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Sleepless
Poland
เข้าร่วมเมื่อ 7 ธ.ค. 2021
Seasonal and competitive builds for forza games and more! From time to time I'll be posting some base-building, sandbox, simulation, tycoon and other racing games, so feel free to check them out as well! If you are new to my channel, consider subscribing as it helps me out a lot! Much love!
Cupra UrbanRebel On Cara Este Drift Zone | Forza Horizon 5 (FH5)
Forza Horizon 5 Drift tuned Cupra UrbanRebel (FH5). A quick run on the Cara Este drift zone with a newly added EV, the Cupra UrbanRevel Concept. The score was 1.12 million, which is a good score considering it is a non-meta car. Sadly, there is no good soundtrack in the form of a nice V6 or V8 roar, but as a drift car it works pretty nicely. Tune code: 104 028 422. As always.
Enjoy :)
#ForzaHorizon5 #FH5 #Drift #Tuning #Cupra #Racing #Racinggames
Enjoy :)
#ForzaHorizon5 #FH5 #Drift #Tuning #Cupra #Racing #Racinggames
มุมมอง: 606
วีดีโอ
5 Non-Meta Tunes For A Class Rally | Forza Horizon 5 (FH5)
มุมมอง 7482 ปีที่แล้ว
Forza Horizon 5 | 5 Competitive Tunes For A800 Rally (FH5). A few alternatives to the Boneshaker, Daytona and 8CTF meta, which are capable of the top 100 in rally rivals. As much as I prefer the stock engines, they were not powerful enough to compete on that level, so all cars have engine swaps and, except for the Skyline, they are AWD swapped. Overall, the tunes are pretty easy to control. The...
555 Cycles On Oceania | Oxygen Not Included Time Lapse (ONI)
มุมมอง 60K2 ปีที่แล้ว
Oxygen Not Included time lapse. 555 Cycles time-lapse including a first rocket launch with some chill out music. The gameplay is speeded up 50 times. The in-game clock shows around 33 hours of gameplay. Only one mod is installed and that is - Bigger Camera Zoom Out. That took quite a lot of time to make, so I hope you will enjoy it :) Track list: Music provided by HearWeGo (goo.gl/nDS3zR) Artis...
5 AWD Tunes For A Class Online Road Racing | Forza Horizon 5 (FH5)
มุมมอง 1.2K2 ปีที่แล้ว
Forza Horizon 5 | 5 Tunes For A Class Online Road Racing (FH5). A few alternative tunes for A800 multiplayer/online road/street racing. Those tunes are made as an alternative for the meta builds. Although, as I mentioned in the beginning of the video, there are some RWD power builds out there that nothing can compete against, so if you are looking for a build that will win you every game, they ...
5 Tunes Capable Of Reaching The Top 50 In B Class Off-Road Rivals | Forza Horizon 5 (FH5)
มุมมอง 5202 ปีที่แล้ว
Forza Horizon 5 | 5 Tunes For B700 Off-Road (FH5). Those builds are an alternative to the IH Scout 800A and MB X-Class meta. All those setups are capable of reaching at least the top 50 in specific rivals sprints and they will do well in a multiplayer lobby. Keep in mind that those builds won't always give you the top 50 on every track, as all of those cars have their flaws. The F-150, Colorado...
5 Tunes Capable Of Reaching The Top 100 In B Class Rally Rivals | Forza Horizon 5 (FH5)
มุมมอง 6582 ปีที่แล้ว
Forza Horizon 5 | 5 Tunes For B700 Rally (FH5). Those builds are an alternative to the IH Scout 800A meta. All those setups are capable of reaching at least the top 100 in most rally rivals and they will do well in a multiplayer lobby. Sadly, there are no purist builds, since all of those cars are AWD swapped and most have an engine swap to provide more power. I wouldn't say that those cars are...
