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Caskal
United States
เข้าร่วมเมื่อ 6 ม.ค. 2017
Video tutorials on Design stuff - Cinema 4D, Octane, Zbrush and Houdini.
www.caskaldesign.com - info@caskaldesign.com
www.caskaldesign.com - info@caskaldesign.com
วีดีโอ
Theodosia Title Sequence
มุมมอง 2.9K2 ปีที่แล้ว
Theodosia Title Sequence Done at HUESO Role: Styleframe Design
Making Of: League of Legends - Wild Rift Trailer
มุมมอง 942 ปีที่แล้ว
Making Of: League of Legends - Wild Rift Trailer Done at Trizz Studio
Making of: YUMMY - Justin Bieber
มุมมอง 4102 ปีที่แล้ว
Making of: YUMMY - Justin Bieber - Justice World Tour Done at Possible Productions
Making of: SHAKIRA - GIRL LIKE ME
มุมมอง 1282 ปีที่แล้ว
Making of GIRL LIKE ME by Shakira / Black Eyed Peas - Done at Drive Studios
ANTI-SOCIAL - Making Of
มุมมอง 1622 ปีที่แล้ว
Making of ANTI-SOCIAL NFT: superrare.com/artwork-v2/anti-social-20718 You can see my other NFTs here: superrare.com/caskalll
CASKAL - Demoreel 2020
มุมมอง 1.6K4 ปีที่แล้ว
www.caskaldesign.com Clients: Asus Zenbook @ Yambo Studio Xiaomi Redmi Note 5 @ Yambo Studio Usbeton @ Onomoto Studio Swatch x DLR @ Dazzle Ship Nodefest @ Substance (Scott Geersen) TEDx Sydney 2018 Titles @ Substance (Scott Geersen) Xiaomi Mi Mix II @ Yambo Studio DRL 3 @ Dazzle Ship Lady Gaga Enigma Tour @ Possible Productions TEDx Sydney 2019 Titles @ Substance (Scott Geersen) MTV Video Musi...
Houdini - Procedural Robots
มุมมอง 12K4 ปีที่แล้ว
Video I did for Quarantin 3D fest hosted by PZZZA Studio at twitch, you can check this talk and other awesome ones here: twitch.tv/quarantin3d Will post the hip file this week, I'm cleaning the setup. For some more bots and stuff: caskalll
Houdini - Bot Maker (file included)
มุมมอง 2.9K6 ปีที่แล้ว
Trying some procedural hard surface stuff in Houdini, you can download the hip file here:drive.google.com/file/d/1YhByn2_jndpXJ3fNd9pgVo7Zkb_MSCtU/view?usp=sharing
Deconstructed Homer - Zbrush / Houdini / C4D
มุมมอง 5K6 ปีที่แล้ว
Timelapse of Deconstructed Homer - Concept by Matt Gondek Instagram @caskalll caskaldesign.com
The Boxer - Zbrush / Marvelous / Substance / Octane
มุมมอง 1.6K7 ปีที่แล้ว
Anatomy study based on concept by the great Kris Costa
Tutorial 02 - Proper 3D Scan (Retopo & UVs)
มุมมอง 22K7 ปีที่แล้ว
Tutorial 02 - Proper 3D Scan (Retopo & UVs)
Yooo so sick, do you still have plans to release it?
Can you make this tutorial more properly step by step instead of going through a ready made file? It would be way more clear how to follow and create something like that.
Wow - my mind is officially blown! Your skills are top notch! Thank for the inspiration!
What if I have 3 different texture maps in one model. Can I somehow merge this textures to one and keep UVs on subdiv?
super inspiring work! thanks for sharing
Happy accident robot
am wondering if anyone has the hip file?
Heyy!! That is truly awesome! Is is possible we can reach to project files also? That is increadible!
are you gonna share the hip file anytime soon?
gde
Please more tutorial on this, so good :o
Gracias crack, tiene sus años pero messirve.
Im amazed how powerful Houdini is! Is there any way to get this hip file you mentioned in description? Like patrion :)
hi bro , there's some people when it comes to houdini ! you're one of them ! .
Thanks bro! appreciate it!
Bananas!!!
My Base Base texture is coming up as red? Please help
When I try unrwap. It take to much time ... I'm stuck with "cutting handle"
It's cool man
awesome
thankyou so much bro!
One of the most awesome Simpson related sculpt ever!!!
Please upload more tutorials!!! thanx!!!
Mind blown by the setup, thanks for the inspiration
Woah! This is incredible, man!
tu si ah
Hola campeooooooooooonnnnnnnnnnn
Mind-blowing work brother
Have you give stopped your research on that Caskal?
Man... this is crazy awesome. You are a genius! Thank you for taking the time to explain your process. This is so inspiring - thanks again!
Hi Sir, how did you learn Houdini? Gracias!
Incredible work! Amazing to see the possibilities of procedural modeling in action for characters
Holy yes! Would love to check out the hips tbh..
Looking forward to the updated file! 😁
Great results with such simple techniques! Thanks for sharing!
Amazing project. Love the result!
By the way, did you at any point conform your noise deformation to fit the drawing silhouette from your PSD or is it a random mountain noise?
Doing the same kind of research too, especially with Vellum too, will be interested to know more about more about you could art control the wringles using the inflating.. I have always been interested by Scott video done in modo few years ago, today with PDG we could make the process of generating multiple iterations even more convenient. Textures bombing with decals and so will also be a possible addition to add detail with the great labs tools too. Looking forward your example file, i love how for a given target there are so many ways to explore to reach your goal!
That was really smart to re-project the random color back to the copied pieces to have control over them later in substance. Really cool asset! I appreciate you sharing your process I learned a lot from this video.
Wowwww! Great
alto tutorial, loco
Fantastic!
Can you make a tutorial video about how to repair base texture, color correction efficiently?
Sir make tutorial on how to create slime like venom symbiote
muchas gracias, te quiero mucho
very nice!
WOW! Very nice tutorial! Thank you so much for the file! Now I following you and like this. Keep going and check my channel! #mdsanima
Was ZBrush used to some point ?
Not on these, but i played a bit sending it to zbrush and moving stuff just for fun
great tutorial !!!!! please keep it up
excellent work