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Steven Connell
เข้าร่วมเมื่อ 14 ธ.ค. 2022
ModDB Profile:
www.moddb.com/members/swc132994
BD64 v2.666 GitHub:
github.com/swc132994?tab=repositories
BD64 v2.666 Development discussion on Doom 64 Discord:
discord.com/invite/eu25Fn8Z5P
www.moddb.com/members/swc132994
BD64 v2.666 GitHub:
github.com/swc132994?tab=repositories
BD64 v2.666 Development discussion on Doom 64 Discord:
discord.com/invite/eu25Fn8Z5P
Brutal Doom 64 v2 666 - Ending Monster Cast Updated
Showcasing an updated monster cast for Brutal Doom 64 v2.666. There are many new additions since the last time.
Links:
www.moddb.com/mods/brutal-doom-64/news/brutal-doom-64-v2666-unofficial
Links:
www.moddb.com/mods/brutal-doom-64/news/brutal-doom-64-v2666-unofficial
มุมมอง: 31 847
วีดีโอ
Brutal Doom 64 v2 666 - Map02 Terraformer improvements
มุมมอง 1.5K5 หลายเดือนก่อน
It has been a while since my last upload. I have been busy with the mod and life in general. I have been making some improvements to the BD64 maps. Also shown in this clip is Craneo's new monster the "Soul Harvester". Many thanks to everyone who support our work. We hope you enjoy the mod as it progresses. Mod: BD64 v2.666 - www.moddb.com/mods/brutal-doom-64/news/brutal-doom-64-v2666-unofficial...
Brutal Doom 64 v2 666 Unmaker laser and tactical unmaker alt fire revisions
มุมมอง 8947 หลายเดือนก่อน
Updated the laser projectile for the regular unmaker laser attack. The beam now looks closer to how the laser should look in Doom 64. The tactical unmaker alt attack has been changed. It too now has a laser looking projectile. Also it's now a freezing attack. This should give a new meaning to "hell freezing over" :)
Brutal Doom 64 v2 666 - Master Levels (Garrison)
มุมมอง 1.1K8 หลายเดือนก่อน
Using WadSmooshed Doom: jp.itch.io/wadsmoosh Mods: Brutal Doom 64 v2.666 Gameplay Doom PSX Music Anniversary Edition (Aubrey Hodges) Doom 64 Textures (Craneo) Doom 64 Sky Generator (Craneo) www.moddb.com/mods/brutal-doom-64/news/brutal-doom-64-v2666-unofficial
Brutal Doom 64 v2 666 - Master Levels (Subterra)
มุมมอง 4978 หลายเดือนก่อน
Using WadSmooshed Doom: jp.itch.io/wadsmoosh Mods: Brutal Doom 64 v2.666 Gameplay Doom PSX Music Anniversary Edition (Aubrey Hodges) Doom 64 Textures (Craneo) Doom 64 Sky Generator (Craneo) www.moddb.com/mods/brutal-doom-64/news/brutal-doom-64-v2666-unofficial
Brutal Doom 64 v2 666 - Master Levels (Paradox)
มุมมอง 2.6K8 หลายเดือนก่อน
Using WadSmooshed Doom: jp.itch.io/wadsmoosh Mods: Brutal Doom 64 v2.666 Gameplay Doom PSX Music Anniversary Edition (Aubrey Hodges) Doom 64 Textures (Craneo) Doom 64 Sky Generator (Craneo) www.moddb.com/mods/brutal-doom-64/news/brutal-doom-64-v2666-unofficial
Brutal Doom 64 v2 666 - Master Levels (Subspace)
มุมมอง 8969 หลายเดือนก่อน
Using WadSmooshed Doom: jp.itch.io/wadsmoosh Mods: Brutal Doom 64 v2.666 Gameplay Doom PSX Music Anniversary Edition (Aubrey Hodges) Doom 64 Textures (Craneo) Doom 64 Sky Generator (Craneo) www.moddb.com/mods/brutal-doom-64/news/brutal-doom-64-v2666-unofficial
Brutal Doom 64 v2 666 - Master Levels (Combine)
มุมมอง 58010 หลายเดือนก่อน
Using WadSmooshed Doom: jp.itch.io/wadsmoosh Mods: Brutal Doom 64 v2.666 Gameplay Doom PSX Music Anniversary Edition (Aubrey Hodges) Doom 64 Textures (Craneo) Doom 64 Sky Generator (Craneo) www.moddb.com/mods/brutal-doom-64/news/brutal-doom-64-v2666-unofficial
Brutal Doom 64 v2 666 - Master Levels (Fistula)
มุมมอง 49110 หลายเดือนก่อน
