A) have some KO's to throw health around with, B) are fighting exceptionally skilled players and have no choice but to go for aggressive routes, or C) managed to get a Skyway before the final...
PSO2 NGS - Solus laser is a serious friendly fire hazard
มุมมอง 169ปีที่แล้ว
originally posted 8/10, reuploaded with better editing. This was back when we were all still learning the fight - long before we had stronger gear or doing this intentionally to stack up on counters was standard fare for us. The first counter was on reaction after getting blown up by it in a previous run, but I was actively watching out for it in the second clip haha It's fun to look back on th...
PSO2 NGS - DF Solus 9:09 Party (Ra/Sl/Sl/Te)
มุมมอง 109ปีที่แล้ว
PSO2 NGS - DF Solus 9:09 Party (Ra/Sl/Sl/Te)
PSO2 NGS - DF Solus 12:48 Duo (Ra/Sl)
มุมมอง 82ปีที่แล้ว
PSO2 NGS - DF Solus 12:48 Duo (Ra/Sl)
Gravity Circuit - Ark 2 (Machinery) / Hard / Segmented 4000pts + Perfect Circuit Crystal
มุมมอง 731ปีที่แล้ว
Gravity Circuit - Ark 2 (Machinery) / Hard / Segmented 4000pts Perfect Circuit Crystal
Gravity Circuit - Blade / Hard / Perfect / No chips or bursts (and some outtakes)
มุมมอง 231ปีที่แล้ว
Gravity Circuit - Blade / Hard / Perfect / No chips or bursts (and some outtakes)
Gravity Circuit - Nega / Hard / Perfect / No chips or bursts
มุมมอง 1.9Kปีที่แล้ว
Gravity Circuit - Nega / Hard / Perfect / No chips or bursts
Gravity Circuit - v1.06 Nega throw bug
มุมมอง 140ปีที่แล้ว
Gravity Circuit - v1.06 Nega throw bug
Gravity Circuit - Warehouse blue switch doublehit with Rising Upper and a throw
มุมมอง 88ปีที่แล้ว
Gravity Circuit - Warehouse blue switch doublehit with Rising Upper and a throw
Gravity Circuit - Highway 1st board grab climb to energy tank and 5th rescue (also fun Ark1 intro)
มุมมอง 132ปีที่แล้ว
Gravity Circuit - Highway 1st board grab climb to energy tank and 5th rescue (also fun Ark1 intro)
Gravity Circuit - Highway 2nd heli miniboss board to Bit with Light Alloy
มุมมอง 46ปีที่แล้ว
Gravity Circuit - Highway 2nd heli miniboss board to Bit with Light Alloy
Gravity Circuit - Highway 1st-2nd board jump with Light Alloy
มุมมอง 57ปีที่แล้ว
Gravity Circuit - Highway 1st-2nd board jump with Light Alloy
Gravity Circuit - Highway first board's momentum to second board
มุมมอง 50ปีที่แล้ว
Gravity Circuit - Highway first board's momentum to second board
Gravity Circuit - Ark 1 intro room in 23~24s (Light Alloy + Function Overload)
มุมมอง 89ปีที่แล้ว
Gravity Circuit - Ark 1 intro room in 23~24s (Light Alloy Function Overload)
Gravity Circuit - Ark 1 intro Light Alloy + Function Overload
มุมมอง 57ปีที่แล้ว
Gravity Circuit - Ark 1 intro Light Alloy Function Overload
Gravity Circuit - Highway first board jump extensions (old)
มุมมอง 41ปีที่แล้ว
Gravity Circuit - Highway first board jump extensions (old)
Gravity Circuit - Highway grab climb route
มุมมอง 89ปีที่แล้ว
Gravity Circuit - Highway grab climb route