Patrol Mars
Patrol Mars
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graph setup I used for weighted average demonstration
Nothing fancy at all - but a few people asked how I did the graphing in my video about weighted average blueprint node.
(here: th-cam.com/video/QY17y2qgnD4/w-d-xo.html& )
So here it is.
มุมมอง: 64

วีดีโอ

Changing room animation for Dishonored 2 trailer
มุมมอง 1039 หลายเดือนก่อน
I animated this room or corridor that needed to mechanically swap to another. I got the start room, end room and rough previz edit with the cuts. I enjoy figuring out this kind of technical dilemmas.
Montage of Halo Wars cinematics from 2008
มุมมอง 169 หลายเดือนก่อน
In 2007-2008 I had the privilege of working on cinematics for Ensemble's Halo Wars RTS game at Blur Studio . My role was Co-CG supervisor which was sort of an AD, project manager and lead artist role. My Co-CG supervisor Dave Wilson shared those duties but also was the uncredited director of the cinematics. This project was a definite career highlight. We worked hard, built great work with a gr...
UI test on the LWL 1400
มุมมอง 39ปีที่แล้ว
User interface progress for the LWL light weight lifter aircarft. This is a VR game prototype that I hopefully get working on Meta Quest 2. As this is the not as advanced version as the #MUL3000 the inputs are bit more old fashioned too. As is the design (pending). Thi sis for Patrol Mars - where you can become a pilot of a utility spacecraft on planet Mars in an impactful VR experience. In clo...
PatrolMars LWL1400 - 1st test
มุมมอง 41ปีที่แล้ว
Ok, a side test after a while. If MUL3000 is bit too complex for my solo development maybe a LWL 1400 would be ok? LWL stands for Light Weight Lifter and this is 1st day of prototyping. Gola here is to get basic functionality in and see if Quest 2 can run it. The witch cable placeholder I refer to was not visible in the capture while it was visible as I played. #quest2 #patrolmars #flightgames ...
Enter your name pilot... profile menu
มุมมอง 20ปีที่แล้ว
Showing a prototype menu for Patrol Mars. Here you select your user profile or creata new one and then proceed to the aircraft. Subtle homage to TIE Fighter game.
keyboard testing. In FInnish.
มุมมอง 24ปีที่แล้ว
keyboard testing. In FInnish.
How to paste on correct track Adobe Premiere (year 2022) - a fix to the change
มุมมอง 3.8K2 ปีที่แล้ว
the issues is very easy to fix - change the shortcuts the keyboard shortcuts. Adobe changed Ctrl V to mean "paste on same track". I am no Premiere pro but this is a super quick explanation on how to repair the issue. Why? who knows.
Radar testing, in Finnish this time.
มุมมอง 572 ปีที่แล้ว
Have rudimentary Radar working. Still need to tweak the display markers, zoom levels etc. I have a manager for the NPEs (Non Player Entities) and they include parameters for discovery etc. Also tweaked the player so I have volume control. Song on the player: 2 Night by Top-Flow top-flow.bandcamp.com/track/2night-no-copyright-synthwave-vlog-music
UE4 Weighted Average (also dynamic) for smoothing values in Blueprints
มุมมอง 3.2K2 ปีที่แล้ว
This tutorial explains how you can use weighted average node or dynamic weighted average node to smooth out any varying values in unreal engine 4 - using blueprints. In my example I use trigger input to drive a value in a hectic shaky manner and show hot to get a more even sort of filtered output from it. WTF Also check Patrol Mars, a VR Flight Game on Mars. (how I made the graph th-cam.com/vid...