5 TUNES FOR B CLASS ONLINE ROAD RACIN | Forza Horizon 5 (FH5)
มุมมอง 1.5K2 ปีที่แล้ว
Forza Horizon 5 | 5 Tunes For B Class Online Road Racing (FH5). The idea behind those tunes was to provide an alternative builds for the B700 meta. All those setups will do well online and in rivals, but you can easily use them vs bots as well. They are tuned for street and road racing, so I would not recommend using them differently. I've tested probably 90% of all the cars from D,C,B and even...
Testing The New Insane S2 Meta - Brabham BT62 | Forza Horizon 5
มุมมอง 8542 ปีที่แล้ว
Forza Horizon 5 Insane S2 Meta - Brabham BT62 (FH5). AWD & Racing V12 swap, upgraded to S2 998 class on Twin-Turbo with 902HP/633NM. Tested on HokiHoshi test track and Sierra Verde Sprint S2 Rivlas where it managed to get the 154th place after only a few runs. Considering how overcrowded those leaderboards are (more than 1.5 mil. times), I was quite happy with the result. Brabham is the best on...
Chasing Forza Legend In Hot Wheels Rivals | Forza Horizon 5 (FH5)
มุมมอง 5412 ปีที่แล้ว
Forza Horizon 5 | Chasing a well known Forza youtuber in Hot Wheels DLC Rivals. For the time of the recording, he was the fastest player on the Nexus Speed Sprint S1 leaderboard using the HW Ford Mustang. Overall, the run was good enough for the top 200. There are faster cars that will give a better place, but I wanted to use the same one as my rival. The Mustang I was using is RWD, swapped to ...
1800HP Hennessey Venom F5 On Hot Wheels Goliath | Forza Horizon 5 (FH5)
มุมมอง 2.1K2 ปีที่แล้ว
Forza Horizon 5 Hennessey Venom F5 track tuned (FH5). AWD swap, upgraded to X999 class on stock engine with 1817HP/1619NM. Tested on Hot Wheels Goliath as well as on HokiHoshi test track. This Venom can probably match the top speed of Jesko since it is insanely fast. However, this tune is a balanced build rather than a top-speed one. It gives a huge amount of grip without the top speed sufferin...
1300HP+ Hot Wheels Ford F-5 Dually Custom Hot Rod | Forza Horizon 5 (FH5)
มุมมอง 1.1K2 ปีที่แล้ว
Forza Horizon 5 Hot Wheels Ford F-5 Dually Custom Hot Rod tuned for street (FH5). AWD & 7.2 Racing V8 swap, upgraded to S1 class with Twin Turbo and 1322HP/1351NM. This Ford F-5 has amazing acceleration and is really fun to drive. Due to super wide rear tires and no areo upgrades, this Hot Wheels have quite a lot of understeer. I do not recommend this car for a tight track, mostly focused on ha...
Drifting 900HP Nissan 370Z Nismo | Forza Horizon 5 (FH5)
มุมมอง 2K2 ปีที่แล้ว
Forza Horizon 5 (FH5) Nissan 370Z Nismo drift tune. No swaps, RWD on stock 3.7 V6 converted to Twin Turbo with 914HP/885NM. This 370Z is a nice car to drift around the map although it can spin out when you push it too hard. It is quite enjoyable in free-roam, but it is not a car that can compete against AWD builds in the online drift lobby. Upgrades: * Conversion: - Aspiration - Twin Turbo *Aer...
Lexus RC F Track Edition | Forza Horizon 5 (FH5)
มุมมอง 2612 ปีที่แล้ว
Forza Horizon 5 Lexus RC F Track Edition tuned for road racing events (FH5). AWD swap, upgraded to S1 class on stock 5.0 V8 engine with Twin Turbo and 839HP/855NM. No aero except for the stock rear wing, allows this Lexus to reach around 370 km/h or 230 mph. It is well balanced in terms of handling and power, although it might fall behind on tracks that are high top speed focused. The RC F has ...
