@@yeeps119 I think it's Exergis. Exergis' issue is the innate radiation muddling the status procs in combination with its low multishot. I have a multishot & status exergis riven, I get 69.5% slash status on 10 multishot. Each Exergis projectile has a base dmg of 540, 260 of it is Slash. A single slash proc is 2,000 w/o crits (it has low crit chance and mult) while using Bane, Elementalist, Cannonade. If you could make it crit, like w/a kavat or arcane, it'd be better. Daikyu might be decent but it's puncture weighted.
@@yeeps119 yes & no because hunter munitions is basically 30% status which isn't consistent enough to rely on. Those weapons are carried by inconsistent viral and slash. I have a 200cc Ferrox and think my Exergis is better because it applies multiple slash procs every shot and doesn't need viral to be lethal. Orange crit Ferrox w/max crit dmg (+ bane & elementalist) can do more dmg with its slash procs but it can't reliably apply them so its time to kill is worse. Ferrox takes 15secs to kill the Bombard, Exergis hits 4 shots in 4 seconds then bleedout kills the Bombard arpund 10 total seconds with no extra shots, if I keep shooting time to kill is like 7 seconds. Exergis pellets do more damage than charged bows and fires a minimum 3 of those at a time. I can apply slash with Exergis then swap to Atomos to apply viral and know that enemy will die then swal back to Exergis and apply slash to a different target that Atomos applied viral to. Hunter's Munitions have to constantly be using the same weapon because their status chance is reliant on them getting lucky on crit which is why every Munitions build has viral on it. A real slash status weapon relies on a different source to apply viral because it can.
Great video , I’ve been scavenging the internet to find the ultimate slash primary. Still haven’t found my go to though
@@yeeps119 I think it's Exergis. Exergis' issue is the innate radiation muddling the status procs in combination with its low multishot. I have a multishot & status exergis riven, I get 69.5% slash status on 10 multishot. Each Exergis projectile has a base dmg of 540, 260 of it is Slash. A single slash proc is 2,000 w/o crits (it has low crit chance and mult) while using Bane, Elementalist, Cannonade. If you could make it crit, like w/a kavat or arcane, it'd be better.
Daikyu might be decent but it's puncture weighted.
My exergis can 4 shot these lvl 200 steel path bombards without viral or any other source of damage amplification.
@@PickedaName_ are you including crit guns with hunter munitions ?
@@yeeps119 yes & no because hunter munitions is basically 30% status which isn't consistent enough to rely on. Those weapons are carried by inconsistent viral and slash. I have a 200cc Ferrox and think my Exergis is better because it applies multiple slash procs every shot and doesn't need viral to be lethal. Orange crit Ferrox w/max crit dmg (+ bane & elementalist) can do more dmg with its slash procs but it can't reliably apply them so its time to kill is worse. Ferrox takes 15secs to kill the Bombard, Exergis hits 4 shots in 4 seconds then bleedout kills the Bombard arpund 10 total seconds with no extra shots, if I keep shooting time to kill is like 7 seconds. Exergis pellets do more damage than charged bows and fires a minimum 3 of those at a time. I can apply slash with Exergis then swap to Atomos to apply viral and know that enemy will die then swal back to Exergis and apply slash to a different target that Atomos applied viral to. Hunter's Munitions have to constantly be using the same weapon because their status chance is reliant on them getting lucky on crit which is why every Munitions build has viral on it. A real slash status weapon relies on a different source to apply viral because it can.
The ferrox riven is +60fire rate/250crit chance -zoom