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Entikai
เข้าร่วมเมื่อ 22 ก.ย. 2020
I am a 3D artist and I really like games and stylized 3D graphics for games.
Modeling a 3D Spider Character in Blender
I made this Toon Shaded 3D Spider for fun. I hope you find it inspiring and try it yourself.
My Patreon: www.patreon.com/entikai
My Patreon: www.patreon.com/entikai
มุมมอง: 244 848
วีดีโอ
Blender Tutorial: Fish on a Cutting Board [Toon Shaded]
มุมมอง 6Kปีที่แล้ว
In this video you can see my full process of making toon style 3D art in Blender. Every single step is included!!! My Patreon: www.patreon.com/entikai 00:00 - Intro 00:42 - Art Style Explanation 03:12 - Project Setup 05:02 - Cutting Board 08:28 - Cleaver 11:24 - Fish Slice 12:36 - Fish Body 13:18 - Top Fin 15:13 - Back Fin 19:34 - UVs 24:25 - Preparing for Texturing 31:49 - Texturing 01:33:30 -...
Toon Shaded Diorama in Blender
มุมมอง 44Kปีที่แล้ว
Practice NPR project. The concept art was created by Yoshi Itice. The software I used is Blender and Photoshop. TexTools github.com/SavMartin/TexTools-Blender Auto Reload github.com/samytichadou/Auto_Reload_Blender_addon Outline Helpert github.com/FelineEntity/Outline-Helper
Toon Shaded Crab in Blender
มุมมอง 140K2 ปีที่แล้ว
Another NPR project I did for practice. The concept art was created by Derek Laufman. The software I used is Blender and Photoshop.
Toon Shaded Diorama in Blender
มุมมอง 8K2 ปีที่แล้ว
I wanted to practice NPR art style. I found a really nice concept made by Agathe Préfontaine. I really liked it so I wanted to give it a shot myself.
How do you make the background white?
There are a few ways. Without plugins, you would go to the world tab and make the would white. But I'm using a free plugin called "Easy HDRI" which lets me do that from inside the plugin interface.
Amazing
Miss your videos, your models were fantastic.
I'll soon start posting again. I have a new video in the works.
The edge to curve outline idea was so cool. Blew my mind.
BRUH nothing in this video works YOU SUCK(like really, tis cool and all...)
Entikai!! I’m obsessed with your work! I want to create a fishing game on Roblox, and it would be amazing if you could make a step-by-step tutorial for fish and fishing rods!
Thank you so much, I really appreciate it! And thank you about your suggestion, it sounds fun. Right now I'm working on another character. After that I'll decided what my next project will be. Kind regards.
Hey I been stuck trying to make the leg at 3:05 for a pretty long time. I've tried mye best folowing what you said, but I cant manage to create anything near as good as what you made. There is also a cut where your leg changes and I have no idea what you did before that. Could you help me or tell me what you did or any tips or something? Cause i really want to make this model, but this part is runing it for me.
You've figured out that shortcut "V" splits the edge, but maybe some other people are wondering the same.
@@Entikai ?
So for modeling the leg, the only tip I have is to keep at it. Eventually it will turn out good. You can also go to my ArtStation (google Entikai ArtStation) and then open the spider in your browser and use it as a reference. You will be able to view it in 3D so turn around and look from all sides. I hope that helps.
2:54 It took me soo long to find out that you can use V to seperate vertices
But the problem wirh this methode is that it is difficult to export it to an game engine for example
No, it's easy. I tested it. Just drag and drop.
i tried this method in a sword and for some reason the blade of the sword is the only thing that is full black than black lined
Did you flip the normals on the outline?
@@Entikai yep the rest of the sword is good just the blade got some problem and is complete black
Great model and a great video. When are you uploading again?
I should upload again in December, but I'm hoping to start posting regularly next year.
I'm new to Blender and have only done the Donut tutorial so far. Do you think you could make a tutorial on how you handle the UV texturing part? I've watched a few tutorials, but none of them seem to match the way you did it. I've been trying to recreate the spider you made, but I'm a bit lost, especially with the second part of the legs (the banana-shaped ones with the extruded section). I’m struggling to put the parts together in a way that looks good, they never quite fit right. Do you have any tips that could help? Thanks!
So when it comes to Blender basics, I haven't really planned to make a tutorial on that, since there is a lot of that already on TH-cam. But it could happen if there is a demand for it from the community on my channel. Unwrapping UVs is one of those easy things, but kind of boring and repetitive to do. I think you will get a hang of it. Modeling the spider leg - yeah, that's the hardest shape to make, but it's not difficult. Just play with it until it looks good. And it's ok if your early models aren't perfect. Don't get discouraged. I have a hard drive full of my early models that look really bad since I didn't know what I was doing. But I just kept modeling every month and completing my models no matter how bad they looked. I also made sure to archive them so I can look back on my progress. It took me about 2 years until I felt like I've gotten good at it. But I'm still learning new stuff every day. Some people on TH-cam get good in 2 - 3 months, I'm a slow learner I guess.
does this technique work for mobile game characters? cuz it x2 the polycount just for outline
You can render it and turn it into a PNG sequence. In that case, Blender becomes better and free Spine 2D.