770HP Off-Road Tuned Aston Martin DBX | Forza Horizon 5 (FH5)
มุมมอง 2482 ปีที่แล้ว
Forza Horizon 5 Aston Martin DBX off-road tune (FH5). Purist build with no swaps, upgraded to the A800 class on stock 4.0 TT V8 engine with 776HP/1001NM. The DBX drives quite smoothly and has a decent off-road grip. Keep in mind that this is a purist build and I am quite sure it won't do very well in competitive racing. This Aston has some crazy engine swaps, so there is a room for it to shine ...
VW Pickup LX Rally Build - Top 60 Rivals | Forza Horizon 5 (FH5)
มุมมอง 3162 ปีที่แล้ว
VW Pickup LX Rally Build - Top 60 Rivals | Forza Horizon 5 (FH5)
950HP+ V10 Swapped Audi RS4 '18 | Forza Horizon 5 (FH5)
มุมมอง 3212 ปีที่แล้ว
950HP V10 Swapped Audi RS4 '18 | Forza Horizon 5 (FH5)
Mercedes AMG GT S Street Setup | Forza Horizon 5 (FH5)
มุมมอง 2762 ปีที่แล้ว
Mercedes AMG GT S Street Setup | Forza Horizon 5 (FH5)
800HP+ Street Tuned Audi RS5 | Forza Horizon 5 (FH5)
มุมมอง 9282 ปีที่แล้ว
800HP Street Tuned Audi RS5 | Forza Horizon 5 (FH5)
Full Grip Street Tuned Porsche 911 GT3 | Forza Horizon 5 (FH5)
มุมมอง 5972 ปีที่แล้ว
Full Grip Street Tuned Porsche 911 GT3 | Forza Horizon 5 (FH5)
750HP Street Tuned Audi RS3 | Forza Horizon 5 (FH5)
มุมมอง 8682 ปีที่แล้ว
750HP Street Tuned Audi RS3 | Forza Horizon 5 (FH5)
9 Tunes For BMW M8 Competition | Forza Horizon 5 (FH5)
มุมมอง 1.2K2 ปีที่แล้ว
9 Tunes For BMW M8 Competition | Forza Horizon 5 (FH5)
M8 Competition - Maxed And Tuned | Forza Horizon 5 (FH5)
มุมมอง 1.2K2 ปีที่แล้ว
M8 Competition - Maxed And Tuned | Forza Horizon 5 (FH5)
How to complete all the events and tasks in Series 8 Summer Season | Forza Horizon 5 (FH5)
มุมมอง 932 ปีที่แล้ว
How to complete all the events and tasks in Series 8 Summer Season | Forza Horizon 5 (FH5)
Series 7 Spring Tunes | Forza Horizon 5 (FH5)
มุมมอง 1752 ปีที่แล้ว
Series 7 Spring Tunes | Forza Horizon 5 (FH5)
VW GOLF 2 Street Build - D Class Rivals Top 20 | Forza Horizon 5 (FH5)
มุมมอง 5832 ปีที่แล้ว
VW GOLF 2 Street Build - D Class Rivals Top 20 | Forza Horizon 5 (FH5)
Series 7 Winter Tunes | Forza Horizon 5 (FH5)
มุมมอง 1102 ปีที่แล้ว
Series 7 Winter Tunes | Forza Horizon 5 (FH5)
1500HP+ Lamborghini Urus Tune - Rivals Off Road S1 Class | Forza Horizon 5 (FH5)
มุมมอง 1.2K2 ปีที่แล้ว
1500HP Lamborghini Urus Tune - Rivals Off Road S1 Class | Forza Horizon 5 (FH5)
Series 7 Autumn Tunes | Forza Horizon 5 (FH5)
มุมมอง 1052 ปีที่แล้ว
Series 7 Autumn Tunes | Forza Horizon 5 (FH5)
800HP+ Hoonigan Escort Cosworth - S1 Rally Rivals | Forza Horizon 5 (FH5)
มุมมอง 3852 ปีที่แล้ว
800HP Hoonigan Escort Cosworth - S1 Rally Rivals | Forza Horizon 5 (FH5)
Series 7 Summer Tunes | Forza Horizon 5 (FH5)
มุมมอง 1762 ปีที่แล้ว
Series 7 Summer Tunes | Forza Horizon 5 (FH5)
You might have posted this two years ago but the tune still whoops. Amazing tune, although some things have changed in tuning these parameters are still great. Thanks for the parameters can’t believe this gem still flies so far under the radar, +1 sub.
