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TheAstroPub
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เข้าร่วมเมื่อ 17 ก.ค. 2019
The Astro Pub is your space bar at the end of TH-cam doing space and sci-fi content for a variety of games but focused on Star Citizen. These include game videos, reviews, podcasts, news, and more.
Should You Get Star Wars Outlaws?
So Massive reached out with an early review copy of Star Wars Outlaws for me to play. After over 10 hours of gameplay this is my initial review to tell you if you should get the game at launch. The answer might surprise you.
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#vStarWars #Outlaws #theastropub
Join Us Live!
Thursdays 5 PM Pacific /8 PM Eastern
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SUPPORT THE PUB
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Patreon: www.patreon.com/TheAstroHistorian
Paypal: streamelements.com/theastropublive/tip
Membership: th-cam.com/users/TheAstroPubLivejoin
Merch: www.designbyhumans.com/shop/TheAstroPub/
Star Citizen Referral Code: STAR-KG7S-NNPB || robertsspaceindustries.com/enlist?referral=STAR-KG7S-NNPB
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CONNECT WITH THE PUB
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Twitch || www.twitch.tv/TheAstroPub
Gameplay TH-cam || th-cam.com/users/TheAstroPubLive
Lore TH-cam || th-cam.com/users/TheAstroHIstorian
Star Citizen Organization || robertsspaceindustries.com/orgs/L0RE
Discord || discord.gg/0iuqxYzXv07XK3Qo
Twitter || TheAstroPub
Podcast Format || anchor.fm/TheAstroPub
Business Address ||
PO BOX 461
MANCHACA, TX 78652-0461
United States
#vStarWars #Outlaws #theastropub
มุมมอง: 235
วีดีโอ
Star Citizen's Last Big Tech Hurdle | Captain's Table
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Return of the Tour? | Squadron 42 July 2024
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Scanning, New Ships, & More! | Star Citizen July 2024
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A "Short" Road To CitzenCon | Captain's Table
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I will stick with Starfield and Star Citizen until it comes to Steam at a discount.
Get it on cheap sale pretty much. Not worth the pricetag whatsoever, not when Space Marine 2 looks fantastic
I am very biased but between Space Marine 2 and Mechwarrior 5 Clans I'm eating good.
I will, once I can get a custom character.
Thanks for the review. Was good to hear your thoughts :)
Nice review. Seems like it is the game that I was expected, a solid 7/10 game...cannot wait until I can dive in!
It looks like one of the games ever made. But really. The gameplay makes me feel like i played it already.
No, no you should not on principle. Reasons why... its Ubisoft, its DEI and its broken period.
Really apprechiated your opinions about the game, that was the read I was getting on it to. I got a free copy with my recent PC build, so I am excited for it in that way. But also I am a huge star wars nerd, so your review made me a bit excited; as I am there for the story :) But now I will know going in to give it a chance to get get and tell its slow burn and not get burnt out at the start as I have to suffer through the heavy handed current model of "ok now I will teach you what this game is" game play.
The beginning was odd.. stiffer animations than the rest of the game.. linear vs the rest of the more open game you get later. On the other hand, I has zero input lag in the beginning. Not sure why you had that but I don't think it was suppose to be like that. Getting the money in the beginning was actually easier than what you did to get. You just tell your pet to pick pocket everyone and you have the money in no time.
Sadly, mid.
Sorry it's much less mid than most are giving it credit for. Astropub gives it a fair review and does point out the stuff that leans towards being mid... i would say some of the game mechanics are done in interesting ways unlike other games. I found it odd he left that out. The way you use your pet for certain things for example. The story was not mid at all but pretty good. People can't expect games to be great every time they come out. I think part of the problem with this game is people built up to much hype for it and are disappointed it didn't meet that hype.
So worth getting at a discount is what I am picking up here
This is pretty much what I do most games, wait till it drops to 20 bucks and then pick it up.
Looking forward to the Steam GOTY edition next year, it actually looks like a worthwhile game. Eventually.
I really wanted this game to be good. Thank you for the review! Looks like I will pick this up when its 50% off.
