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Beyond-FX
United States
เข้าร่วมเมื่อ 17 ก.พ. 2019
Behind-the-scenes for games we've worked on, visual effects reels, and more!
About Beyond-FX:
We create immersive visual effects across real-time and interactive entertainment, including games, VR/AR, mobile, branded, holographic, and event experiences. Our award-winning artists work as an extension of our clients’ production teams to create art and technology that enhance their experiences.
Projects Include:
• Legends of Runeterra (Riot Games)
• God of War (Santa Monica Studios)
• What Remains of Edith Finch (Giant Sparrow)
• Below (Capy Games)
• SOS (Outpost Games)
• Crossroads Interactive Exhibit (Arbitrarily Good)
About Beyond-FX:
We create immersive visual effects across real-time and interactive entertainment, including games, VR/AR, mobile, branded, holographic, and event experiences. Our award-winning artists work as an extension of our clients’ production teams to create art and technology that enhance their experiences.
Projects Include:
• Legends of Runeterra (Riot Games)
• God of War (Santa Monica Studios)
• What Remains of Edith Finch (Giant Sparrow)
• Below (Capy Games)
• SOS (Outpost Games)
• Crossroads Interactive Exhibit (Arbitrarily Good)
🤝 Meet the Beyond-FX Team: Sr. VFX Artist Joe Canchola
Sr. VFX Artist Joe Canchola's journey in gaming started with him being one of the first students at his college to graduate as a VFX Artist to working on real-time effects on God of War: Ragnarök! ⚡🤯
Get to know him in today's 'Meet the Team'! 🤝
#gamedev #gamedevelopment #gamedeveloper
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Beyond-FX is a new type of studio focused on crafting immersive, interactive experiences using the latest in visual effects technology. Through our team of talented artists, we have a combined 80+ years of industry production experience.
Follow Beyond-FX:
Website - www.beyond-fx.com/
Twitter - Beyond_FX
Instagram - beyond.fx
Facebook - BeyondFX/
Get to know him in today's 'Meet the Team'! 🤝
#gamedev #gamedevelopment #gamedeveloper
---
Beyond-FX is a new type of studio focused on crafting immersive, interactive experiences using the latest in visual effects technology. Through our team of talented artists, we have a combined 80+ years of industry production experience.
Follow Beyond-FX:
Website - www.beyond-fx.com/
Twitter - Beyond_FX
Instagram - beyond.fx
Facebook - BeyondFX/
มุมมอง: 60
วีดีโอ
⚡ How to Make a Lightning Effect Over a Skeletal Mesh in Unreal Engine 5 | Level Up - VFX Breakdown
มุมมอง 3.6K2 หลายเดือนก่อน
Time to Level Up! 🌌 We teach you how to create this lightning effect over a skeletal mesh in @UnrealEngine in today's #VFX breakdown. ⚡ Kudos to Principal VFX Artist Nathan Huang for the tutorial! 🙌 #unrealengine #unrealengine5 #ue5 #realtimeeffect #realtimeeffects #realtimevfx 00:00 - Intro 00:40 - Set Up Sample Skeletal Mesh 03:19 - Spawn Burst 05:17 - Set Particles Position 07:54 - Scale Col...
💥 How to Create a Blast/Shockwave Effect in Unreal Engine | Level Up - VFX Breakdowns | Beyond-FX
มุมมอง 6K4 หลายเดือนก่อน
The force is strong with this one. 💥 🌌 Today's Level Up episode breaks down how to recreate this blast effect so that you can add it to your own projects! ✨ Shout-out to VFX Director Jason Johnston for the tutorial! #vfx #realtimeeffect #realtimevfx #unrealengine #unrealengine5 #ue5 @UnrealEngine 00:40 - Creating a Blueprint Actor 01:08 - Adding a Custom Event 03:05 - Triggering Tiles with Sphe...
Beyond-FX | Studio Reel
มุมมอง 5624 หลายเดือนก่อน
Our updated Real-Time VFX sizzle reel for 2024, featuring a glimpse of some of the team's outstanding work across so many stellar projects. 🎉 If you'd like to see more of our work, visit us at www.beyond-fx.com Beyond-FX is a new type of studio focused on crafting immersive, interactive experiences using the latest in visual effects technology. Through our team of talented artists, we have a co...
🌠 How to Create Zelda-Inspired Energy Burst VFX in Unreal | Level Up - VFX Breakdowns | Beyond-FX
มุมมอง 3.1K5 หลายเดือนก่อน
00:28 - Textures 03:00 - Unreal Engine 03:30 - Materials 09:24 - Ribbon Colors 11:30 - Ribbon Shadows 13:02 - Distortions 16:04 - World Position Offset 18:04 - Niagara System 20:51 - Spiral Shape 24:04 - Curl Noise 26:55 - Dynamic Parameter Our new episode of Level Up - our #VFX explainer series - walks you through how to create a magical burst effect in @UnrealEngine, inspired by The Legend of...
