Dean Zarkov
Dean Zarkov
  • 37
  • 144 171
Procedural Eyes for Stylized Characters in Blender [FULL PROCESS]
Hey everybody!
In this video I will show you how you can create a procedural eye asset for your stylized characters.
It's not simply the material, we will add a lot of procedural geometry features as well, like mesh resolution, eye targeting, scaling and others.
Chapters:
0:00 Intro
0:44 The Noise Textures
1:43 Eye Model
7:03 Eye Material
10:43 Sclera
13:46 Radial Noise Node Group
16:37 Veins
19:15 Iris
20:53 Pupil
23:01 Iris Colors
27:20 Iris Texture
30:21 Ciliary Border Shadow
32:24 Iris Bump
34:44 Transparent Layer
35:02 Veins Bump
37:15 Iris Squish
40:00 Cornea Bulge
43:18 Two Eyes
45:45 Scale Eyes
46:29 Eye Movement
50:29 Eye Squish
58:54 Setup on a Character
1:01:58 How to Paint the Texture
1:03:47 Final Words
If you have any questions or suggestions, feel free to leave them in the comments.You can also check out my work at:
Gumroad Store: deanzarkov.gumroad.com
ArtStation: www.artstation.com/denoa
Instagram: denoa3d
มุมมอง: 1 806