Using WadSmooshed Doom: jp.itch.io/wadsmoosh Mods: Brutal Doom 64 v2.666 Gameplay Doom PSX Music Anniversary Edition (Aubrey Hodges) Doom 64 Textures (Craneo) Doom 64 Sky Generator (Craneo) www.moddb.com/mods/brutal-doom-64/news/brutal-doom-64-v2666-unofficial
Brutal Doom 64 v2 666 - Master Levels (Catwalk)
มุมมอง 40510 หลายเดือนก่อน
Using WadSmooshed Doom: jp.itch.io/wadsmoosh Mods: Brutal Doom 64 v2.666 Gameplay Doom PSX Music Anniversary Edition (Aubrey Hodges) Doom 64 Textures (Craneo) Doom 64 Sky Generator (Craneo) www.moddb.com/mods/brutal-doom-64/news/brutal-doom-64-v2666-unofficial
Clean install of Zandronum & GZDoom plus Doom Mod Loader
มุมมอง 40710 หลายเดือนก่อน
Links: Zandronum: zandronum.com/download GZDoom: zdoom.org/downloads Doom Mod Loader: www.moddb.com/mods/doom-mod-loader Wadsmoosh: jp.itch.io/wadsmoosh
Brutal Doom v2 666 - Master Levels (Canyon)
มุมมอง 1.4K10 หลายเดือนก่อน
Using WadSmooshed Doom: jp.itch.io/wadsmoosh Mods: Brutal Doom 64 v2.666 Gameplay Doom PSX Music Anniversary Edition (Aubrey Hodges) Doom 64 Textures (Craneo) Doom 64 Sky Generator (Craneo) www.moddb.com/mods/brutal-doom-64/news/brutal-doom-64-v2666-unofficial
Brutal Doom 64 v2 666 - Master Levels (Attack)
มุมมอง 1.2K10 หลายเดือนก่อน
Using WadSmooshed Doom: jp.itch.io/wadsmoosh Mods: Brutal Doom 64 v2.666 Gameplay Doom PSX Music Anniversary Edition (Aubrey Hodges) Doom 64 Textures (Craneo) Doom 64 Sky Generator (Craneo) www.moddb.com/mods/brutal-doom-64/news/brutal-doom-64-v2666-unofficial
Brutal Doom 64 v2 666 Intro Map New Additions
มุมมอง 2.3Kปีที่แล้ว
Mods: Brutal Doom 64 v2.666 Gameplay Brutal Doom 64 v2.666 Maps BD64 HD Sky Textures BD64 HD Textures - FUBAR83 D64 PSX HQ Sound Effects TargetSpy v2.0.1 - M8F Intro Map Music by Andrew Hulshult Links: BD64 and related addons: www.moddb.com/mods/brutal-doom-64/news/brutal-doom-64-v2666-unofficial TargetSpy: forum.zdoom.org/viewtopic.php?t=60784
Brutal Doom 64 v2 666 TNT Maps 01 02
มุมมอง 4.3Kปีที่แล้ว
Mods: Brutal Doom 64 v2.666 - Gameplay File Brutal Doom 64 Extra Goodies Pack Craneo's Doom 64 Textures Craneo's Doom 64 Sky Generator Unmaker23's PSX/64 Random Music M8F's TargetSpy v2.0.1 www.moddb.com/mods/brutal-doom-64/news/brutal-doom-64-v2666-unofficial TargetSpy: forum.zdoom.org/viewtopic.php?t=60784
Brutal Doom 64 Version 2 666 - Perditions Gate Map01
มุมมอง 734ปีที่แล้ว
Brutal Doom 64 Version 2 666 - Perditions Gate Map01
Brutal Doom 64 v2 666 - Blue blood added to monsters
มุมมอง 2.4Kปีที่แล้ว
Brutal Doom 64 v2 666 - Blue blood added to monsters
Brutal Doom 64 v2 666 - New weapons and alt fires for tactical and modern modes
มุมมอง 13Kปีที่แล้ว
Brutal Doom 64 v2 666 - New weapons and alt fires for tactical and modern modes
Brutal Doom 64 v2 666 - Ending Monster Cast
มุมมอง 41Kปีที่แล้ว
Brutal Doom 64 v2 666 - Ending Monster Cast
Brutal Doom 64 v2 666 - Doom1 E1M1 & E1M10
มุมมอง 32Kปีที่แล้ว
Brutal Doom 64 v2 666 - Doom1 E1M1 & E1M10
Hello Steven, I just downloaded the new version of the mod again and I noticed that many things have changed, sounds, Sprites and the operation of some weapons, at first I didn't like it at all, after playing for a while I changed my mind. I have been working on a sounds addon for a while now, this new update and changes in the mod made me change many things in my addon, I hope I can upload it soon and continue with the mod!! It's on the right track :] PS: forgive my bad English, I use Google translator.