Patrol Mars Laser Scanner proto testing
มุมมอง 462 ปีที่แล้ว
The communication laser is one of the main tools Patrol Mars. The active laser scanner will let you upload and download information from and to items in the game. It will also be the tool for general interaction - think of it similar to opening a doors, pushing buttons etc. in first person games. It is eye tracked laser and it is activated with the trigger. If the active beam points at an objec...
Look at rotation in local and relative UE4 hydraulic cylinder example using unrotate vector Long ver
มุมมอง 3.1K2 ปีที่แล้ว
Explanation on how to get look at rotation as a relative location. Blueprint node Unrotate vector is the beef really. Using it you can turn world rotation to relative. Handy if you need single axis look at control or isolate different axis to different joints or similar. For example a tripod with isolated joints vs a ball joint. This is the long version - as this turned out to be 30 minutes - a...
Look at controller in local relative coordinates UE4 hydraulic cylinder example unrotate vector FAST
มุมมอง 3342 ปีที่แล้ว
Explanation on how to get look at rotation as a relative location. The long version can be found here: th-cam.com/video/ffbPGeRJwHE/w-d-xo.html Blueprint node Unrotate vector is the beef really. Using it you can turn world rotation to relative. Handy if you need single axis look at control or isolate different axis to different joints or similar. For example a tripod with isolated joints vs a b...
Harsh landings are a thing of yesterday. Now we have suspension.
มุมมอง 422 ปีที่แล้ว
Got landing gear suspension working - somewhat anyway.
Patrol Mars, dev diary: Updates on UI and a new tool
มุมมอง 323 ปีที่แล้ว
In this video I show case the 1st draft of the winch / lift of the MUL 3000 multi use lifter aircraft.
boot-up
มุมมอง 1853 ปีที่แล้ว
boot-up
MFD materiaali-1st look, in Finnish
มุมมอง 263 ปีที่แล้ว
MFD materiaali-1st look, in Finnish
Unofficial 1 year video of Patrol Mars.
มุมมอง 1443 ปีที่แล้ว
Unofficial 1 year video of Patrol Mars.
Patrol Mars dev update, gauges and stuff
มุมมอง 253 ปีที่แล้ว
Patrol Mars dev update, gauges and stuff
Patrol Mars, CAWS alert systems, altitude limiter
มุมมอง 663 ปีที่แล้ว
Patrol Mars, CAWS alert systems, altitude limiter
g0 g1 g2 and g3 surface continuity explained
มุมมอง 1.8K3 ปีที่แล้ว
g0 g1 g2 and g3 surface continuity explained
4. February 2021
มุมมอง 153 ปีที่แล้ว
4. February 2021
Changing static Mesh in an actor UE4 Blueprint
มุมมอง 17K3 ปีที่แล้ว
Changing static Mesh in an actor UE4 Blueprint
Collision Warning test. Patrolmars
มุมมอง 483 ปีที่แล้ว
Collision Warning test. Patrolmars
Mars MOC AA-30 shooting at a debugger drone.
มุมมอง 123 ปีที่แล้ว
Mars MOC AA-30 shooting at a debugger drone.
MOC AA-30 Turret - Patrol Mars
มุมมอง 283 ปีที่แล้ว
MOC AA-30 Turret - Patrol Mars
AA-30
มุมมอง 163 ปีที่แล้ว
AA-30
mankka
มุมมอง 1893 ปีที่แล้ว
mankka
Stereo layers showing through dark black areas. UE4 VR
มุมมอง 4503 ปีที่แล้ว
Stereo layers showing through dark black areas. UE4 VR
Button overlap trigger UE4 Blueprints VR Physical button
มุมมอง 1.3K3 ปีที่แล้ว
Button overlap trigger UE4 Blueprints VR Physical button

