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GREEN_KNIGHT3
เข้าร่วมเมื่อ 18 มิ.ย. 2018
I make informative and entertaining gaming content
TOP 5 Things we NEED In an Armored Core 6 DLC
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NEW Armored Core Show Trailer Breakdown | Prime video Secret level
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THE END | AC Rubicon Reborn Season 1 FINALE - (AC Role Play)
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ASSAULT ON THE FLYING CITY | AC Rubicon Reborn EP.9 - (AC Role Play)
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Armored Core 6 | 1.07.2 Patch Notes Explained Weapons buffed & Nerfed
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THE AMBUSH | AC Rubicon Reborn EP.8 - (AC Role Play)
มุมมอง 31221 วันที่ผ่านมา
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THE CORAL CONDUITS | AC Rubicon Reborn Bonus Ep. - (AC Role Play)
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THE RETURN | AC Rubicon Reborn EP.7 Pt.2 - (AC Role Play)
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THE WAR BEGINS | AC Rubicon Reborn EP.7 Pt.1 - (AC Role Play)
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Quad Bubble Build ULTIMATE ECHO ECHO | [AC6 Iron Legion]
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THE POWER SHIFT | AC Rubicon Reborn EP.6 - (AC Role Play)
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NEW DUCKETT Build THE PUNISHER | [AC6 Iron Legion]
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THE INVASION | AC Rubicon Reborn EP.5 - (AC Role Play)
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Red Guns under Attack | AC Rubicon Reborn EP.4 - (AC Role Play)
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Red Guns under Attack | AC Rubicon Reborn EP.4 - (AC Role Play)
NEW CONTENT CONFIRMED For Armored Core 6
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NEW CONTENT CONFIRMED For Armored Core 6
All Factions Fight For 1 Bounty | AC Rubicon Reborn EP.3 - (AC Role Play)
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All Factions Fight For 1 Bounty | AC Rubicon Reborn EP.3 - (AC Role Play)
Armored Core 6 1.07 Patch Notes Explained
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Armored Core 6 1.07 Patch Notes Explained
RED GUNS vs VESPERS 2V2 | AC Rubicon Reborn EP.2 - (AC Role Play)
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RED GUNS vs VESPERS 2V2 | AC Rubicon Reborn EP.2 - (AC Role Play)
THE BEGINNING | AC Rubicon Reborn EP.1 - (Armored Core Role Play)
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THE BEGINNING | AC Rubicon Reborn EP.1 - (Armored Core Role Play)
THE ULTIMATE Deadpool & Wolverine Build Pt.2 Wolverine | [ELDEN RING PVP Build]
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THE ULTIMATE Deadpool & Wolverine Build Pt.2 Wolverine | [ELDEN RING PVP Build]
Armored Core Rubicon Reborn Introduction - (AC6 Role-Play)
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Armored Core Rubicon Reborn Introduction - (AC6 Role-Play)
THE ULTIMATE Deadpool & Wolverine Build Pt.1 Deadpool | [ELDEN RING PVP Build]
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THE ULTIMATE Deadpool & Wolverine Build Pt.1 Deadpool | [ELDEN RING PVP Build]
THE ULTIMATE LEGOLAS BOW Build | [ELDEN RING Cosplay PVP Build]
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THE ULTIMATE LEGOLAS BOW Build | [ELDEN RING Cosplay PVP Build]
Upgrading Another Player's (INT Caster Build) | ELDEN RING REQUIEM
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Upgrading Another Player's (INT Caster Build) | ELDEN RING REQUIEM
THE ULTIMATE ARAGORN Build | [ELDEN RING PVP Build]
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THE ULTIMATE ARAGORN Build | [ELDEN RING PVP Build]
THE ULTIMATE (DRAGON LORD) Build | [ELDEN RING PVP Build]
มุมมอง 2.6K3 หลายเดือนก่อน
THE ULTIMATE (DRAGON LORD) Build | [ELDEN RING PVP Build]
Upgrading Another Player's (Shield Build) | ELDEN RING REQUIEM
มุมมอง 2.1K3 หลายเดือนก่อน
Upgrading Another Player's (Shield Build) | ELDEN RING REQUIEM
THE SPARTAN - double melee build | [AC6 Iron Legion]
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THE SPARTAN - double melee build | [AC6 Iron Legion]
Bring- Kameeehaaaammmeee -HAAAAAA please!😂
More stories, prequel, side story, both should do
We need more weapon variations like the rail gun described. I want to see an RaD version of the explosive thrower called POPROCKS that acts as a proximity mine launcher - normal cast will launch 1 of a 3 mine clip, while doing a charge attack will set off all mines (will not reload until charge attack is done or all 3 mines explode).