When I do the subdivision modifier my cube increase subdivisions (so it looks like a sphere like u but externaly I have only a cube so I can't work it a lot, why? :(
You can apply the modifier. Then the cube really becomes a sphere.
why dont just use a grease pencil with a outline modifier on it? would this not be 1000 times easier? 😉
Easier, but not software agnostic. My workflow can be exported to a game engine and look exactly like this from every angle without any extra work. Just drag and drop.
I duplicated my mesh and scaled it up, flipped the normals etc, but when I go to material I don't see the back face culling anywhere, am I missing something? I've checked so many videos and I still don't see the option for me
FOUND IT!! haha
Is there a additional settings need for the toon shading ? I Made a duplicate and flipped normals and turned on back face culling. The flipped object just blacks out the rest of the original object
Try switching to Eevee renderer as well.
Still couldn't mimic the same results you have :(
Google "outline helper blender addon". Install it and try using it. It should work.
amazing workflow!!! love it
Is very good but the spider has too many vertices and my pc will be death (sorry if my English is not very good)
Teach us step by step please
I followed the tutorial and it worked really well but when I tried to rig the character the outline got influenced in weird ways. Could you make a follow up to explain the rigging process you used to make everything move at the same time?
Yep. The good news is, there is a way to rig this art style with no problem. I will very likely make a dedicated video explaining that process. It's pretty easy actually.
@@Entikai well thank you.
@@Entikai Does this method (duplicate the object, resize, flip normals, backface culling) work in Blender 4.2 Cycles? I followed your steps exactly and the backface culling is not working. I can't see through the object.
@@andrewmcintosh9832 It's possible that cycles doesn't support it, I haven't switched and tested yet. But the good news is, all the Game Engines do support this method and it works perfectly inside of them.
@@Entikai Thanks for the response. Yea you can achieve a similar effect with grease pencil but it doesn't work with the Panoramic camera so I ended up just using a curve for the edges. Doesn't look as good as your method but it will have to do.
PLEASE do more in depth blender tutorials
how did you do the cel shading shadows?
Could you elaborate on that question a bit? Do you mean how I made the shadow of the spider? It's just a regular shadow. The outline has a normal material that casts shadows on the ground. Nothing special.
@@Entikai i mean: you have solid color shading on the spider. looks like the usual shader to rgb - color ramp stuff. thing is, having shadows on top of that tends to look like ass, so im askin if you just got lucky or if theres a light or render setting im missing.
I drew the shading myself, it's part of the texture. That's why it looks better then when it's generated.
@@Entikai aahhh. yeah ok cool. i was looking for ways to make shadows work with cel shading. alas.
Hmm, i haven't gotten to the point that i know how to function substance painter the same as something like illustrator, i know i can move things around but i don't know if i'm able to use the same level of vector detail in it. All to say, i know my UV layout before hand because i meticulously work on it so i won't have to do it again, doesn't always workout the way i want to because it is art, but usually it's in a good place. Very good tutorial, i definitely took some thing away from it (:
Just me waiting for the next video…
This is the best too. Shader iv ever seen. All toon shaders you can tell are 3D still but this looks like actually 2d animation
wait you're telling me you have live texture updates, a save file/export button all in one key O.o
spiders have 8 legs
This Toon effect is amazing bro
this spider looks like a spore creature to be onest.
How could the texture have a realtime update while you edit at Ai? Did you always save as PNG every edit?
There is an explanation at the end of the video.
I watched exactly 1 minute of this video, and it explained how to make a better toon material then some tutorials that spend 10 minutes on it.
cleanest cel shader ever
Come here to learn how to make cartoon shader... End up learn more than what I want...
This looks ridiculously good
Tough crowd xD. Very good job on this gg's ❤
Не, братан, акцент тебя всё равно палит
Perfect video
wow i never thought of using another mesh for an outline lol, this might actually be more optimized than using a post processing shader for games too (not sure)
I loved this!!! thanks you!!!
i think rather than retrying the texture in ilustrator, its better to make new UV it you want to reorganize it. then bake it using new UV, it will safe more time that way. Anyway, i really love the way you do the outline.
Technically speaking you made an Ant, spiders have 8 legs
Also since spiders don't have mandibles, but ants do.
😂😂
Spiders have 8 legs and 8 eyes
Just one word: wow!!!
Very cool! What were your render presets? I'm assuming you used Eevee?
Yes, I am using the default eevee renderer.
You are a legend. This video is so amazing!
4:20 i saw in a presentation abouit guilty gears artstyle that they do inner lines via black bars on the UV map. could that work?
It definitely could. However, there is a trade-off. With the square UV technique, you lose the ability to draw curved lines. Basically you can only draw straight lines and the benefit is, you get infinite resolution on those straight lines. But you wouldn’t be able to draw the skull element that I drew on my spider.
Where is the link to artstation?
Goggle Art station Entikai. 😁