วีดีโอ

Stylized Hair PRO v3.20 - UPDATES
มุมมอง 2.5K4 หลายเดือนก่อน
Check out the full list of updates to Stylized Hair PRO v3.20 👉 deanzarkov.gumroad.com/l/stylized_hair_pro Now available on Blender Market! 👉 blendermarket.com/products/stylized-hair-pro Hey everyone! Here are some updates to the add-on, with many requested features and an improved user experience: 🡺 Apply the Curve Mirroring 🡺 Split a Curve into Separate Objects 🡺 Reset Section Settings 🡺 Copy...
How to Smooth a Curve in Blender
มุมมอง 1.3K4 หลายเดือนก่อน
Hey there, In this video we'll look at how we can smooth a curve in a procedural way, by building a Smooth Curve geometry node setup, that then you can reuse on any curve. If you have any questions or suggestions, feel free to leave them in the comments.You can also check out my work at: Gumroad Store: deanzarkov.gumroad.com Patreon Blender Assets: www.patreon.com/denoa3D ArtStation: www.artsta...
Stylized Hair PRO v3.14 - UPDATES
มุมมอง 2.1K5 หลายเดือนก่อน
Check out the full list of updates to Stylized Hair PRO v3.14 👉 deanzarkov.gumroad.com/l/stylized_hair_pro Now available on Blender Market! 👉 blendermarket.com/products/stylized-hair-pro Hey everyone! Here are some updates to the add-on, focused on performance and user experience: 🡺 More Readable Layout. 🡺 Improved Braids. 🡺 Better Wind Effects with the ability to loop. 🡺 Custom Hair Meshes. 🡺 ...
Eyebrows Generator in Blender + Add-on
มุมมอง 1.8K6 หลายเดือนก่อน
Get the Eyelashes and Eyebrows Generators 👉 deanzarkov.gumroad.com/l/awddvk Hey everybody! In this video I will show you how you can create a Eyebrows Generator in Blender, using Geometry Nodes. This one is for those of you (like me) who hate modeling eyebrows 😅 Links mentioned: Eyelashes Generator tutorial: th-cam.com/video/o2HtMdH1GXo/w-d-xo.html Geometry Nodes for Beginners Playlist: th-cam....
Stylized Hair PRO v3.12 - How to use the "Update to Latest Version" feature
มุมมอง 9647 หลายเดือนก่อน
Get the Stylized Hair PRO v3 👉 deanzarkov.gumroad.com/l/stylized_hair_pro Now available on Blender Market! 👉 blendermarket.com/products/stylized-hair-pro Hey everyone! This is a quick video, showcasing how you can use the "Update to Latest Version" feature, of the new Stylized Hair PRO v3.12. For the full change log, see the link above. To see more about the Stylized Hair PRO v3 features, check...
Stylized Hair PRO - Hair Material Shades
มุมมอง 1.3K7 หลายเดือนก่อน
Get the Stylized Hair PRO v3 👉 deanzarkov.gumroad.com/l/stylized_hair_pro Now available on Blender Market! 👉 blendermarket.com/products/stylized-hair-pro Hey everyone! Here's the follow-up to the Stylized Hair PRO update video: th-cam.com/video/4ixazQoEDSc/w-d-xo.html In this one we will see the Hair Shade Attributes, and how you can use them to help with your hair materials. To see more about ...
Stylized Hair PRO v3.10 - Blender Add-on Update
มุมมอง 2.3K7 หลายเดือนก่อน
Get the Stylized Hair PRO v3 👉 deanzarkov.gumroad.com/l/stylized_hair_pro Now available on Blender Market! 👉 blendermarket.com/products/stylized-hair-pro Hey everyone! I'm thrilled to announce a major update to the add-on, packed with a lot of exciting new features!Here's a quick overview: 🡺 New Profile Types: I've introduced new profile types to enhance your hair design capabilities. 🡺 Revised...
Stylized Hair PRO v3 (Add-on) - Easy Hair Editing for Blender
มุมมอง 10K8 หลายเดือนก่อน
Get the Stylized Hair PRO v3 👉 deanzarkov.gumroad.com/l/stylized_hair_pro Now available on Blender Market! 👉 blendermarket.com/products/stylized-hair-pro Hey everybody! I've finally made the Stylized Hair PRO into an installable add-on! Took a while, but now it's at a place where I am satisfied with the functionality and the ease of use. This is a Geometry Nodes based add-on for Blender, that w...
Doughnut Generator in Blender (Geometry Nodes for Beginners - part 5: Materials)
มุมมอง 1298 หลายเดือนก่อน
Greetings! This is the fifth video in the series for Geometry Nodes beginners in Blender. In this one, we will learn how to work with materials on a generated geometry. We will learn how to assign a material from Geometry Nodes and how to create custom attributes that we can use for our materials. Doughnut Generator in Blender Playlist: th-cam.com/video/9rIRk5HRW0g/w-d-xo.html If you have any q...