Hello, I noticed the playlist is in reverse order. I don't know if it's on purpose or not. Lately I have been finding many playlists not properly. I'm starting to suspect TH-cam did something and messed up lots of playlists without notifying the owners. Also, the video is beautiful!
bro just put your tuning on… perfect 🤌🏼
Mate, this is so under appreciated. Mental tune, 5s ahead of pro difficulty
Insane! Got you a sub and a like!
Nice video!
Props for playing the entire game zoomed out 😂
2 years later and this is the best build i could find for this car! great video and build brother i love it
GREAT tunes, THAMK YOU!
thanks a lot!
It feels like a different car after tuning! Thank ypu so so so so much!!!!!
Большое спасибо! Классное видео. Нравится твой канал.
Ale nie poleci 460....moje lata tyle
You are the best
Thanks
I have a question, as my bases always bottleneck quite heavily under steel production. Is your main lime source egg shells from all the hatch ranches? BTW, lovely video, I've watched it more than a dozen times now.
Thank you! I appreciate that.😁 As for your question about lime. I usually rely on a mix of egg shells and the fossils that I excavate from the bottom oil biome. Of course, it depends on how big your factory is, but normally the combination of processing egg shells and fossils should get you to late-game. After that, if you run out of fossils, your only option is to increase the number of critter farms. Additionally, I can tell you that the pacu and pokeshell farms are the best for lime production.
@@Sleeplessx I've typically done a starvation pacu ranch, but watching your base I realized you were making more and more hatch farms as you go. The one pacu ranch has a good surplus of egg, but when I'm out I'm out. I like to bunker the whole map, and get rather ambitious with my builds, so I'm always running out. I suppose next time around I'll try scaling my hatches harder, or maybe a faster scaling pacu farm. As opposed to my usual method, which is to just wait ages while finding something else for the dupes to do.
Yup, increasing the number of farms is the only way at later stages, especially when you expand the base rapidly. Overall, pacu ranching is a great way of farming shells. You can try pokeshells too, since the small one gives you 5kg of lime but the fully grown one can give you 10kg.@@Kellerw2000
I’m newer to FH5 but I’m surprised to not see more vids on this thing. I’ve got it at S894 off-road tires and rally tuned. I’m gapping everyone on dirt races and rally on highly skilled.
It is a great little buggie for rally and off-road races, but when you are against other players in online lobby or when you want to play more competitively, like climbing the rival's ladder, then, sadly, it is overshadowed by the meta cars like Bone Shaker, Cerbera, Lola T70 in the S1 class. Pretty much the same applies to A class but with different cars except, of course, the Bone Shaker.
Dude this format for tune videos is 🔥 So underrated, glad I found you.
Thank you! I'm glad to hear that! Sorry for the late reply.😓 Currently, I'm not uploading anything new but I'm planning on returning, but with a bit different format soon.
The only problem i have right now is.... I don't know how to explore. I mean i don't like it when the gas fly every where, I know it will be separate by layer.
Your goal is to get to the atmo suits as fast as possible. Without the atmo suits, exploring can be difficult. If the gases annoy you, then try to dig, avoiding the areas where they are concentrated and dig through solid parts of the biome. Always build a liquid lock at the entrance of the base so that the gases won't mix with oxygen in your base. In the late game, you can always separate the gases and put them in containers or a designated area, anyway. Sorry for the late reply.
