REDSOURCE
REDSOURCE
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Goodbye, For Now
Detailed explanation:
In case you're wondering what the exact reason is for me making this decision, well personally I don't feel too comfortable going into the exact details, but it's a combination of family, and relationship struggles. These two are the big culprits for my sadness and anxiety nowadays. Of course other things like making money, and studies are also things that are sprinkled on top just so that life doesn't get too boring xd.
But what you should be concerned about is not me, but BARDO.
And as I've said previously the game is being worked on, all the time.
So don't worry. I am not going to cancel the game ever. The direction artstyle wise, and gameplay wise has changed here and there. So it's leaning more in the direction of a linear story game with vertical map design, similar to PREY or the Dark Souls, or Elden Ring games.
Anyway that's it for me. For now at least. I'm sorry again, but I really needed this. Take care, stay safe.
มุมมอง: 59

วีดีโอ

BARDO OST - Safe Room
มุมมอง 33หลายเดือนก่อน
Official Soundtrack for the horror, exploration game developed by Redsource: BARDO. . Safe Room - composer: Redsource
BARDO OST - Credits
มุมมอง 37หลายเดือนก่อน
Official Soundtrack for the horror, exploration game developed by Redsource: BARDO. . Credits - composer: Redsource
BARDO OST - Cultists!
มุมมอง 23หลายเดือนก่อน
Official Soundtrack for the horror, exploration game developed by Redsource: BARDO. . Cultists! - composer: Redsource
BARDO OST - Menu
มุมมอง 51หลายเดือนก่อน
Official Soundtrack for the horror, exploration game developed by Redsource: BARDO. . Menu Music - composer: Redsource
BARDO Devlog - Graphical Overhaul | Release Date
มุมมอง 66หลายเดือนก่อน
After months of planning, organizing and watching countless GDC conferences, I have high hopes that you will enjoy the new graphics and direction BARDO is going in. In the video you can see a little sneek peak of one of the test environments I've used to put all my knowledge about computer graphics to test. More coming soon!
BARDO Devlog - Coming Soon
มุมมอง 82หลายเดือนก่อน
I made this short video as a way to tease a new BARDO Devlog, because it's going to be quite a big one. And also to apologize for my absence these past few months. It's been very hectic especially because of University taking up all of my team. But it's all good because I'm finished with uni for the year, so I'll have time to work on BARDO and catch everyone up with what I've been working on! I...
Mi Az Évszám? - Official Soundtrack
มุมมอง 702 หลายเดือนก่อน
Music we did for a Hungarian animation that I myself am currently directing.
BARDO - Release Date Trailer
มุมมอง 2854 หลายเดือนก่อน
After an accident you barely recall, you wake up in what the Colony calls "The Bardo". And intricate maze of dirty, bloody halls, that hold terrible realities far from human understanding. Your only hope in this rotten place, is to do tasks for the Colony, and slowly but surely gain territory. But you best be prepared to face the disturbing anomalies the Bardo gives birth to. For these entities...
BARDO - Official Early Gameplay Trailer
มุมมอง 3455 หลายเดือนก่อน
After an accident you barely recall, you wake up in what the Colony calls "The Bardo". And intricate maze of dirty, bloody halls, that hold terrible realities far from human understanding. Your only hope in this rotten place, is to do tasks for the Colony, and slowly but surely gain territory. But you best be prepared to face the disturbing anomalies the Bardo gives birth to. For these entities...
BARDO - Official Story Trailer | Godot Engine
มุมมอง 2486 หลายเดือนก่อน
Official story trailer for BARDO. Some images taken in the Godot engine. Gameplay trailer coming soon!
BARDO | Devlog # 1 - Godot or Unity?
มุมมอง 4.4K6 หลายเดือนก่อน
In this video I'll take you through some of the challenges I've met while developing BARDO. The big one being the Unity drama, that has shook the indie gamedev community, causing major developers to take the leap from Unity to Godot. As well as other things such as explaining what
BARDO Official Teaser Trailer | Unity Game Engine
มุมมอง 1.2K7 หลายเดือนก่อน
Based on one of the first Analog Horrors made on TH-cam by REDSOURCE in 2021, BARDO is a horror game that looks to innovate and bring the Analog Horror genre into gaming as much as possible. Made possible using the Unity game engine. . . Other links . Instagram: redsource.dev
Where Do Missing People Go - Launch Trailer "Low Roar - I'll Keep Coming"
มุมมอง 82ปีที่แล้ว
Where Do Missing People Go is LIVE and available here: fivty.itch.io/where-do-missing-people-go Song by Low Roar "I'll Keep Coming" Where Do Missing People Go? Is a short horror story about a detective who is on the search for 3 missing kids. Arriving at what the station calls "Site-158" Johnathan quickly see's things are strange. But they will only get stranger. (Ignore tags: #horrorstories #h...
WHERE DO MISSING PEOPLE GO? | Reveal Trailer
มุมมอง 100ปีที่แล้ว
WHERE DO MISSING PEOPLE GO? | Reveal Trailer
BARDO | An Analog Horror - Episode 3
มุมมอง 4.6K2 ปีที่แล้ว
BARDO | An Analog Horror - Episode 3
BARDO | An Analog Horror - Episode 2
มุมมอง 2.3K2 ปีที่แล้ว
BARDO | An Analog Horror - Episode 2
BARDO | An Analog Horror - Episode 1
มุมมอง 2.4K2 ปีที่แล้ว
BARDO | An Analog Horror - Episode 1
BARDO - An Analog Horror Teaser Trailer
มุมมอง 2862 ปีที่แล้ว
BARDO - An Analog Horror Teaser Trailer