🤝 Meet the Beyond-FX Team: Sr. VFX Artist Miguel Ortiz | Beyond-FX
มุมมอง 905 หลายเดือนก่อน
It's a two-fur-one! 🐈 🤝 Get to know both Sr. VFX Artist Miguel Ortiz AND his cat in today's 'Meet the Team!' #gamedev #gamedevelopment #gamedeveloper Beyond-FX is a new type of studio focused on crafting immersive, interactive experiences using the latest in visual effects technology. Through our team of talented artists, we have a combined 80 years of industry production experience. Follow Bey...
🤝 Meet VFX Artist Orlando Risca | Beyond-FX
มุมมอง 726 หลายเดือนก่อน
This teammate's games industry origin story is playing Super Mario at the arcade in Guatemala! 🌷🔥 🤝 Get to know Int. VFX Artist Orlando Risca in today's 'Meet the Team!' #gamedev #gamedevelopment #gamedeveloper Beyond-FX is a new type of studio focused on crafting immersive, interactive experiences using the latest in visual effects technology. Through our team of talented artists, we have a co...
How to Create Real-Time Fireplace VFX in Unreal Engine | Level Up - VFX Breakdowns | Beyond-FX
มุมมอง 9026 หลายเดือนก่อน
How to Create Real-Time Fireplace VFX in Unreal Engine | Level Up - VFX Breakdowns | Beyond-FX
💥 How to Create Destruction VFX in Houdini and Unreal Engine | Level Up - VFX Breakdown | Beyond-FX
มุมมอง 1.8K6 หลายเดือนก่อน
💥 How to Create Destruction VFX in Houdini and Unreal Engine | Level Up - VFX Breakdown | Beyond-FX
🧠 VFX Quick Tip: More Intuitive Value Inputs for Float From Curve | Beyond-FX
มุมมอง 2896 หลายเดือนก่อน
🧠 VFX Quick Tip: More Intuitive Value Inputs for Float From Curve | Beyond-FX
How to Create Diablo-Inspired Hell Bats in Unity & EmberGen | Level Up - VFX Breakdown | Beyond-FX
มุมมอง 1.8K7 หลายเดือนก่อน
How to Create Diablo-Inspired Hell Bats in Unity & EmberGen | Level Up - VFX Breakdown | Beyond-FX
How to Create Diablo-Inspired Hell Rift VFX in Unity | Level Up - VFX Breakdown | Beyond-FX
มุมมอง 3.5K7 หลายเดือนก่อน
How to Create Diablo-Inspired Hell Rift VFX in Unity | Level Up - VFX Breakdown | Beyond-FX
How to Create Zelda-Inspired Explosion VFX in Unreal Engine | Level Up - VFX Breakdown | Beyond-FX
มุมมอง 13K7 หลายเดือนก่อน
How to Create Zelda-Inspired Explosion VFX in Unreal Engine | Level Up - VFX Breakdown | Beyond-FX
🏆 WINNERS REVEALED for VFX Awards 2023 | Beyond-FX
มุมมอง 6518 หลายเดือนก่อน
🏆 WINNERS REVEALED for VFX Awards 2023 | Beyond-FX
How to Make Elden Ring-Inspired Beam VFX in Unreal Engine! | Level Up - VFX Breakdown | Beyond-FX
มุมมอง 10K8 หลายเดือนก่อน
How to Make Elden Ring-Inspired Beam VFX in Unreal Engine! | Level Up - VFX Breakdown | Beyond-FX
✨ Teaser | Level Up - VFX Tutorials | Beyond-FX
มุมมอง 1468 หลายเดือนก่อน
✨ Teaser | Level Up - VFX Tutorials | Beyond-FX
🏆 VOTING OPEN for VFX Awards 2023 | Beyond-FX
มุมมอง 1958 หลายเดือนก่อน
🏆 VOTING OPEN for VFX Awards 2023 | Beyond-FX
🧠 How to Alter Niagara Particle Attributes on Collision in Unreal Engine | Beyond-FX
มุมมอง 3468 หลายเดือนก่อน
🧠 How to Alter Niagara Particle Attributes on Collision in Unreal Engine | Beyond-FX
🏅 Our Picks for 2023's Best Real-Time VFX Are... | Beyond-FX
มุมมอง 1359 หลายเดือนก่อน
🏅 Our Picks for 2023's Best Real-Time VFX Are... | Beyond-FX
🎃 Spooky Halloween Fireplace Ambiance (2 HOURS) - Crackling Fire VFX Made in Unreal Engine 5
มุมมอง 2969 หลายเดือนก่อน
🎃 Spooky Halloween Fireplace Ambiance (2 HOURS) - Crackling Fire VFX Made in Unreal Engine 5
🤝 Meet the Team: Associate VFX Artist Anna Hardy | Beyond-FX
มุมมอง 699 หลายเดือนก่อน
🤝 Meet the Team: Associate VFX Artist Anna Hardy | Beyond-FX
🤝 Meet the Team: VFX Artist Cesar Merchan | Beyond-FX
มุมมอง 8710 หลายเดือนก่อน
🤝 Meet the Team: VFX Artist Cesar Merchan | Beyond-FX
🧠 Photoshop Tip: How to Separate Color Channels as Groups | Beyond-FX
มุมมอง 6110 หลายเดือนก่อน
