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A Bit Of Game Dev
เข้าร่วมเมื่อ 19 ส.ค. 2021
A game developer, showcasing a bit of everything in the industry. Creating tutorials and games
Unity Canvas UI - Scale and Adapt to the device screen size! (Unity Editor Tips)
Hello, I made this short video seeing many people struggling with making the Canvas adapt to different aspect ratios and resolutions. This trick saved me and made the UI development so much easier and safer. Hope it does the same for you!
มุมมอง: 2 756
วีดีโอ
Influence Map / Territory Borders Unity Tutorial
มุมมอง 1.5K6 หลายเดือนก่อน
GitHub Link: github.com/abitofgamedev/influence_map Hey, I came up with this way to solve creating an influence or territory border map for my hobby project so I wanted to share with you. I'm not super experienced with HLSL Shaders as you may notice in the video so if anybody has some helpful tips that may help other viewers feel free to comment.
Stylized Explosion VFX in Unity Engine
มุมมอง 17Kปีที่แล้ว
A simple Stylized Explosion VFX made in Unity Engine using Shader Graph. Support me on Patreon: www.patreon.com/abitofgamedev Follow me on TikTok: www.tiktok.com/@abitofgamedev Follow me on Twitter: steffonne Follow me on Instagram: abitofgamedev #unity #shader #gamedevelopment #vfx #fantasy #spell #spellcast #magic #effect #particles #gameready #realtimevfx #madewith...
UnReal Roll-A-Ball - Beginner C++ Unreal Engine Tutorial
มุมมอง 1.4Kปีที่แล้ว
Following the Unity exodus I took my shot at trying a new engine. Hope somebody finds it helpful. Support me on Patreon: www.patreon.com/abitofgamedev Follow me on TikTok: www.tiktok.com/@abitofgamedev Follow me on Twitter: steffonne Follow me on Instagram: abitofgamedev 00:00 Intro 01:00 Project Setup 04:15 Movement Input 12:49 Camera Movement 15:53 Pickup Object 18:...
Custom Character Animation Tutorial - Autodesk Maya
มุมมอง 1.4K3 ปีที่แล้ว
Support me on Patreon: www.patreon.com/abitofgamedev Follow me on Twitter: steffonne Follow me on Instagram: abitofgamedev The method I used to animate the character in my previous video. A quick explanation how you can use various tools to achieve good results. The character was downloaded from Mixamo and animated using Autodesk Maya, for a Unity 3D project. #unity #...
Magma Ball VFX - Unity 3D Game Effect Tutorial
มุมมอง 10K3 ปีที่แล้ว
Support me on Patreon: www.patreon.com/abitofgamedev Follow me on Twitter: steffonne Follow me on Instagram: abitofgamedev #unity #shader #gamedevelopment #vfx #fantasy #spell #spellcast #magic #effect #particles #gameready #art #earth #magma #lava #realtimevfx #madewithunity #realtime
3D Pathfinding & Agent Avoidance In Unity
มุมมอง 19K3 ปีที่แล้ว
An custom pathfinding experiment tried. Support me on Patreon: www.patreon.com/abitofgamedev Follow me on Twitter: steffonne Follow me on Instagram: abitofgamedev Download the project: github.com/abitofgamedev/pathfinding #unity #programming #algorithm #tutorial #projectile #coding #beginner #movement #bullet #physics #simulation #prediction #madewithunity #math #math...
Projectile Movement & Why is it Useful? ( Unity Engine Tutorial )
มุมมอง 37K3 ปีที่แล้ว
A tutorial showing how to implement the projectile movement formulas and functions in Unity Engine and why are they useful, what can you use it for. The tutorial covers C# implementation. Support me on Patreon: www.patreon.com/abitofgamedev Follow me on Twitter: steffonne Follow me on Instagram: abitofgamedev #unity #programming #algorithm #tutorial #projectile #codin...
How To Create Water Effects in Unity - Water Bending Tutorial
มุมมอง 113K3 ปีที่แล้ว
Water Attack VFX in Unity Engine. Tutorial was made using Shader Graph and C# scripts. It covers 3 water effects, Water Ball, Water Bend, and Water Tube. The effects can be used in games, and are all made using the Universal Render Pipeline Download the project: github.com/abitofgamedev/water_vfx Support me on Patreon: www.patreon.com/abitofgamedev Follow me on Twitter: steffonne Fo...