ความคิดเห็น

  • @gamernippel
    @gamernippel ชั่วโมงที่ผ่านมา

    both engines are made for poor solo indie devs. waht we want is a AAA game on unreal

    • @REDSOURCE
      @REDSOURCE ชั่วโมงที่ผ่านมา

      BARDO is being made with a very small budget, and it is only me working on the project. AAA level graphics and gameplay is out of the question now, and until I stop making games, for it is a task that is simply impossible for one person to pull off.

  • @meliodas8409
    @meliodas8409 13 วันที่ผ่านมา

    It's commendable that you keep a long term goal even while going through a hard time. It's also the best thing you can do. I hope you get better. We'll be patient, don't worry 😊

    • @REDSOURCE
      @REDSOURCE 13 วันที่ผ่านมา

      @@meliodas8409 Incredibly blessed to have people like you in the community. Thank you.

    • @SSS333-AAA
      @SSS333-AAA 13 วันที่ผ่านมา

      Yeah keeping the same goals through a hard time is called not being a pussy. More of an insult when you are told shit like “so awesome you can flush even after clogging” 💀

    • @SSS333-AAA
      @SSS333-AAA 13 วันที่ผ่านมา

      @@REDSOURCEdw, when you return I’ll be back to nitpick. I got you bro. 🤜🤛

    • @REDSOURCE
      @REDSOURCE 13 วันที่ผ่านมา

      @@SSS333-AAA Wouldn't have it any other way.

  • @tullman3craggs102
    @tullman3craggs102 หลายเดือนก่อน

    im sorry to say my friends. i have stuggled throughout the years with the abusing relationship. Yes, i too use the unity.. ( but actually tho who cares about the scandal software is legit pay the money feelsbadman)

    • @REDSOURCE
      @REDSOURCE หลายเดือนก่อน

      Unity is by all means a great software, one of my favorites, and looking back at this video I may have overreacted but during this time, the drama surrounding Unity was at its peak. But yeah I can safely say Unity is great, that's why I've been using it alongside Unreal for 8 years now xd

  • @MetalNFury
    @MetalNFury หลายเดือนก่อน

    I love game development!

  • @meliodas8409
    @meliodas8409 หลายเดือนก่อน

    Who made this banger? 🕺

    • @REDSOURCE
      @REDSOURCE หลายเดือนก่อน

      Twas me brother, very much appreciated!!