🧠 Photoshop Tip: How to Separate Color Channels as Groups | Beyond-FX
👋 About Us | #VFX and Life at Beyond-FX
มุมมอง 19010 หลายเดือนก่อน
👋 About Us | #VFX and Life at Beyond-FX
🤝 Meet the Beyond-FX Team: VFX Artist Pedro Picarelli | Beyond-FX
มุมมอง 3410 หลายเดือนก่อน
🤝 Meet the Beyond-FX Team: VFX Artist Pedro Picarelli | Beyond-FX
🤝 Meet the Beyond-FX Team: VFX Artist Benjámin Erdei | Beyond-FX
มุมมอง 3710 หลายเดือนก่อน
🤝 Meet the Beyond-FX Team: VFX Artist Benjámin Erdei | Beyond-FX
🤝 Meet the Team: Sr. II VFX Artist Kalen Patty | Beyond-FX
มุมมอง 3711 หลายเดือนก่อน
🤝 Meet the Team: Sr. II VFX Artist Kalen Patty | Beyond-FX
🤝 Meet the Team: VFX Artist Mattia Selicato | Beyond-FX
มุมมอง 5111 หลายเดือนก่อน
🤝 Meet the Team: VFX Artist Mattia Selicato | Beyond-FX
🧠 Real-Time VFX Pro Tip: How to Stretch Particles Based On Velocity | Beyond-FX
มุมมอง 45411 หลายเดือนก่อน
🧠 Real-Time VFX Pro Tip: How to Stretch Particles Based On Velocity | Beyond-FX
Thank you!! Smart approach to just make a blueprint and reference the system that way
This is exactly the type of tutorial i've been looking for. I've been working towards this style by deconstructing my favorite vfx packs and learning different aspects that way but having a full process helps a lot so ty. I had identified that the optimal stylized vfx were using opaque or masked with only 1 translucent layer which you can see in everything from Fortnite to Valorant, and makes sense from teh perspective of preventing translucency stacking. I think it genuinely looks better than realism too.
Thanks for the great tutoiral! I followed the steps but it came out very different haha. I notice you didn't talk about "Particle State" and "Solve Forces and Velocity" which you have under Particle Update. Not sure if this is needed?
Dude I never saw such a bad tutorial in my entire life. How about explaining a single thing, instead of just copy and pasting things without showing where to find them even? Why even making a tutorial if you just tell "just do this" without showing a single thing?
1 dollar game
Hello nice VFX, I have one question. Is it possible to make the same FX with static mesh? If yes how would it be? thank you very much
Can you do a vibrate skeletal mesh effect?
Is there a way to delete a category that has been created? I can't find a way :(.
Is there a way to do it with the metahumans?
At 2:19 for the Beam Emiter setup, I only see an option for me that says, "Convert Vector to Position" and not "Convert Position to Vector" as shown in the video. What do I need to do to make sure that option is available?
Im in 5.3 and when setting up the Position Module I dont have an Initial Position to sample. Odd.
Placing the Set Module in Particle Update gets Initial Position to show up. Once plugged in I could move the Module back to Particle Spawn and it works as expected.
thx!
I'm trying to find a tutorial on how to do a sonic boom ripple effect on screen. Like an explosion happens and a shock wave boom ripples the screen space.
Can you share the engineering files? I really hope to learn from it! After watching the videos, I felt like I was standing on the shoulders of giants, but I couldn't fully grasp the methods in these videos.
Awesome. Please where did you get your idea pose from
Hey, wanna be actually helpful and like show the script and explain how the hell it actually works? Thanks <3
nice
Hello, but is it possible to actually control it not be random? For example if I want 5 exact pieces to be spawned each time without duplicates
Well done, Nathan.
Do you guys work on unity engine?😊
We do get Unity projects that come through the studio.
@@frogspasm2000 oh you work there sir ?
Yes we work in both engines! We have more breakdowns that we're working on that focus on Unity coming soon
Great Tutorial!
