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Path of Evening
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เข้าร่วมเมื่อ 4 ก.ย. 2023
We make Path of Exile gaming content! - Email is for business inquiries only.
This channel is the from the creators of @wowatnight. - Video Production: LlaroldLive - Channel/Community Management: Sunset
Path of Evening is a satellite brand of Skipping Sleep Studios.
This channel is the from the creators of @wowatnight. - Video Production: LlaroldLive - Channel/Community Management: Sunset
Path of Evening is a satellite brand of Skipping Sleep Studios.
Citadel Farming: Make Divines Without Magic Find
Alternate Title: The Best Non-MF Currency Strategy in PoE 2 (Probably, Some Exceptions Apply, Ignore Sanctum)
Llarold’s here with a breakdown of how to farm Citadels in PoE 2!
Support us by becoming a channel member:
th-cam.com/channels/AzgMXoGmgi7I0Gg7NCpbHw.htmljoin
Pillar HoWA Stat Stacking Gemling Legionnaire: maxroll.gg/poe2/planner/l66970zp
Neversink Lite Loot Filter: github.com/NeverSinkDev/NeverSink-PoE2litefilter/releases/tag/0.3.0
Slychac’s Strict Loot Filter: www.pathofexile.com/forum/view-thread/3626958
Exiled Exchange 2: kvan7.github.io/Exiled-Exchange-2/download
Fulminating Concoction Pathfinder: maxroll.gg/poe2/planner/zt18zf01
Gas Arrow Pathfinder: maxroll.gg/poe2/planner/sm6ut0vm
Lightning Monk: maxroll.gg/poe2/planner/6m134018
Connect with us:
Studio socials/links: linktr.ee/skippingsleep
Video & Voice: bsky.app/profile/llarold.bsky.social
Studio Manager: bsky.app/profile/tesnus.bsky.social
#poe2 #pathofexile2 #arpg
Chapters:
0:00 Intro
0:36 Citadel Hunting
1:12 Gamer Voodoo
5:37 Things To Look Out For
7:21 Making Currency
9:31 2 For the Price of 1 With No Coupon
10:23 Atlas Tree
12:49 Jamanra Jamansucks
13:40 Putting it All Together
16:40 Conclusion
Llarold’s here with a breakdown of how to farm Citadels in PoE 2!
Support us by becoming a channel member:
th-cam.com/channels/AzgMXoGmgi7I0Gg7NCpbHw.htmljoin
Pillar HoWA Stat Stacking Gemling Legionnaire: maxroll.gg/poe2/planner/l66970zp
Neversink Lite Loot Filter: github.com/NeverSinkDev/NeverSink-PoE2litefilter/releases/tag/0.3.0
Slychac’s Strict Loot Filter: www.pathofexile.com/forum/view-thread/3626958
Exiled Exchange 2: kvan7.github.io/Exiled-Exchange-2/download
Fulminating Concoction Pathfinder: maxroll.gg/poe2/planner/zt18zf01
Gas Arrow Pathfinder: maxroll.gg/poe2/planner/sm6ut0vm
Lightning Monk: maxroll.gg/poe2/planner/6m134018
Connect with us:
Studio socials/links: linktr.ee/skippingsleep
Video & Voice: bsky.app/profile/llarold.bsky.social
Studio Manager: bsky.app/profile/tesnus.bsky.social
#poe2 #pathofexile2 #arpg
Chapters:
0:00 Intro
0:36 Citadel Hunting
1:12 Gamer Voodoo
5:37 Things To Look Out For
7:21 Making Currency
9:31 2 For the Price of 1 With No Coupon
10:23 Atlas Tree
12:49 Jamanra Jamansucks
13:40 Putting it All Together
16:40 Conclusion
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Hey, appreciate you boss <3
HI, i just managed to level a ranger to Maps with your awesome stat stacking leveling guide / video :) I wanted to play your Concoction Build but i rly liked the playstile of Storm Wave for leveling. What build would u rate cheaper, your Concoction build or your new stat stacker Gemling? Great Video by the way! ♥
Stat stacker stronger for relative budget
Lots of very useful information in the video. Another extra powerful thing you can do to make tower drop 4 waystone everytime is by picking up all the tower modifiers at the top of your atlas tree and juice all the towers with waystone drop chance. It can boost your your 500% waystone drop rate to 1200% drop rate.
holy. BASED marx enjoyer
I honestly beleive that clearing the corruption gives you more citadels.when you clear corruption it seems that the new zones you open (those without towers you see in the mist) contain citadels.
