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The Issues with Splat Zones no one talks about
Splat Zones in Splatoon 3 is always praised for being the most ideal mode for competitive play in Splatoon 3, because all the other modes suck, which is true, but I want to discuss some of Splat Zones' flaws because it already gets praised enough. Every time I hear people talking about Splat Zones, it's always positive. I rarely hear anyone discussing the flaws of the mode, and you can prove me wrong if you want. I'm going to be focusing on Splat Zones only formatting for competitive play mostly, but I'm also going to focus on what Zones is like for the average Splatoon 3 solo player.
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#splatoon #splatoon2 #splatoon3
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DaVinci Resolve
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--
🕒▅▅▅▅《TIMESTAMPS》▅▅▅▅🕒
0:00 Intro
0:30 Brief
1:49 Specials in Splat Zones
4:04 Zones Only Formatting
5:39 Conclusion
6:24 Outro
7:01 dks wtf
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วีดีโอ

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ความคิดเห็น

  • @Splatser1
    @Splatser1 3 วันที่ผ่านมา

    At least Bluefin deop the zone moves slightly closer to the spawn of the team with out control

    • @notfallerr
      @notfallerr วันที่ผ่านมา

      Yeah now we just have to fix the rest of the stage 🤣🤣

    • @Splatser1
      @Splatser1 วันที่ผ่านมา

      @@notfallerr Agreed🤣

  • @BigPro1123
    @BigPro1123 6 วันที่ผ่านมา

    What I want to see for zones in S4 would be to remove the single zones. Double zones and the moving zone on bluefin make it more interesting. With double zones you have to stop two from being taken which is a lot harder than one massive zone. And bluefin just makes it more interesting fighting on the different sides of the map.

  • @kidsquid-real
    @kidsquid-real 7 วันที่ผ่านมา

    FINALLY someone who doesn’t act like zones is the best mode ever i never really liked zones tbh :/ it just feels so bland

  • @MKJBlewis
    @MKJBlewis 7 วันที่ผ่านมา

    Yes thank you! I hate zones so much lol! Easily the worst mode imo… and for many of the reasons you stated, tho I also believe spawncamping enabled by the map designs themselves is the reason “cheese specials” are even needed or viable. It was bad in past games, and it’s even worse in this game. I could never bring myself to play zones in anarchy series-I’m not gonna risk my rank on that garbage mode lol! Yes, the mode being passive and having to go all the way to the middle to stop the count while all the other team has to do is spawn camp-or even simply nothing-is absolute garbage and easily the biggest flaw in any mode. It most definitely is evident that this was the first mode they made as it is so bad-and the kicker is that in 9 years it’s the only mode that’s never been reworked at all lol! The best idea I believe I’ve ever come up with to salvage the mode would be to rework the mode to have checkpoints. The main zone in the middle would count for like 40 points, while two smaller checkpoint zones further into the enemy spawn that you have to keep control over in addition to the middle zone to continue to score points would be worth like 30 each (if someone slipped around the enemy team and took control of the middle zone while they’re counting down a checkpoint zone, the defending team would gain control and the enemy team have to go deal with that). This would make the mode more like all the other modes in that it has checkpoints and a reason to have to push up, which also makes comebacks for the team behind easier since you have to spread out and control more area of the map actively. Simply holding a team back from the middle is not enough to definitively deserve a win-a mode that ends in KO 80% of the time is inherently not a good mode. Having to hold the team all the way back while pushing up and being spread across the map? Much more fair, and KO’s much more deserved. Any thoughts on all this? Thanks for reading! (P.S. A zones only tournament sounds like torture I’d never play one of those lol!)

    • @notfallerr
      @notfallerr 7 วันที่ผ่านมา

      I think that's an interesting concept, but you do need to be careful with overhauling it. Otherwise I agree with you.

    • @MKJBlewis
      @MKJBlewis 6 วันที่ผ่านมา

      @ eh at this point zones is so far gone to me they can’t make it any worse lol

  • @meggy1162
    @meggy1162 12 วันที่ผ่านมา

    Imo instead of reducing shot speed - reduce its range a bit. It still functipns to reduce overall paint output but it also decreases how opressive the weapon is into opposing backlines. By reducing cooler output, it increases competition in the cooler slot. By being less oppressive and a less favorable cooler pick, it increases competition in the backline slot as well.

