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BlazingMan11
เข้าร่วมเมื่อ 4 มี.ค. 2018
Mario Party 1 Comparison (N64 vs NSO)
This one is done now. Not a whole lot to show. NSO's intro is out of sync. The slot machine minigame's background doesn't appear. Water effects are gone.
I also did a comparison of the end of the board cutscenes. I put the N64 audio on the left and the NSO audio on the right. Best done with headphones.
N64 was captured with composite and NSO was captured with HDMI.
I also did a comparison of the end of the board cutscenes. I put the N64 audio on the left and the NSO audio on the right. Best done with headphones.
N64 was captured with composite and NSO was captured with HDMI.
มุมมอง: 244
วีดีโอ
Mario Party 3 Comparison (N64 vs NSO)
มุมมอง 9395 หลายเดือนก่อน
Mario Party 3 Comparison is up. There were a bit more errors than I expected here. The main difference is the framerate. In the Intro, the Switch version goes out of sync with the sound effects. Some minigames on N64 run at a slower framerate. Really, a lot more of the minigames on N64 do slow down a bit if there's too much going on, but I showed the ones where it was more obvious. On NSO, the ...
Mario Golf Toadstool Tour Widescreen patch (Testing in Nintendont)
มุมมอง 2217 หลายเดือนก่อน
Testing the widescreen patch in Nintendont which can be found here. th-cam.com/video/lk-ACjuYwfY/w-d-xo.html
Mario Kart Double Dash widescreen code in Nintendont (2)
มุมมอง 3707 หลายเดือนก่อน
Testing two codes for this game. Widescreen version 2 and Widescreen menu backgrounds codes. These codes don't stretch the HUD elements. Both codes can be found here. (WiiRD NTSC version) www.gc-forever.com/forums/viewtopic.php?f=38&t=2435&start=75#p50303 (WiiRD PAL version) www.gc-forever.com/forums/viewtopic.php?f=38&t=2160&start=75#p50305
Tak 3 The Great Juju Challenge Widescreen code in Nintendont
มุมมอง 908 หลายเดือนก่อน
During gameplay it works. Widescreen code can be found below. wiki.dolphin-emu.org/index.php?title=Tak:_The_Great_Juju_Challenge#Enhancements
Tak 2 The Staff of Dreams widescreen code in Nintendont
มุมมอง 608 หลายเดือนก่อน
Continuing the widescreen code showcases. This code works during gameplay, but cutscenes are stretched. I used part of the code that is on the dolphin wiki. There is a minor error shown near the end, but that's all that I noticed so far. Code used for this video. 043847EC 3FE38E39 The rest of the code can be found here, wiki.dolphin-emu.org/index.php?title=Tak_2:_The_Staff_of_Dreams#Enhancements
Mario Party 2 Comparison (N64 vs Wii vs Wii U vs NSO)
มุมมอง 45010 หลายเดือนก่อน
Now the Mario Party 2 Comparison is up. I did another comparison from scratch and includes more things that I missed in the previous comparison that I noticed. The Wii U and NSO music in the intro is noticeably off sync. The Wii version seems to be a little off sync, but not as much as the Wii U and NSO versions. The Wii, Wii U, and NSO versions don't seem to have the framerate drops of the N64...
Pokemon Stadium 2 Comparison (N64 vs Switch NSO)
มุมมอง 21411 หลายเดือนก่อน
Pokemon Stadium 2 comparison is now up. Just like with the first game, this game on NSO also doesn't support the transfer pak. There were two graphical errors that I noticed, the Pokeballs and when using earthquake. Other than that, this comparison is mostly framerate differences. N64 footage was captured on composite and Switch footage was recorded on HDMI.
Paper Mario Comparison (N64 vs Wii vs Wii U vs Switch NSO)
มุมมอง 1.1Kปีที่แล้ว
Finally this is done. Rather than just do a Switch portion of the differences, I did a new comparison while adding in details that I missed in the previous comparison. This was an interesting comparison to make since there are some things that are emulated correctly in some versions and not in other versions. The Switch version seems to be more or less similar to the Wii U version, although it ...
