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Light Grunty
United States
เข้าร่วมเมื่อ 14 พ.ย. 2013
Welcome to Riichi Mahjong Guide. Here, I have posted a series of videos that are meant to help new players learn Japanese or Riichi Mahjong. In this series, I cover several topics including the basics of mahjong, the different types of hands or yaku you can make, how to score a hand, and some basic strategies for beginners.
I would appreciate any feedback, so please feel free to leave comments or questions.
I would appreciate any feedback, so please feel free to leave comments or questions.
Competition Mahjong Manners
This video covers competition or kyougi mahjong manners. It is primarily based on the Saikouisen Competition Regulations.
Saikouisen is one of the professional mahjong organizations in Japan. I recently translated their rules and regulations document into English, and you can find it here:
www.mjstars.net/saikouisen
Saikouisen is one of the professional mahjong organizations in Japan. I recently translated their rules and regulations document into English, and you can find it here:
www.mjstars.net/saikouisen
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Handling Mahjong Tiles - Riichi Mahjong Guide
มุมมอง 16K5 ปีที่แล้ว
In this episode of Riichi Mahjong Guide, we cover some tips and tricks regarding how to handle mahjong tiles in real life. Please feel free to leave comments and questions down below.
Tenhou - English Tutorial
มุมมอง 9K6 ปีที่แล้ว
This video explains how to play on Tenhou, the popular Japanese riichi mahjong platform, in English using a browser extension. Link to the extensions for Chrome or Firefox: gitlab.com/zefiris/tenhou-english-ui Link to the Tenhou Web Client: tenhou.net/3/
Kemono Mahjong - Riichi Mahjong Guide
มุมมอง 7K6 ปีที่แล้ว
In this episode of Riichi Mahjong Guide, I play through a hanchan on Kemono Mahjong, an app for Android and iOS. Kemono Mahjong is a riichi mahjong app that has several beginner-friendly features, including an easily-accessible yaku list and an optional furiten indicator. It uses a vertical layout designed for phones, and follows the EMA ruleset. It's an excellent app that I would recommend to ...
Manners - Riichi Mahjong Guide
มุมมอง 18K6 ปีที่แล้ว
In this episode of Riichi Mahjong Guide, we discuss mahjong manners. There are several things that you should and should not do during a game of mahjong. If you are ever unsure, you shouldn't hesitate to ask the people with whom you play. Please feel free to leave any feedback in the comments below.
Defense - Riichi Mahjong Guide
มุมมอง 33K6 ปีที่แล้ว
In this episode of Riichi Mahjong Guide, we go over how to defend against other players' hands. Defense usually revolves around taking advantage of the furiten rule, but there are a few other tactics that you can use when defending, including suji and kabe. Feel free to ask questions and leave comments.
How to Handle Honors and Dora - Riichi Mahjong Guide
มุมมอง 11K6 ปีที่แล้ว
In this episode of Riichi Mahjong Guide, we cover a few things that you should consider regarding honor tiles and dora tiles. Please feel free to leave questions down below.
Four-tile Complex Shapes - Riichi Mahjong Guide
มุมมอง 11K6 ปีที่แล้ว
In this episode of Riichi Mahjong Guide, we cover three four-tile shapes that beginners should be aware of when developing a hand. These shapes, and many other topics, are covered in detail in Riichi Book I by Daina Chiba. You can download the book from the link below: dainachiba.github.io/RiichiBooks/ Please feel free to leave any feedback or questions in the comments.
Optional Rules - Riichi Mahjong Guide
มุมมอง 4.1K6 ปีที่แล้ว
In this episode of Riichi Mahjong Guide, we cover some of the more common optional and variable rules, including abortive draws and multiple ron. Feel free to leave any feedback or questions in the comments below.
Tenhou, Chiihou, Renhou, and Double Riichi - Riichi Mahjong Guide
มุมมอง 3.3K6 ปีที่แล้ว
In this episode of Riichi Mahjong Guide, we cover two yakuman and two rare yaku that involve being in tenpai from the very start of the game. Please feel free to leave comments and questions below.
Tsuuiisou, Chinroutou, and Ryuuiisou - Riichi Mahjong Guide
มุมมอง 2.6K6 ปีที่แล้ว
In this episode of Riichi Mahjong Guide, we cover three more yakuman: tsuuiisou, chinroutou, and ryuuiisou. All of these yakuman require you to use only six or seven specific types of tiles in your hand. Feel free to leave any questions below.