Doughnut Generator in Blender (Geometry Nodes for Beginners - part 4: Sprinkles and Icing)
มุมมอง 2069 หลายเดือนก่อน
Greetings! This is the fourth video in the series for Geometry Nodes beginners in Blender. In this one, we will generate all the sprinkles, as well as finishing up with some icing lines to add visual variation to the topping. We will learn how to generate points on a surface and instance geometry on those points. Also, we'll take a look at how you can project geometry using the Raycast node. Do...
Doughnut Generator in Blender (Geometry Nodes for Beginners - part 3: The Glazing)
มุมมอง 1499 หลายเดือนก่อน
Greetings! This is the third video in the series for Geometry Nodes beginners in Blender. In this one, we will make the glazing geometry from scratch, without any modeling - Everything is made with Geometry Nodes. We will learn how to make selections and will make a few very useful custom nodes, that you can use elsewhere in your projects. If you have any questions or suggestions, feel free to ...
Doughnut Generator in Blender (Geometry Nodes for Beginners - part 2: The Doughnut)
มุมมอง 1899 หลายเดือนก่อน
Greetings! This is the second video in the series for Geometry Nodes beginners in Blender. Here is part 1 of this series: th-cam.com/video/9rIRk5HRW0g/w-d-xo.htmlsi=nOOX_t_AH8tEoHSj In this one, we will make the doughnut geometry from scratch, without any modeling - Everything is made with Geometry Nodes. It will serve as a base for our glazing and sprinkles, but also as a base to understand mo...
Doughnut Generator in Blender (Geometry Nodes for Beginners - part 1: The Basics)
มุมมอง 29210 หลายเดือนก่อน
Greetings! Do you struggle with Geometry Nodes in Blender? This is a the first from a series of videos that I'll make, dedicated to helping you navigate the complicated node system. It is my opinion that one of the best ways to learn is by just making some project, so, let's make a doughnut :) If you are a complete beginner in Blender, you may find this a bit confusing, since this aimed at user...
How to Create Stylized Hair Shapes with Geometry Nodes in Blender
มุมมอง 2.1K10 หลายเดือนก่อน
Hey there, In this video I'll show you how to use the node group we created in the last video: th-cam.com/video/cNnkljWUYrw/w-d-xo.htmlsi=6JQdGYPw1CH3340s With it, you can make and control all the hair shapes you can think of, I'll show you some of the most important for general hair style: You can check out premade node setups in the links bellow. Hair Setups: Stylized Hair PRO 👉 deanzarkov.gu...
Let's make another Stylized Hair Setup in Blender
มุมมอง 2.4K11 หลายเดือนก่อน
Let's make another Stylized Hair Setup in Blender
How to Fix the UV issue with Curve to Mesh in Blender
มุมมอง 2.3Kปีที่แล้ว
How to Fix the UV issue with Curve to Mesh in Blender
Stylized Hair PRO for Blender - v2 UPDATE - New Features OVERVIEW
มุมมอง 2.6Kปีที่แล้ว
Stylized Hair PRO for Blender - v2 UPDATE - New Features OVERVIEW
Blender Hair Simulation Teaser
มุมมอง 651ปีที่แล้ว
Blender Hair Simulation Teaser
Stylized Hair PRO v1.21 Update
มุมมอง 698ปีที่แล้ว
Stylized Hair PRO v1.21 Update
Make Eyelashes Generator in Blender
มุมมอง 8Kปีที่แล้ว
Make Eyelashes Generator in Blender
Stylized Hair PRO v1.1 Update
มุมมอง 633ปีที่แล้ว
Stylized Hair PRO v1.1 Update
How to Use the "Stylized Hair Edit" and "Stylized Hair PRO"
มุมมอง 1.9Kปีที่แล้ว
How to Use the "Stylized Hair Edit" and "Stylized Hair PRO"
Stylized Hair PRO - Hair Editing Tool for Blender (PROMO)
มุมมอง 4.4Kปีที่แล้ว
Stylized Hair PRO - Hair Editing Tool for Blender (PROMO)
But How do You ACTUALLY Create Stylized Hair in Blender? Grooming Timelapse
มุมมอง 6Kปีที่แล้ว
But How do You ACTUALLY Create Stylized Hair in Blender? Grooming Timelapse
How to Animate Hair Curves in Blender - pt.1
มุมมอง 9Kปีที่แล้ว
How to Animate Hair Curves in Blender - pt.1
Speed Up Your Workflow with Custom Properties in Blender!
มุมมอง 3.8Kปีที่แล้ว
Speed Up Your Workflow with Custom Properties in Blender!
Hair Shader Tricks in Blender!
มุมมอง 19Kปีที่แล้ว
Hair Shader Tricks in Blender!
How to Create Stylized Hair in Blender
มุมมอง 32Kปีที่แล้ว
How to Create Stylized Hair in Blender
Stylized Hair in Blender - FASTER with Hair Curves!
มุมมอง 22Kปีที่แล้ว
Stylized Hair in Blender - FASTER with Hair Curves!