Mario Kart 64 Comparison (N64 vs Wii VC vs Wii U VC vs Switch NSO)
มุมมอง 781ปีที่แล้ว
Now for the Mario Kart 64 Comparison. Most of it was showing the frame rate in the multiplayer modes in each version. N64 and Wii either slows down or speeds up depending on the course and number of players. Wii U and Switch seemed more stable with the frame rate. For some reason the Waterfall, and the Train were different colors in the Wii version. The flickering effect isn't shown in the Wii ...
Super Mario 64 Comparison (N64 vs Wii VC vs Wii U VC vs Switch NSO)
มุมมอง 951ปีที่แล้ว
Comparing the N64 version of Super Mario 64 to the Wii, Wii U, and NSO versions. (The 3D All Stars isn't included in this comparison since I don't have that version, but I do mention that version in the video). Rather than just show only the NSO portion, I made a new video showing all the versions again. And also adding some details that I missed in the previous comparison. I should have includ...
Pokemon Stadium Comparison (N64 vs Switch NSO)
มุมมอง 281ปีที่แล้ว
Back with Pokemon Stadium comparison between N64 and Switch (NSO). Switch version doesn't support the transfer pak. A few graphical errors can be seen with the Rattata minigame, Staryu's entrance, and when using earthquake. The text box on Pidgey's Fly move and the purple text have since been fixed from an update. Also, due to the control stick not being accurate to the N64 original, the Ekans ...
Tak and the Power of Juju widescreen code in Nintendont
มุมมอง 2193 ปีที่แล้ว
It seems to work from what I tested. I'm not sure if it will crash though. I used the third to last line of the code found here. wiki.dolphin-emu.org/index.php?title=Tak_and_the_Power_of_Juju#NTSC-U 043359e8 3fe38e39
Fire Emblem Path of Radiance widescreen code in Nintendont
มุมมอง 1.3K3 ปีที่แล้ว
It works. The code can be found here. wiki.dolphin-emu.org/index.php?title=Fire_Emblem:_Path_of_Radiance&oldid=163958#Widescreen_Patch
Crash Nitro Kart widescreen code in Nintendont
มุมมอง 3623 ปีที่แล้ว
It works. Although, I did try it before and it crashed before booting up. I'm not sure if it I entered the code wrong or something. The code can be found here. wiki.dolphin-emu.org/index.php?title=Crash_Nitro_Kart#16:9_Widescreen
Final Fantasy Crystal Chronicles (GC) widescreen code in Nintendont
มุมมอง 2323 ปีที่แล้ว
Final Fantasy Crystal Chronicles (GC) widescreen code in Nintendont
Sonic Riders (GC) widescreen code in Nintendont
มุมมอง 4773 ปีที่แล้ว
Sonic Riders (GC) widescreen code in Nintendont
Shadow the Hedgehog (GC) widescreen code in Nintendont (2)
มุมมอง 3023 ปีที่แล้ว
Shadow the Hedgehog (GC) widescreen code in Nintendont (2)
Paper Mario The Thousand Year Door widescreen code in Nintendont (Extra Footage)
มุมมอง 1.9K4 ปีที่แล้ว
Paper Mario The Thousand Year Door widescreen code in Nintendont (Extra Footage)
Legend of Zelda Twilight Princess (GC) widescreen code in Nintendont
มุมมอง 1.5K4 ปีที่แล้ว
Legend of Zelda Twilight Princess (GC) widescreen code in Nintendont
Legend of Zelda Wind Waker (GC) widescreen code in Nintendont
มุมมอง 1.7K4 ปีที่แล้ว
Legend of Zelda Wind Waker (GC) widescreen code in Nintendont
Dragon Ball Z Sagas (GC) Widescreen code in Nintendont
มุมมอง 1404 ปีที่แล้ว
Dragon Ball Z Sagas (GC) Widescreen code in Nintendont
Shadow the Hedgehog (GC) widescreen code in Nintendont (1)
มุมมอง 4864 ปีที่แล้ว
Shadow the Hedgehog (GC) widescreen code in Nintendont (1)
Star Fox Assault widescreen code in Nintendont