  • @ProChara
    @ProChara 13 วันที่ผ่านมา

    I think I'll comment on the cheese strats stuff because I think what wasn't mentioned is that the other modes have cheese too. Tower control has bubble to block for points (on check you can put it on the sides of tower to avoid the extra hp drain, or strikes to guarantee no overtime push by clearing tower for +5 seconds. Rainmaker has kraken to guard grabs uncontested for 8 seconds or force extra points, vac to run rainmaker in, bubble for checkpoints. Clams Kraken cheese actually still works if you wait out the endlag (it is a lot worse though), and while slider can't cross the stage it can also skip a path to the basket to give jumps. Basically there's no way getting around objective cheese for any of the ranked modes (turf war has none though) But I would argue zones has the easiest job fixing this, slider is solved with an ability ban and strike a small painting nerf. To clarify I'm not saying cheese isn't a problem, I'm saying it's not a zones only issue. I've seen tower control be brought up a bit more to try out recently so there's a chance we see something new at higher level play, but it's a bit early to say.

    • @notfallerr
      @notfallerr 12 วันที่ผ่านมา

      I'm not denying that the other modes have cheese, but I feel likes zones is where it can be the most annoying. Most of the cheese in the other modes is only really an issue for ending overtime pushes, which don't get me wrong, is extremely meddlesome, but in zones sometimes the cheese can make taking the lead remotely impossible because you can just cap to stall because of the way the penalties in zones works without ever having to push up. Not to mention, if you do push up with these specials, it becomes terrible for the enemy team, because you basically just get free map control (especially for strikes). This + using cheese to just win in overtime just completely sucks imo. And I will agree that zones cheese can just be minimized by bans and a simple nerf, you could say the same for some of the other modes. Also for bubble cheese on tower specifically, most of the time it can be minimized by the use of another special (e.g. strikes, slider, booyah). Though I am glad that other modes are starting to be talked about and considered.

  • @JakoBpyroTech
    @JakoBpyroTech 13 วันที่ผ่านมา

    There are several challenges which take place in Zones (namely the Inkjet and Splat Bomb ones) where matches always end far too quickly because of how easy it is to keep a lockout on Zones.

    • @notfallerr
      @notfallerr 12 วันที่ผ่านมา

      And then you add special spam to that 😭 😭 😭

    • @MKJBlewis
      @MKJBlewis 7 วันที่ผ่านมา

      Yeah zones based challenges are garbage! The speedy roller and brush one should have easily been on clams!

  • @bignoob24
    @bignoob24 13 วันที่ผ่านมา

    Holy shit your just like me, finally someone who isn't glazing Zones acting like it's amazing in this game. Don't get me wrong I loved it in previous games. But Zones in this game feels like Rainmaker in S2, games will end immediately if you die twice, the mode constantly makes you rush, with the one difference being you gotta run into mid with little to no map or paint control and take the zone back with the whole team setup, rather than them coming to you and being able to stop them by just sharking or cutting them off. I think most of hate on modes is completely overexaggerated, but Zones usually gets none of it. I don't even think the western community is capable of going Zones only, they can't agree on anything. Definitely getting a sub.

    • @notfallerr
      @notfallerr 13 วันที่ผ่านมา

      @@bignoob24 100% agree. Appreciate it! 🙏

  • @T1StampMan10
    @T1StampMan10 13 วันที่ผ่านมา

    YO I JUST KNOCKED OUT ON PICKLE HUG IN ZONES AND GOT TOP 500

    • @notfallerr
      @notfallerr 13 วันที่ผ่านมา

      NICE BRO THATS WHAT IM TALKING ABOUT!!!

    • @T1StampMan10
      @T1StampMan10 13 วันที่ผ่านมา

      @@notfallerr MY FIRST TIME GETTING TOP 500 OTHER THAN THE BEGINNING OF THE SEASON

    • @notfallerr
      @notfallerr 13 วันที่ผ่านมา

      @T1StampMan10 keep up the grind man love to hear it 💯

    • @T1StampMan10
      @T1StampMan10 13 วันที่ผ่านมา

      You got it!