@@SirPream that sounds cool
More head chests legs and melee weapons sword would be a sick
The rummy ending: an ending with the final boss being a coral version of mad stomp with 3 phases being piloted by rummy getting so high he achieves coral symbiosis by dosing and now wants to snort ayre out of you
Miyazaki recently said that From is working on "multiple projects". An Ac6 DLC is looking likely! :D (great vid btw)
@@capt.caption4160 🥚
They could at least add a heavy needle launcher like the ones a lot of the tetrapod MTs and some of the artillery emplacements have
@@M_WILL_THE_ILL stun needle launcher kind of serves that purpose no?
1. Add the trailers to the opening menu. At the moment we can only watch them on TH-cam. The content is already there so they could easily add them to a trailer or credits section 2. Boss rush 3. Cosmetics: change the brightness of lights, allow for blinking lights, change the colours of your boosters 4. Co-op missions and “summon signs”. You can use all the coam you’ve been saving to “hire” other players during a mission (we are mercenaries after all). This could be with done the same way Supply Sherpas are summoned. 5. Horde mode. If you’ve played Zone of the Enders: the second runner, there is a mission when Jehuty and the army (can’t remember the name) take on the Bahram army in a land battle. It is excellent. There is also a horde type mission in Verdict Day. Horde misssions could be land based or in the sky (Break the Karmen Line style). If in the sky, give us infinite boost. Bonus: INFINITE BOOST SETTING for PVE and PVP. Or certain levels that allow for infinite boost on PVP. I think that’s my top things I’d like to see!
Very nice
@ i actually thought of one more thing. Replay mode for PvP. It would be nice to see the match from a different camera angle.
I think PvP is largely fine as is from a function perspective though I'm an old man who's generally not a fan of relying on matchmaking in any game and prefer servers/rooms. The only things on that front that I could go for a 2v2 and a FFA mode. There are plenty of part types that could be brought back over like weapon arms, auxiliary boosters (both were cut from 6), 5th gen styled deployable weapons (this is where your railgun idea would live imo) and overed weapons. A mechanic that I would bring back as an expansion part would be the limit release from 2/2AA (gives you infinite energy ala Breach the Karman Line). Lastly while I have seen some epic fights from the co-op mod form both a cooperative and competitive perspective (I'm on console so I haven't played around with it) I think co-op and invasions would work better in a rougelike/mercenary mode like Mechwarrior 5 in design instead of balancing the main story around it. You could throw in superbosses and raid missions in this area as well.