Suu Ankou, Suu Kantsu, and San Kantsu - Riichi Mahjong Guide
มุมมอง 2.9K6 ปีที่แล้ว
In this episode of Riichi Mahjong Guide, we cover another couple of yakuman, suu ankou and suu kantsu, as well as the rare yaku, san kantsu. Please feel free to leave comments or questions below.
Daisuushii, Shousuushii, Daisangen, and Shousangen - Riichi Mahjong Guide
มุมมอง 3.1K6 ปีที่แล้ว
In this episode of Riichi Mahjong Guide, we cover three more yakuman: daisuushii, shousuushii, and daisangen. We also cover a rare yaku that is one step down from daisangen, shousangen, and the pao rule that applies to daisuushii and daisangen. Feel free to leave any feedback or questions in the comments below.
Yakuman, Kokushi Musou, and Chuuren Poutou - Riichi Mahjong Guide
มุมมอง 6K6 ปีที่แล้ว
In this episode of Riichi Mahjong Guide, we go over the concept of yakuman in general and cover two of the more well-known yakuman: kokushi musou and chuuren poutou. Feel free to leave any feedback or questions below.
Dead Hand and Chombo - Riichi Mahjong Guide
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Dead Hand and Chombo - Riichi Mahjong Guide
Tenbou and Ranking - Riichi Mahjong Guide
มุมมอง 9K6 ปีที่แล้ว
Tenbou and Ranking - Riichi Mahjong Guide
Scoring Examples - Riichi Mahjong Guide
มุมมอง 16K6 ปีที่แล้ว
Scoring Examples - Riichi Mahjong Guide
Scoring Formula and Scoring Tables - Riichi Mahjong Guide
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Scoring Formula and Scoring Tables - Riichi Mahjong Guide
Atozuke and Furiten - Riichi Mahjong Guide
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Atozuke and Furiten - Riichi Mahjong Guide
Ryuukyoku and Honba - Riichi Mahjong Guide
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Ryuukyoku and Honba - Riichi Mahjong Guide
Rinshan, Chankan, Haitei, and Houtei - Riichi Mahjong Guide
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Rinshan, Chankan, Haitei, and Houtei - Riichi Mahjong Guide
Chanta, Junchan, and Honroutou - Riichi Mahjong Guide
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Chanta, Junchan, and Honroutou - Riichi Mahjong Guide
Honitsu and Chinitsu - Riichi Mahjong Guide
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Honitsu and Chinitsu - Riichi Mahjong Guide
Toitoi, San Ankou, and Chiitoitsu - Riichi Mahjong Guide
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Toitoi, San Ankou, and Chiitoitsu - Riichi Mahjong Guide
Ittsuu and Sanshoku - Riichi Mahjong Guide
มุมมอง 7K6 ปีที่แล้ว
Ittsuu and Sanshoku - Riichi Mahjong Guide
Iipeikou and Ryanpeikou - Riichi Mahjong Guide
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Iipeikou and Ryanpeikou - Riichi Mahjong Guide
Tanyao and Yakuhai - Riichi Mahjong Guide
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Tanyao and Yakuhai - Riichi Mahjong Guide
Yaku, Riichi, and Menzen Tsumo - Riichi Mahjong Guide
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Yaku, Riichi, and Menzen Tsumo - Riichi Mahjong Guide
Basic Scoring Elements - Riichi Mahjong Guide
มุมมอง 55K6 ปีที่แล้ว
Basic Scoring Elements - Riichi Mahjong Guide
This was a great explanation of the set up of the game!!! I understand everything until the dead wall I kond of lost it there...but thanks!!!
Minimum hand fu = 20 Calling Wins: Ron (Closed) = +10 Tsumo = +2 Single Tile Wait Win = +2 2-sided Wait Win (pair doesn't count as a side) = +0 Double Pon Wait Win = +0 Triplets: Simple (Open) = +2 Simple (Closed) = +4 Terminal/Honors (Open) = +4 Terminal/Honors (Closed) = +8 Kans: Simple (Open): +8 Simple (Closed): +16 Terminal/Honors (Open): +16 Terminal/Honors (Closed): +32 Pairs: Dragons = +2 Round Winds = +2 Seat Winds = +2 No Points (Open) AKA Pinfu: 30 points
took em to the middle of the vid to realise he was saying 'fringe ' and not 'french'
why don't you play all four winds in riichi mahjong? would that take too long, or is it more of a tournament thing?