ความคิดเห็น

  • @pl-rbytrubsky8104
    @pl-rbytrubsky8104 3 วันที่ผ่านมา

    thx very

  • @benmicaudio
    @benmicaudio 6 วันที่ผ่านมา

    Thanks :)

  • @oscarzhang9522
    @oscarzhang9522 21 วันที่ผ่านมา

    YES I REALLY NEED THIS FU*K ADOBE

  • @JamilaAmbeiroRegoh
    @JamilaAmbeiroRegoh หลายเดือนก่อน

    thank you!!!

  • @sangchan69
    @sangchan69 4 หลายเดือนก่อน

    U SAVE MY DAY!

  • @JavadRezaii
    @JavadRezaii 4 หลายเดือนก่อน

    Its good but until unreal 5.3 (my current version) Find Look At Rotation breaks before 90deg.

  • @МихаилСуворов-ж4ф
    @МихаилСуворов-ж4ф 4 หลายเดือนก่อน

    Wtf is varying input? Tutorial is totally useless without understanding how this variable is being set

    • @patrolmars3371
      @patrolmars3371 4 หลายเดือนก่อน

      Not sure what you mean by setting variable. But with your attitude I will not bother even trying. I am so glad that I am not an influencer who needs to worry about engagement etc. Ps. Others seem to find it useful.

    • @Amenophis42
      @Amenophis42 13 วันที่ผ่านมา

      Like the rear triggers on an xbox controller, i'ts not a 0-1 input, more like MIDI with a progressive value.

  • @greengaming1669
    @greengaming1669 6 หลายเดือนก่อน

    thx bro i finally found solution for this simple problem😅

  • @Matt_win
    @Matt_win 6 หลายเดือนก่อน

    God i been pulling my hair out for weeks now and you solved it in second. Thanks a lot man

  • @kronchi1
    @kronchi1 6 หลายเดือนก่อน

    Thank you good sir, You were of much help

  • @MelizzanoDaquila
    @MelizzanoDaquila 7 หลายเดือนก่อน

    isn't working in Unreal Engine 5 :(

  • @Yacine3Dz
    @Yacine3Dz 7 หลายเดือนก่อน

    WOW! I would've never figured that out by my self. Thank you so much for doing this tutorial!

  • @jimvfx1000
    @jimvfx1000 7 หลายเดือนก่อน

    Great video; thank you. Exactly what I need to smooth some incoming encoder data. Can you share how to set up the graphing we see using the spawned cubes?

    • @patrolmars3371
      @patrolmars3371 7 หลายเดือนก่อน

      here th-cam.com/video/XK3T_UKGZFY/w-d-xo.html

  • @captainru_media
    @captainru_media 8 หลายเดือนก่อน

    This seem to not work on the audio track..

  • @springcar
    @springcar 8 หลายเดือนก่อน

    Kiva asenne sulla pelien tekoon. Jess

  • @springcar
    @springcar 8 หลายเดือนก่อน

    Waau mahtavaa että sait koodattua lisää ja näytät meillekin tekniikoita. Taemii rakentaa jotain rakentavaa kivaa ! Mäki koodaan unreal enginellä ja etin suomalaisiakin jotka koodaa unreal enginellä jotain kivempaa ideaa

  • @kosalanawarathna
    @kosalanawarathna 9 หลายเดือนก่อน

    ummmmmmmmmmmmaaaaaaaaaaa

  • @royalrangara9884
    @royalrangara9884 10 หลายเดือนก่อน

    TH-cam has every solution

  • @user-vp2rw7tn9h
    @user-vp2rw7tn9h 11 หลายเดือนก่อน

    thank you so much sir.

  • @amirh.aslani
    @amirh.aslani 11 หลายเดือนก่อน

    thanks dude

  • @usurperstears
    @usurperstears ปีที่แล้ว

    THANK YOU

  • @naoufalsbaoui5995
    @naoufalsbaoui5995 ปีที่แล้ว

    Thank you sir!

  • @PiePiesGame
    @PiePiesGame ปีที่แล้ว

    This is fantastic and helped me a ton

  • @huseynmemmedow
    @huseynmemmedow ปีที่แล้ว

    adobe is a real cancer, going backwards instead of forward, every new version just makes things worse.

  • @faux-real
    @faux-real ปีที่แล้ว

    I'm convinced Adobe is run by woke idiots.

  • @far7064
    @far7064 ปีที่แล้ว

    Thank you very much

  • @mr.faelediteiru6467
    @mr.faelediteiru6467 ปีที่แล้ว

    THANKS!!!!!!!!!!!!

  • @tothleventetamas
    @tothleventetamas ปีที่แล้ว

    Thank You! 🙏 Saved my day! :D

  • @RenzohGG
    @RenzohGG ปีที่แล้ว

    Thank you!