Earth Slam Attack - Unity Engine Game VFX Tutorial
มุมมอง 13K3 ปีที่แล้ว
An Earth Slam Attack VFX made in the Unity game engine. It can be implemented in almost any game with a few tweeks. Download the git project: github.com/abitofgamedev/earth_slam_vfx Support me on Patreon: www.patreon.com/abitofgamedev Follow me on Twitter: steffonne Follow me on Instagram: abitofgamedev Timestamps: 00:00 Intro 00:11 Crack Model 01:55 Depth Mask & Mode...
Unity Shader Graph VFX - Bubble Shield (Tutorial)
มุมมอง 71K3 ปีที่แล้ว
A shield effect using Unity Shader Graph and a bit of c# code. Implements the hit effect distortion. Download the project: github.com/abitofgamedev/shields Support me on Patreon: www.patreon.com/abitofgamedev Follow me on Twitter: steffonne Follow me on Instagram: abitofgamedev Unity Version: 2020.3.15f Timestamps: 0:00 Intro 0:12 URP Setup 0:22 Sphere Model Setup 0:4...
Sci-Fi Antimatter Laser Effect - Unity Engine Game VFX
มุมมอง 6K3 ปีที่แล้ว
Sci-Fi Antimatter Laser Effect - Unity Engine Game VFX
Amazing! Very useful! I intend to make an airplane game and then, hopefully, a superhero game. So I was looking for this! Thanks a lot for providing a demo project. It is very generous.
sugoi...
This has been super helpful, thank you!!!
This was an incredible tutorial, although the video was extremely fast for every step. Of course I could just keep pausing, but damn. I would suggest you slow down a little bit every time you type, create or add some new component. Other than that, thanks a lot for this video.
Amazing tutorial. Thx a lot for the great explanation! :D
Impossible to understand how you managed to use the script "Water ball control", next time an explanation will be necessary. Impossible to move on in the video because of this issue.
Hey, why not using shader to make the effect facing the camera? Shoulmd be more smooth, and efficient.
I have been searching for this What my questions is I created the VFX but how do I actually perform the attack I mean how do I do the damage to the other player or Enemy How?
hello follow the video my sphere is splitting away soon as i add the vertext displacement it start tearing in half how can i fix this i am using unity 2022.3.41f1
make sure that your position node and your normal vector are set to "object" instead of "world"
@@agatha0518 they are both set to object, that was the first thing i checked
@@agatha0518 just double check they say object space for the normal vector and position is this to do with the version of unity i am using or is there something else that needs to be done?
Very helpful! I was able to create a similar explosion from this video. If anyone is curious, you can add a "Vertex Color" node and multiply it by the fire color to have the particle system's color affect the material.
Very cool
INCREDIBLE. I would like and sub 10000 times if I could. I have spent hours trying to get ui to work for mobile. Watching tutorial upon tutorial. Thank you so much for sharing this.
QUE GENIO
Would love to know the Graph settings. I have everything done correctly, but it's almost identical to what you have, but the graph settings is basically the only thing that you never show. Regardless, nice work. I'm learning more into Unity Shaders -- it's pretty overwhelming and satisfying.
my only issue here, is i've tried to use that safe area script, there's a version on git or some such, and it looks identical, but i've never, under any circumstances seen it do a single thing. i put it in the canvas, stuff the canvas in the slot, i've stuck children in the slot, i've had a blank rect transform above the canvas and stuck the canvas in it, but i've never seen it help scale anything anywhere.
you need a canvas scalar component on the parent canvas for it to work
@@XeonG8 already had that going on. so i succeeded with using the 'game' mode, but in simulator mode, it doesn't seem to want to work.
Hey, I've set up the nodes as you did, but it's not working as intended when I apply the shader graph to my material. Can you help me with this?
Kinnnnnggg 👌👌
Thanks for separating the tutorial into independent chapters! Excellent work!
4:06 He doesn't show it but he changes the gravity modifier between cuts, this comment are for anyone audio impaired <3 Enjoy
Are there any changes or steps in between 4:01 to 4:05 that we miss? I couldn't cope up with the video after that since I cannot find out the changes made within that time
this is wiiiiiiild thumbs up
im working on my space game and needed borders around the land.thank you
Hi I recently added your Waterball shader to my game, which is also using URP. However, I’m encountering an issue: the waterball appears white and opaque instead of transparent. I'm not using a directional light in my scene, which might be contributing to the problem. Could you please advise on how to fix this transparency issue?
However, after re-watching your tutorial, I realized that the initial "Opaque" setting was the cause. I've adjusted it, and now everything is working perfectly. I wanted to thank you for the excellent tutorial. It was very well done and far better than many others I've seen on TH-cam. Your instructions were clear and immensely helpful.
