Jakub Masarik
Jakub Masarik
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Stylized Aged Wood Planks - Game Ready Material / Substance Designer Timelapse
You can get the Texture + SBS at: jacobd.gumroad.com/l/AgedWoodPlanks
Or if you are interested you can visit my Gumroad: jacobd.gumroad.com
I also have a portfolio website on ArtStation. www.artstation.com/jacobd
มุมมอง: 225

วีดีโอ

Stylized Stone Pathway - Game Ready Material / Substance Designer Timelapse
มุมมอง 6714 หลายเดือนก่อน
You can get the Texture SBS at: jacobd.gumroad.com/l/StylizedStonePathway Or if you are interested you can visit my Gumroad: jacobd.gumroad.com I also have a portfolio website on ArtStation. www.artstation.com/jacobd Chapters: 00:00 Modeling Hight Map 05:45 Painting Color 09:55 Render
Stylized Red Pine Bark - Game Ready Material / Timelapse Substance Designer
มุมมอง 5194 หลายเดือนก่อน
You can get the Texture SBS at: jacobd.gumroad.com/l/StylizedRedPineBark Or if you are interested you can visit my Gumroad: jacobd.gumroad.com I also have a portfolio website on ArtStation. www.artstation.com/jacobd Enjoy the processes of creating this beauty. I was happy with my first resolute until I looked at it the next morning. It is not recorded because I deleted almost 90 % of the graph....
Stylized Rock Formation - Game Ready Material / Substance Designer Timelapse
มุมมอง 3415 หลายเดือนก่อน
You can get the Texture SBS at: jacobd.gumroad.com/l/StylizedRockFormation Or if you are interested you can visit my Gumroad: jacobd.gumroad.com I also have a portfolio website on ArtStation. www.artstation.com/jacobd Chapters 00:00 Modeling Hight Map 06:42 Painting Color 10:10 Roughness 10:37 Final Render
Stylized Stone Wall - Game Ready Material / Substance Designer Timelapse
มุมมอง 5745 หลายเดือนก่อน
You can get the Texture SBS at: jacobd.gumroad.com/l/StylizedStoneWall Or if you are interested you can visit my Gumroad: jacobd.gumroad.com I also have a portfolio website on ArtStation. www.artstation.com/jacobd Timelapse modeling process of stylized stone wall inspired by Ghibli's art. As TH-cam has been my steadfast coach and endless source of inspiration over the years, I've made the decis...
Stylized Textures Hand-Painted Style Vol. Teaser
มุมมอง 2435 หลายเดือนก่อน
You can find this asset on my Gumroad jacobd.gumroad.com
Scary Hallway - Exp Points Nightmare Challenge
มุมมอง 1.2Kปีที่แล้ว
Check out my Gumroad store page jacobd.gumroad.com I am excited to show you the results of my EXP-Nightmare Challenge I had really fun participating. Music by AleXZavesa from Pixabay
Stylized Palm Tree - Game Ready Model/ Timelapse Modeling Tutorial
มุมมอง 4.1K3 ปีที่แล้ว
Blender/Zbrush modeling Palm Tree. Textures are made in Substance Painter. It took more time than I taught but the time was worth investing in it. Looks awesome. Enjoy the video Arstation: www.artstation.com/jacobd Instagram: jacob_stylized_art Gumroad: jacobd.gumroad.com Timecodes 0:00 - Blender / modeling [blocking out] 2:01 - Zbrush / sculpting 3:34 - Blender / leaf asemble 5:0...
Stylized Sandstone Column - Game Ready Model/ Timelapse Modeling Tutorial
มุมมอง 1.4K3 ปีที่แล้ว
Blender/Zbrush modeling old Column from Egypt. The fourth piece of my environment. Textures are made in Substance Painter. The alphas that I used in Substance Painter were made in photoshop. Arstation: www.artstation.com/jacobd Instagram: jacob_stylized_art Gumroad: jacobd.gumroad.com/ Timecodes 0:00 - Blender / modeling 1:56 - Zbrush / sculpting 5:24 - Zbrush / quick retoplogy 5:...
Stylized Sandstone Pillar - Game Ready Model / Timelapse Tutorial
มุมมอง 1.3K3 ปีที่แล้ว
The third asset made! The most challenging was fitting the style and additional details like the gold parts and the stone head to make it look like it fits together. Anyway, it was fun, and enjoy the timelapse. Arstation: www.artstation.com/jacobd Instagram: jacob_stylized_art Gumroad: jacobd.gumroad.com/ Timecodes 0:00 - Blender / modeling 0:51 - Zbrush / sculpting 3:58 - Blender...
Stylized Egyptian Vases - Game Ready Model / Timelapse Modeling Tutorial
มุมมอง 4.4K3 ปีที่แล้ว
Blender/Zbrush modeling old-looking vase from Egypt. The second piece of my environment. Textures are made in Substance Painter. The alphas that I used in Substance Painter are made in Substance Designer. Arstation: www.artstation.com/jacobd Instagram: jacob_stylized_art Gumroad: jacobd.gumroad.com/ Timecodes 0:00 - Blender / modeling 1:21 - Zbrush / sculpting 2:52 - Zbrush / quic...
Stylized Sandstone Stairs - Game Ready Model/ Timelapse Modeling Tutorial
มุมมอง 35K3 ปีที่แล้ว
In this video, I am modeling my first prop (stairs) for an environment Lost Oasis. The scene is in a hot desert where the oasis barely surviving I want to achieve a kind of Ghibli style with a touch of realism. I love the watercolor blending feal. Arstation: www.artstation.com/jacobd Instagram: jacob_stylized_art Gumroad: jacobd.gumroad.com/ Timecodes 0:00 - Blender / modeling 1:0...