  • @eagle_eye_tm
    @eagle_eye_tm ปีที่แล้ว

    THANK YOU!!!

  • @ZaHra-lx7nr
    @ZaHra-lx7nr ปีที่แล้ว

    Thank YOU so much It worked 😊

  • @JTACHACK
    @JTACHACK ปีที่แล้ว

    Excellent, thank you. Like 71

  • @marcoperra3501
    @marcoperra3501 ปีที่แล้ว

    Thank you for this tutorial, it helped me a lot in what I would like to accomplish. In my model, however, it doesn't work with relative rotations, I have to insert one at world level. However, by rotating the model, the correct relationships are lost.

  • @Bodenlanable
    @Bodenlanable ปีที่แล้ว

    Thank you so much for this video! Super helpful and well explained.

  • @mongmong4519
    @mongmong4519 ปีที่แล้ว

    thanks!

  • @mongmong4519
    @mongmong4519 ปีที่แล้ว

    thanks for help!

  • @LucasHaitherDS
    @LucasHaitherDS ปีที่แล้ว

    YOU ARE A GENIUS, AN ANGEL, A PERSON SENT FROM HEAVEN TO HELP PEOPLE! YOU ARE INCREDIBLE. Seriously, I was looking a lot for this error before and I didn't solve it. You got straight to the point, thanks!

  • @lacilaci
    @lacilaci ปีที่แล้ว

    Fantastic

  • @meucanalmix
    @meucanalmix ปีที่แล้ว

    fu%$ing legend! ty

  • @javierrzrd
    @javierrzrd ปีที่แล้ว

    Why the fuck is Adobe using Apple's manual when it comes to fucking things that are already working? Now with this Software-as-a-Service Business Model, the push updates constantly and in order to justify the newest version they are even changing shortcuts!!! Every 6 to 8 months i have to re-learn Photoshop or Illustrator because of this! For fuck sake!!!!!!

  • @tomjoyner6274
    @tomjoyner6274 ปีที่แล้ว

    Straight to the point. THANK YOU

  • @Robin_Kamari
    @Robin_Kamari ปีที่แล้ว

    Awesome tutorial! I am relatively new to unreal. Hopefully this isn’t to big of an ask. But, if you still have the files, is it possible to share the project? I’m having a little trouble understanding why my cubes are emitting. Thanks.

    • @patrolmars3371
      @patrolmars3371 7 หลายเดือนก่อน

      I don't have the files anymore but here is a clip explaining how the graph was done. th-cam.com/video/XK3T_UKGZFY/w-d-xo.html

    • @Robin_Kamari
      @Robin_Kamari 7 หลายเดือนก่อน

      @@patrolmars3371 god damn dude!! Your awesome!! I’ll be diving into this over the weekend. Thanks !!

  • @TheOlea05
    @TheOlea05 ปีที่แล้ว

    THANK YOU!!! STRAIGHT AWAY ANSWER!

  • @CandyHam
    @CandyHam ปีที่แล้ว

    thanks for trying to explain this. It's incredible how bad some people are at explaining these concepts... I had to go watch math videos to get the full explanation

  • @pet2857
    @pet2857 ปีที่แล้ว

    thankk youuuu

  • @Phoenix_VR
    @Phoenix_VR ปีที่แล้ว

    ROFL, I vote to name the wench "Weiner Wench: xD xD :'D Awesome job sir....salute from a fellow VR indie dev.

  • @blsk_max
    @blsk_max ปีที่แล้ว

    leaving that option on by default is pure evilness

  • @lasjames7516
    @lasjames7516 ปีที่แล้ว

    best video on youtube

  • @robf2799
    @robf2799 ปีที่แล้ว

    Kiitos! Great explanation. It looks like this could be applied in many situations.

  • @mlacour1029
    @mlacour1029 ปีที่แล้ว

    50 sec, no BS, straight to the fix. Sir, you are a gentleman and a scholar.