มุมมอง 1.1K4 ปีที่แล้ว
Star Fox Assault widescreen code in Nintendont
Kirby Air Ride Widescreen code on Nintendont
มุมมอง 8764 ปีที่แล้ว
Kirby Air Ride Widescreen code on Nintendont
Mario Power Tennis widescreen code on Nintendont (2)
มุมมอง 4284 ปีที่แล้ว
Mario Power Tennis widescreen code on Nintendont (2)
Crash Tag Team Racing Widescreen code in Nintendont
มุมมอง 3514 ปีที่แล้ว
Crash Tag Team Racing Widescreen code in Nintendont
Crash Bandicoot The Wrath of Cortex Widescreen code in Nintendont
มุมมอง 4034 ปีที่แล้ว
Crash Bandicoot The Wrath of Cortex Widescreen code in Nintendont
Mario Party 7 Widescreen code in Nintendont
มุมมอง 6394 ปีที่แล้ว
Mario Party 7 Widescreen code in Nintendont
Mario Party 6 Widescreen code in Nintendont
มุมมอง 7004 ปีที่แล้ว
Mario Party 6 Widescreen code in Nintendont
I am never playing Nintendo's shitty emulation of Mario Party 3 ever again! Especially they ruined Daisy for 0 reason! Fuck you, Nintendo! You suck!
No the n64 version does not have these performance issues, thank you for sharing.
This one is more scary than the one in melee in my opinion
i noticed the whole 'hud looking normal during death' in emulated versions also carried over to some old pj64 emulator plugins, that used to produce those unsightly thick outlines on the hud icons. i'm not sure what it is about them that makes them render correctly only upon death
This is for none 3D all stars owners
How did you manage to get Quick Run mode on Single Player?
I used a cheat code that replaces Grand Prix with a single player vs mode.
So many memories
How did you made this work? I am trying to put the Gecko Code or WiiRD but nothing.. Can you please explain me?
I put both of the widescreen codes into a gct file at this link. mkwii.com/gct/ Then the gct file goes in a folder called codes. And in the Nintendont menu, cheats is turned on.
@@blazingman11 Thank you! But whenever i open my game, it just shows a plain green scren, and yes i tried to put both the wii and nintendont in widescreen, no results.
@@Alsainz Did the game ID match with the region of the game?
Okay Mom (Christopher Robin in The Book of Pooh) LOL
Mom: right kid, take care and play of those toys, come back tommorow. Boy: Okay Mom.
Game Over is not scary, go to sleep.
Well, let's try a new one about Smash Remix.
So, which version should u use if u wanna speedrun this game ? Well. Firstly, I advise u NOT to speedrun on the wii u and the nintendo switch online version, because there's notable input lag. Don't speedrun 3d all stars too, because it has patched a big glitch (the backwards long jump) and it prevents you from doing HUGE skips. So we're left with the n64 and wiivc version (and pc emulator too). The n64 has noticable lag, so the wiivc saves in theory approximately 2 minutes (1 minute 45 seconds to be exact) when doing a 120 star speedrun (and pc emulator around a minute). But most competitive players will run on n64. Why ? Well, the wiivc version is unfair to japanese players, because their version is the shindou version (3d all stars). And the fastest version on n64 is the japanese version. Then, on n64, you HAVE to do lag reduction to save time over other runners. That's pretty much skill. Finally, it's the platform that has the best game experience. So it's pretty much a tradition. So, to conclude, you can play on japanese n64, OR on american wiivc OR on pc emulator with the japanese rom (PC emulator is THE best platform for beginners).
