MysticRiverGames
MysticRiverGames
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Why a dialogue system is so hard to make
Weekly game development progress. Making games is hard, and coding plays a big part of it! this week I talk about the progress of my next game a Kung-Fu game since last week.
▬▬▬▬▬▬▬▬▬ Contents ▬▬▬▬▬▬▬▬▬▬
00:00 - Dialogue systems
00:48 - Intro
01:00 - Core
01:50 - Text rendering
03:50 - Closing
Download all my games from my itch.io page at : mysticriver.itch.io/
If you want to support me, you can buy me a ko-fi at : ko-fi.com/mysticriver
My latest game released download it at : mysticriver.itch.io/highway-burnout
All of this is possible thanks to you!
Facebook: profile.php?id=100080475400156
Reddit: www.reddit.com/user/MysticRG
Twitter: MysticRiverGame
Itch: mysticriver.itch.io/
Blog: mysticrivergames.blogspot.com/
Want to know more about this game and other games? visit my blog!
มุมมอง: 65

วีดีโอ

Why I have not finished making my game yet
มุมมอง 8316 ชั่วโมงที่ผ่านมา
Weekly game development progress. Making games is hard, and coding plays a big part of it! this week I talk about the progress of my next game a Kung-Fu game since last week. ▬▬▬▬▬▬▬▬▬ Contents ▬▬▬▬▬▬▬▬▬▬ 00:00 - Progress since last week 01:05 - Intro 01:14 - Designing more levels 01:44 - More on time rewind 02:31 - Closing Download all my games from my itch.io page at : mysticriver.itch.io/ If...
Why a good level editor can inspire to do a better game
มุมมอง 7514 วันที่ผ่านมา
Weekly game development progress. Making games is hard, and coding plays a big part of it! this week I talk about the progress of my next game a Kung-Fu game since last week. ▬▬▬▬▬▬▬▬▬ Contents ▬▬▬▬▬▬▬▬▬▬ 00:00 - An old level editor 02:00 - Intro 02:06 - Designing a level 03:15 - Custom parameters 03:53 - Closing Download all my games from my itch.io page at : mysticriver.itch.io/ If you want t...
Why flexible level design is so hard
มุมมอง 16121 วันที่ผ่านมา
Weekly game development progress. Making games is hard, and coding plays a big part of it! this week I talk about the progress of my next game a Kung-Fu game since last week. ▬▬▬▬▬▬▬▬▬ Contents ▬▬▬▬▬▬▬▬▬▬ 00:00 - Design is difficult and hard coding 01:22 - Intro 01:31 - Flexible design 03:47 - Other progress 04:35 - Closing Download all my games from my itch.io page at : mysticriver.itch.io/ If...
Why ladders are so complicated
มุมมอง 87528 วันที่ผ่านมา
Weekly game development progress. Making games is hard, and coding plays a big part of it! this week I talk about the progress of my next game a Kung-Fu game since last week. ▬▬▬▬▬▬▬▬▬ Contents ▬▬▬▬▬▬▬▬▬▬ 00:00 - About ladders 00:26 - Intro 00:31 - The states 02:25 - Other progress 02:57 - Closing Download all my games from my itch.io page at : mysticriver.itch.io/ If you want to support me, yo...
Turning a bug as a feature of my game
มุมมอง 27หลายเดือนก่อน
Weekly game development progress. Making games is hard, and coding plays a big part of it! this week I talk about the progress of my next game a Kung-Fu game since last week. ▬▬▬▬▬▬▬▬▬ Contents ▬▬▬▬▬▬▬▬▬▬ 00:00 - About my game development 00:30 - Intro 00:37 - New things 01:40 - Closing Download all my games from my itch.io page at : mysticriver.itch.io/ If you want to support me, you can buy m...
Level editor Building my game world
มุมมอง 27หลายเดือนก่อน
Weekly game development progress. Making games is hard, and coding plays a big part of it! this week I talk about the progress of my next game a Kung-Fu game since last week. ▬▬▬▬▬▬▬▬▬ Contents ▬▬▬▬▬▬▬▬▬▬ 00:00 - About my game development 00:10 - Intro 00:17 - New things 01:39 - Closing Download all my games from my itch.io page at : mysticriver.itch.io/ If you want to support me, you can buy m...
Level editor Parallax scrolling areas and more
มุมมอง 76หลายเดือนก่อน
Weekly game development progress. Making games is hard, and coding plays a big part of it! this week I talk about the progress of my next game a Kung-Fu game and I will talk this time about parallax scrolling in 2d games and some other things I implemented this week. ▬▬▬▬▬▬▬▬▬ Contents ▬▬▬▬▬▬▬▬▬▬ 00:00 - About my game development and level editor 00:38 - Intro 00:46 - Parallax with orthographic...
Level editor Kitbashing a level for quick iteration
มุมมอง 37หลายเดือนก่อน
Weekly game development progress. Making games is hard, and coding plays a big part of it! this week I talk about the progress of my next game a Kung-Fu game and I will talk this time about ktibashing 2d elements to create levels quickly ▬▬▬▬▬▬▬▬▬ Contents ▬▬▬▬▬▬▬▬▬▬ 00:00 - About my game development and level editor 00:22 - Intro 00:29 - Breaking the map into smaller components 00:50 - Layerin...
