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cinemyscope
United States
เข้าร่วมเมื่อ 14 ต.ค. 2016
AI assisted textures for Unreal Engine
In this video I demo how to generate a texture using Midjourney and how to then modify it for use in UE 5.3
มุมมอง: 1 500
วีดีโอ
Unreal 5.2 Cinematic Camera Tutorial
มุมมอง 32Kปีที่แล้ว
In this tutorial I demo setting up Cine Cameras Actors in UE 5.2 to emulate a Cinematic look and try to explain why some settings are more cinematic looking than others. Note: If you own (and love) a BM camera, don't be mad at me for calling it "more consumer grade". They are great cameras at a great price!
Gaea to Unreal 5.1 - Texturing with Masks Tutorial
มุมมอง 40Kปีที่แล้ว
In this tutorial I demonstrate how to texture a Landscape using a Gaea generated mask.
AI to UE5.1 - Tutorial
มุมมอง 17Kปีที่แล้ว
This tutorial demonstrates a method to use AI generated images, or any other images, inside Unreal Engine. Other applications used were Midjourney, Photoshop, and Leiapix Converter. convert.leiapix.com/
UE5 World Building Fellowship Island
มุมมอง 1.2Kปีที่แล้ว
This is my 2022 World Building Fellowship project. The island was created in Gaea. All rocks, branches, buildings, etc. are my own photogrammetry. Thanks to Epic Games for the opportunity and their continued mentorship!
AI UE Jungle Test
มุมมอง 1.9Kปีที่แล้ว
First test on how to use AI generated environments inside UE5.
Gaea Island for UE5
มุมมอง 4.5K2 ปีที่แล้ว
This is a quick show and tell on how to build a volcanic island inside Gaea meant for Mixer and UE export.
UE5 Simple Previz for Filmmaking
มุมมอง 6K2 ปีที่แล้ว
This is to help you create a simple previsualization for your movie projects. Be it UE or live action or both.
Reel
มุมมอง 3792 ปีที่แล้ว
Images Shot on: 35mm Techniscope, Red Epic, Red Komodo, Sony A7SII, Unreal Engine Lenses: Schneider, Zeiss, DZO, Tokina, Sony
Landscape 5 Unreal Engine - Dithering
มุมมอง 1.3K2 ปีที่แล้ว
In this step we import some Megascans assets and modify the material to permit better blending through dithering.
Landscape 4 - Unreal Engine - Painting the landscape
มุมมอง 4922 ปีที่แล้ว
In this video our hard work from #3 is paying off and we get to paint a nicely patterned landscape.
Landscape 3 Unreal Engine - Creating a paint material.
มุมมอง 7732 ปีที่แล้ว
In this part we are building a material that we can then paint onto our landscape surface. Hope it helps!
Sony FS7 Tutorial - Basic RAW Recording Setup
มุมมอง 12K4 ปีที่แล้ว
Sony FS7 Tutorial - Basic RAW Recording Setup
THANK YOU SO MUCH SIR
thanks for the lesson professor. I learned so much!
This is probably the most helpful and genuine video on the fs7
I have a question, why is my landscape stuck as black??? I am so frustrated I just want to do this T-T
btw, leiapix converter is immersity now and its interfaceand working also changed. does not allow to share hence cant download depth map. Any other software for generating depth map from image?
Very great tutorial. One question: When I manually change the ISO, nothing happens even with the post process volume. Any ideas?
My dream camera
I just started in Unreal to build the games I want to play. This video was exactly what I needed. Now I have an idea how I can manipulate the feel of a scene within a game.
THANKS ! Now this is a proper tutorial. We're looking forward to the one about lighting.
THANK YOU!! Very helpful
awesome video, very detailed!
refreshingly thorough thank you
hello! are you interested in selling the camera?
very interesting. would love to see an update video that goes over the anamorphic squeeze factor, maybe even in conjunction with this free lens pack: th-cam.com/video/3n-lBb_DCl4/w-d-xo.html
cannot hear any sound in this vedio.any suggestions?i can hear sound in your other vedios.
Sorry I mistakenly only recorded one channel. Change to the other channel and you should hear it.
Man, this is good stuff. Thanks!!!