ความคิดเห็น

  • @aniime4006
    @aniime4006 7 วันที่ผ่านมา

    May I ask what version of SD are you using?

  • @Kapthos
    @Kapthos 17 วันที่ผ่านมา

    Hey man, amazing work! I know i'm late for the party, but may I ask why did you add the rock detail only at the second pass on zbrush?

    • @JakubMasarik
      @JakubMasarik 10 วันที่ผ่านมา

      Thanks. What do you mean or at what minute?

    • @Kapthos
      @Kapthos 10 วันที่ผ่านมา

      ​@@JakubMasarik9:40, you started adding details after retopo, but wouldn't be the same to do it before?

  • @Papy1s2
    @Papy1s2 หลายเดือนก่อน

    Hey can i ask why did you use decimated mesh as your low poly instead of retopology by hand, i see some artist do this too... I though if retopo by hand would save more poly count?

    • @JakubMasarik
      @JakubMasarik หลายเดือนก่อน

      If you can save time it is more worth it than good topology. And if it is static object do not make topology if it is not desired.

  • @MrRikful
    @MrRikful 2 หลายเดือนก่อน

    awesome job, one question; Is there a reason why you use marmoset for baking rather then using the substance painter one as you are texturing it in there anyway?

    • @JakubMasarik
      @JakubMasarik 2 หลายเดือนก่อน

      Thanks, the marmoset had better baking resoults.

  • @TomMAF4
    @TomMAF4 2 หลายเดือนก่อน

    Hi there, cool tut. Where do you find the inflate_3dcw zbrush brush from?

    • @TomMAF4
      @TomMAF4 2 หลายเดือนก่อน

      Actually I can't tell if you are using that or only the smooth valleys because the video has been sped up so much 😅

    • @JakubMasarik
      @JakubMasarik 2 หลายเดือนก่อน

      Sorry for the speed but it is timelapse of more than 8 hour video which is also trimed down from repettitive parts. About the brush i do not know any inflate_3dcw

    • @TomMAF4
      @TomMAF4 2 หลายเดือนก่อน

      @@JakubMasarik Checkout around 10m30s onwards. it's in between smooth valleys, probably not something you are using I guess?

    • @TomMAF4
      @TomMAF4 2 หลายเดือนก่อน

      @@JakubMasarik Btw no worries about the speed. Personally, (no idea about anyone else) I would find the video more valuable and from it gain more info it was half the current speed and 30mins instead. Maybe that screws the algorithm or something but just feels like a shame that such a good demonstation is 'rushed' to me. Obviously very happy it exists and much happier it exists as is than not at all!