@@MyBroSux24 I don't know the history behind it, but my guess is that it's just to make the game last a more reasonable amount of time. Dealer repeats are a feature that most other forms of mahjong do not have and can really extend the the length of the game. Even with experienced players playing quickly, an East-South game can still last over an hour.
Thanks for the teach. Always wanted to learn this. I must say that this game seems to have influenced the design of another 2p game ive played and really enjoyed called Schotten Totten. You might really enjoy it as well if your into Riichi. Schotten Totten is not the same game but has some similarities.
It seems like you keep every tile you pick up and discard another. Do you always have to keep the tile you pick up or can you pick one up and discard it immediately?
You can discard the tile you drew for that turn. There is no requirement to discard a tile from within your hand each turn.
Ive watched all the videos and i still cant understand how to play it lol
That one substory in Yakuza Kiwami 2
I bought a physical kit today, but there are 140 tiles in total (with 4 dora tiles, no flowers), so setting up the 4 walls results in 4 leftover tiles.
If you want to use the red dora, you need to remove the corresponding normal versions of those tiles so that there is still exactly four of each tile and 136 tiles total. Generally people will replace one of each 5 with a red 5 for a total of three red dora.
@@LightGrunty I see... but that just makes every 5 kan a free dora point!
@@deux8249 You can also choose to play without the red dora if you prefer.
A bit off topic, but I bought a vintage bamboo set home and it had 8 white dragons and no doras. How valuable would you think it is?
@@deux8249 I wouldn't really know, sorry.
who gets the honba after calculation, i mean physically, the sticks
The sticks that the dealer sets out are merely markers. They are still the dealer's point sticks, and that player can put them away after they pass their dealership.
we have a discussion about "should riichi player show his correct tempai in case of abortive draw". What do you think? Some players insist that they should only in case of 4 riichi draw, I think that it will be more correct in case of any type of abortive draw... Proofs from japaneese source will be useful.
I have no strong opinion about this and cannot easily find a reliable Japanese source that would rule one way or another. Abortive draws are not commonly used in IRL competition rule sets, so there are no sources to reference on that front.
Is it honitsu if I have all one suit tiles and just a pair of honor tiles or do I need a triplet of honors as well and if only a pair of honor can work can I use the non-yakuhai tiles to make the pair?
Yes, the honor tiles do not need to be a triplet and they do not need to be yakuhai.
Just started mahjong because of Yakuza games and loving it...I finally understood pinfu thanks to this video!!!
Yay thank you
I swear I’ve been put in furiten when I didn’t discard anything I need to win on. (I play Doman Mahjong on FFXIV) I find myself in Furiten a lot! I always see a winning hand and I’m like yessss! But then it’s forcing me to discard something and I realize I’m in furiten somehow
The likely explanation for that is that you don't have a yaku. Even if you're able to complete a winning hand shape, you still need at least one yaku to actually win the hand. It's easy to miss out on potential yaku when you call for chii or pon, so if you aren't sure, it's better not to steal other players' tiles so that you can declare riichi once you get to tenpai.
I just want to say how I appreciate that you respond to comments even though the video is years old. This is the most helpful channel I’ve found so far when it comes to learning.
Ryu Ga Gotoku got me to take the time to learn this. Thank you for your videos!
how tf Kaiji manage all of that
Scenario: Player C in Tenpai, waiting for one or four bamboo (only Yaku is Tanyao). Player A discards one bamboo putting player C in temporary Furiten. Player B now discards four bamboo, on which player C may not Ron. Can player C now draw, discard and also declare Riichi? If answer is yes, may player now Ron a one or four bamboo from other players?
Yes to both, assuming player C's hand is closed.
Hello I am now watching these. Thank you.
tThank u for the video! I t helped a lot
One question I have is this temporary furiten rule you mentioned. If you discard that 8-Sou at around 2 minutes, but you are at let's say 10000 points left, but the other players each are at 20000 points I am at 30000, this means I am not allowed to wait on your 8-Sou in order to hit a wealthier player for the Ron-Cost in order to build up my lead? Whether or not that's strategically viable if there's a Riichi hand going around is questionable in the first place, but I did have one single instance recently where I considered doing it and didn't because I was unsure if I'm allowed to.
