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Jon King
เข้าร่วมเมื่อ 19 ก.ค. 2006
This is mostly an outlet for my public picking videos.
วีดีโอ
LayerOne MFP Demo Compilation
มุมมอง 879 หลายเดือนก่อน
Each year at the LayerOne information security conference, an event called the Demo Party is hosted. Entrants submit their "demos" (reraltime audio/visual demonstrations written in code) that run on the LayerOne demoboard, a simple dev board based around the primitive the PIC24F microcontroller. This platform is extremely limited and almost completely unexplored; each year, the demos get more i...
Chemistry Game #13 - Nice Glass
มุมมอง 1467 ปีที่แล้ว
Improved the lighting, texturing, and materials. Also added a functional whiteboard for scribbling; writing that from scratch was a fun detour.
Chemistry Game #12 - Separatory Funnel
มุมมอง 657 ปีที่แล้ว
Made a sep funnel with functional stopcock. The volume-vs-level still needs work but its pretty neat so far.
Chemistry Game #11 - Temperature
มุมมอง 777 ปีที่แล้ว
Made the pouring a bit better and fixed stirring. Also added temperature, boiling, bunsen burners, ice baths, thermometers, and spatial audio. For now, the thermometer is on a scale of 0-400C; need to add graduation marks at some point and offset it.
Chemistry Game #10 - Pour Rendering
มุมมอง 217 ปีที่แล้ว
Added some basic rendering of the liquid pours. As you can see, still have some work to do on positioning in all axes and making it look nicer.
Chemistry Game #9 - Layer Pouring and Stirring
มุมมอง 407 ปีที่แล้ว
Pouring flasks now occurs in layer order, will add a little mixing to give sep funnels a reason to exist. Added stir rod that mixes contents. Fixed some more rendering bugs. Refined the half-assed pouring code to be quite a bit better; any first CompSci student want to solve this problem for me? I didn't learn to code like the other boys and girls.
Chemistry Game #8 - Improved Pouring
มุมมอง 387 ปีที่แล้ว
Lots of not-real-math going on here, but it acts ok for now. Much better than angles-beyond-90-equal-pour-and-scale-from-there (the old way).
Chemistry Game #7 - Round-bottom Flasks
มุมมอง 507 ปีที่แล้ว
Fixed a bunch of rendering bugs, fixed the scale (those are 600mL beakers now). Added round-bottom flasks, still need some work to make levels perfect and get liquid into the neck.
Chemistry Game #6 - Real Values
มุมมอง 467 ปีที่แล้ว
Converted everything to use real mass, density, molar mass, volume, solubility, etc.. Also fixed the color blending.
Chemistry Game #5 - Solutions
มุมมอง 647 ปีที่แล้ว
a little bit of dissolving solids, new environment, and new weird rendering artifacts in how the colors mix onscreen.
Chemistry Game #4 - Solids
มุมมอง 387 ปีที่แล้ว
Got some basic modelling of undissolved solids working. Weird shadow artifact that needs fixing, though.
Chemistry Game #3 - Layers
มุมมอง 807 ปีที่แล้ว
Polar and non-polar layer separation, mixing, opacity
Layerone 2013 - Differential Cryptanalysis for Dummies - Jon King
มุมมอง 10K11 ปีที่แล้ว
Layerone 2013 - Differential Cryptanalysis for Dummies - Jon King
I know this is a very old video but i would appreciate if you could tell me how you made the fluid layering so that multiple layers of fluid are shown. You probably used an shader for the fluids?
yep, its a shader. its the Kronnect's Liquid Volume Pro plugin for unity with some modifications; as i recall, the way that you set the level vs. the vessel shape wasn't very accurate but maybe it's gotten better in the last 7 years. in any case, it's pretty good with lots of options especially if all you care about is making liquid look good rather than strict accuracy
This reminds me of the Zacktronics ChipWizard™ Professional. I'll be first in line to buy your game when it comes out bro :D
Seems like mouse button down at one corner of a rectangle, and mouse button up at the opposite corner, and fill that rectangle would more closely match your needs than the square brush you're using. Perhaps an area selection copy paste tool would be practical as well.
Very cool! Looks like Demo Scene is not dead)
I'd pay double for whatever this game is. Would be even greater if an oscilloscope view was added for the inputs and outputs.
Love it
This looks like a cozy wörk simulator. :D
That is amazing! A game about PCB and their layers is so awesome!