  • @BlindingSun_
    @BlindingSun_ 4 หลายเดือนก่อน

    If I had £200 to drop would you recommend zbrush or substance painter?, I’m learning unreal 5 and blender and was wondering which would compliment them best. Thanks in advance , great vid

    • @JakubMasarik
      @JakubMasarik 4 หลายเดือนก่อน

      It depends on your needs. You can do basic sculpting in blender. So i would prefere substance painter. There should be permanent licence on steam unlike zbrush. The basic sculpt you can do in blender and its faster, you don have to export anything. But if you sculpting some high detail rock i woild reccomend Zbrush but in the end you will need substance painter to texture it.

  • @shreemahajan5694
    @shreemahajan5694 4 หลายเดือนก่อน

    Why did you baked textures in Marmoset insted of Substance Painter..?

    • @JakubMasarik
      @JakubMasarik 4 หลายเดือนก่อน

      Back in the day the baker was better in marmoset.

    • @shreemahajan5694
      @shreemahajan5694 4 หลายเดือนก่อน

      @@JakubMasarik what about today substance or Marmoset Toolbag

    • @JakubMasarik
      @JakubMasarik 4 หลายเดือนก่อน

      @@shreemahajan5694 I do not realy know. I have not baked sice than. Sorry I could not help you. But from my point of view now I think saving time using only one software is more worth it. :)

    • @shreemahajan5694
      @shreemahajan5694 4 หลายเดือนก่อน

      @@JakubMasarik yeah that's right, Thankyou for help 😊

    • @JakubMasarik
      @JakubMasarik 4 หลายเดือนก่อน

      @@shreemahajan5694 Your welcome :)

  • @JackAssetsBakin
    @JackAssetsBakin 5 หลายเดือนก่อน

    On Click Damage Wins

    • @JakubMasarik
      @JakubMasarik 5 หลายเดือนก่อน

      Sometimes is hard to decide when to stop clicking 🤣

  • @petravyoralova4152
    @petravyoralova4152 5 หลายเดือนก่อน

    Krásná detailní práce! A ty odstíny, jak to všechno k sobě dohromady něžně ladí... ach. Jako z nějakého pohádkového animáku. 10/10 Love it! 🙂

    • @JakubMasarik
      @JakubMasarik 5 หลายเดือนก่อน

      Děkuji, Insporoval jsem se stylem od studia Ghibli

  • @YuriNoirProductions
    @YuriNoirProductions 6 หลายเดือนก่อน

    Hey man how do you seperate the cut meshes so fast? i usually rip them, move them aside and fill the holes... you seem to do it way faster...please educate me a bit :D

    • @JakubMasarik
      @JakubMasarik 6 หลายเดือนก่อน

      Hi, If you can tell me exact time where is happening I can give you advice. :)

  • @curtisnewton895
    @curtisnewton895 9 หลายเดือนก่อน

    for the same price, you could sculpt the rocks in blender

    • @JakubMasarik
      @JakubMasarik 8 หลายเดือนก่อน

      You can use any software you like. It was always about the outcome and speed and how confortable you are with the software. I knew zbrush better for sculpting than blender and when I was learning There was only Zbrush capable sculpting in.

  • @iliashabalkin7603
    @iliashabalkin7603 ปีที่แล้ว

    Hey, can you tell how to set up ZBrush lower tool bar like You have?

    • @JakubMasarik
      @JakubMasarik ปีที่แล้ว

      Hi, I think you can find plenty of tutorials on YT how to do so. And I think that you already found some because of my late response. 😔. But if you did not find anything I will help you. 😊

  • @potsu1659
    @potsu1659 ปีที่แล้ว

    Hey man, amazing work im a beginner stylized prop artist and i loved your props, im watching it all. I hope ill learn few things from you to add myself.

    • @JakubMasarik
      @JakubMasarik ปีที่แล้ว

      Thanks, sorry for the late response

  • @InnerspaceX
    @InnerspaceX ปีที่แล้ว

    "tutorial"...

    • @JakubMasarik
      @JakubMasarik ปีที่แล้ว

      I am considering a making one, but i need to manage my time to do so, quiet busy lately.