Yeah its fun but it takes it's time to make you really enjoy it and at $40 it is a great experience.
You could just get ubisoft plus for $17.99 a month and since it's a single player game you will probably beat it in a month or two which is much less than the full asking price.
True but, like I said in the review, you have to kind of main focus the story. If this is your kind of story then great, but it's not for everyone.
Thanks for the balanced review.
Another game that could have down with longer to cook. Makes you realise why CIG is doing it the way they are. Think ill pick it up in a few months with some more polishing and bug fixes and when the price drops.
It felt like a gamble with a studio without the experience and resources to do a big mocap heavy game to try something at this scale. I think Massive is a great studio with some good talent that 100% could do this justice...but not with their current budget and experience. They just missed greatness with this. To quote Krennic "We were on the verge of greatness, we were this close"
"If it's 1 group who really hate star wars it's star wars fans" well imagine your favourite franchise and the people in charge of the IP knowingly keep making it worse, And if you dare criticize it you get called every name under the sun.
It's more that people will jump on any star war property they even think they may not like rather than just focusing on what you might like in the IP. This game was destined to get trashed even if it was amazing simply because people 'feel' like its something they don't like in Star Wars.
@@TheAstroPubLive The reason people keep trashing anything star wars related even before it's out is because the people making star wars games, series and films keep making immensely sub par games, series and films so I can't blame people for noticing a pattern and pre-emptively trashing anything star wars related as 9.9 times out of ten it will be garbage, This game and Acolyte are sadly very recent proof of that.
western studios are overrun with activists. its why more and more eastern games are becoming highly popular in the west. as a non westerner I feel sorry for all the people who have to watch their favourite stories get trampled on so someone can get social points.
feeding the algorithm.
I got a copy with my CPU. Can't wait to jump in this weekend, though my expectations are low.
I have not been playing any other game than Mechwarrior 5 since you all shared it with me!!! I LOVE IT!!!
@19:00 THANK YOU!!! This has been one of the things that had irked me the most over the last year about Star Citizen is the idea that someone would design a ship not just without any redundancy when lives literally depend on it, but without sufficient power to supply even your most basic needs! And the idea of batteries being the saving grace is idiotic to the extreme, because if you have to use them - EVER - because you "need them" to get full power to your ship, you then have to power down EVEN MORE things to recharge them later. Someone needs slapped for this idea.
1:20:00 Graph-based server meshing with multiple supporting services is not new, nor is it exclusive to MMO’s. Search engines use it to update their optimized list of searchable domains and have it interact with the dozens of services they run along side that. Really, almost all cloud services utilize it to some extent on this 1-2 updates per day approach. What is fundamentally different, however, is the rate of interaction with graph updates, and having all those systems depend on the graph being continually updated. Search engines only update their graphs once a day, at like 4am pacific. So their “replication layer” equivalent doesn’t need constant interaction with the actual primary graph database. Even compared to AOC, SC’s fundamental tech hurdle is combining the persistent database in real time with all layers on top of it. This is what is needed for a player on the ground 20km outside an outpost to fire a missile at a ship that’s mid dogfight in the upper atmosphere while an fps boarding action unfolds on the opposing ship. All of those players need their permanent data placed in the correct object container, and that container correctly loaded into each client, across multiple servers, in real time. They all need to know if the boarders destroy the power core and cause the ship to turn off or explode, they all need to know if the first ship launches flares, they all need to know the ground player fired the missile, etc. And all of that should be visible to someone just sky-watching in the outpost, in real time. The persistent graph database, however, is a system that fundamentally struggles for real time. That’s why everyone does it once a day, at low traffic volume, where it doesn’t need to be instant and constant. AOC’s implementation is fundamentally a bit easier (still super cool) because they aren’t doing the live persistence layer. They can handle persistent data updates (like the state of X building or Y character) via the much more traditional 1-2 updates during low activity per day. If you search “software engineer star citizen server meshing” you’ll find two series of videos by two guys who literally work in this exact field of database programming going into super deep and technical detail on SC’s approach, why it’s both radical/difficult but technically possible, and why it would be such a literal game changer. They do a much better job than I can.