I find this absolutly facinating... although i would prefer to have declarative control, and then let the software tell me the steps that would happen... Like i would draw in the aluminium and it would go "oh to place aluminium here you do this series of steps... but watch out you will etch away these other bits in the process" or something.
Im going to show this to my colleagues. I'd also love to see it released
And gate. Wrap it in good looking UI, add all kind of flashing leds and visuals for signals propagating through conductors and will be a game. I bet 3d cellular automata can be used to propagate "signals" and solve circuit.
i think i like the educational part of it. would like better lighting
This looks fun
A second sequel to KOHCTPYKTOP? Yes Please.
two additions could really help the game: cross section view, and a history of the steps that have previously been made(at the bottom) with the steps as layers (like a gerber file)
I am currently a semiconductor test engineer who want to venture into designing power ICs. This looks promising, thanks.
nice! Have you seen our SiliWiz tool? a bit similar, but we just have the design / simulation, not the processing
Where can I preorder?
Please provide sourcecode or the release. I love this game
is this like spacechem but with electrical circuits? sign me up 😂
ah yes, the line between games and work is slowly fading away
I... wants... this...
This looks really cool! With an informational tutorial this could double as an educational tool! :D
In 10 years, after tonnes of community input, it’s going to be stolen and then sold to industry for $1 billion and the dev will see none of that money.
This is geniunely awesome
Link please
Did Digital layout in grad school, Was one of the most beautifully painful courses I took. Took My Final Mega GDS at the end of the course, popped it open in 3d with gds23d and used VR desktop to spend the next few hours flying around the monstrosity of the layout in VR.
very cool concept! ill be following. Hopefully this turns into a full fledged game. Keep it up!
Wtf. How can I help. Money is ofc ready. Btw, do you know tiny tapeout project?
Where can I play this? 😱 This is such a cool concept 😭
yea id play tf outa that
This is so so cool!
make it so that if you're holding shift, the brush only moves up and down, wherever you happen to be holding it, and ctrl makes it move only left and right. LOVE this game concept
this is such a good idea!
just my 2 cents, would prefer either that shift would allow you to snap to any nearest axis (either up/down or left/right), whichever is closer, or it would allow you to draw an L shape to your cursor, which avoids needing to draw two lines, and allows you to connect two far-away points without knowing where they would intersect. (use spacebar or another key to toggle it between 'horizontal then vertical' vs 'vertical then horizontal')
Important things if you plan to make this a full game: A tutorial Saveable patterns/masks (I only partially understand what's going on here. As I understand it you draw a mask, and then a step of the lithography is simulated based on that mask) More versatile drawing tools Copy and paste (ABSOLUTELY necessary if you want to make this a full game) Satisfying animations and sfx (Difficult cognitive games have to jingle the keys a bit to keep people engaged) More loose (and difficult) ideas: Missions (Given a certain set of inputs, give a certain set of outputs) Simple breadboard editor? (Calculate IC inputs and outputs and lets you use it in a case on a simulated breadboard)
lol, so the things I do at work?
YES. GIMME.
KOHCTPYKTOP 2.0?
Unique idea! Keep up the good work!
The 8 people that would play this game must be really excited
I am one of those people T_T
We are
make that 9
They are 9 now.
more like 1.2k lmaoo
This is an insanely complex process even when simplified like this. Now imagine doing this in real life, and all the hundreds of trips between machines, and then you have a finished product, that has an error in it :P I kind of feel bad for Intel for that one.
Looks like a cool idea, would love to see this turned into a full game with a tutorial!
Would be interesting to see probing and voltage/signal visualization on the wires
Reminds me of the Zachtronics game
Looks very niche and debatably fun, but I'll be following your work
oguu
the only kind of fun for me
Dope
lol
Based
Grounded
game???
yeah, it's like fortnite but you fab integrated circuits as puzzles instead of whatever you do in fortnite!
@@jkthecjer is it more fun than how you would learn this stuff in class? or is it more puzzles than learning anything to do with fabrication or ics? ive been collecting computer engineering educational games in a list. deciding whether to spend time with them
@@jkthecjer HAHA! Reminds me of: "The ships hung in the sky in much the same way that bricks don't." - Douglas Adams, The Hitchhiker's Guide to the Galaxy
Very nice!
cool
Getting LLMs to optimize a floorplan? Old and busted. Getting thousands of gamers to do the same optimization? New hotness.
It'll be like when Eli was recruited by the SGC via that game! ^^
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