Is there a share code
The share code is 217 553 484. It's in the pinned comment. Sorry for the late reply.
Hello. you do great tune, keep up the good work 👌 can you do tuning on donkervoort? and then I did not find anything sane for him, thanks in advance 😉
Hey! Thank you for the kind words! I can do a Donkenvoort tune. Do you need a road or rally tune? Do you prefer the stock RWD layout or AWD swap? Stock engine or racing V8 and do you need it to be at the top of S1 (S1 900) or just maxed out? Sorry for the late reply.😓 Let me know if you still need it.
that was really good
Thank you and sorry for my late reply. 😅
Nice build bro
Thank you. I'm glad you like it.
absolutely love videos like this
Thank you! I'm glad you enjoyed it! ❤❤
I did everythint u did and mine never reached the soeed urs did
What top speed have you reached? Did you do the rear wing removal?
does the design have a code because i want do it on the same gar
The code for this design is: 456 118 452
How do you have the buttons set up on your controller bro
I don't use the controller. I was playing on a keyboard.
Perfect
❤
bro is dig 365 cycles
Cheater mode
Please make a tuning tutorial for this car! I really love the tune!
I haven't either shown my face nor have I spoken in my videos, so I probably won't be making any tutorials soon. Well, maybe in the future. As for now, I have added all the upgrades and tuning parameters for you in the description and I will do my best to answer any questions if you have or will have via comments. Also sorry for my later reply.
Nice time lapse, could I get the seed to try this asteroid by myself ?
Thank you! The seed is OCAN-A-1755610577-0-0. Sorry for my late reply.
Just using the 4.0 V8 with something around 620 hp and the car is very over happy on the rear end guess I have to work myself into tuning, seeing that yours looks way less happy on the rear.
Well, you can probably mess around with the diff settings and tire pressure. That will give you the best results in terms of on-power oversteer. All the other settings might solve off-power oversteer, but it depends on when the oversteer occurs. If you don't have one, I suggest throwing in a roll cage. Overall, this M3 will still be tail-happy no matter what magic you will perform in terms of tuning, since it is an old chassis and the max rear tire width that you can fit is 265 MM.
@@Sleeplessx Yeah some tune and the addition of a rear spoiler did the trick. From twitchy rear end to planted tail happy but predictable. Now even with twin turbos and 800+ hp pretty stable.
@@snakeplissken1754 Good call on the rear wing. My build was more oriented around top speed and rear wing removal gives a huge boost in that part, but if you are going for more of a track-oriented setup, then aero upgrades are pretty much necessary in higher classes.
I never put my water tank below my main base stairwell. If you get a toilet accident you will contaminate your water. I typically build a wash station corridor between the base and the water room to force them to wash up before entering the room in case they are covered in germs.
I agree with your logic but those accidents occur mostly at the beginning of the game, or at least they do for me, and the reason for that is quite often clogged outhouses or badly managed schedule. I usually have a functional lavatory setup by the end of the 20th cycle. In late-game, the only time when my duplicant might have a toilet accident is when he gets traped while mining and that accident will probably be solved on the spot. Why do you put the washing station before the water tank? I'm not 100% sure, but a Duplicant with food poisoning can't really contaminate your water. He can be fully covered with germs and they won't spread in contact with water. Even when you put, let's say, the storage bin in water and the Duplicant with food poisoning will interact with it, the storage bin will be covered with germs but they still won't spread into the water. They will spread only when mixed with other liquid that contains germs like polluted water created by those accidents or from a sink/lavatory. Anyway, thank you for the advice. You are right about the placement. I should at least build the water tank on the side to avoid those accidents, not directly below main communication.
@@Sleeplessx mine happen more later because I'm pushing them really hard using yellow alerts a lot making exotic machines that solve all my issues. They are always stressing out a bit when it's crunch time but I put them on a vacation after where they can enjoy the sauna, hottub and tanning at the "spa" after they finish their homework. The only thing is I recently discovered that yellow alert actually sometimes can slow work because they bring small inefficient quantities of material to the site, making more trips. So I use it in waves.