  • @RaikoEnjoyer
    @RaikoEnjoyer 13 วันที่ผ่านมา

    4:01 happened to me before and is quite literally why i just took a two break month from the game,losing to solo zones cheese strats is just the worst feeling ever and worst thing to grace this game

    • @notfallerr
      @notfallerr 13 วันที่ผ่านมา

      Slider cheese is so bad you had to take a 2 MONTH BREAK!?!? Holy shit I feel you though

  • @Ellivers
    @Ellivers 13 วันที่ผ่านมา

    Thank you! People complain about specials that don't have much interaction, but in terms of modes I feel like zones is the one that has the least fun interaction with the actual objective.

  • @Chompycheesevr
    @Chompycheesevr 13 วันที่ผ่านมา

    Clam blitz is the worst but I like tower control

  • @Manoli_
    @Manoli_ 13 วันที่ผ่านมา

    Clams actually has cheese: You can Reefslider in front of the basket and give jumps - also, Vac can cheese Zone too

    • @notfallerr
      @notfallerr 13 วันที่ผ่านมา

      True, but it's way too niche imo and usually just gets everyone killed

  • @AYYXBICTOAN
    @AYYXBICTOAN 13 วันที่ผ่านมา

    hot take: aerospray or jr on zones can be viable

    • @notfallerr
      @notfallerr 13 วันที่ผ่านมา

      Gonna disagree with that. While aerospray and junior paint a lot, aerospray gets bullied by midlines and pencil (which is what's picked atm), and Jr does have bubble and DOES see some use, but it's usually not picked because you can just play a splattershot or N-zap.

    • @AYYXBICTOAN
      @AYYXBICTOAN 13 วันที่ผ่านมา

      @@notfallerri mean if you have an aerospray running around painting and nothing else with a hell ton of run speed or ink eff or even qr if they die a lot they might be able to keep zone painted enough

    • @notfallerr
      @notfallerr 13 วันที่ผ่านมา

      @@AYYXBICTOAN I mean sure but that's basically like having a player down. You're not only trying to keep the zone painted, you also need to have a man advantage and hold down space. If you really want zone paint and smth with a useful special, shot, N-zap, or decavitator would be much better

    • @AYYXBICTOAN
      @AYYXBICTOAN 12 วันที่ผ่านมา

      @@notfallerr yeah thats 100% right

  • @bluetoad6848
    @bluetoad6848 14 วันที่ผ่านมา

    The issue isn't zones. It's splatoon 3 terrible maps. When almost all of the maps have 0 flank routes/side routes, and just try to funnel and trap everyone into mid, yeah, special cycling is gonna be the main strat since it's the only reliable and safe option. All the modes have suffered due to the bad maps. Splat zones just suffered the least, as the other modes border on being unplayable on a lot of the maps in this game. Tower and Rain especially.

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      There's a lot more I could've covered in this video tbh, and this is one of those things. I have no issue with using specials to retake, as you said, the map design basically forces that, but it's the win condition specials that are the issue

    • @bluetoad6848
      @bluetoad6848 13 วันที่ผ่านมา

      @notfallerr you're right about zones cheese being annoying. But Specials can be used to cheese the other modes too, so specials being a problem isn't really exclusive to just zones. I'll still point to the maps as the main issue, as if they were good, then we probably would see the other modes get banned. It's just a case of one option hurting less than the others. And I love clams. (It's my favorite mode) I'd agree that only seeing zone is very boring, but again, the other modes function way less with these maps that zones is the best option. Tower matches snowball like crazy. Rain often only has a single route to take, even if the map gives an illusion of another route. And Clams are often just 10 minute stalemates. Or one team scores early than play defense for the remainder of the match.

    • @notfallerr
      @notfallerr 13 วันที่ผ่านมา

      @@bluetoad6848 On the topic of cheesing on other modes, the only other mode where specials are a 'win condition' is tower control. For RM and CB, you'd have to use them more strategically. For zones being the best option, I see this differently now so thanks for that, but I do think we could experiment a bit with mode diversity in events. Especially with the speed of the game at the top level, it could be interesting.