ความคิดเห็น

  • @bjs3171
    @bjs3171 4 วันที่ผ่านมา

    Thank you so much for this tutorial, the eyes look fantastic! Ideally, when the eyes are squished and then rotated on the Z axis, I'd like to rotate each eye texture back out towards the center, so they don't look cross-eyed. I suspect it's related to the CombineXYZ of the Eye Geometry section, but I can't figure out how to make that one counter-rotate!

    • @denoa3D
      @denoa3D 4 วันที่ผ่านมา

      You want the iris to be at the center of the flattened circular region, if I'm not mistaken. That would be very easy to set, you just have to rotate the whole eye with the squishing rotation: 1. If you pause the video at 58:44, get the first 'Vector Rotate' node (the left one) and duplicate it with its connections (Ctrl Shift D). 2. Check its 'Invert' checkbox. 3. Add a new 'Set Position' just before the other Set Position (in the video frame). 4. Plug the output of the copied Vector Rotate to the 'Position' input of the new Set Position. This will rotate the eye texture with the squishing rotation. You can add a Switch node, if you want to make a control out of it. Technically, it will be "cross-eyed" once you do that 😅, but I know what you mean, "visually". Though, if the angle of the squish is too great, the eye movement will start to look unnatural. In that case it's better to have separate eye objects, and maybe even separate target objects. Hope this was clear, let me know if it worked out.

    • @bjs3171
      @bjs3171 3 วันที่ผ่านมา

      @@denoa3D Wow, I really appreciate the speedy reply! This is close to what I want, but I was just hoping to rotate it slightly. This does indeed make it a little too cross-eyed in the other direction. Is there a way to control this more precisely?

    • @denoa3D
      @denoa3D 3 วันที่ผ่านมา

      Yes. Simply add a Mix Vector right after that new Vector Rotate and use a Position node for the second input of the Mix. That way you can control the amount of shift.

    • @bjs3171
      @bjs3171 19 ชั่วโมงที่ผ่านมา

      @@denoa3DThat's it! Amazing, thanks for the help!

  • @kevinshi4547
    @kevinshi4547 6 วันที่ผ่านมา

    Hi Dean,I found this issue that I used this hair on a rigged model, when I rotate the head, the hair cross-section will rotate too,if the hair used a line profile,you will see the hair rotate like filped.and the addon works well on not bone rigged modle .could you please help me fix this?

    • @denoa3D
      @denoa3D 4 วันที่ผ่านมา

      Hi. That usually happens when the root of the hair changes its relative angle with the base, so the curve normal gets recalculated each time the hair moves, getting all wonky. I've accounted for that in latter versions, so make sure you use the latest version of the addon and rig the base mesh to a Bone, not with Armature Deform. Also, one thing might help is to increase the Effect Factor slider a bit higher, so it ignores the hair root. I can't really recreate that issue, so if these things don't help, send me an email with some more info so I can look into it.

    • @kevinshi4547
      @kevinshi4547 4 วันที่ผ่านมา

      @@denoa3D Thx for reply,I'l send you an email.

  • @nahuelkisser481
    @nahuelkisser481 7 วันที่ผ่านมา

    Hi man, the counter rotation of Z breaks the simetry of the shader, one eye is visually more rotated than other, i really don't know how to fix that.

    • @denoa3D
      @denoa3D 4 วันที่ผ่านมา

      Hi, check the answer to the pinned comment, I think you have the same issue.

  • @anficyon
    @anficyon 8 วันที่ผ่านมา

    awesome addon. the hair always is a problem for me , but with this addon i'm not stressed

  • @darcy4143
    @darcy4143 9 วันที่ผ่านมา

    This has to be one of if not the best addon for stylised models, hair is a pain and you have basically turn it on its head with this addon no pun intended brilliant tutorial although it took some finding. If you add this tutorial to your blender store I think you may see an uptake in sales. Great work and updates.

  • @nahuelkisser481
    @nahuelkisser481 14 วันที่ผ่านมา

    wonderful tutorial, a masterclass as always.

  • @pallogvinov1706
    @pallogvinov1706 15 วันที่ผ่านมา

    Gold!

  • @nirupamofficial9246
    @nirupamofficial9246 22 วันที่ผ่านมา

    awesome and impressive sir

  • @goopuman
    @goopuman 26 วันที่ผ่านมา

    So, I noticed you mentioned editing the hair strands individually. How did you do that within a single object? Or did I misunderstand when you said that?

  • @정석이-l8l
    @정석이-l8l หลายเดือนก่อน

    How do I control the shape with curve editing rather than moving it with a sculft?!