The challenge for dynamic is not how many servers can they add, it’s how far they can subdivide density. Two crewed Javelins fighting each other without escorts would already saturate the current player limits for two high performing servers. If those ships chose to engage in a boarding action, will meshing be able to handle bringing a third server in to control perhaps individual rooms in the boarded ship? Even once boarded, the two Javs will still be moving in space. Will their various escorts and consorts whirling around be able to receive accurate position data for the two Javelins as their internal spaces are handled by multiple meshed servers? This is the real hurdle. SC can’t back down from the Javelin or Bengal. They must be playable spaces, must be able to participate seamlessly in fleet fights. If meshing can’t divide down far enough for 2+ meshed servers to handle fps combat on the same ship that is simultaneously accurately participating in a space battle, then they have a real problem. And cutting big ships wouldn’t solve that problem, because it means that any time 200ish players are in the same physical space things break down. This would place an eternal hard cap on everything, from racing (racers and a crowd could clear that limit in an open single area) to simply moving through a city.
If I may, and take what I put here with a grain of salt. But doesnt this issue just come down to how a system is subdivided by servers. For example if Lyria is a server, then the space around Lyria is a server, each server was able to host the entirety of Stanton with 100 people. When it only has to handle empty space and a singular moon, the amount of entitys it can handle in those areas is greater than it would be now?
@@2334animelover In a sense, that's precisely the concern. The limit will come at what level the ability to subdivide a smaller physical space to keep up with a spike in player density ends. This is why the case of very large ships engaged in active pvp is a go-to example. A Javelin with 100 players, boarded by say, another 100, may or may not saturate a single server--even if that server is entirely dedicated to just that ship. This scenario could be made much harder if we imagine a fight in say the cargo bay, between (for what ever reason) 300 or 400 players. With no physical divisions of the room to use for culling, can that single large room be handled by two meshed servers, or will it exceed the capacity and still end up where we are now--everything breaks and it all chugs toward major service crash?
Server meshing is not happening this year or next year, It's like nuclear fusion, Always around the corner. Same with the Polaris and polished versions of Vulkan, Not happening this year.
Where did the bad man touch you? Lmao. 1. Server meshing was already tested and was working with up to 600 people. There where issues yes but nothing major and in fact worked even better than CIG hoped. This was after literally showing us it working on stage last citcon. But like I said it was already well beyond that now and working at scale. 2. The polaris will absolutely be finished even before citcon. CIG has literally a solid reputation in getting ships done when they say. The only exception was the BMM because the team left CIG in the middle of developing it. You can try and list other ships but you aren't going to find one they have us a timeline for other than the bmm where they missed it. All the other ships you might be waiting for have not had any release date. Waiting for a long time is not the same thing as missing a date they gave us. They miss plenty of dates yup! But not with ships. 3. Vulcan is already in the game and is in fact working very very well in 3.24 on the PTU. People are even saying the game has never ran so smooth before.
(subscribing to thread)
I am REALLY looking forward to my Polaris, multicore vulkan, 3.24 and 4.0!
They have lied to us about this so many times i have lost count, i do not believe a word they are saying anymore.
I agree that as a project progresses over time, milestones often shift or change. There’s no need to be upset about it.
Ok. I’m allowing for the eternal optimism, but there are going to be so many “unexpected” bugs with v1 implementation and beyond that I don’t understand how meshing will be the foundational tech that removes the roadblocks. They have to get their foundational tech in a stable format.
@@rj_hondo7683 Why would it have to be "stable" during 'alpha'?
It’s “foundational” because most bugs are caused by low server fps. SC’s version of server meshing exists expressly to distribute processing load. In other words, it solves all bugs expressly and *exclusively* caused by low server fps. You know how things feel so good when you end up on a new server instance with only a handful of people? It’s because the server is running much closer to design fps. Unfortunately, one sever simply can’t handle all of Stanton for more than a few people, which is why the design relies on multiple meshed servers doing that. Ofc, all other issues will still exist. So while your cargo box might not glitch through the floor, bounce a bunch and blow up your ship, another player could still just walk onboard your ship and steal it in an outpost armistice zone.