Level editor To grids or not to grids for my Kung Fu game
มุมมอง 2112 หลายเดือนก่อน
Weekly game development progress. Making games is hard, and coding plays a big part of it! this week I talk about the progress of my next game a Kung-Fu game and I will talk this time about the use of grids in maps and what I am planning for the new level editor ▬▬▬▬▬▬▬▬▬ Contents ▬▬▬▬▬▬▬▬▬▬ 00:00 - About my game development and level editor 00:17 - Intro 00:22 - Reasons for grids for maps 02:0...
KungFu game A New level editor
มุมมอง 492 หลายเดือนก่อน
Weekly game development progress. Making games is hard, and coding plays a big part of it! this week I talk about the 6th week of progress of my next game a Kung-Fu game and I will talk this time about the new level editor I am working now. ▬▬▬▬▬▬▬▬▬ Contents ▬▬▬▬▬▬▬▬▬▬ 00:00 - About my game development and level editor 01:26 - Intro 01:29 - The 6 main things that I am looking for 04:30 - Level...
5 weeks of game development and finding art inpiration
มุมมอง 132 หลายเดือนก่อน
Weekly game development progress. Making games is hard, and coding plays a big part of it! this week I talk about the 5th week of progress of my next game a Kung-Fu game and I went for a walk to get some art inspiration in Tokyo Japan ▬▬▬▬▬▬▬▬▬ Contents ▬▬▬▬▬▬▬▬▬▬ 00:00 - About my game development 00:58 - Intro 01:05 - Button behaviour 03:04 - Reward gameplay 03:43 - Frame animation editor upda...
KungFu game 1 month of progress
มุมมอง 362 หลายเดือนก่อน
Weekly game development progress. Making games is hard, and coding plays a big part of it! this week I talk about the 4th week of progress of my next game a Kung-Fu game. ▬▬▬▬▬▬▬▬▬ Contents ▬▬▬▬▬▬▬▬▬▬ 00:00 - About my game development 00:12 - Intro 00:20 - drawing and progress 01:34 - Level editor? 02:36 - Closing Download all my games from my itch.io page at : mysticriver.itch.io/ If you want ...
3 weeks of Kung Fu Game development
มุมมอง 263 หลายเดือนก่อน
Weekly game development progress. Making games is hard, and coding plays a big part of it! this week I talk about the 3rd week of progress of my next game a Kung-Fu game. ▬▬▬▬▬▬▬▬▬ Contents ▬▬▬▬▬▬▬▬▬▬ 00:00 - About my next game development status 00:08 - Intro 00:15 - Viewing the future 00:48 - Shaders 02:27 - Rewindable effects 03:06 - Closing Download all my games from my itch.io page at : my...
Week 2 of programming a Kung-Fu Game
มุมมอง 393 หลายเดือนก่อน
Weekly game development progress. Making games is hard, and coding plays a big part of it! this week I talk about the 2nd week of progress of my next game a Kung-Fu game. ▬▬▬▬▬▬▬▬▬ Contents ▬▬▬▬▬▬▬▬▬▬ 00:00 - About my next game development status 00:18 - Intro 00:24 - Week 2 progress 02:28 - Closing Download all my games from my itch.io page at : mysticriver.itch.io/ If you want to support me, ...
Designing a Time Machine for my game
มุมมอง 473 หลายเดือนก่อน
Designing a Time Machine for my game
Designing my next game
มุมมอง 583 หลายเดือนก่อน
Designing my next game
Fix time step or variable time step?
มุมมอง 353 หลายเดือนก่อน
Fix time step or variable time step?
Smooth motion animations and waypoints
มุมมอง 204 หลายเดือนก่อน
Smooth motion animations and waypoints
Motion , Animations and time
มุมมอง 2164 หลายเดือนก่อน
Motion , Animations and time
Ways to do 2d Character Animations
มุมมอง 2704 หลายเดือนก่อน
Ways to do 2d Character Animations
Animating with Squash and Stretch
มุมมอง 784 หลายเดือนก่อน
Animating with Squash and Stretch
Game Live Services as an Indie game developer
มุมมอง 325 หลายเดือนก่อน
Game Live Services as an Indie game developer
Managing non Tileable Maps
มุมมอง 465 หลายเดือนก่อน
Managing non Tileable Maps
Managing nearly Infinite game worlds
มุมมอง 35 หลายเดือนก่อน
Managing nearly Infinite game worlds
Managing 2D game map data
มุมมอง 335 หลายเดือนก่อน
Managing 2D game map data
Corporatrocity Game progress
มุมมอง 246 หลายเดือนก่อน
Corporatrocity Game progress
What does tree orientations tells us
มุมมอง 86 หลายเดือนก่อน
What does tree orientations tells us
Reward the player if you want to succeed...
มุมมอง 156 หลายเดือนก่อน
Reward the player if you want to succeed...
Where is your game crafting tree ? why so many games do not show it
มุมมอง 1586 หลายเดือนก่อน
Where is your game crafting tree ? why so many games do not show it