    • @denoa3D
      @denoa3D หลายเดือนก่อน

      You can use the add-on on bezier or path curves as well. There you can edit them normally. Otherwise you can edit hair curves in edit mode with proportional editing on, but that is less useful than sculpting.

  • @정석이-l8l
    @정석이-l8l หลายเดือนก่อน

    Can use in blender 3.4?

    • @denoa3D
      @denoa3D หลายเดือนก่อน

      No, this uses the updates to geometry nodes past version 4.0

    • @정석이-l8l
      @정석이-l8l หลายเดือนก่อน

      @@denoa3D How do I use that eddon in blender 3.4? I would appreciate it if you could attach the link.

  • @everbita1723
    @everbita1723 หลายเดือนก่อน

    Hi, I have been using this addon for a while and I really like it. Right now I have a problem that it doesn't let me comb the curve when I'm below it. I can only do it when I have falloff enabled in projected, but when I do that, it edits parts of the curve that I don't want to modify. Would you know how to solve this?

    • @denoa3D
      @denoa3D หลายเดือนก่อน

      Yeah, that's a part of Blender that is kinda annoying. Unfortunately, I don't know of any solution, apart from, as you said, set the falloff to Projected.

  • @amirambojia5379
    @amirambojia5379 หลายเดือนก่อน

    Recently bought this add-on. Great job man! Though what's the process if I have different hair strand settings/configurations on a character, merge all the hair then bake into one texture?

    • @denoa3D
      @denoa3D หลายเดือนก่อน

      Kind of. If you convert the hairs into mesh and combine them in a single object, you can't bake the textures right away, because the combined mesh will have overlapping UV islands. If you try to bake, the last UV layer to be baked will override all the others. You really need to pack the UV islands before baking, but if you do, some of the textures that come from attributes will shift around, so you won't have the same effect. Here is a workaround you can try: 1. Create a high-poly copy of the hair curves, convert them and merge. 2. Bake any texture you want from the material to color attributes (create new ones for the bake, you can use Face Corner data for better resolution) 3. Pack the UV islands. 4. Now you can bake the color attribute to an Image Texture. You can get access to it in the shader with a 'Color Attribute' node. 5. Then you can use the Image Texture in the low-poly version of the hair. Obviously, this has some drawbacks, but the higher poly you have your burner mesh, the better the quality of the texture. You also have to pack the UV islands the same way in the high and low poly versions of the hair mesh. Hope this works out for you.

  • @yagotav5719
    @yagotav5719 หลายเดือนก่อน

    wowwwww!!

  • @du_barnstokr
    @du_barnstokr หลายเดือนก่อน

    "Trim Curve" for the profile curve should work too.

  • @catman3573
    @catman3573 หลายเดือนก่อน

    IRIDESCENT!!!

  • @ollied2025
    @ollied2025 หลายเดือนก่อน

    Its awesome that's you're making a walkthrough. I've bought your addon because I appreciate your efforts!

    • @ollied2025
      @ollied2025 หลายเดือนก่อน

      unfortunately the addon is crashing blender. not sure how to diagnose

    • @ollied2025
      @ollied2025 หลายเดือนก่อน

      simply changing the eyelash count crashed blender

    • @ollied2025
      @ollied2025 หลายเดือนก่อน

      i don't suppose you would make a simpler lightweight version?

    • @denoa3D
      @denoa3D หลายเดือนก่อน

      Hey, that's weird, I can't recreate this issue. What Blender version are you using?

    • @ollied2025
      @ollied2025 หลายเดือนก่อน

      @@denoa3D 4.2

  • @RottenSacrifice
    @RottenSacrifice หลายเดือนก่อน

    Blender add-on for this coming? :D Guaranteed purchase!

  • @BingkunZhao-o4x
    @BingkunZhao-o4x หลายเดือนก่อน

    太棒了!amazing!

  • @Unprogress
    @Unprogress หลายเดือนก่อน

    Also, is it somehow possible ot fix the performance?