@@Sleeplessx also, just a observation but it looks like your odd ONI video lands you more views than almost all your other efforts. Don't fight the stream, let it show you the path. Just my thoughts. I'd kill to get 48k on a video. I get jazzed up if I get 10k.
@@BeaverZer0 That makes sense. I usually keep my colony stress free as it can turn into a nightmare when everyone around is having stress reactions. As for the channel, you are partially right, but it's pretty much a TH-cam lottery. That particular video took off really nicely but I can't find a reason why. It was sitting on my channel for around a month with 200 views and suddenly was making 1.5k every 48h. But as time passed, it started stagnating. I got a job which drastically cut my free time and lost the drive for making videos, since I was making no progress whatsoever, not including that particular ONI timelapse. Now I just simply reply to comments since I do enjoy talking with people who visit my channel, but I am struggling to find any motivation for making new videos.
Nice video friend! Thanks for sharing!
Thanks for your visit! I truly appreciate it!
@@Sleeplessx My pleasure!
Cool gameplay! Never got to the petroleum part, I'm still new to the game 😢 can I ask why do you leave a puddle of water at the entrance to new biomes?
Well, it depends, but overall it works like an airlock that prevents gases moving from one place to another. I don't put that in every new biome, but rather in places where I don't want the gases to spread. It is the best way to separate areas. For example, I put the liquid airlock on the entrance to the main base part when I'm going to the new biome because right next to my base is a slime biome and I don't want to see my clear oxygen getting mixed up with polluted one that will have slimelung germs. Eventually, I put the atmo suits near the entrance to that part, but that part is still the one where Duplicants walk around without the suits (bedrooms, mess hall, kitchen). Another example is where you want to create a large gas storage area like I did at 13:35. You need the liquid lock to pump out all the gases to create a vacuum for that storage. Otherwise, the natural gas would mix with chlorine, polluted oxygen, hydrogen etc., and that would keep breaking my natural gas generators, since when the other element gets in to the generator, that generator takes damage. You can also treat it as a thermal insulator since it prevents the heated up gases escaping to another area. That's why I use it in my factory part. Sorry for the late reply but I was away. I hope my explanation helps and don't worry about being new to the game. It is a bit overwhelming, especially for new players, but you will get the hang of it after a few games. 😄
@@Sleeplessx thanks for the answer! I will try to use them on my game, seems very efficient 😺
@@anabellapanza3746 I'm glad you found my reply useful!
how do you zoom out the camera that much????
I'm using a mod for that. The name of it is Bigger Camer Zoom Out. You can find it in Steam workshop. You can add it there directly to the game if you have the Steam version or you can download it from creators' github steamcommunity.com/sharedfiles/filedetails/?id=1717463209. The link for direct download is at the bottom of the page. That is the only mod I'm using for my gameplays.
Thank you very much for posting the tunings rather than only the share codes. I tune my own cars, and it was good to compare and learn.
I'm glad you found it useful. Like you said, some people prefer to build and tune cars the way they like. You can treat those tunes as a good base and tweak them as you like. Thanks for your visit and your time! Really appreciate it!
Would it be possible to share the save?
filetransfer.io/data-package/cDYRxGYA#link
@@Sleeplessx Thank you!
Great video!