  • @dinoherceg7669
    @dinoherceg7669 ปีที่แล้ว

    Amazing work, Jakub! Can you please tell me the name of UV unwrapping plugin for Blender?

    • @JakubMasarik
      @JakubMasarik ปีที่แล้ว

      Thanks, the addon is called TexTools

  • @saadmoazzam3538
    @saadmoazzam3538 ปีที่แล้ว

    Amazing work, I was curious why you didn't retopologize after after sculpting?

    • @JakubMasarik
      @JakubMasarik ปีที่แล้ว

      Thanks, I would love to know that too :-D, I think I miss edited the video. Or I did retopo and then after that, I decided to change a few details and forget to record the second retopo and clean up. I made a lot of mistakes in this video.

  • @Fraktalist
    @Fraktalist ปีที่แล้ว

    awesome!!! love it. and nice choice of music. :)

    • @JakubMasarik
      @JakubMasarik ปีที่แล้ว

      Thanks. It was hard to find some Royalty free music that is not over abused on youtube.

  • @lisniakaleksandr6923
    @lisniakaleksandr6923 ปีที่แล้ว

    Interesting works.

    • @JakubMasarik
      @JakubMasarik ปีที่แล้ว

      Thanks

    • @lisniakaleksandr6923
      @lisniakaleksandr6923 ปีที่แล้ว

      @Jakub Masarik can you say.If I want to do model like that for game engine ,I must do retopology? And how correctly do it?

    • @JakubMasarik
      @JakubMasarik ปีที่แล้ว

      @@lisniakaleksandr6923 It depends. If you doing it for your personal project just do decimate in Zbrush, it saves time a lot. Good for a portfolio though is to show that you actually can do good retopo or at least show that you understand the workflow. But for inorganic assets like this one I have made does not matter as long as you can manage to do a good bake without artifacts.

  • @joaquim40244
    @joaquim40244 ปีที่แล้ว

    Really cool! Thanks for sharing!

    • @JakubMasarik
      @JakubMasarik ปีที่แล้ว

      Thanks. Youre welcome.

  • @breeze8512
    @breeze8512 ปีที่แล้ว

    hey love this! curious on why you have a preference to sculpt in zbrush instead of blender?

    • @JakubMasarik
      @JakubMasarik ปีที่แล้ว

      I Just learned Zbrush first. I never tryied blender sculpt. But for what I did in Zbrush it is enough to do In blender. But more advanced sculpt i would not do in blender. Personal preference only.

    • @Zvosab
      @Zvosab ปีที่แล้ว

      he basically used the Scrape brush for the edges..

  • @0A01amir
    @0A01amir ปีที่แล้ว

    Awful video. how it this a Tutorial ? video speed is at 100x, 3 different programs used at the speed of light. got only a headache by watching this.

  • @petravyoralova4152
    @petravyoralova4152 ปีที่แล้ว

    Wow, to je hustý! Ty obrazy jsou děsivý - jak Tě to napadlo, použít obrazy starých plyšáků? To jsem nečekala. Celkově to máš krásně zpracované a ta atmosféra je taková svíravě strašidelná... 😱skvělé

    • @JakubMasarik
      @JakubMasarik ปีที่แล้ว

      Díky, původně jsem chtěl mít plyšáky pohazene po zemi a vlastně jsem měl úplně jinej nápad, ale jelikož jsem nestíhal tak jsem se rozhodl pro obrazy.

  • @蔡富鉴
    @蔡富鉴 2 ปีที่แล้ว

    可不可以分享一下视频里的智能材质球

    • @JakubMasarik
      @JakubMasarik 2 ปีที่แล้ว

      You can download the shader from my jacobd.gumroad.com/

  • @gennadiylukatskiy174
    @gennadiylukatskiy174 2 ปีที่แล้ว

    Everything is great. But!! This is a cutting, at times it is not clear what came from where !! In the first seconds... from where and how did Latice come from???? Where and when did the additional geometry come from....??

    • @JakubMasarik
      @JakubMasarik 2 ปีที่แล้ว

      I would love to add everythink i have done in the video, but it would be twice as long and it would have lots of repettion. I was trying picking up most of the important stuff, but sometimes i left something out. Sorry for the trubble. If you wanna know exactly what i did and how, just pick the time, and i will be glad to help.