Thanks for this! You've earned another subscriber :) Question, tho. I have built a heightmap in Gaea and have brought it into UE 5.3.2. My landscape material is working just fine but when I attempt to import my slope layer so the mountains have cliff-rock material on the edges, it turns my entire landscape into that rock texture except for a few bumps here and there. I thought 'ok, I'll just import the slope into my grass layer and that might reverse the effect' but no. I added a texture to my flow mask and it worked perfectly. Any thoughts on how to properly import the slope mask? Cheers
Thank you! It’s been a while since I made this. At this point I’d export a splat map from Gaea, which is the equivalent of a packed texture node and then use the rgb of that node to layer 3 textures onto the landscape. Hope that makes sense.
@@cinemyscope6630 Would the packed RGB masked texture map require to connect to a lerp alpha input alongside two textures to blend their RGB channels or one of the channels to layer the textures? Does the packed RGB masked texture map require to import under the Landscape Mode's Layers too, or only use within the master material?
This one is insane! It's a fantastic quality video!😽
This is a free, amazing masterclass! Thank you so much for this!!!
Thanks a lot bro u make my day
Every time you do these incorporating real world camera/movie making things, i learn so much! Cameras in UE are my bugaboo.
Thank you!
Great tutorial, your voice kinda reminds me of one of my old scary school teacher. I recently bought Gaea and didn't know what to do with all these different outputs. Thanks.
what you think about 2:1 aspect ratio, for me is that perfect balance between wide cinematic look and extra height space, one example of it was netflix stranger things show
Cinematographer Vittorio Storaro is a great proponent of 2:1. At this point using less common ratios is a lot easier than it used to be. If you favor it for aesthetic purposes, go for it!
Great, I’m gonna try it ! Thank you for this nice tutorial ! Keep going …
The guy spends more than two minutes talking, with the screen still. The video starts at 2:22
You are welcome!
Great workflow, we now have endless art design...though most that work with AI are used to many iterations so yeah for those that think this is automatic, take it for a spin. 😅
long time no see bro.....good to fucken see you back with some new info
AI is totally ok to use and you don't need to make excuses.
Thanks, it was more intended as a statement to those still on the fence. New technology creates opportunities that the old guard accustomed to certain workflows often rejects. "Traditional" digital artist themselves are utilizing technology that not too long ago completely transformed the landscape of commercial art creation and changed the "technique" of an artists proficiency. The talent never really changed and neither will it with the incorporation of AI tools.
Thank you!!!
Sick, will definitely try this out!
Watching this on 3/12 and I noticed you recorded it on 3/12! Crazy coincidence
It gets better - it's pure coincident that I also recorded and uploaded a new video today. Would not have noticed if you hadn't sent this message;)
@@cinemyscope6630 this simulation never stops getting weirder
where are uuuuuuuuuu????!!! T_T The heroes always miss when needed T_T
According to Sony, the native ISO is 2000, not 800.
It’s been a long time. Seems you are right, but I do recall the camera getting noisy. With the RAW record out in cine EI -SLog3 800 worked very well.
@@cinemyscope6630 in Cine EI mode you are always shooting at ISO 2000, when you change the exposure index to 800 you are overexposing by 1.5 stops, which produces a really clean image by getting light into the dark areas (where noise appears first) and allowing you to pull back highlights.
i disagree with the mouth, the mouth bends, but other stuff dont bend and contort like huggy's legs and lips, I think its a human lips but clearly configured and changed.
That "Welcome" woke up my horses
why is the audio only on the left ear??
Because I screwed it up - see previous comments.
@@cinemyscope6630 ah ok, i only did a quick scroll and didn't see any comments about it. I'll get used to it, thanks for the tutorial :)
why are you on my left
Because, I posted this before putting the audio into both channels. Sorry, it's a screw up but it's still a valid tutorial. TBH, youtube has never paid me a cent. It's free, so I hope you guys can forgive this audio imperfection.
@@cinemyscope6630 Oh I’m sorry it was just me thinking out loud and laughing lmao I’m tired I spent all night on a render :D
ORD Map Red Channel O = Ambient Occlusion Green Channel R = Roughness Blue Channel D = Displacement :)
Yes, thanks. I should re-do the video because it's been pointed out many times and I discovered the naming convention of the packed Quixel textures quite a long time ago. I'll probably wait till 5.4, hoping displacement will be back standard where it belongs without having to use a weird hack as currently required in 5.3. Thank you!
how long does the video record full hd?
Sorry, don’t know but you can probably find those specs online.