  • @sliceofcheeseyza
    @sliceofcheeseyza 14 วันที่ผ่านมา

    I LOVE TOWER CONTROL TOWER FOR THE DOUBLE U TOWER CONTROL HAS ZERO FLAWS WHATSOEVER ANYOTHER MODE IS HOT TRASH AND I HATE IT TOWER CONTROL IS THE ONLY PLAYABLE MODE (:

  • @yurareigiryu
    @yurareigiryu 14 วันที่ผ่านมา

    I heard the benefit of SZ are the variety of comps and weapons that are viable. Unlike CB and RM which heavily favor fast, high DPS comps.

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      But then you could say that zones favors painting comps (which it does sometimes tbh)

  • @theadhduck
    @theadhduck 14 วันที่ผ่านมา

    I've always hated Splat Zones and everybody always tells me "You just don't know how to play the game, you like Clam Blitz because there's literally no coordination (the irony)". I think Solo Queue Zones is so flawed. Most everyone plays in shallow base or mid and it's hard to take back the zone without a quad or triple.

    • @notfallerr
      @notfallerr 13 วันที่ผ่านมา

      SAME though smh... zones used to be my least favorite but then my eyes were opened to TC

    • @BigPro1123
      @BigPro1123 6 วันที่ผ่านมา

      No coordination in clam blitz! Those people are crazy. It requires the most coordination and zones requires the least

  • @TheLaXandro
    @TheLaXandro 14 วันที่ผ่านมา

    It's impossible to nerf Nova's fire rate to be faster than it is but slower than Splash. Nova fires every 6 frames, Splash fires every 5.

  • @harmless9336
    @harmless9336 14 วันที่ผ่านมา

    Always remember that they added spawn launchers to "get you back into the fight faster" then proceded to make them needlessly further than the old spawns.

    • @DrBluefall
      @DrBluefall 13 วันที่ผ่านมา

      I imagine there's a difference between "feeling faster" and "being faster".

  • @rockinggamerdude
    @rockinggamerdude 14 วันที่ผ่านมา

    1:07 they actually made it so it doesn’t camp zone

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      2:40

  • @TheLaXandro
    @TheLaXandro 14 วันที่ผ่านมา

    The thing with Zones in 3 is that 3 is too fast for Zones. The timer counts down so fast because most of the match is supposed to be contested or working down the penalty, with both teams setting up defensive lines and not letting the enemy through. But because of Cooler, 3 is too aggressive and wipeouts are not uncommon, and a wipeout in Zones is a death sentence even with the Cooler bonus. Plus specials in general are too strong, so they get slinged around left and right.

    • @MKJBlewis
      @MKJBlewis 7 วันที่ผ่านมา

      Yes I’ve always held the opinion that the time counts way too fast. It should be 1 second per point minimum. A mode that ends in KO 80% of the time is not a good mode lol!

  • @amandastuckey9299
    @amandastuckey9299 14 วันที่ผ่านมา

    thank you. every other mode is dependent on the players pushing and actually doing stuff. Yet with zones, you just cap zone, get kills, spam specials, repeat. Especially if you get teammates that just feed, you can't do anything. It's a nightmare.

    • @Tempest193
      @Tempest193 13 วันที่ผ่านมา

      Exactly, zones is the only mode where the objective doesn't move forward. In every other mode, the attacking team needs to make a coordinated push in order to score effectively. But in zones, it's the defending team which needs to make a coordinated push just to stop the other team from scoring. In a non coordinated solo environment, this feels horrendous.

  • @thesecondtonysoprano
    @thesecondtonysoprano 14 วันที่ผ่านมา

    idk, man. A lot of these points (especially the first one) kinda just seem like your opinion. It's fine to just say you don't like the mode, but framing the mode as "poorly designed" because of your own personal experience seems a bit close-minded. Also, no, people talk about their problems with zones all the time. It's probably the mode I see the most hate towards online, especially now that zones-only is the average tourney format. I have my own gripes with the mode (mainly zones cheese), but I don't think two specials with not-so-great designs are enough to call a mode "bad".

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      The first section is supposed to be me expressing my opinion (I literally said " The thing 'I' dislike", and "I personally don't think"), and I never called the mode poorly designed. The main focus of the video is the specials used in zones, and zones only formatting for events. I specifically said that you can prove me wrong about no one discussing the issues in the video, because that was just me trying to say I haven't seen anyone really talking about it especially prominent players in the scene.