Where is the tutorial
Very nice good job
A very necessary and well executed tutorial, thank you. I have a question, how do you deal with the conquests of galaxies? Is it at the Update functions at the end? Can you elaborate on that.
Hello everyone! After I set my material to transparent, my sphere does not look transparent in the game, It still looks gray. I'm using URP by the way. Any ideas on what could it be?
You can try this: Project => Find: URP-High Fidelity (Universal Render Pipeline Asset) Turn on: Opaque Texture Depth Texture
Thank you very much, it is very interesting , always wanted to know how to do this.
Excellent tutorial, thank you!
I think this was a good tutorial :) like!
Very usefull, but why not to copy paste the script somewhere so people don't have to retype it from the screen :). Thanks for the video.
rectTransform = GetComponent<RectTransform>(); float widthRatio = _CanvasRect.rect.width / Screen.width; float heightRatio = _CanvasRect.rect.height / Screen.height; float offsetTop = (Screen.safeArea.yMax Screen.height) heightRatio; float offsetBottom = Screen.safeArea.yMin heightRatio; float offsetLeft = Screen.safeArea.xMin * widthRatio; float offsetRight = (Screen.safeArea.xMax Screen.width) * widthRatio; rectTransform.offsetMax = new Vector2(offsetRight, offsetTop); rectTransform.offsetMin = new Vector2(offsetLeft, offsetBottom); CanvasScaler canvasScaler = _CanvasRect.GetComponent<CanvasScaler>(); canvasScaler.referenceResolution = new Vector2(canvasScaler.referenceResolution.x, canvasScaler.referenceResolution.y + Mathf. Abs (offsetTop) + Mathf. Abs (offsetBottom));
🎉🎉🎉 give to this man a special prize
He solved my issue love u bro
I love u bro. plz make Discord commuity!!!!!
I needed this!
Whaoooo your are amazing. Thanks for sharing your skills.
Good tutorial ! ADVICE: In the top bar of the scene view, make sure to toggle "Always refresh" if you want to be able to see your particule changing over time !
Love this, Keep explaining exactly how you are doing it, but I do need to say that some parts are missing when i'm trying to follow, at least i don't get the same result because some parts of the video is unbeknownst to me... The parts that are explained and displayed are very easy to follow and understand, lots appreciated. Nice pace too. Keep it up!
This is reminiscent of Voronoi diagrams
Yeah, turned out its the simple voronoi algorithm
Thanks, this tutorial will be really useful to me.
Glad to be of help!
great video
Is there a tutorial on how u integrate it into unity?
the integration isnt hard, watch a beginner tutorial for unity vfx. Basically what he has is a particle system that has a burst of 1 with the texture set to what he just made.
Very cool. Is this available on your patreon?
Sorry no, I haven't been able to keep up with youtube because of job and personal projects. I am planning on uploading when i have the time. Currently I planned 2 videos one for FogOfWar, and one for an Influence Map.
Simple yet effective. Liked your explanations :)
Great tutorial that really went over the core concepts well! I was able to translate into GDScript for Godot with very little trouble.
what you do about mesh seams?
Hey there is this for URP ? I can't seem to get it work for URP
Actually I got it working. I just had to target URP in my Shader but right now my dissolve isn't working. I did the UV part but it isn't working like how you have it
@@dead2gamer were you able to recreate it? I am unable to figure out the info he skipped
@@A1Blueru Yeah I did. Which part are you struggling with ?
2:00 there is a camera direction node in shader graph, few tweaks could be done so that script is not needed
thanks you needed one of these tutorials
was this meant to be a tutorial? If the main goal was simply to display your work, then I guess the video is great. If it was to show us how to do your effect, there are some things that I think you may want to reconsider. Where did you get your noise sample? What's the name of the node you use to split the smoothstep out? Why does it glow but mine doesn't? I feel like your tutorials would be even better if you would explain more what you did to get the final result. Still, thank you for your knowledge and your effect is really nice for the amount of time it takes to recreate it, even though I probably won't be able to.
When using HDR, glows are achieved by adding a Global Volume to the Scene, Create a Global Volume Profile, Enable Bloom and adjust the threshold and Intensity.
@@nqobastevennovukuza9775 my school project is already handed back and I used another explosion template. Thank you very much for the answer though!
Where does it say it’s a tutorial? Read the title and description
@@Lorrenzthats why I asked if it was a tutorial in the first place
great job, that's awesome