  • @Michel2003g
    @Michel2003g 2 ปีที่แล้ว

    damn, wish i could pull that off

    • @JakubMasarik
      @JakubMasarik 2 ปีที่แล้ว

      You can. It is just try and error, always. And it takes time to learn. Just be patient and do not waste time asking your self if you doing it right. Just sit down do it. 🙂

  • @JohnTheRipper6
    @JohnTheRipper6 2 ปีที่แล้ว

    Amazing work!

    • @JakubMasarik
      @JakubMasarik 2 ปีที่แล้ว

      Thanks. I am bussy lately. I Hope that i can start creating content again 🙂

  • @Perchpole
    @Perchpole 2 ปีที่แล้ว

    Sorry for being dim but I'd love to know how you added the internal faces after the loop cut???

    • @JakubMasarik
      @JakubMasarik 2 ปีที่แล้ว

      Oh, I was wondering what you mean by that but then I realized :). If I am correct it is in the 0:45 minute? If so, you need to separate the meshes (Select mesh and press P) so each brick does not touch them selfs then you just select edge and pre F (fill)

  • @ChroNomadics
    @ChroNomadics 2 ปีที่แล้ว

    Very very detailed modeling process with a beautiful result. I was able to pick up a few neat techniques from this video. Thanks!

    • @JakubMasarik
      @JakubMasarik 2 ปีที่แล้ว

      Thanks! Glad you learned something from it. 🙂

  • @БорисБойко-в5й
    @БорисБойко-в5й 2 ปีที่แล้ว

    Thx for the great tutorial. Can you please tell me where you got those ornament alphas (zigzag and wavy one)?

    • @JakubMasarik
      @JakubMasarik 2 ปีที่แล้ว

      Thanks. I found ornaments on google search and photoshop them to desire alpha. It was improvisation, but it worked. (I was searching for Egyptian ornaments and patterns).

  • @briangonzalez907
    @briangonzalez907 2 ปีที่แล้ว

    can you tell me were you got does brushes and the gray wax material please

    • @JakubMasarik
      @JakubMasarik 2 ปีที่แล้ว

      Hi, the gray wax is just a standard red wax. In material modifiers (not wax modifiers) you will slide saturation A and B to -1. About the brushes I most of the time use trim brushes they are in the brush folder under the folder Trim. About the Orb brushes I use for cracks you can find them here orb.gumroad.com/l/nOkHw?recommended_by=library.

  • @assasssin5328
    @assasssin5328 3 ปีที่แล้ว

    Thanks for video! Btw, where did you get this sandstone smart material? Did you do it yourself?

    • @JakubMasarik
      @JakubMasarik 3 ปีที่แล้ว

      Your welcome. The smart material I did before I decided to record my videos. I can publish it if you want. But now I am on vacation 😊

    • @assasssin5328
      @assasssin5328 3 ปีที่แล้ว

      @@JakubMasarik Thanks, I would be really grateful if you could publish it any time when you can. Oh, and happy vacation!

    • @ashd5200
      @ashd5200 3 ปีที่แล้ว

      I want it too))

    • @JakubMasarik
      @JakubMasarik 3 ปีที่แล้ว

      @@ashd5200 I will share it, sorry I had bussy 2 months. I will try to pack it up within two days. :)

    • @JakubMasarik
      @JakubMasarik 2 ปีที่แล้ว

      You can find the sandstone MM on my gumrad. Link is in the video discription.

  • @petravyoralova4152
    @petravyoralova4152 3 ปีที่แล้ว

    Ty jo, to bylo zajímavé! Jsi moc šikovný, výsledný sloup vypadá reálně a moc se mi líbí celkový design, má to charakter. Dívala jsem se i na ostatní výtvory a máš to fakt pěkné. To děláš do nějaké hry, nebo k čemu to pak dál slouží?

    • @JakubMasarik
      @JakubMasarik 3 ปีที่แล้ว

      Děkuji. Momentálně to slouží jako modely pro scénu kterou tvořím jako personální projekt do portfolia.

  •  3 ปีที่แล้ว

    First

    • @JakubMasarik
      @JakubMasarik 3 ปีที่แล้ว

      I did not expect anything less 😉