    • @thesecondtonysoprano
      @thesecondtonysoprano 13 วันที่ผ่านมา

      @@notfallerr Ok, thanks for the clarification! The video seemed a bit more focused on calling zones itself bad, but it seems that wasn't the intention. In that case, I do fully agree with you! Reefslider and Tri-strike definitely have overtuned paint, and should be nerfed (while buffing reefslider in other ways because oh my god the special NEEDS it).

  • @Kirbb
    @Kirbb 14 วันที่ผ่านมา

    as someone who has been grinding solo queue zones in japan, (2642 xp) and plays zones only formats in tourney and scrims, I never feel the stress of the counter and zones feels like the most skillful mode out of all of them, its simple, cap zone(s) diff the other team and hold, on defense you spam bomb and take advantage of people pushing you, the only thing thats bad about the mode is strikes and slider being prominent, besides that the mode is by far the best in the game

    • @Kirbb
      @Kirbb 14 วันที่ผ่านมา

      oh and only cheese special that doesnt have counterplay is slider you can paint over strikes

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      Strikes and slider is what I was mostly calling the mode out for (other than zones only which isn't an issue with the mode), and the counter was based off my personal experience with it, as I said in the video. Also, some people are extremely good at timing their strikes for no reason, but I will agree that you can paint over the strikes most of the time, when it's only the strikes painting the zone.

    • @Kirbb
      @Kirbb 12 วันที่ผ่านมา

      @@notfallerr ontop of that, that really isnt a mode issue and its more like the specials just being overtuned for no reason besides that, the specials are hella overtuned for no reason zones is easily the easiest to understand hard to master mode in the game imo

  • @Princesspeachfan456
    @Princesspeachfan456 14 วันที่ผ่านมา

    I only like splat zones because every other mode is hell in solo,in tower no one rides the tower,rainmaker I’m always having to get the rainmaker (while I’m a frontline player,meant to protect the carrier!) and clam blitz is….clam blitz. And even though the others suck,it’s honestly not that fun if you aren’t a frontline player. (I play chargers and splatanas,and can basically only play splatanas for zones.)

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      Zones in solo is interesting. I feel like it's a little more dependant on your team comp than in competitive. E.g. painting comps are more favored in solo zones

  • @dynamorolleruser
    @dynamorolleruser 14 วันที่ผ่านมา

    how can people say zones is the best mode when tower control exists? 😤

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      Oh god

    • @MKJBlewis
      @MKJBlewis 7 วันที่ผ่านมา

      lol yes as bad as tower can be… zones is leagues worse

  • @thefinalsquid6353
    @thefinalsquid6353 14 วันที่ผ่านมา

    I hope they add a new mode in splat 4, but if they don’t I will be perfectly fine with duos or something like that.

  • @rawsome1234
    @rawsome1234 14 วันที่ผ่านมา

    I think you'll struggle to find anyone who thinks zones cheese is good, but I think that some of it is more attributed to poor balance rather than poor design. Reef in particular was just taken in the wrong direction and it sucks. However, I think it's important to note that variety is key, both in what you're arguing for tournaments, but also for the game as a whole. Yes, the zone doesn't move, yes the mode is more special centric, but if you really think about it, most of the modes are. The whole game/meta is focused on using specials to give you an advantage- that's literally their point. I think zones (minus cheese) is perfectly fine as it is because it's a different experience than the other modes. Clams has you gather things around the map to score in the opponents base. BOTH rainmaker and tower are just "bring this thing to this location over time". Zones is unique because it's about control of a location, and that's okay. It offers a unique challenge and it means you need to think about it slightly differently, making more gameplay variety. Also as an extra note, most tournaments that I know of DO have a limited map list for teams to use/ban from, whether it's zones only or not, also adding variety in gameplay.