I just want some kind of electric hammer melee weapon
@@Roninsconquest I mean, we have the plasma hammer, but I get what you’re saying more physical weapons would definitely be a welcome edition
I would admit that NEW MISSIONS would be cool, maybe unlocking new options and missions, maybe even a new ending A ""harder"" path that "allowed" you to get harder more profitable missions, but that have to risk of leaving you in the negative (and maybe making you getting stuck in a sadder "you sold yourself to be a eternal product" ending) Something I see in other titles that would be cool is having a npc companion in quest, maybe as a "paid service" (and making supply a option you can ask anytime) Perhaps a PVP duel mode that includes "npcs" that you can call, maybe even selecting and putting more scenario that benefits you
ACFA customization
My number one thing is more parts and weapon variety. I was thoroughly surprised we didn't receive any boss parts/weapons after defeating them, and that's a huge letdown for someone who liked sitting in their garage customizing their AC for hours, fine-tuning all the little details. Internal parts for performance, performance tuning to lower the stat of one item and boost the other, gun arms, shields for arms, chaff etc. There's a decent base game variety of parts, after a while you will notice individual parts on people's ACs so you'll know what to expect before you even fight them which is kind of annoying. I'd rather be surprised in the arena, and the lack of parts really does detract from that experience.
First on my list would be a nerf to the fkn lrb
Its upsetting....the use of the word indubitably lolol.
coop raids/dungeons! Pvp battlegrounds capture point, capture flag etc....had fun with the campaign but want those caoatic moments with friends ...
Top 5 things we need: 1. DLC announcement 2. Teaser trailer 3. Release date 4. Gameplay trailer 5. Launch trailer Whether it's DLC or a sequel, I'm hoping we hear something soon.
Parts Wishlist Frame: Dafeng Heavy RJ Legs BAWS heavy biped frame RaD 4x4 wheeled tank legs Weapons: RaD multi barrel machinegun, aptly named LADYFINGERS Unguided Rockets (stun, napalm, and kinetic incl.) Arquebus Laser MG Balam Linear Cannon Takigawa Pulse Burst Rifle and assault armor missles RRI Coral wingblade drone
Alright, LADYFINGERS made me giggle. Just pray that it isn't Project Phantasam levels of busted.
One thing I think was left out is actual story content. I think the most likely story content we could get would be missions where you play as the Branch Group trying to get on Rubicon. As for how the parts and progression system would work since you wouldn't be playing as 621, I'm not sure but I think it would be a really cool story element to explore.
No stuff locked behind PvP
We need a Balam ending
Also an alternative campaign where you work for the PCA or the independent mercenaries would be dope!
Id love a better arena. I feel like the Arena in the vanilla game was sort of half baked. It could very well be my nostalgia speaking but the arena in some of the older games was way more fun. It added alot of depth to the game. Mainly because it added ravens that you may never see in the missions. Just more 1v1 fights in general would be cool if nothing else.
Id love a better arena. I feel like the Arena in the vanilla game was sort of half baked. It could very well be my nostalgia speaking but the arena in some of the older games was way more fun. It added alot of depth to the game. Mainly because it added ravens that you may never see in the missions. Just more 1v1 fights in general would be cool if nothing else.
I kinda hope that any dlc we get story wise revolves around the original Raven we stole the identity of and their story on Rubicon
I hope in DLC/expansion they add more legacy parts and weapons
New parts and part types would be nice, like more tank legs or varied part categories. Per category, we only get a couple of frames which ends up making it look like a lot, but when you factor in that we really only get 1 lightweight quad set for example, it becomes lackluster. We don't have to have a hundred new parts added, but even a few reference parts and weapons would be cool to see. I like the idea of expanded parts and maybe each faction could contribute something unique per expansion as well as a cosmetic change (Institute would increase internal performance ; Balem would add armor ; RaD would be a mixed bag ; and Arquebus would add energy defense and speed for Schneider parts ; etc). You could factor tuning points into this as well like in prior games
they shoukd add flares like from previous AC games
IB-J09 GLINT
i really want to be able to play each boss without doing the mission first. I also want more parts ofc
I think would be cool to have corporations endings, it would added more depth in the roleplaying side of Armoured Core series.
is there a link to the timestamp when it was announced
Jet wings for more Endurance build variety and invasions
CO OP PVE 🔥🔥
I do think Co-op invasions should be opt in, though I do worry that the player pool will be wonky that way. Success for the invader shouldn't be binary killing the co-op group and maybe they get a best of three before the invader effectively bows out and lets the players play on. It needs to be an exciting X factor, not something that makes you frustrated that some asshole is spoiling what you are doing. Maybe have a scary placeholder AC boss that spawns if no one queues in that is fairly scary on their own.