Gamer voodoo
>very cheap >less than a divine You meant EXALT?
No
Some other YT mentioned that it seems that the pre-requisite for your map to generate a citadel is: - 1 citadel spawn per 25 maps cleared - They're always in the fog of war So if you've cleared 100 maps or so, once you explore a fog of war area it is likely to contain 4 citadels.
Sounds like a good system but also like gamer voodoo
i'm level 91 (would be 92 if I didnt die a lot, recently, trying out differentr stuff), and I havent seen a single citadel.
Sorry about your luck
CITADELS ARE AT LEAST 70 NODES (IN A STRAIGHT LINE) AWAY FROM WHERE YOU START. CONFIRMED.
Ok great
Same story all the time, when citadels start spawning people find a lot of them. There just have to be a "Milestone" we don't know about yet, before they start spawning. Likely in ungenerated areas, with you won't find around the starting point. As you explore it's not hard to see where the towers "End". Aka. if those areas was generated before you found the first citadel, I think it's unlikely you will find any citadels there before you push the fog of war beyond the previously visible towers.
Do whatever works for you
The monk skills damage fall of pretty hard at around level35 for those using a similar leveling gear but cannot afford to 4 support the skill gems, by this time you can switch to death's harp and a decent quiver with +2 projectile skills and use gas arrow with the helm ignites enemies that are close. You do need to use rondel of fragility to be able to spam gas arrows and use a different pathing for more attack speed, using barrage with second wind on bosses and elitee as allowmed me to power through to the end of act3 cruel. But if you can afford to 4 support the monk skills they are definitly good. You might need to keep multiple copies of them at different level intervals if you plan to use them for other alts.
Yeah we encourage people to whatever they find fun and works for them.
Would this be viable as a first character or better as an alt? I'm currently making my way through this and i've got to level 15 where i'm starting to really struggle due to not having any of the gear drops
Definitely as an alt. You'll want to play the campaign normally at least once and get a little bit of currency built up at endgame first.
@@PathofEvening Thank you for that! I'll create a new char and come back to this when i've built up some resources
Wait you can have more fragments drop?
Yup, it's based on waystone drop chance.
@@PathofEvening just waystone drop chance? No impact from rarity and quantity?
No way. Im left handed 2
Great video but it looks like the gloves don't allow you you to upgrade Storm Wave or Ice Strike with Strength? Kinda confusing because they are both melee skills
If you're not able to upgrade them, that seems like a bug.
saw a vid where you can put hoi on a weapon swap high phys mace and it gets its damage there , maybe a bug
Interesting, might be.
The Sorceress link is taking me to an empty page? Anyway to send me another? Thanks!
Checked the link, it's fine, it's just a link to a passive skill tree because all the gear/skill gems are the same as the Merc setup.
How do you get enough spirit to use the 6 Auras? 2 Heralds: 60 spirit Cast on Shock: 60 spirit Alchemist Boon: 30 Spirit Windancer: 30 spirit: Grim Feast/Ghost Dance: 30 spirit Total= 210 spirit You get 100 from quests, around 80 from chest/ammy = 180 spirit
You can get up to 61 Spirit on a body armour, so it's possible to hit 210.
@@PathofEvening that means getting max spirit on body and amulet. But in your gear you do not have that high spirit. Which auras are you running when you are mapping? 2 heralds/cast on shock/alchemist boon and grim feast? drop windancer?