It would depend on where you are seated relative to me. For example, if you were seated across, then no, you cannot pass on that 8sou and then win on another discarded tile that turn. However, temporary furiten is cleared as soon as you take your turn, so you can wait for another round of discards if you want to try to target another player.
@@LightGrunty Thanks a lot for the reply! Then it works just as I assumed in that situation - waiting that long probably was too risky as the person I would've wanted to hit was to my left. On that note thank you a lot for this comprehensive channel, I've had a little bit of an obsession with Mahjong lately and have an actual urge to be just a little above decent at it. I love watching your videos off the side every now and then to take a few snippets of strategy to implement in my next games c:
One question, can you rob a concealed kan for 9 gates?
No. In general, you cannot rob a concealed kan, and the only exception that some rule sets might have is for Thirteen Orphans.
Okay
Another good one
This video series is just what the doctor ordered for the complete beginner. Thanks.
Good summary.
This tutorial is great. Video games should hire you to design their Mah-Jong tutorials.
How to setup the wall with use red dora tiles? Remove 1 normal 5 from each sutes? when set 34 tiles per wall it left 4 tile...
Yes, the red fives would replace their normal counterparts. If you want to play with one of each red five, you have to remove one of each normal five.
@@LightGrunty thanks
Link to mahjong set?
Unfortunately the mahjong set and mat featured in these videos have long since been discontinued. If you are looking to buy a Japanese mahjong set, I would recommend any AMOS-brand set as well as a Junk Mat, also made by the same company.
@@LightGrunty thanks, and also…any suggestions for auto tables?
@@kotatsku5195 That would depend largely on your budget. You could easily find low-end autotables online, like through Amazon. Anything better, like ones with point displays, would require importing them from Japan. The two most common brands for that would be AMOS and Alban.
ohh okay, rn im looking for a riichi auto table, i don’t care about point scoring.
link to set?
Does san kantsu count as toitoi if you have another triplet? Or i should say, do kans also satisfy triplet yaku?
Yes, kantsu are also treated as triplets for the purposes of yaku like toitoi and such.
thanks very much for taking the time to answer!
In practice, how do people enforce furiten? Do they examine your hand and discard and waits?
Yes, players are responsible for confirming that any winning hands are valid. That includes checking for furiten if the hand was won by ron.
Thanks Grunty. I'm returning to Riichi Mahjong (thanks to the Yakuza games) and your tutorial is very well done.
One thing I learned today is that you can't riichi on the last turn of the game. Meaning you must atleast have a chance at ippatsu, menzen tsumo in order to riichi. Question about distrupting your chance for ippatsu with chi, pon, kan. Does that rule exist in order to give the other players power to choose to remove your chance at ippatsu or is there another reason behind it?
I do not have a solid answer to your question as to why that specific rule exists. I couldn't even tell you why ippatsu exists in the first place. They're likely just gambling rules that someone made up that were popular enough to catch on while mahjong was still relatively new in Japan.
@@LightGrunty Thank you for the quick response and thank you for your guides! Any plans for future videos? Most have been covered in guess. Overview of some games in Akagi would be amazing though ^^
@@Darazanjoll You're welcome. I have no plans for future videos though.
@@LightGrunty I Love your clear explanations, this series is pretty much the best explonation for scoring. If you ever do decide to make more videos.I would love to hear your thoughts on gear for in person play (junk mat vs folding domino table), or maybe a sample game with commentary with a focus on table management for beginners.
@@maxmccullough8548 Thank you for the kind words. I don't plan on making any additional videos, but as far as gear goes, I cannot recommend the Junk Mat enough. Having a frame against which you can line up the tiles and trays for point sticks is invaluable. And for mahjong tiles, I would recommend any AMOS-brand set, though I find 26mm tiles fit most comfortably on the Junk Mat.
Love your tutorials, but it does concern me how intolerant seasoned mahjong players are.
It's not so much intolerance as it is having set expectations based on the setting. If you were to play with seasoned players in a more relaxed setting, then it's no problem not to handle tiles perfectly. But at a serious tournament, fumbling with tiles or breaking established rules/norms could cause issues when it comes to clarity and making sure all of the play is above board.