I'm not a speedrunner, but I do see speedrunners preferring using the N64 original, or even in some cases the Wii VC version. I guess as N64 emulation on PC improves, that will probably become another preferred version.
@@blazingman11not surprisingly, they are choosing the two best versions of OoT
This could’ve been an email.
this was fixed in the wii u version ⁉️⁉️⁉️⁉️⁉️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥🔥🔥
I love these comparisons, I hope you do more in the future.
At 11:30 Daisy was awesome when she easily killed that giant robot! Girl power! :)
If you notice at 16:05 and 16:15, even the Wii and Nintendo Switch render the Electro Dash waves incorrectly. The waves are supposed to have a green tint when not overlaid on another wave, and yellow when it is. Wii and Nintendo Switch incorrectly render it all yellow. Wii U renders it incorrectly the other way, it is green all the way with no yellow.
😊😊😊good
Pikachu and Link
It is Pokémon
RIP Pika
Welcome to Mario Kart!!
1:38 とぅーーーーーーーーん!!
1:29 ぎゅおーーーーーーーーーん
1:20 タイガーショット!!
1:12 fight!
1:03 昇龍拳!!
0:54 ぶぁおーーん!!
0:46 えい!
0:37 どすこい!!
0:29 パオーーーーン!!
0:20 波動拳!!
0:12 やった!
0:04 SonicBOOM!!
Welcome to mario kart 64
3:39 unused P5 icon appears. 👀
Wait how did you get paper Mario 64 for dolphin
It's a wad file that can be played in dolphin.
This is sick. I bet it would look spectacular when you add Nintendont onto a Wii U connected via HDMI.
What about the real hardware, is SNES9x closer to the real hardware?
There are other emulators that are more accurate than SNES9X, but SNES9X for this game does match how the effects and the rocky floor in certain area looks on real SNES.
I will never understand why the framerate is very inconsistent in the Battle Mode for the Wii Virtual Console version; also, I'm wondering if the Credits on NSO are actually just like on emulation (such as Project64).
I guess the framerate is like that on Wii VC since the Wii had limited power to emulate N64 games and also since the framerate on N64 also drops at times. I did test the credits on RMG N64 emulator and it was similar to NSO.
This game is so much better with the GameCube controller
Hello! At 0:08! Is that the original mario kart opening intro picture of the sunset with them racing? In another videos of this game i saw a different opening intro of this!
This is the alternate/2nd title screen shown after winning all cups on 150cc.
@@blazingman11 okay thanks just wondered was all when I bought a authentic Mario kart 64 cartridge thank God I did and it's not a repro!
Did you use the sneek folder to make this code work?
Nope, I put the generated gci file into a file named "codes"
@@blazingman11 can you make a tutorial video how to activate codes with nintendont?
Late reply, but I might do that.
Is the widescreen ntscu also for pal?
just play tphd
good
This is unclear. Is it an AR code or a Gecko code? It's not working when I enter it as either
I'm pretty sure it is a gecko code. Is it the correct region?
THANK YOU SO MUCH! Also its: F6BB-M2AH-25NRN P32X-CD7M-K7E8R for anyone wondering on dolphin!