Thank you very much. There are many people adjusting to the changes. P.S. Your English is absolutely fine ;)
0:45 the thing (1982) mentioned??!
Yep :)
Hey Steve, Jumping off the windows are possible, is this intentional? Because there is no return from there (except rocket jump).
@denissylan18 , I cannot fix non BD64 maps. The only way to resolve would be to remove jumping altogether for the gameplay mod (not doing that)
WHAT IS THAT SOUND AT 3:53
@TadeoArellano-w3b , It sounds like the boss death from Duke Nukem 3D.
@@stevenconnell4222ok
Lost Souls should not take damage from fire, like in regular BD since they are made of fire. The plasma flame from the Plasma Rifle alt fire should still damage them.
@@ingejohansson3456 I agree, I will check the extra goodies.
I remember you originally called it Nightmare Elemental before you were suggested calling it the Agony Elemental. ;)
превратили игру в чуть ли не в хоррор, мне нравится очень крутая и брутальная получилась игра
What the fuck is the infernal destructor?!!?!? Also new doom 64 dropped. Unseen evil.
@@deadchannel726 Infernal resurrector. The sister of the mother demon. Thanks, I saw it.
@@stevenconnell4222 Wait infernal resurrection is a female?
@@smgt4108, yep
@@stevenconnell4222 fuck tomboy infernal confirm
Someone make classic Doom remakes of the sprites for most of the unique Brutal Doom 64 monsters.
25% Original monsters Other % NIGHTMARE!
Could the Super Shotgun reload animation from Doom 64: Unseen Evil be added? It would also be really cool if the lever action shotgun could be included as an alternate option.
For now Dr Pyspy has restricted use of Unseen Evil assets.
Some of the demons were utterly terrifying! Are they all from Doom 64 originally and just not used?
There are some monsters that were intended but not used. Other monsters are from the Doom (64) Absolution TC and many other ones are new.
@@stevenconnell4222 It's what I like about Doom 64, it's such a creepy game
Legit, seeing the thing pop out of one of the first demons I killed scared the shit out of me. Afterwards I said “OKAY, NOT PLAYING DIS AGAIN! I AM NOT PREPARED FOR THIS WHATSOEVER!!!”
Nice to hear that this mod brought the intended horror effect ;)
3:28 🐓🐓
The Flesh Wizards sounds like squidward screaming 😂
1:38 Man, top notch paying omage to Mortal Kombat
The thing looks fantastic.
Some of these concepts are just downright terrifying. Even a lowly enemy like The Thing just gives me the creeps.
Hell nah that zombie has an SSG seconds later OH FUCK WHO GAVE HIM A BFG
Don't worry too much. He has a slow fire rate and doesn't have the massive radius damage that the player has. Otherwise, enjoy ;)
The Shotgun Zombie uses the SSG Zombie sprites for headshot death. Since the SSG Zombie is bald in a new update, the Shotgun Zombie should gets it’s own headshot sprites.
I have added new shotgun guy headshot sprites.
@@stevenconnell4222 The damned hanging bodies have a glitch where they are small in size. They only have the correct size when they are killed.
NIGHTCRAWLER MENTIONED
the archville looks so fucking cool
@bitterman7258 , Thank Dr Pyspy. He did the sprite work.
Micolash liked it i asked him personally
Conheci seu canal agora, sucesso pra ti, mano.
Could the Plasma Rifle only eject 1 energy cell on the ground when reloading at 20 rounds? It makes sence why the reload loads 2 energy cells at 20 rounds but it should not discard the energy cell on the ground that has not used any rounds.
Cringe.
Not a fan then :)
Here are some issues in some levels should be fixed 1: Forbidden Deeper (TC) has an issue where the enemies that teleport in are stuck below. The only enemy that jumps in correctly is Hell Hound. The path and area that has the blue key can be jumped off and you can’t get back up. 2: Breakdown has a missing celling part with floating props in the area in the area that has the Cyberdemon. 3: Shadows Watching (TC) has a damned marine floating on the ground instead of hanging of the celling in the room that is left to the area you get the yellow skull key.
@@stevenconnell4222 BD64 maps
These are now fixed. The maps and game files are now updated. I will check the compatible D64 retribution maps as well.