10 days played, not one citadel.
Unlucky
@PathofEvening for sure. Rng be rng.
Thank you for this, helped my leveling experience a ton
Step 1 log off until patch
Oof
Found 1 in a week and I play around 10 hour a day, have 300 hours so far.
Oh
Thanks now I know what to do at the poe2 release :)
Snooebae made a video recently where it seemed to be the case that you need 1200%+ waystone drop chance for 4 fragments to drop. So a very high % waystone drop chance on waystone itself, that 25% more effect of suffix atlas passive to proc, other atlas nodes etc.
Yeah, having heard a lot of reports of that, seems like the breakpoints might be 300/600/1200.
End boss Karl Marx confirmed
Seize the means of Divine Orb production.
I would just like to say that all I do to find citadels is exactly what doryani told me to do. Clear the corruption and beeline to towers.
Enjoyed the content. But let’s keep the politics outa games as best as possible. So hard to find anywhere not infested with left this right that. Great content though once again.
Sounds like you gotta go up or down, then.
While on your Atlas if you hit escape at the same moment you're scrolling out. It will kick you out of the atlas. But when you go back in, you'll be zoomed out about 25 to 50% more than the normal. Sometimes it takes a try or two to get it. But once you get it, it'll stay like that for quite a while. Even multiple Atlas visits. It's very helpful
is it possible to make this build viable using monk? with invoker ascendancy?
Definitely. Will require some rethinking around the starting spot, but yes.
@PathofEvening I will try when pob launches, it's hard for me to plan a build without pob xD
@PathofEvening thanks!!!
Thanks for the tips, now I'm finding citadels like mad.
Best fix for the fog in places you've already cleared is to simply relog.
That also works, yeah.
Just food for thought, you said the corpses on the towers then pointed to regular towers but that method only ever applied to the corpses on top of corrupted towers.
=)
400 hours of mapping, 2 stone citadels..
Oof
I'm gonna try this strat now as my league start was a bit late :D Still as you mentioned grand eldritch altars at the end of map I got 2 divines altars in the span of 2 days. Each at the last pack on the map and each netting me exactly 0 divines :D
Ouch. Been there!
Is the citadel related to different bosses? Because I'm literally only on tier 3 maps and my first citadel or labyrinth looking towered place was really not that far. From the start it was like Southeast no no, it was a little Northeast of the start. There was like a two towers next to each other and after I did the second tower it was unveiled and it told me it was going to be like hard to do but I can't do it yet. And I don't see any nodes leading to the entrance. Do I just have to do the notes surrounding it? Am I missing something?? Also for my passing I realized after my first Tower that the towers reveal the area around them so you can see a bigger area. I just go to the towers if I don't find any of the notes interesting. I go straight to the next Tower that I can see to unveil even more nodes
You might have gotten lucky on the first citadel being close. They're definitely not tied to map tier, they just appear more often as you move further out!
Gonna go hard in one direction from here on, I'd been circling out Also subbed because of the left joke that I hope is only half joke lmao. I'm loving the game but I'm glad to have some guidance on this. I was gonna spend tonight and my day off grinding new characters but now I think I'm gonna focus hard on finding one of these. I am gonna head right, and not because if politics hahaha
I have to admit that the citadels are extremely disappointing. Especially because a) the game doesn't tell you that and b) it seems to run directly counter to the way the game encourages you to use the atlas with the towers and overlapping bonuses. I'm not even remotely close to being 10+ screens away from the start. I could make a beeline for that, but it just feels bad.
Yeah, it's definitely not well-communicated.
YOOOOOOO THIS IS SUPER FIRE YOUR THE MAN
Dude. You seriously need to do the mouse drag the entire fifty screen away? All day? What is this an indy studio? Ggg?
Well, yeah, they are! But also, yeah, they've said that getting search functionality for the endgame atlas is a high priority. Considering they've only been working on the endgame for the past six months, this feels like a miracle that it's even this functional.