This is very helpful, except that the dead wall is the 14 tiles after the wall break, before the dealt tiles. This is in case the dice roll for breaking the wall ends up being less than 7. From the right, the first 5 tiles are dora indicators. The first one is flipped by default, the other 4 are flipped individually whenever kan is called. If a hand is won after declaring riichi, the top layer of the dead wall is moved and any tile under a flipped dora indicator (hidden dora) is also flipped, allowing for up to 4 extra dora for that hand. The last two stacks of tiles are used to draw/replace a tile whenever kan is called to keep tile count even. Most riichi rules only allow 4 kan calls for that reason. The ones that don't end the round when a 5th kan is called
This guide casually saving the yakuza completionist community
fact I'm interested in: 13 orphans doesn't match the Japanese name "国士無双 / Kokushi Musou". The translation means "distinguished person"
So, basically don't ever play IRL if you're a beginner, if you're supposed to know everything in advance...
Not really, tell the people you play with that you're a beginner and for sure they will understand, especially Japanese against foreigner
Cool, that was a pretty informative rundown. I think I can go back to watching Akagi now and actually follow what's happening lol
I was Oya and became distracted in the opening draw and took 16 cards instead of 14. Other players did not draw but called a chombo on me. Was this instead a dead hand for me, and remaining players then each draw one card to complete their 13 cards for a starting hand and game continues with me playing a dead hand?
Penalties in cases like these depend on the rule set. A chombo is common for an error like that, but a more lenient rule set might make it a dead hand.
After reflecting, I think combo is appropriate as drawing 16 cards by oya really alters proper tile selection of other players@@LightGrunty
Came across this video trying to figure out if Dora is turned over with rinshan Kaihou and if it depends on if the KAN is open or closed. I saw you turn the dora indicator over before drawing from the dead wall with a closed KAN and thought this answered my question, but then you also turned it over first with an open KAN. This was not what I expected. Do you turn the dora indicator over before discard for all KANs whether closed or open? Sorry to post on an old video, but the answer to this eludes me.
That depends entirely on the rule set. In general, all online rule sets will have the kan dora reveal timing depend on the type of kan, and in-person rule sets will always flip the new dora before drawing the rinshan tile.
Mahjong lore
Hey man, where did you buy that mahjong table and what mahjong set are you using, yellow mountain ?
No, both the mat and set are AMOS products that have since been discontinued. If you're looking for mahjong sets, I would personally recommend any AMOS-brand mahjong tiles (there are different sizes and weights depending on your preference) and an AMOS Junk Mat.
Have you tried playing on Mahjong Soul?
I do know about Mahjong Soul, though it was not released at the time I was making this video series. While Mahjong Soul has definitely helped spread riichi mahjong in English-speaking communities, I personally find it hard to recommend due to the gacha mechanics and questionable artwork it features.
Very helpful video. I made it into adept on Mahjong Soul by total luck apparently, because I've been on a rough patch of dealing in for about a week now.
As the player going after a person just discarded, how long do you give before drawing and discarding? Do you wait 5 seconds to see if anyone calls or do you just keep going?
It ultimately depends on the people you play with. Inexperienced players may want more time between turns, but experienced players would probably prefer a fast-paced game. Competition rule sets generally say to wait 1 second before moving to draw to confirm that other players do not call the discarded tile.
Your hand is closed and you Ron and get 10 points. Is this this 10 points in addition to fu in your concealed hand (i.e. pung or kong of dragons, your wind or table wind), thus making total fu more than 30 points?
Yes, assuming the hand is not pinfu or chiitoitsu, then other sources of fu will be added causing the total to be above 30.
Thank you, again. @@LightGrunty
Thanks for the guide man. Im gonna watch them all. Idk if you know but theres a videogame called Yakuza with Mahjong as a minigame. Im trying to complete it, but I need to master mahjong and shogi.
For a draw game or ryuukyoku, when does a karaten (empty tenpai) hand get to collect on noten penalty rule? Should players try to avoid karaten, and if so why?
In modern rule sets, karaten still counts as tenpai and can collect tenpai payments at ryuukyoku. A karaten hand cannot win because all of the winning tiles are discarded or used up in other players' calls already, but there is no special penalty for being karaten and therefore no specific reason to avoid it.
@@LightGrunty Thanks again.