Latest Version of the code from the Dolphin Wiki NTSC-U $16:9 Widescreen C20FC4BC 00000002 C3ED91C0 C3C2A2B0 EFFFF028 00000000 C20FC0E0 00000002 C3AD91B8 C3E2A2B0 EFBDF828 00000000 040B3E4C 3880FFF5 C20B3DEC 00000002 3C808000 60840100 60000000 00000000 0405B0E0 48000040 04097B80 4E800020 04166C4C 60000000 04162914 48000040 0425DDA0 4421AAAB 0425DE60 4421AAAB 0425DD60 44176AAB 0425DD20 44156AAB 0425DCE0 442DAAAB 0425DCA0 441AAAAB 0425E120 4421AAAB 0425E0E0 442B6AAB 0425E0A0 44156AAB 0425E060 41355555 0425DC60 41355555 0425DC20 C202AAAB 0425E020 C202AAAB 0425DFE0 C14AAAAB 0425DBE0 C14AAAAB 0425DFA0 C216AAAB 0425DBA0 C216AAAB 0425DF60 C2A15555 0425DB60 C2A15555 0425DF20 C2AF5555 0425DB20 C2AF5555 0425D9A0 4421AAAB 0425D9E0 44266AAB 0425DA60 4421AAAB 04389F10 441FEAAB 0425D960 44176AAB 0425D920 44156AAB 0425D620 C2B55555 0425D660 C2AF5555 0425D6A0 C2955555 0425D6E0 C2A35555 0425D720 C2895555 0425D760 C212AAAA 0425D7A0 C1C55555 0425D7E0 C14AAAAB 0425D820 C202AAAB 0425DEE0 C2B55555 0425DAE0 C2B55555 0425D860 41355555 0425D8A0 441AAAAB 0425D8E0 442DAAAA 0425DDE0 44266AAB 04389D28 C29F5555 04389D34 C2A35555 04389DDC 4436AAAB 04389C90 C216AAAB 0425E220 C21D5555 0425E260 C0155555 0425E2A0 C2155555 0425E2E0 C2155555 0425E320 C2255555 0425E360 C1A2AAAB 0425E3A0 C1055555 0425E3E0 C1FAAAAB 0425E420 4206AAAB 0425E460 C0555555 0425E4A0 C1BAAAAB 0425E4E0 C1BAAAAB 0425E1E0 C19AAAAB 0425E1A0 C2255555 0425E5A0 439AAAAB 0425E560 43A5AAAB 0425E520 4397AAAB 04389D1C C20D5555 04389C84 C0555555 C21885B0 0000000A C01D0000 3CA08003 60A5F154 8061010C 7C032800 41820034 3CA08017 60A562C4 80610034 7C032800 41820020 3CA0800A 60A52604 8061022C 7C032800 4182000C C022BCE0 EC000072 60000000 00000000 C218860C 0000000A 7C1DFC2E 3CA08003 60A5F154 80E1010C 7C072800 41820034 3CA08017 60A562C4 80E10034 7C072800 41820020 3CA0800A 60A52604 80E1022C 7C072800 4182000C C022BCE0 EC000072 60000000 00000000 C21802F0 00000004 EC441024 80A10064 74A50100 4082000C C3A2BCE0 EC42E824 60000000 00000000 04068D2C 60000000 04068D7C 60000000 04068E60 60000000 04068ED0 60000000 0438A900 3F400000 04387AA0 46000000 04387AA4 46000000 04387688 46000000 0438768C 46000000 0438752C 46000000 04058C98 C0228148 04043D80 C0228148 C203DCB0 00000002 3C60C3A0 90670040 60000000 00000000 0403DED8 C3828148 0403DEF0 C3C28040 04387A90 C0D55555 C2058568 00000002 D01F0060 C0028148 D01F0040 00000000 21559A0C 4AC15E91 05559A0C 60000000 05559AD8 60000000 E2000001 80008000 215586A0 38602000 C35586B0 00000003 FC20E090 C042BCE0 EC2100B2 C042C468 EC21102A 00000000 E2000001 80008000 0400EB18 3860F000 0400EB28 38A02200 0400E9E4 3860F000 0400E9F8 38A02200 0400E868 3860F000 0400E880 38A02200 PAL $16:9 Widescreen 06003D00 0000001C C3A2BE10 EC441024 EC420772 4817E5D8 1C000003 7C031670 4E800020 00000000 040187BC 4BFEB555 040187CC 4BFEB545 041822E0 4BE81A20 0406968C 60000000 040696DC 60000000 040697C0 60000000 04069830 60000000 043A5650 3F400000 C21824C4 00000003 3DC03F40 91C20000 C2220000 EC5100B2 D0440000 00000000 C2182144 00000003 3DC03F40 91C20000 C2220000 EC5100B2 D0440000 00000000
I need to do this