@@cinemyscope6630 Ок.
thanks for the tutorial. I worked more than 20 years with other 3d programs and now working with UE5 in the side... maybe u can help me with a little program. i see that you like your content window as organized as I do. I work with folders the group and tidy up ... one thing that strikes me as odd that I cant select a group and then move that whole group. as far as I know I have to group the single object and then can move that group actor object ... this is different form all other 2 DD / 3 DD programms... is there a better way? I have a project with folders and subfolder cause of the detail and different kinds objects that need to be grouped. working like that is a bit time consuming . thanks for the help -keep up the good work
Hi, I'm not 100% sure i follow you right but then my background with other DCC's is more limited. You may want to look into the "migrate" function (comes up when you right click a folder). It will permit you to move that folder to another project with all referenced dependencies of anything that's inside the folder.
@@cinemyscope6630 thanks for answering. no thats not what I meant. maybe an example explains it better. you put all your light stuff in, direct light, sky, fog etc... then they show up in your object tree menu (top right window in the UE hud). then to keep the file tidy your put them all into 1 folder and name it "lighting" ... is there a way to make this folder with all his children as a "solid" so I can grab it like a group object actor and move the folder around in my project world? also copy it or instance it? I have a project with a big building which has several ov those folders in a tree so I can seperate the different groups. and I can find a way to grab the "main building" folder an move the whole shabang around in the scene or even copy the whole thing with all its children. cheers
Can you make a tutorial on how to insert a greenscreen actor in the simplest and fastest way. For example EXR Data and that the Actor has a shadow and that the light from the background reflects on his face and on himself? for example, if on one side of the background the lighting is red, should it be reflected on the Actor?
Hi, I'm not sure I 100% follow your description but if you shoot green screen for compositing, I'd only use the UE tools for preview purposes and a designated compositing app for the final. This would be Nuke, Fusion, or AE. Fusion comes free with a DaVinci Resolve license. If you have a light in the build then your cinematographer needs to match that lighting on the green screen stage. That's where the UE preview can be helpful.
@@cinemyscope6630 I speak German and I wrote with a translator, so maybe it's not translated well. I came across a tutorial where I can insert a greenscreen actor the fastest. But here I can't insert a shadow for the actor and insert some light to illuminate him, because on some backgrounds when I insert a greenscreen actor it looks too dark. I don't work with live cam, but first I record the actor and then I insert it into EXR files in Unreal Engine. I remove the green background using After Effects. Here is the tutorial where the GreenScreen actor is inserted the fastest and easiest th-cam.com/video/j6FRbGkHuc8/w-d-xo.html I wrote to him as well, but he hardly answers to anyone
This is truly GOLD. Its soo good half way while watching it I realised why its not behind a paywall. Thankyou soo much. I really appreciate this, would love to see more content like this.
Thank you!!!
is the 416 able to take 100ft daylight spools?
Yes, you should be able to pull out the core holder and put the daylight spool onto the spindle.
@@cinemyscope6630 thanks for the reply! Cheers
what is that node on 17:58? All I hear is "n leftclick then s left click" - what?
Hold M and left click for the multiply node. Hold S and left click for the scaler node.
I am confused, when I import the file Unreal Engine has an error because it isn’t grayscale, then the map comes out all spiky. Why is your file not grayscale and works or how is your file grayscale?
This is too little info to diagnose from the distance, but in a nutshell, your hightmap is a grayscale image, whereas your albedo, normal, etc. are color images.
great insight, thanks for sharing!
Really good video but its sadly very tiring to watch since your voice only comes out of the left speaker (especially bad on headphones). Would love to see this fixed :D
Sorry. Thanks though!
"It would make sense to place [the buttons] in here" Are you blind? The buttons you said you want inside are literally right there under your fingers as you said that. They are duplicated from the outside ones!
Give this a second of thought first! Once you actually get to use that camera, you may notice that when the flip out screen is open, the buttons are facing the actor and not the camera operator. Blackmagic addressed this issue in their MKII version by positioning the buttons on the body, though sadly still in a location thats obscured when the screen is open.
@@cinemyscope6630 Look at the buttons on the back of the screen, then look at the ones on the body. 8 of them are identical. They already did what you asked for. THE BUTTONS ARE ALREADY ON THE BODY.
Environnement tutorial ? Plz
This video is great 2x speed.