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      I got nothing to say. I totally agree with this tbh

  • @DeletedCharacter
    @DeletedCharacter 14 วันที่ผ่านมา

    Bro just described every reason why zones is my least favorite ranked mode

  • @Apollo2937
    @Apollo2937 14 วันที่ผ่านมา

    I actually really like the CCA’s method. 5 predetermined map/modes, 2 of them are zones, and you strike 2 (it’s Bo3). That way, if you just want to play zones, you can strike the other stuff (mostly), but if you want to play the other modes you can

  • @chamadaflamers4174
    @chamadaflamers4174 14 วันที่ผ่านมา

    As mostly a solo queue zones player, I like how zones is stationary (minus bluefin but that stage kinda sucks). Zones cheese is definitely a problem though, 100% agree with you on that. I think the reason why zones only tournaments are so popular are that tournaments like area cup have stayed so long that a lot of comp players mostly look at that because it is one of the biggest and consistent tournaments. (I also like watching the vods later)

  • @rxy3699
    @rxy3699 14 วันที่ผ่านมา

    Not only the special spam, but losing a fight in zones is probably the most punishing in any of the modes. You die and have to respawn, in that time you lose most of your special, your enemy gains map control and most likely gets their special, and now not only do you have to have to traverse half of the map just to get to the objective, but its all gonna be covered in enemy ink so the chance of you getting sharked is super high. And even if you get a pick, the enemy team will just respond with the specials they have. And in zones if you lose two fights, the timer ticks down so fast, you probably already lost if you didnt contest the zone. Whoever has control of the zones just has a HUGE attackers advantage, as they can spend every resource just preventing you from getting to the zone in the first place. Thats why in solo queue I prefer tower control. Having someone have to physically be on a moving objective not only means more of the map is actually used and designed choke points get used properly at checkpoints, but also that you have to actually keep the objective in mind and position yourself in a vulnerable spot (the tower) to get points. You can't just get the objective and then focus on just fighting. There’s still some cheesy specials like kraken or something, but I feel like its way more fair then reefslider or ink strike.

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      Yeah zones is very punishing with lockouts and the stages don't help. For tower control, the only significant issues are the attackers passive special fill and the amount of things that cheese the tower. I had a creative idea one day that what if strikes and booyah bounced off the tower on Contact?

    • @rxy3699
      @rxy3699 13 วันที่ผ่านมา

      @notfallerr Hmmm I think ot would be a start, but then people would just throw then either near or around the tower, so odk of it'd be that impactful. I think any safe displacement specials will always be used for cheese. Honestly I hope splatoon 4 dials back the displacement specials you can just throw in and focuses on more engaging ones.

    • @notfallerr
      @notfallerr 13 วันที่ผ่านมา

      @@rxy3699 Yeah that's pretty much why that's still a thought in my head. It's really hard to fix cheese when you have specials like that.

  • @mera450
    @mera450 14 วันที่ผ่านมา

    Over time i realized the maps make SZ sooo much worse. The point of zones is to get farther ahead so the enemy team doesnt affect you AND the zone. But on some maps its basically just lock out the entire time or that there are no good places to hold from. It all devolves back to maps, doesn't it..

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      E.g. lemuria not having any way remotely close to the enemy plat unless your peeking under it which is very comp dependant

    • @MKJBlewis
      @MKJBlewis 7 วันที่ผ่านมา

      @@notfallerryes Lemuria is garbage lol

  • @notfallerr
    @notfallerr 14 วันที่ผ่านมา

    Reminder that this is my OPINION. I'm willing to argue in a civilized manner in replies.

  • @Luxius_8
    @Luxius_8 14 วันที่ผ่านมา

    The Big swig changes destroys its identity. The weapon is already good, it just need a kit like fizzy/cooler

  • @Woffle8340
    @Woffle8340 14 วันที่ผ่านมา

    Zones is my least favorite, clams is my absolute favorite. Fight me

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      I'm willing to hear you out. What's your reasoning? I'm not trying to invalidate your opinion I'm just curious

    • @Woffle8340
      @Woffle8340 14 วันที่ผ่านมา

      @notfallerr a you said, it's just an opinion I suppose. Clams just feels funner, and I don't know why.

    • @MKJBlewis
      @MKJBlewis 7 วันที่ผ่านมา

      @@notfallerrI very much enjoy playing brushes, which gives me the extra mobility needed to score more easily in clams. You’ve actually got to take control of the map, then time having clams with being a man or two up from them, in order to get a good push in to score, all while ensuring no one slips past your defense and scores behind your back. Winning on clams actually feels like it’s earned. In zones, however, you just spawncamp the other team for a minute and it ends for you. Any ol’ schmuck can just get lucky or unlucky for no reason lol.