    • @TheAnomaly42
      @TheAnomaly42 หลายเดือนก่อน

      It's AI generated using Suno

    • @REDSOURCE
      @REDSOURCE หลายเดือนก่อน

      @@TheAnomaly42 Yep, will address this in the devlog tomorrow.

  • @SSS333-AAA
    @SSS333-AAA หลายเดือนก่อน

    Game looks generic asf rn. Looks like you went for for a realistic style, went back to 2012, bumped up how glossy everything is, and added god awful lighting. Truly one of the game dev moments ever. Then again my ass has been struggling with what the fuck my art style will be for a solid 3 months

    • @REDSOURCE
      @REDSOURCE หลายเดือนก่อน

      This particular example was created for this video specifically. Art direction is a key element since I am more of an artist than a programmer. Obviously the visuals are being tweaked all the time, and the end goal is to make a game that is by all means, visually stunning. I've experimented with many types of ways to create such an environment. Purely just visually speaking. I've tried all the Pipelines that come with Unity, HDRP, URP, Built in, As well as experimenting with Godot and Unreal engine. That being said, I'm confident I have a style that matches the themes and vibe I'm going for that is by all means stylized. The way I am approaching Bardo is for the style to be "low complexity, high fidelity".

    • @SSS333-AAA
      @SSS333-AAA หลายเดือนก่อน

      ​@@REDSOURCE usually when i say something slightly negative to a game developer it usually gets a response like "you don't know what you are talking about, ratio, only you think that, you're wrong cause i said so." so i am very glad you're not responding to comments like that. when i have the chance and time to watch your next devlog i will find nitpicks and issues to assist incase you don't spot some. i got faith in you brother, do not let me down here.

    • @MichaelH-zb8gg
      @MichaelH-zb8gg หลายเดือนก่อน

      For me as long as the game play is great and has a level of replayability, I don't really care if it doesn't look AAA. Good job REDSOURCE.....

    • @REDSOURCE
      @REDSOURCE หลายเดือนก่อน

      @@MichaelH-zb8gg Appreciate it bro, I'm going for AA graphics, but yes replayability is very high on my list!

  • @MichaelH-zb8gg
    @MichaelH-zb8gg 2 หลายเดือนก่อน

    How are you finding Godot ? How's the 3d performance compare to Unity for your game ?

    • @REDSOURCE
      @REDSOURCE 2 หลายเดือนก่อน

      Oh I have a lot to say about Godot and BARDO, it'll all be coming soon in the Summer Devlogs!

    • @MichaelH-zb8gg
      @MichaelH-zb8gg 2 หลายเดือนก่อน

      @@REDSOURCE cool, I hope it's all positive. I've been sitting on the fence since the Unity issue. I've played with Godot in 3d and was less than impressed with it compared to Unity. Now I'm looking at flax, whilst considering just going back to Unity and the shareholders.....

    • @REDSOURCE
      @REDSOURCE 2 หลายเดือนก่อน

      @@MichaelH-zb8gg As fucked up as the whole situation with unity was, there's still a bright future for unity devs especially when they release the 2024 LTS version I believe. So the best advice I can give you is to stick with whatever you feel comfortable for big projects. Unity could still be the better option or maybe Unreal Engine. But it's totally fine to branch out and use other engines like Flax or Godot, especially if you know how to program.

    • @MichaelH-zb8gg
      @MichaelH-zb8gg 2 หลายเดือนก่อน

      @REDSOURCE Thanks for the replies. Yeah I think I will stay with Unity for 3D, but seeing as I have some time to waste atm, I'm going to have a play with Godot 2D.... Anyway best of luck with your project. I'll be grabbing a copy when it's finished 🙂

    • @REDSOURCE
      @REDSOURCE 2 หลายเดือนก่อน

      @@MichaelH-zb8gg Your kind words are so very much appreciated!

