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Render.courses
Poland
เข้าร่วมเมื่อ 11 ส.ค. 2022
Hey!
My name is Alex Kondratiev. I'm from Ukraine, but last 6 years I have been living in Poland.
My journey in 3D visualization began as a student in 2003.
Initially, I approached it as a hobby, but soon found myself working as a visualizer in an architectural studio.
A few years later, I made the move to freelance work and established my own studio, River.black, in 2009.
Since then, we have produced hundreds of remarkable architectural and interior visualizations for clients globally, utilizing cutting-edge tools such as ArchViz techniques, Corona Render, 3dsMax, Vray, and Photoshop in the rendering process.
Teaching visualization became a personal interest and professional necessity for me, as I trained my studio's employees.
In 2018, I launched my first course, "The Effective Visualizer," which has been a rewarding experience seeing our students' works being featured in prominent 3D galleries worldwide.
Now I am sharing my knowledge with you on this channel
Subscribe!
My name is Alex Kondratiev. I'm from Ukraine, but last 6 years I have been living in Poland.
My journey in 3D visualization began as a student in 2003.
Initially, I approached it as a hobby, but soon found myself working as a visualizer in an architectural studio.
A few years later, I made the move to freelance work and established my own studio, River.black, in 2009.
Since then, we have produced hundreds of remarkable architectural and interior visualizations for clients globally, utilizing cutting-edge tools such as ArchViz techniques, Corona Render, 3dsMax, Vray, and Photoshop in the rendering process.
Teaching visualization became a personal interest and professional necessity for me, as I trained my studio's employees.
In 2018, I launched my first course, "The Effective Visualizer," which has been a rewarding experience seeing our students' works being featured in prominent 3D galleries worldwide.
Now I am sharing my knowledge with you on this channel
Subscribe!
Interior virtual staging in Corona render | Shadow catcher
Hello! In this video, I'll show you how to mix 3D objects with real photos. This is helpful when you want to add furniture or other items to an empty room in a photo. We'll be using three tools: 3ds max, Corona render, and Shadow catcher.
If you're interested in learning more about making 3D images look real, you can read my article "5 factors of realistic renders": render.courses/club
Music from #Uppbeat (free for Creators!):
uppbeat.io/t/tatami/beyond
License code: RIBU0Q1VQCA4QINI
If you're interested in learning more about making 3D images look real, you can read my article "5 factors of realistic renders": render.courses/club
Music from #Uppbeat (free for Creators!):
uppbeat.io/t/tatami/beyond
License code: RIBU0Q1VQCA4QINI
มุมมอง: 4 057
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I am confused about usage of black and white brush and how it 'erase' also can u show the settings of the brush, type opacity etc
Didn't work well.But okay
thx man , it helped a lot
amazing
Hello Sir, When iam doing mtl override & select corona legacy or corona physical mtl my interactive render showing black Screen How Can I solve this ? Please Help
THANK YOU TO THE MOON AND BACK!! (TWICE)
what is the difference between this method and the quick generate method?
so easy, game changer
Thank You
Is there any way to preserve the post-production background in Corona tone mapping? One of the things I miss in Corona is not being able to maintain the same original lighting in the background without the post-production affecting it, especially when dealing with areas where there are translucent objects. Creating masks doesn't always help.
Holy god
Nice
I dont see the caustic effect 😂
One of the best tutorials, elegant & easy!
Thank you ❤
I like the end result but did you have to use fake settings to get there? Is there a way to use realistic settings instead? If not, then Corona and its lighting physics are flawed?
I wouldn't rely on physical settings simply because they make frames for creativity. I suggest using references and relying on them, that way you will give a quality result and the client will be happy because they don't care how physically correct the light is if it's not beautiful
Really Thanks a lot man 😄
What did he did to turn it to 3d
I can't seem to find the script when I check toolbar. I'm using corona 12. I followed the steps you provided. Please help. Thanks.
How do i re-import my sketchup file in same 3ds max file after making changes in sketchup file.
love how you exluced the most importan part
which part?
Nice ❤
your modeled walls have window holes. But in rendering it still shows the bitmap's outdoor view. On mine it doesn't how did you do that ? EDIT: nvm I've found out
its great video to learn the technical aspic of it but the image is not as realistic as it could be for some reasons, thanks a lot
very useful thanks
Very usefull thanks
Thank you
Save Exr
thank u! learned a lot off new information about light setting 😇
i loveeeeeeeeeeee you broooooooooooooooooooooooooooooooooooooooooooo
shouldn't you add bump to the Clearcoat bump as well?
Is it can be used for exterior shot ???
Saved my weekend!
how i can achieve the photo realistic render view?
So blurry. Cant see whats happening
Come back
First of all Thanks for this great great video. i have facing a problem. When I convert to max geometry it is automatically create duplicated bulb model. can you please tell me the solution?
Damn, for 3 years I was struggling to understand the interior lighting and which setup is the best (HDRI / CoronaSun + Sky). Finally I can have the same effect in my interiors as those on Behance. Cheers mate
Me too... This is awesome. As a self tought it can takes for ever to come around with the right tutorials..this is one of the best I´ve seen
আমরাও এরকমবাড়িবানাবো❤❤❤❤
thanks for the tip :D
Thank you
Thank you!
شكرا .
thank you sir
pffff, you will win 10% max
up to 50% in bathroom
This video is way too small to see anything that you are doing!
How do you output a video? Is it with the same renderer settings?
the same settings, rendering into image sequence, and final edit in CapCut
nice tips, thanks!
not good result, i do better
a lot of bugs in the script! doesn't work with multimaterial! and when i saw your code i understand why 🤣
I'm sorry to hear that. To make it up to you, we can refund your money for the script. Oh, wait a minute, this script is free! In that case you can write your own, I would love to download it and use it
Why not help with corrections instead of complaining with someone who wrote a free script for 3d community???? If you have knowledge share with him! Otherwise If you saw some strange lines in this code that could be bad for 3D comunity share it with everyone! Be nice! Life is cool!