    • @denoa3D
      @denoa3D หลายเดือนก่อน

      Check the mesh density of your base mesh. Try to make it as low poly as you can.

    • @Unprogress
      @Unprogress หลายเดือนก่อน

      @@denoa3D its currently at 800 faces

  • @Unprogress
    @Unprogress หลายเดือนก่อน

    i absolutely love this addon, one question i have, is it possible somehow to make a curve and have 2 pointy ends on one side? If not, might be worth a shot for a future update?

  • @joelwalden5504
    @joelwalden5504 หลายเดือนก่อน

    This looks *utterly* stunning. Truly blown away by the depth and robust features of this thing. Didn't know I needed it until I saw it, well done!

  • @valleybrook
    @valleybrook หลายเดือนก่อน

    Very interesting addon. The Material here, can it be used both in EEVEE (Next) and Cycles with equally good results?

    • @denoa3D
      @denoa3D หลายเดือนก่อน

      For the demo character exactly, yes. The material really, is what you make of it. The shades from the addon will work on both render engines.

  • @로렌지
    @로렌지 หลายเดือนก่อน

    Hi, I wanna suggest an opinion for next version. I would like to add a feature that allows a single strand of hair to branch out.

    • @denoa3D
      @denoa3D หลายเดือนก่อน

      Yep, that is something I am working on!

  • @Highcastle_of_Geek
    @Highcastle_of_Geek หลายเดือนก่อน

    This worked perfectly, thanks!!

  • @eduardomoura2813
    @eduardomoura2813 หลายเดือนก่อน

    damn, big if tru

  • @YoU61690
    @YoU61690 หลายเดือนก่อน

    Guys, please, help me 😩 How to prevent a strand from colliding with other strands?

    • @denoa3D
      @denoa3D หลายเดือนก่อน

      Hi. You can't easily do that right now. I am working on stand collisions for the next update 🤗

    • @YoU61690
      @YoU61690 หลายเดือนก่อน

      ​@@denoa3D oh, thank you for replying me. So I will wait for the next update :) when do you plan to release it?

  • @YoU61690
    @YoU61690 หลายเดือนก่อน

    Dear Dean, we need a detailed tutorial about how to animate your hair 🙏

  • @atomnetto3796
    @atomnetto3796 2 หลายเดือนก่อน

    wow, where did u learn. this knowledge is expensive

    • @TheNerd
      @TheNerd หลายเดือนก่อน

      I did it myself a couple years ago simply by trying some of these noises until it looked nice.

  • @Mucksauce
    @Mucksauce 2 หลายเดือนก่อน

    Did somebody say index switch node?

  • @plasmaring
    @plasmaring 2 หลายเดือนก่อน

    The internal tutorial is incredibly helpful! I wish more addons had something like that.

  • @vekudazo6999
    @vekudazo6999 2 หลายเดือนก่อน

    This is going to save me so much time and effort! Youre wonderful

  • @garliecharlie
    @garliecharlie 2 หลายเดือนก่อน

    is it possible to add an option to make the generated armature start from lower down the hair? starting at the root is not always convenient for simulation, especially for stylized hair.

    • @denoa3D
      @denoa3D 2 หลายเดือนก่อน

      I can definitely do that. I was intending to do an update to the generated armatures to be a bit more useful. Just out of curiosity, what would be a good starting point for the armature chain - further up the hair strand or backwards, into the head of the character?

    • @garliecharlie
      @garliecharlie 2 หลายเดือนก่อน

      @@denoa3D especially in anime style models, the bones tend to begin lower down the hair. this can prevent bangs from moving too much, allow for ahoges to stay in place, or have the back of the head stay in place while the ends can move. i think the option to have it go all the way to the root is still good to have, for ponytails it would be essential. i dont know if moving it into the head would be useful, though.

    • @denoa3D
      @denoa3D 2 หลายเดือนก่อน

      Yep, definitely could do that in the update. If you want to do that now, you can just move the 'root' joint further up the hair strand while using Volume snapping.