  • @REDSOURCE
    @REDSOURCE 2 หลายเดือนก่อน

    Translations: Mi Az Évszám? - What's the year? (Film Title) Zene - Music Rendezte - Directed by

  • @meliodas8409
    @meliodas8409 4 หลายเดือนก่อน

    I just watched Bardo the analog horror to hype myself up for the release. It's gonna be a long wait

    • @REDSOURCE
      @REDSOURCE 2 หลายเดือนก่อน

      It'll be out before you know it!

  • @REDSOURCE
    @REDSOURCE 4 หลายเดือนก่อน

    Music: Goliath by Woodkid

  • @meliodas8409
    @meliodas8409 4 หลายเดือนก่อน

    Looks great!

  • @Ascendant275
    @Ascendant275 4 หลายเดือนก่อน

    Tim Sweeney cares? Epic literally delisted all Unreal Tournament games on their anniversary on Steam and pulled the server plugs while they don't even sell their OG Baby on their own store or offered it for free on its special day. I'd say Unreal Engine is a ticking time bomb itself, and the only reason why they aren't doing what Unity did is because Fortnite is still a major cash cow, let's see what will happen when it dies and they need another money source.

    • @REDSOURCE
      @REDSOURCE 4 หลายเดือนก่อน

      At the time of recording this video I gave my opinion on Tim Sweeney. He seems like someone who cares about Unreal Engine, since I can't name another program that gave it's users the entire Quixel Megascans library for free.

  • @meliodas8409
    @meliodas8409 4 หลายเดือนก่อน

    The concept sounds looks epic and the Caravan Palace background music is great :)

  • @damonfedorick
    @damonfedorick 4 หลายเดือนก่อน

    have you tried having your own opinion ? instead of following the masses?

    • @REDSOURCE
      @REDSOURCE 4 หลายเดือนก่อน

      Yes actually! I've tried developing my own game engine, I've been studying both Unity and Unreal engine for the past 8 or so years now. As well as branching out to other lesser used engines such as Cry engine, and even tried using the game engine that you can use with Blender. At the end of the day, and many years of having fun and learning, Godot seemed like the best option after the 4.1 release.

    • @fantomas1770
      @fantomas1770 3 หลายเดือนก่อน

      what about you, lil unity fanboying chap?

    • @damonfedorick
      @damonfedorick 3 หลายเดือนก่อน

      @fantomas1770, when I registered for Unity, I thoroughly reviewed their legal agreements before accepting them. As a result, I was well-aware that surpassing certain income thresholds would necessitate payments to Unity. While Unity is not entirely free, it does offer complimentary products for students and individuals eager to learn. The pricing policy is primarily designed for larger teams who might not adhere to the payment plans properly. For instance, earning $250k requires a subscription to Unity Pro, and generating over $1 million in revenue incurs a 2.5% fee. As an indie developer, if my product earns more than $250k and I'm a solo or small team, paying 1% to 2.5% is quite reasonable. In fact, I'd be willing to pay up to 10% for a product that genuinely meets my needs and exceeds my expectations.

    • @fantomas1770
      @fantomas1770 3 หลายเดือนก่อน

      @@damonfedorick it's not all about fees, but i see you, even though unity's 2% fee will be the least of your concerns when steam cuts its 30% not to mention you have to pay taxes. so yeah, easy to say that you'd be willing to pay extra 10% when you don't have to, but should unity make another change in their policy (which no amount of fanboy copium can prevent if or more likely when it happens) things would look quite bleak for you and pro-unity masses. that is, of course, if you'll make any significant profits off your game to begin with. unity is a good fit for those who want to work in studios, that's actually true

    • @damonfedorick
      @damonfedorick 3 หลายเดือนก่อน

      @@fantomas1770 , while I appreciate your concerns about fees and policy changes, I believe there's a broader perspective to consider. It's true that Steam takes a 30% cut, but this fee grants access to an enormous user base, significantly boosting the potential for sales. In essence, the exposure and distribution network provided by Steam often justify the cost, making it a strategic investment rather than a mere expense. As for Unity's fees, I stand by my willingness to pay an additional 10% if necessary. This isn't about being a fanboy; it's about recognizing the value of a tool that empowers me to create and bring my vision to life. The hypothetical scenario of policy changes is a risk inherent to any platform, not just Unity. However, the potential rewards and the current benefits outweigh these risks for me. In the end, it's all about strategic choices and finding the right fit for one's development needs. Unity, with its flexibility and robust features, continues to be an excellent option for both indie developers and those aspiring to work in larger studios.