Thank you! ❤❤❤
Love the work you put into this Thanks for the good video
Thank you! I'm glad to hear that! Your positive feedback means a lot to me!❤❤❤
I remember the first time I played the game. I butchered every critter for food, then built a giant complex base fueled by coal and hydrogen. When those ran out I went for gas and oil. At one point I got sleepy and so I decided to let the game running. That was a terrible mistake. When I woke up of the 8 dupes 7 had died and the last survivor was crying, all air was red, there was no power, no food, the entire base was a giant oven, all water was polluted, there was piss everywhere and all the machinery was either out of resources or had broken down. I decided to summon the guy waiting at the portal and declared red alert. The poor bastard worked for 4 days and nights, running from place to place (or in the hamster wheel) fixing everything possible. On day 2 of his arrival the last guy sort of recovered enough to start making some mush bars. On day 5 the new guy finally collapsed from exaustion, but the colony was saved. Things continued to be hectic for a while but the colony was saved. And then I ran out of several key materials before I got to the rocket part and everything went to hell. The last survivor was the one tha saved the colony, who suffocated to death while crying in the same corner the original last survivor was. All are dead in Bumbletown, except the morbs, they were having a blast.
This game can deliver some amazing stories. It doesn't matte if you are a pro and you are just fooling around or that the game is just harsh for new players. With a good narrative like yours, the stories are always entertaining. I really enjoyed reading about your first experience with ONI! And that morbs ending! Beautiful! 😆But yeah, you can't really let the game run by itself because it can go from 0 to 100 really fast.😅
@@Sleeplessx Thanks. I like sharing tales of Simulation games. It's quite amusing. For instance, in an early version of Worldbox there were no ranged weapons, no diplomacy (so cities could not be captured) and all members of a civ counted as militia, meaning the only way to expand when your civ clashed with another was a total melee war of extermination. In one such world, I set up 15 kingdoms with all landmasses being conected. One decent-size island had a civ by the name "The Ugev", which was setup in one of two main chokepoints of the world, thus it was surrounded by 4 other civs. By the year 1500 only 5 civs remained: The Ugev, The Swords of Amal, The Arrows of Ethel'elore, The Tog-zek and The Blood Axe Clan. The Orc clans of Tog zek and the Blood Axe clan were at war for centuries, with the Blood axes also fending off attacks from the swords of amal. The Arrows endured 2 millenia of grueling conflict until they were crushed by The Swords. By the millenium 12 only 3 remained, the Togzek and The Swords, who rose to be the two superpowers. And The Ugev, which had been besieged by all the other 4 at one point of another, and before that by the early lost kingdoms. The Ugev were on the way yet never waivered. They never were allowed to expand beyond their initial territories, but their defensive line held. Eventually the southern land bridge, the only path besides Ugev territory that connected the two continents, was conquered by the Swords, who pushed into Togzek capital, and from there eventually destroyed it. Year 540, Millenium 22, The Ugev finally falls, despite being one of the smaller powers ever since it's foundation on Year 1, it held the line against other humans, against the inmortal elves, the powerful orcs and the stout dwarves. In honor of their defiance, the new city The Swords of Amal built on the ruins of their final foe was named "Ugeviya".
@@ismaelsantos5378 Good story, again! I have not played Worldbox just yet, so I can't really chat about it like I do about ONI, but it sounds like quite a fun game! I need to give this game a go myself. There are so many simulation/sandbox games that I haven't played yet, even though those are amongst my favorite genres. They give you an absolutely different vibe compared to the most popular games. Always a refreshing and relaxing experience. I would share some stories with you but I'm not good at that kind of stuff. You, on the other hand, are a really good storyteller. I also really appreciate the time you put in to writing them. Really enjoyed reading it and thank you for sharing! ❤❤