@@LucidStrikeSC can’t have it both ways. They spend backer money to run advertisements saying “play now!” and “new feature live now!” They advertise a live service, but deliver an alpha. They expect us to give all the benefit of a doubt due an alpha, but advertise a live service game. They made the choice to change their advertising this way. No one forced them to do it. It’s entirely reasonable for players to hold them to the standard CIG advertise. If you offer a monthly subscription and advertise a playable game right now, then people can expect that game to have basic stability and functionality. Sadly, they can’t un-run those ads either. So, the damage is done. It is and forever will be reasonable for players to expect playability.
@@piedpiper1172If the implementation is done poorly, it will not solve all issues regarding low fps. There is very little in CIG history that suggests their implementation is going to be smooth and efficient, and it's evidenced in their development of static. They're going to be hunting implementation issues for a long time. Each iteration that solves x will introduce y. I understand by the strict definition of language what you are saying regarding how foundation tech will eliminate roadblocks, but put into context of this development project, those roadblocks are still going to be there because the implementation will be buggy, and the path to stability...well, it's gonna take awhile. (imo)
@@rj_hondo7683 Oh I agree that 4.0 launch will be a dumpster fire. I was just trying to answer the literal question of "how meshing will be the foundational tech." It is in a very literal sense the foundation that removes barriers to actually pursuing optimization, stability, and performance. Of course, I agree that we will likely get little or none of that work done by the time 4.0 launches. So it'll likely be marginally better, but expose all sorts of issues in the way numerous systems' meshing code is written but has never had the capacity to interact on live and thus never been noticed. So the elevators will move at the right speed and won't eat us, but our eyeballs will fall out when the server tries to hand us over as we leave atmosphere, or something.
woah ease up on the redeemer, my attack helicopter looks good.
Never
No. It will unequivocally not happen in 2024.
Lol see u at citcon
Can't wait to see your face later this year.
(subscribing to thread)
If server meshing is done they'll be all out of excuses. They'll buckle under the pressure of actually having to deliver a game
And youll still eat it up with every update, lets be real
@@TheWasd1234 How dare I consume the thing I paid for
@@aguy446 You and me both o7 I guess we will be holding the line, sir
wonder if the spinning planets server meshing would rip your ship in half. with ships destruction and all
Nope. It was supposed to happen in 2020, 2021, 2022, 2023 and "within 12 months" of 2024.
Foxhole and anvil empires by siege camp are pushing the single shard idea where everything is made by players. Foxhole, every bullet is made by players for wars that last months. Foxhole uses the older way of server meshing with boundaries. Their new R2 engine is from the ground up to make a single shard mmo where players create ever tool and weapon and building. They're ones to watch for new single shard mmos.
foxhole is great but it is very basic in terms of performance. If they made something less twin stick/isometric style than I'd agree.
Fixing all the bugs? Stable? What game is he playing? I'd like to try it.
Haha, the NDA is strong with this one.
Money hides mistakes. CIGs terrible project management will never be acknowledged by its executives while we keep buying ships.
Money fuels bad management
If there's no revenue to pay workers with, the game stops being made. 😐
@@LucidStrikePeople in tech seem to have quite different opinions which doesn’t surprise me. I’ve been in a cloud tech role for 2 years now and the complexity of enterprise cloud based scalable globally available infrastructure & databases… ouch. I’ve assisted 16 projects in 2 years. I’m now on my first where I’m closer to dev teams & seeing the iteration of code daily on apis rather than just the infrastructure side. CIG are juggling all this and doing it as fast as humanly possible I think. Def be an interesting job to see it from the inside.
I believe so yeah, If it goes worse than expected then an open ptu this year worse case scenario. I truly believe this time bases on the additions and work we've been shown compared to any other year this is the closest we've been to 4.0
stream starts at 7:30 first mission foot fall at 40:00
I have been playing this game of late. Really enjoying it.
I bought the Polaris not wanting to deal as a want to be Idris that doesn't need as many people as the Idris and think a lot of people will come too see that also. I think it will be used in place of the Idris a lot in the end.
lol ballistics' are what always make the Humans win against the aliens in sifi books because they go through their shields.