  • @FernandoBaldrich
    @FernandoBaldrich 4 หลายเดือนก่อน

    Nice! Good luck on your game, excited to see the next devlogs

  • @XenoWalkerEVE
    @XenoWalkerEVE 5 หลายเดือนก่อน

    Well, it's looking good so far, the concept is there

    • @REDSOURCE
      @REDSOURCE 5 หลายเดือนก่อน

      Appreciate it bro <3

  • @REDSOURCE
    @REDSOURCE 6 หลายเดือนก่อน

    Hey everyone! I know this is terribly unprofessional to release a video that is this choppy. But sadly the recording would stay like this no matter what I did since my PC isn't the strongest :(( And I wanted to get this video out since all of these trailers are on deadlines, so that I can work on the game more efficiently. Thanks for understanding <3

    • @kursatalpdogan
      @kursatalpdogan 5 หลายเดือนก่อน

      I think it's enough to get the concept and atmosphere. At least it's not that bad I looking forward to it

  • @nyx3m
    @nyx3m 6 หลายเดือนก่อน

    Damn 🔥

  • @SnakeEngine
    @SnakeEngine 6 หลายเดือนก่อน

    If you primarily want to create a successful game, stick with Unreal/Unity. If you primarily want a moral boost, stick with Godot. So the answer is simple, but the choice may be hard.

    • @REDSOURCE
      @REDSOURCE 6 หลายเดือนก่อน

      I would disagree, most successful games are made with Unity and Unreal, since those are the most popular engines in the industry. But a game engine is just a set of tools. It's easier to cut with a 100 dollar knife than a 1 dollar knife for sure. But when it comes to game engines the gap is much tighter when it comes to people actually making a game. You can create the same amazing game in Unreal engine, Unity, Godot. The tools are different, and it takes time to learn each, but the approach and the way you make it is the same. Me as a person am not looking for insane realism, and impressive GI, with impressive PBR materials. So I sacrifice graphics for a more comfortable approach to game design. Pick and engine, see which works for you which doesn't. And then stick with it.

    • @SnakeEngine
      @SnakeEngine 6 หลายเดือนก่อน

      ​@@REDSOURCE There is one major thing you get with those commercial game engines for sure, but not with Godot. That is maturity/stability. Pray that you don't run into a mine field further down the road as no one feels obligated to fix bugs in Godot. May be you step on a mine that bugs you, but not the others because they never take your path? And it can be pretty hard to fix bugs in a complex code base, even for experienced programmers. In the end, your game is prone to end up with a big bag of little problems and uncertainties, that won't concern you that much, but the players of your game will be annoyed and hate you for it. What if the physics system jerks out? What if the game crashes for unknown reasons on other platforms? Why is there a display bug in borderless window mode (which is still not fixed because too hard to do so since the switch to Vulkan, btw.)? And so on, and on. You are essentially playing Russian roulette. That's why someone who is switching from Unity to Godot is not really serious about making a successful game. He does it primarily for fun and/or moral reasons. The same is true for Road to Vostok dev. Don't expect the game to be a success. Either it will be a relatively simple game and essentially dead on arrival after one initial hype spike, or it will be a bag of all those little problems, that's when he will regret the engine choice.