  • @jevlin
    @jevlin 2 หลายเดือนก่อน

    Damn, very impressive! The fact that I spend 6-7 hours styling spiky hair for short-haired male characters because I need roughly 100-150 curves to cover the whole head... It's a painful process, and I can already see how much pain this addon could save me from. I can't wait to give it a go and see how much I can cut down from my usual work time! Thank you so much for sharing this addon with us! 🙏 You deserve so much more followers

  • @Kobenpalembang
    @Kobenpalembang 2 หลายเดือนก่อน

    woaaa... so cool....

  • @rossellach
    @rossellach 2 หลายเดือนก่อน

    Hello, great addon, but I have some problems with dynamics. When I add an animation to my character, the strand stretches. The root is following the head, but the rest stays in place. Does the hair move only when I move the character live, or with animation too?

    • @denoa3D
      @denoa3D 2 หลายเดือนก่อน

      That happens when you parent the hair curves or the base mesh to the rig with the Armature Deform. Instead, parent to the bone directly, through Pose Mode.

    • @rossellach
      @rossellach 2 หลายเดือนก่อน

      @@denoa3D Thank you so much, now it works perfectly!! Your addon is truly magical!! 👏

  • @delici0us_954
    @delici0us_954 3 หลายเดือนก่อน

    Actually such a good video, THANK YOU! sad that your effort receives so little attention

  • @pn4960
    @pn4960 3 หลายเดือนก่อน

    This is fantastic im going to buy it (when I have $$$)

  • @mute_fish
    @mute_fish 3 หลายเดือนก่อน

    I took a break from curves to learn hair cards but ultimately decided to go with stylized sculpted hair in the end. Came back to this add-on and just WOW! What an incredibly feature rich add-on. There's nothing you haven't thought of. Can't thank you enough!

  • @wannarat3149
    @wannarat3149 3 หลายเดือนก่อน

    1000 LIKE LET GOOOO! and thank you for a tutorial

  • @2Dead2Live
    @2Dead2Live 3 หลายเดือนก่อน

    Great job! Keep up the good work!

  • @nehilvasuwal
    @nehilvasuwal 3 หลายเดือนก่อน

    how can you animate these? with physics likee hair thing. Any advice? should i convert it to hair particles? or maybe just bones with wiggle2 kind of rig?

    • @denoa3D
      @denoa3D 3 หลายเดือนก่อน

      If you use the add-on and are making an animation in Blender, you can use the dynamics for that. Otherwise, your best bet is to convert to mesh and rig it. You'll get the most control that way. The third way is to create physics sim with Geometry Nodes, but that is quite difficult.

  • @jhonysteak5512
    @jhonysteak5512 3 หลายเดือนก่อน

    I can't do it, I master the technique without any problem but all the curved hair has only one destination, the trash, I have no artistic talent. I would like to try hair with plans and alpha but I can't find an in-depth tutorial on the issue, are you thinking of doing one? Or if anyone has links for that I'm interested.

    • @denoa3D
      @denoa3D 3 หลายเดือนก่อน

      Yep, I will do a full character tutorial, using this type of hair, you can look out for that!

  • @kurozeitsuki7846
    @kurozeitsuki7846 3 หลายเดือนก่อน

    I have another question. Sometimes when you duplicate the strand, move on to another and come back to it i realized that It was locked and couldnt move or I couldnt do any other operation on it. I dont know if that follow a pattern or if it just random or maybe I did an operation locking it? Do you know what might be the cause of that? EDIT: Nvm I found the reason. Sometimes I went into the edit mode and deselected the path without realizing it and thus making me unable to do the aforementionned actions on it. Smh lol

  • @kurozeitsuki7846
    @kurozeitsuki7846 3 หลายเดือนก่อน

    Hey! Fantastic work. I just bought the addon and I was wondering is it normal that when moving the hair strand it is a bit slow like it is lagging? I have a 4060, 32GB ram so i dont understand why. Thank you!