Glad it was helpful!
Very cool
Thanks!
why houdini? you can do this inside unreal
There's certainly many ways to accomplish a similar result, this is one way to do this particular effect
The effect is great but the guide is a pretty bad, you jumping from one thing to another too fast without showing all things
Thanks for the feedback, we'll work on that!
just found this awesome channel, could you guys do more tutorials on sci-fi stuff like a bubble shield and camo from the halo series
Great suggestion!
KEITH (and team)! Keep up the solid work!
Any chance you could release the project files?
Thanks for the feedback, we'll look into that for future videos!
Interesting way, so far i only knew how to do this with fracture mode. Nice to learn new stuff . Keep it up !!
Glad you liked it!
Looks amazing. Do you recommend any Niagara courses? There doesn't seem to be many premium courses out right now
Stay tuned, we have a series of videos coming soon that dig into the basics of Niagara!
Thank You for the excellent Tutorial Jason! really appreciate it. Pardon me since I am a Blueprint Noob and I do have a question though, If I want to trigger the shockwave via Cinematic/ Sequencer, What event node should I use? Theres a whole library of Sequencer related Event in the menu. Many Thanks in advance.
@weiliwonga Hey, so to do that, in your sequencer: -add your bp actor to the sequence and then click on the + in the sequence for your bp actor and add an 'event' -> 'trigger' to it -move the sequence playback head to the time of when you want it to trigger and then press the little + next to events to add a key at that time -now double-click on that newly added key in the sequencer and it will open a bp for the sequence -in there you can call your event that you made in the original bp and wire it up and save and close and now when you play it will trigger the shockwave event hope that helps!
Hey everyone, Jason here - there were a couple things I didn't mention in the video: - Turn off collision on the sphere mesh in the bp - Turn on 'generate overlap events' on all the cubes in the details panel - Set the mobility for the cubes to 'moveable' in the details panel
This is great I could definitely use this in my project
my cube doesnt interact with the sphere even after i follow all the steps
@yeohjo Jason here - give this a try: -turn off collision on the sphere mesh in the bp -turn on 'generate overlap events' on all the cubes -set the mobility for the cubes to 'moveable' Hope that helps!
@@jasonjohnston7523 generate overlap events work for me. Thanks!
When I do "CastToStaticMeshActor" like you do, it comes out "CastFailed", I get an error. I have tried different scenarios for more than half an hour but without success. How do you think I should proceed_?
Hi! It's hard to give direct advice without seeing your full setup, there could be a number of reasons it isn't working correctly
Loved it. Thanks, what an easy way to do it. :)
Glad it was helpful!
1:35 Your timeline has a total length of 5 seconds - denoted by that text box at the top of the curve. So when you say it takes 5 seconds to get from 1 to 13 thats not entirely true. The curve stops changing after 1 second and flatlines The keys you've placed are at 0 seconds and 1 second, meaning your timeline actually runs for 4 extra seconds as a flat line, maintaining the last value you put in, in this case 13. You can see that by the light grey area past the last keypoint on the right, if you changed the Length from 5 to 1 you would see that light grey area turn dark grey - showing you the actual end of your timeline Hope this helps someone :) Great tutorial btw - I never thought to visualize impulses with meshes like that!
Thanks for the feedback!
I love that you did the nodes in real time, it's much easier to follow vs them being predone I'd like to see the Diablo-Inspired Hell Rift in Unreal too
We'll let our artists know and see if we can produce a walkthrough for unreal!
Thank you bro
Thanks for watching!
wow...this is best and kind tuo that i saw on this channel bro!!
Really appreciate that, we have more coming!
good stuff 👍
Thank you!
May I ask, how do you use Function library for VFX?
You've just save me of being stuck with trails parameters Thanks and great tutorial !!
Great to hear!
Love this🎉
Thanks!
I seriously tried my best to recreate this, but that streak particle effect ... I need a WAY better look or an explanation on what happens in that Streak particle material. Its too bad though, I loved this effect
I love the video, please keep it up!
Thank you! we have more coming!
Hi really amazing work on houdini, i'm new of this software, just to know houdini have much licence and i want learn, to make procedural mesh like this one, which licence i must take for learn and for indie dev for learn i know education is a must, but for indie there are two licence, houdini indie and houdini engine indie.. one need money one nope, so which i must choose, i'm little a bit confuse
This video series is So so good. that's what we needing in VFX community.
Thanks so much!
Hey thanks for your videos! Is that possible to control the angle? Lets say I have only 2 of them appearing, but instead appear up and down I want them to appear left and right, better if that angle would be random but they would always be mirrored aligned. Best regards
u didnt explain the most important part, the material 🙄
nice EmberGen flames 👏