@@stevenconnell4222 The D64 retribution map Holding Area has Lost Souls that are unkillable and not moving in the area with the blue key.
@@ingejohansson3456, Fixed
is there a download where I can get just the monsters by themself? There is one for 2.5 that I found, but i'd like one for 2.666 with all of the other monsters.
I can't update the monsters only pack as there are still changes in progress. Once they are 100%, I can break off the monsters into a separate pack.
@@stevenconnell4222 thank you, I wasn't expecting a response so soon. Eager to see that pack👌
The Arachnotron, Nightcrawler and Impaler could have a left legs blown off version for X death. They could also have plasma death where the legs on both sides are blasted off.
Hey guys not sure if anyone can help me with this, I've downloaded everything to play bd64 on delta touch and on the easies difficulty I'm dying in 2-3 hits on the first lvl, I terrible at aiming but holy cow is it supposed to be this hard ? I cannot complete the 1st map and I can't even move on the add-on starting map before I die, is there some sort of setting im missing or a bug ? Or is it just that hard any help would be greatly appreciated guys doom 64 is still my favourite from when I was a kid so I'm hoping to playthrough it again with something different
I have now adjusted the difficult levels slightly.
@@stevenconnell4222bless you ! Thanks heaps mate you're a legend
wait why was the the sound effects of the Archvile not using the ones by Aubrey Hodges? that was the perfect sound effects for Archvile for his doom 64 style
@@SneakyGreninja , I noticed that the PSX archvile sound effects are quite similar to the motherdemons's hence needing to use something different.
The sound of Pestilence dying reminds me of one of powerups you encounter in Jason's Hell WAD for Doom 2.
I love the inclusion of Doom 3 demons like the Wraith and Trite in this
Dude I love this Flesh wizard design 3:28
Is that supposed to reference the movie? 0:42
Correct :)
@@stevenconnell4222 I love that movie
@@doominickjackson5359ok
Missed opportunity to call the Butcher a Sawcubus
On the discord server, it has also been called a Sawcubus.
This is beautiful work. Everything functioning proper and smooth. I definitely enjoyed watching you operate this Program.
How do you get that rifle with the gernade? The version I have has a different version
That's the light machine gun from the extra goodies pack.
Absolutely spooky; thanks for sharing!! 👻👻
0:11 you can't fool me, thats a mind coral proxy.
I just looked it up from your comment. They do indeed look similar.
This means final version.
Maybe. I am thinking of cleaning things up for a proper release.
That is the revenant we deserved in this game at launch. It looks perfect here
Thank Dr Pyspy. He did the sprites. I just added bits on top (gore and extra death animations)
Can i took some inspiration from this?
Of course. Go for it ;)
Whats the music?
aubreyhodges.bandcamp.com/track/doom-playstation-credits-demo-2
@@stevenconnell4222 Legend!
I wonder if an update of this mod will add it's own versions of the Banshee, Vassago and the Tyrant from Legacy Of Rust, considering that they already have similar new enemies (Plasma zombie, Chaingun arachnotron, Beta lost soul)
3:53 destoroyar looking ahhh
"destoroyar looking ahhh-" In 2012, some scientists mashed togheter some gold ions in like this giant machine, producing the highest man-made temperature on Earth at 7.2 trillion degrees. 200 times hotter than the temperature at the core of the Sun, and that pales in comparison to the amount of hatred that I have towards you right now.
This is awesome but sorry this isn't dark enough.
Heya, I've been super intrigued in your version of BD64 since seeing the video of the Butcher. I've had trouble in the past figuring out the files, but I seem to have gotten it worked out. To check, I tried spawning in some new monsters, although I'm not sure what the summon commands would be. When that didn't work, I noclipped to the end of the first map to find the Butcher! Quite frightening. Just to be sure, this version of the campaign has been filled with all the new critters you have listed here? Thanks! Oh, and having some issues with splatter textures showing up through the floor? Not sure what's going on there.
Adding the monster directly to the maps will take time as the map difficulties need to be balanced. For now use the BD64 options and adjust the random spawners. You can set the chance of a new monster replacement.
You use one shot mode more often instead of double shot? Pathetic. You bring shame upon us
Those weak monsters don't deserve a double shot SSG. I reserve those for those that deserve and need them ;)
Imagine playing this mod as doom fan and for the first time you see a zombieman shoots you with a bfg 9000 💀💀💀
Sounds fair to me. Why should Doomguy have all the nice goodies. If the UAC only armed people with pistols, shotguns and chainguns then no it's no wonder why they keep being overrun by demons.