@@Sleeplessx The good thing about worldbox is that it requires practically no interaction from the player whatsoever. You are the god and you can interact if you choose. As for storytelling your games, a good way is to try to explain what you have, what happened from start to the current or the end. Introduce your dupes as characters. The game already gives you some descriptions as well. "So these 3 dupes emerged from the portal in the middle of an asteroid, their names are Helen, Peter and Bolonio. Helen is the heart of the team, and a good artist. Peter is a no-nonsense hardworking pragmatist and Bolonio is... Bolonio. He walks a the very thin line between 'absent minded genius' and 'shoelace-eating lunatic'. The rock they got stuck in was full of water, according to their scanners, but most of it was polluted and full of wierd one-eyed fish. And so begins the tale of these poor saps as they carve themselves a new home, or their own graves" For the Worldbox story I shared, I left the game run on it's own while I was asleep or at work, so whenever I returned I saw the world changed and had to infer what happened by comparing what was the world like before; or go trough the logs, then sumarize the events because I couldn't cover every event (for example, the game tracks in the log when a King dies, but a new king is chosen as soon as the previous one dies, so during a particularly nasty battle you might change kings like ten times because they keep dying). Another thing you might try with your friends are "Succession Games" in which you take turns leading the colony. Say you draw turn 1, and you have 5 cycles to run the game. Once the 5th night arrives, you save and pass the save to the next player in line, without telling him exactly what you did or what you were planning to do, so effectively the next player comes in blind. If you need a reference, here's one of the most (in)famous Succession Games ever made: Boatmurdered (done in the game Dwarf Fortress): th-cam.com/video/CZF59Dkk73g/w-d-xo.html
@@ismaelsantos5378 Oh yeah, I think I stumbled upon Boatmurdered when I was playing Dwarf Fortress, but that was quite a long time ago. Ngl I kinda wanna try the new steam release just to refresh some memories with it and see how it has changed over the years. It does sound like a fun idea to take turns with friends managing the same colony. Maybe I will try it in the future. So the Worldbox is kinda like those "idle" games where you just let the game do its thing and watch the results. Those can be quite enjoyable too, especially when they have a good graphic style and some quality background music. Still think I'll give it a go someday, but sadly, I don't have that much time to play that I used to have. Thanks for all the suggestions and tips! I'm sure I'll make some use of them in the near future! 😄
How come your tire pressure numbers are only 1.9 and 2 yet mine are in the same spot but they say 32 and 31
It's because I'm using a metric system which uses BAR as a tire pressure figure and you are probably on PSI. You should put your tire pressure at 28 PSI to have the exact same parameters.
I love your playstyle! I wish my bases looked half as organized as that :P
Thank you! I appreciate your kind words! I still think it can be improved a lot, but I'm glad you like my playstyle.😄
Amazing sharing my friend 🌟Big like 👍 12
Thank you! I'm glad you enjoyed it!❤❤❤❤
@Sleepless PLEASE BRO HOW IS IT POSSIBLE TO CONTACT YOU AND ACTUALLY TALK TO YOU??DO YOU PLAY XBOX?? ARE YOU ON FACEBOOK OR INSTAGRAM?!?!?!?!?SHIT ILL EVEN TAKE AN EMAIL OR AN ADDRESS TO MAIL YOU A LETTER..I REALLLY REALLLLY NEED YOUR HELP WITH THIS GAME DUDE AND YOUR TUNES!?!?!?!?!?ILL PAY YOU...PLEASE PLEASE RESPONED TO ME SO I CAN PLEASE TALK TO YOU...ITS LIKE A MATTER OF LIFE AND DEATH LOL J/KDO YOU DISCORD?
Isnt an Oceania world one the easiest? as you have insane amounts of water to make oxygen etc? 555 days is not very long in my opinion ive seen many games go on for 1000's and even got to 2k myself many times.
What is your point? I could get to the 2k myself, but just why? Of course, it is easy for people who know the game well and spend a lot of time in it. The point of the video is to give people something that they will enjoy watching, not to show off how good I am at this game. The idea was to make a timelapse for every asteroid and, as the asteroids get more difficult, increase the amount of cycles (365 on Terra, 555 on Oceania and so on). But I don't have that much time for TH-cam because of the normal job, so for now I have ended up on 555 cycles on oceania.
Thanks for the build
No worries! I'm glad you found it useful!😁
Very good super
I'm glad you like it! Thanks for your positive feedback! ❤❤❤
Man honda s2000 tune is bugged, doesnt apply to my cae
Try this one: 845 848 084. Sadly, the whole sharing system is bugged. 😑
And he still made it look clean too
I'm glad you like it! Thanks for the visit! 😄