9:24 Oh shit, I run every mods I got, the worst was +Light and Cold dmg and elem pen and I was sweating my shit white mobs were scary but breach went smooth
Ill sub if i find a citadel when i wake up going left only!!!
It's definitely going to happen! (Eventually!)
push up to 1200% drop chance could drop 4 frag
i liked your build, can you show it in detail?
It's in our last video! th-cam.com/video/qet8muu28eo/w-d-xo.html
@PathofEvening it possible to make this build viable using monk?
I hate Rituals, Breaches at the beginning for a character level 65 is not advisable either.
Video: “this is what gamer voodoo looks like, beware” Comments: “yes but what about THIS gamer voodoo!?” Alright I’ll bite and give mine, but it matches your observations: they seem to become more common the further you go from origin point? Might that not be another way this system is like delve, just in 3D? The further away you go from the start, the better the spawn rates for “specialty” biomes?
Yeah, it seems extremely Delve-influenced!
You'd probably still want to go 600%+ though if you can instaphase boss as whether you get 3 or 4 guaranteed will be pure rng whether unstable energies proc, but to keep some odds to still get 4 if they don't...
At this point I have completely stopped doing maps, the on death explosion with 1 portal is no fun also no loot if you haven't juced with towers, it's just too much work for very low reward for what limited time I have. I'm just doing the trials and farming soulcore and unique relics
You get some drops with non juiced maps and it scales well with mods and gear. I also like the punishment, it's funny to me a community that is thought of as try hard where you'll see advice like 'get good' and people complain about the punishment if they fail. Idk why so many arpg folks think they should be able to zoom zoom murder death kill without having to pay attention (they complain about on death affects too) and then if they screw up there should be zero punishment. Personally I love that deaths matter. I like being pushed to focus and care about the game I'm playing. I really hope this doesn't change because of the early complaints.
@@jpVariThis is such a classic I like hamburgers, oh so you hate hotdogs reply. He didn't say death should not matter or that he dislikes difficulty. Most people agree that the issue is the implementation.
@@saintyooHow can you die on after death effects tho?
Good approach if you don't like the game
@@jpVari I agree 100% realy hope they wont take it away, i cant remember the last time a game made me get sweety palms. The rewards feels earned and worked for which is litteraly non existing in other games. Also i dont get the comment above, it takes me 45min to juice MANY waypoints so some get above 100% quantity. Then i have around 10maps with 70-110% quantity and breach on every map in range which i can run and get around 40-50Ex every map and a Div every 3d map. Imagine if you dident have to juice the maps, no progression to advance or nothing. Youst mindless zoom zoom with no difficulty behind, the difficulty is the charm of the game. Its a peak game that can keep you occupied for a very long time, Diablo got super bland when you reach end game almost all singleplayer games the last 15years or so i stoped playing when reaching end game thanks to a non rewarding end game without any punishments.
My gamer voodoo is telling me the corpses matter somehow. They arent consistent on our screens but the layouts are always different. What is "west" or "north" on the tower as opposed to the atlas map? I swear if I see an extra decayed corpse covered with a cloth (like a sign of reverance) I'm close to something cool.
Lost towers, so boring "map" I usually just run trough w waystone tier1 Or does it really worth it to waste t15?
I run towers in T-1 not wasting resources on towers neither
You're safe running towers with low-tier maps.
My tinfoil at the moment is that doing low tier towers is causing "low tier generation" and depending on how low tier the map generating towers are may exclude citadel spawns.
Ok, I love this😂 Every theory ppl come up with is crazier and crazier, im sad corpses do nothing.. or maybe they show something🤔
What if you skip towers? They don't spawn at all?
@@spotLV If you skip towers, only doing lets say t7 maps maybe it'd never spawn. The idea is that when the fog expands, that is what is "generating" the layouts, whether that be far into the fog or the immediate map spawns. Who knows lol, but feels like there has to be something that causes such a significant amount of players not to find them very often, and seeing as you can't find them early that is my tinfoil.