    • @denoa3D
      @denoa3D 3 หลายเดือนก่อน

      Hard to say. I have a lesser card and don't experience much lagging. Typically, when it comes to viewport stuff, the CPU is the limiting factor. Though, you should really experience slow down when there are a lot of hair strands. To help out, you may want to lower the hair geometry resolution from the 'Settings' section. Also, I find that sometimes the 'Surface Deform' modifier which is added every time you add a new hair curve slows the viewport a bit. If you don't intend to use it, remove it. It might help.

    • @kurozeitsuki7846
      @kurozeitsuki7846 3 หลายเดือนก่อน

      @@denoa3D Thanks for the fast reply! And also I didnt have time to test it but I also used a higher geometry mesh to create the basemesh so could it also be due to that? Neverthless, I'm gonna try what you told me. Thanks again!

    • @denoa3D
      @denoa3D 3 หลายเดือนก่อน

      @@kurozeitsuki7846Oh yeah, absolutely, I forgot to tell you that. Having a dense base mesh impedes performance heavily. If you have a high poly character, create a separate low poly base mesh for the hairs, that is slightly hidden inside the main mesh. You can also hide it from the render layer.

    • @kurozeitsuki7846
      @kurozeitsuki7846 3 หลายเดือนก่อน

      @@denoa3D yeah i did another lower basemesh and now it run great! Thanks for this addon!

  • @LegendAditya
    @LegendAditya 3 หลายเดือนก่อน

    hi sir when i click on add stylized hair and then switch to object mode it disappears automatically there is no hair mesh plz help me

    • @denoa3D
      @denoa3D 3 หลายเดือนก่อน

      What Blender version are you using?

  • @LegendAditya
    @LegendAditya 3 หลายเดือนก่อน

    hi sir when i click on add stylized hair and then switch to object mode it disappears automatically there is no hair mesh plz help me

  • @rakuyo985
    @rakuyo985 3 หลายเดือนก่อน

    Nice.

  • @РоманНенашев-и3г
    @РоманНенашев-и3г 3 หลายเดือนก่อน

    hello, does it work for 3.6.5 blender?

    • @denoa3D
      @denoa3D 3 หลายเดือนก่อน

      Only older versions. The latest version requires Blender 4.1.

  • @syokota5518
    @syokota5518 3 หลายเดือนก่อน

    Hello. Thank you for another great update. When I rendered the character animation, the tips of the hair froze on top of the head, while the roots of the hair stretched and contracted to match the head animation. Do you have any idea what could be causing this? Thank you in advance.

    • @denoa3D
      @denoa3D 3 หลายเดือนก่อน

      How did you parent the hair to your rig? To have it properly work, you should parent the base mesh of the hair to the head bone in your armature directly (select the head bone in Pose Mode and parent the base mesh/hair curve). Also, check for any cashed bakes. To be certain, delete any bakes and re-bake the simulation again.

    • @syokota5518
      @syokota5518 3 หลายเดือนก่อน

      @@denoa3D The character has animation baked, and I just selected the character mesh and set up the hair. If I turn off dynamics, the hair follows, but if I turn it on, it freezes and stretches (I also baked the hair model). I think the parenting is probably done... I'm still learning, so I'm sorry if this is a misunderstood question.

    • @denoa3D
      @denoa3D 3 หลายเดือนก่อน

      Remove the parenting from all hair strands. Also remove any 'Surface Deform' or 'Armature Deform' modifiers they might have. Then select all of the hair strands and finally the armature, so that the armature is active. Go to pose mode and select the bone that moves the head (if it is head hair), and press Alt P > Bone. This will parent the hair strands to the bone directly. Now the dynamics deformation should work like intended.

    • @syokota5518
      @syokota5518 3 หลายเดือนก่อน

      @@denoa3D It worked! Thank you for developing such a great add-on! I also purchased the eyelash and eyebrow add-on. I'm looking forward to seeing how your add-ons evolve.