  • @Luxius_8
    @Luxius_8 14 วันที่ผ่านมา

    These pencil nerfs are whack, just repeating the machine situation

  • @kamabono3033
    @kamabono3033 14 วันที่ผ่านมา

    Ultrakill ost plus splatoon and w opinion this is a peak video

  • @Sim23.
    @Sim23. 14 วันที่ผ่านมา

    I also want to add in soloq zones a lot off the time people play longer range weapons that paint well just too safely paint the zone from a distance and rarely ever move. The game basically becomes a war of attrition off painting zone. zones is still one off the more consistently enjoyable modes but still has problems

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      This is very true, for example pencil or Dynamo. Usually Dynamo is easier to deal with, but it's basically just a battle of who get the better painting comp

  • @EdgardR.
    @EdgardR. 14 วันที่ผ่านมา

    I stopped watching JP streamers because all they do is play zones and it seems most content is about that boring ass mode. I'm Clam Blitz biased. And you know, Clam Blitz has been done dirty because the matchmaking is flawed. People in X rank waste pity clams, make super clams before they're half the way into the rival's basket, etc. If only there was a way to be assured your teammates know not to hold super clams all the time because it literally reveals their positions.

  • @lambchopsandwich
    @lambchopsandwich 14 วันที่ผ่านมา

    slider cheese actually does exist in clams. being able to give jumps at the basket for free because of its invincibility. i'm pretty sure it was also used during the kings tourney for clams yesterday. clams also plays very slowly at top level, as opposed to the other 3 modes

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      That's very niche though tbh, and is only really an issue in overtime. Otherwise you just die and give the enemy tram a free counter push. Also, I don't understand how clams is slower. Could you elaborate?

    • @lambchopsandwich
      @lambchopsandwich 13 วันที่ผ่านมา

      @@notfallerr it is niche but it still does the same thing kraken cheese did. 3 footballs + cooler respawn is way too powerful and doesn't give enough time for a counter push immediately. as for why i find it slower, i'm obviously not the most experienced person but from playing some solo + especially when watching tournaments, clam pushes just take longer (i will say i did exaggerate when i said "very slowly"). zones tower and rainmaker usually have 2 states - neutral and a "push" state. in clams it feels like there's a third one slowing it down. after neutral and before a push. where the team who won the mid fight just stays there and holds space. they kinda have to do this to build up enough clams to make a good push, if they go to fast they'll either score a low amount of points or not at all. i just think this state doesn't allow the full potential of this meta which can play so fast. obviously this isn't something that happens EVERY game and it also sometimes happens in other modes, but i feel clams is where it's most apparent

    • @notfallerr
      @notfallerr 13 วันที่ผ่านมา

      Honestly, fair enough

    • @MKJBlewis
      @MKJBlewis 7 วันที่ผ่านมา

      @@lambchopsandwichyeah timing being a couple players up over the other team and having a good amount of clams to score with is difficult imo. Something I think that contributes to this is that the clams just spawn in random locations. IMO there should be set known locations where certain amounts of clams spawn instead of just wherever, like clam vending machines or something lol. Thereve been so many times I’m running around trying to find clams, then three just spawn right next to their basket so I just run in and score real quick. Doesn’t really feel earned, and doesn’t really feel like it can be properly defended against.

  • @gameguys8019
    @gameguys8019 14 วันที่ผ่านมา

    Finally someone mentioned everything I was thinking. 4:05 also I’m so glad you talked about this, because I stopped watching comp Splatoon because they only play zones and it’s SO BORING. Another point I’d argue is with them only playing zones, there is barely any variety in team comps. Do you know how many times I’ve seen the same comp of slosher, Range blaster, pencil, and splattershot, there’s just no variety. Great video👍🏾

    • @smidge742
      @smidge742 14 วันที่ผ่านมา

      @@gameguys8019 The Same comp each time it’s all about the meta I guess. But I agree I always wondered why the heck comp always did just splat zones it’s boring to me.

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      Good point with the comps, I completely forgot about that!