Dual blades for sure.
Didnt they say that AC6 will be a standalone as they don't quite know how well it will be received. The next one will be like many other in the previous installments and they will release ACVI (whatever name) and it will be its own game with its own story just within the same universe of VI unless VI is in the same universe as V and VD, which turned out to be the same universe as 4 and 4A, which connected it to the 1st series, which is connected to the 2nd series.
I only need ac parts from exclusive ac bosses that i can't get. ( to be specific. Arye and Allmind boss ac's parts, balteus v1 and v2, and PCA Ac's.)
They need to severely penalize people who abuse hard lock, and reward players more who use soft lock. Hard lock should have more severe aiming consequences. Way more severe than it already is.
Pretty sure the Linier Rifles were the Railgun Snipers. My bro also wanted something like a hook weapon that pulls enemies towards you so he can then follow up with Pile Bunker.
Playing as Rusty before he joined the Vespers would be cool
I want a campaign for after the third ending. I was starting the s-rank every mission and was remember how in the first one we just have the base mech. Have the first mission be the what we saw and the end of the game as we wake up in a different starter ac surrounded by other ac’s. Have the campaign be that we are trying to find out what happens after corral release and are trying to figure out if anyone we know survived. I really want to know is Rusty survived because we have zero info on what happened to him in the final ending.
Been rocking the coop mod sence I found out about it, got a team of 4 only one of us left to comp the campaign, definitely needs to been in the base game sooooo good, maybe able to make a company 😅
They should add two alternate endings. One whre we marry Ayre, and one where we marry Allmind.
Definitely wouldn’t want the sniper rifle to be manual aim only but in exchange I would give it the warning indicator
i wanna see more Gundam ac parts
I think it’s more likely (and better considering there are some fundamental issues with the game that a DLC can’t address, but that’s subjective) that if AC6 gets a continuation, it would be a sequel that you can import an older save too like every other AC game rather than a DLC where they would add things like new parts, major balance/gameplay changes and obviously new story content, again, like all the previous games Although with AC6 specifically which ending ends up being the one used for a story continuation is an issue that’s unique to AC6 as there has been no primary game (Armored Core, Armored Core 2, Armored Core 3, Armored Core Nexus, Armored Core 4, Armored Core 5, and Armored Core 6) that has had multiple endings, and that has always been reserved for secondary games (AC: Project Phantasma, AC: Master of Arena, AC2: Another Age, AC3: Silent Line, AC: Last Raven, AC: For Answer, and AC: Verdict Day), and unfortunately they don’t have the option to make it completely unrelated because then they should and probably would just make AC7, and they probably can’t even just continue off ending 3 because of how integral to the ending ambiguity and the unknown result of the Release Project is, it would be like if Dark Souls 3 answered literally every single unanswered question in the first 2 games, it wouldn’t be in Fromsoft’s, and much less in Miyazaki’s style to do that, and it would be plain boring because there would no longer be anything to discuss or think about in their stories (unless the answer the decide on is REALLY cool then I doubt anyone would truly care that they effectively sacrificed the integrity of the Alea Lacta Est ending) All in all, a sequel, maybe even multiple (AC6 -> Sequel1 -> Sequel2/AC6 -> Sequel1 or Sequel2, either format could work imo) is more likely than a DLC, it’s how they have done it so far, we can only keep assume thats how it’s going to stay unless they stop with sequels and move towards DLC for Armored Core, it allows them to refine the gameplay of Gen 6 more than a DLC would, and overall sequels will be more complete packages than DLCs could ever be
More coral related parts
Dlc idea,we play as rusty after the ending 3 and we get to fight 621
i want tank legs to be good again T_T