  • @OlmiOP
    @OlmiOP 14 วันที่ผ่านมา

    In competitive I basically have to agree with you word for word. I understand Zones is the best mode but having it as the only one def gets old In Solo I have a bit of a different issue though. Since Zones is the competitively favored mode, sometimes I avoid particularly good Zones rotations, because I KNOW comp players are gonna be active during those, and matchmaking will throw me in those same lobbies Rotations in other modes can be a lot more fun as a result I also just think that Zones is significantly more prone to Spawn locks due to the way the mode is designed, since you have to always make your way to mid instead of the objective moving closer to you (though the tower special advantage makes this close) Occasional gimmick zones only tournaments are fine but having it be the only mode for most tournaments is a bit much imo

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      That's exactly my point!

    • @MKJBlewis
      @MKJBlewis 7 วันที่ผ่านมา

      Yes we need zones checkpoints in the next game!

  • @smidge742
    @smidge742 14 วันที่ผ่านมา

    Ngl I rather play CB than Zones. Instant Take Over is just painful especially when it’s overtime and then you see that cursed Tristrike or reef. Solo Zones 😭

  • @AceAlex2773
    @AceAlex2773 14 วันที่ผ่านมา

    I honestly think zones is the worst mode because it’s the only one where players don’t have to be actively doing something with the objective in order to score points which makes it easy to just win one team fight at the start of the match and then just lock the other team in spawn due to some of the bad maps where it’s basically impossible to retake. In all the other modes at least one player has to be on the objective in order to get points making retaking easier. Clam blitz may be the worst mode for solo queue but if you have even just one other person to play it with in a call then I think it’s probably the best mode because it has the most opportunities for retaking and is less likely to get a ko in one push so you actually get to play the game instead of waiting to get a match only to basically immediately be sent back to the queue after losing one team fight and not being able to get back in.

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      And there are a lot of zones maps like that. And for solo specifically, it doesn't help when you have 3 bubbles and 1 zooka as your special loadout with no range, and you're fighting triple retake on brinewater springs. (This actually happened to me in solo btw.)

    • @MKJBlewis
      @MKJBlewis 7 วันที่ผ่านมา

      @@notfallerryes I feel like all these “lesser” flaws like poor matchmaking, fast timer, cheesy specials, small maps, etc. all add up to make zones the worst experience in PvP unfortunately.

  • @blitzkrieg9800
    @blitzkrieg9800 14 วันที่ผ่านมา

    Zones is the least fun mode in the game this video has been long overdue

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      You're right about both things. This video is VERY MUCH long overdue 😭😭⏳️

    • @blitzkrieg9800
      @blitzkrieg9800 14 วันที่ผ่านมา

      @notfallerr hey, as a fellow "taking way too long to make a video"-er, i feel you

    • @brennangoldman6661
      @brennangoldman6661 14 วันที่ผ่านมา

      Turf War = tutorial mode for casuals Turf War in one area of the map = perfect hyper competitive mode for true gamers

  • @oliverjohno6082
    @oliverjohno6082 14 วันที่ผ่านมา

    THANK YOU!! I agree that zones cheese kind of ruins the mode and I do hate the repetitiveness of watching zones only. I am a believer that the other modes (especially clams) are just as good on specific maps so I think we should work around it like that;probably prioritise zones all modes tournaments are the way to go!

    • @notfallerr
      @notfallerr 14 วันที่ผ่านมา

      Ehh I mean tower control is a bit iffy but clams and rain are fine Edit: Tower control cheese may be even worse than zones cheese

    • @oliverjohno6082
      @oliverjohno6082 14 วันที่ผ่านมา

      @ honestly I kinda forgot about tower cheese. How could I forget Kraken, and Killer wail, and booya, and strike, and missiles, and bubbler. Not to mention bomb spam and mains like blasters. You are so right ):

    • @brennangoldman6661
      @brennangoldman6661 14 วันที่ผ่านมา

      Rainmaker may not be balanced well, but this is splatoon we're talking about. The rainmaker itself is a genius mechanic and it is probably the mode that is most fun to watch

    • @MKJBlewis
      @MKJBlewis 7 วันที่ผ่านมา

      @@oliverjohno6082and people think sting ray back in the day was bad lol! Look at what we have now!