    • @REDSOURCE
      @REDSOURCE 6 หลายเดือนก่อน

      @@SnakeEngine I understand what you're trying to say believe me, people thought the same way about Linux and Blender, and many other open source projects. Since it's not being funded by a company it obviously takes time for bugs to be ironed out and things to be fixed. And sure, I didn't think much about Godot when it was in 3.0. But since the release of Godot 4 the engine has caught my attention, and obviously I've been diving deep and really really enjoying how the engine works and how you create games in it. I also understand what you're talking about when it comes to how a game is received. I'm not making anything super complex, it'll be more than enough for Godot to handle. Besides singleplayer games are not meant to last super long. 9 out of 10 times a really good indie game will blow up and it'll eventually be forgotten. Unless it's a multiplayer game that receives regular updates, or a game that a fandom can really call their home. FNAF, Undertale had great characters and found success. Lethal company and Among us were great co-op experiences. There will also always be a factor of luck, how much luck will you have. If you're luckier than others you can see your game blow up, but even then it won't last super duper long in terms of hype, think for example "Choo choo Charles". and of course, I'm obviously not super "serious" about game dev. I'm a college student who works a part time job, and unless fate smiles upon me I don't think I'll be a full time indie game dev.

    • @rameynoodles152
      @rameynoodles152 4 หลายเดือนก่อน

      @@REDSOURCE Another thing to point out btw, is that Godot actually has a system for getting funding and putting those funds to work, unlike MANY open source projects. People don't work for free, and Godot realizes that. So it's actually pretty great that Godot got so many donations and free funding after Unity's screw up. This will pay for programmers to do things and bugs will get fixed. But also, Godot is growing INCREDIBLY fast, and the overall engine just isn't really super stable because so many new features are being created.

    • @DigitalProphet_
      @DigitalProphet_ 4 หลายเดือนก่อน

      I also like Godot - but nothing made me appreciate Unity as much as trying some new engines the last few months. Call it habit or comfort level but man - time is money and i’m way faster in Unity.

  • @0olilyo089
    @0olilyo089 6 หลายเดือนก่อน

    Yo this looks dope!! I loved connectint the stories while listening to them! Wishing u the best!

  • @sean7221
    @sean7221 6 หลายเดือนก่อน

    Awesome to hear you chose Godot! Can't wait to hear more, subscribed my lil nigga

  • @kursatalpdogan
    @kursatalpdogan 6 หลายเดือนก่อน

    It looks interesting.

  • @WDWhat-sn9iw
    @WDWhat-sn9iw 6 หลายเดือนก่อน

    this is gonna be exciting!

    • @REDSOURCE
      @REDSOURCE 6 หลายเดือนก่อน

      So happy you're onboard!

  • @NintenKittyGaymer
    @NintenKittyGaymer 6 หลายเดือนก่อน

    I was trying to find this analog horror EVERYWHERE since I forgot about it and now I finally remembered the name

    • @REDSOURCE
      @REDSOURCE 6 หลายเดือนก่อน

      It's enough to make a grown man cry

  • @michaeljburt
    @michaeljburt 6 หลายเดือนก่อน

    Bardo seems super cool. Keep up the great work Also, 3D workflows are improving and Godot 4 is getting some amazing demos developed in the engine. I was able to create a vertex painting plugin (in editor) in a couple of days... Wild. And I'm able to use it for "foliage" painting just like it works in UE5.

    • @REDSOURCE
      @REDSOURCE 6 หลายเดือนก่อน

      🗿🍷

  • @Ryhon
    @Ryhon 6 หลายเดือนก่อน

    You do actually have to credit the Godot developers if you release a game made with it. It's the only requirement the MIT license has

    • @rameynoodles152
      @rameynoodles152 4 หลายเดือนก่อน

      Well... Idk if I would call it "crediting" the Godot developers (aka copyright holders). More like, you must supply notification of the license to anybody you distribute the software to. Here's the whole license for context. Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

  • @hamez1740
    @hamez1740 6 หลายเดือนก่อน

    Im a huge godot fan But if you already started in unity its not worth changing

    • @REDSOURCE
      @REDSOURCE 6 หลายเดือนก่อน

      Well.. usually I would say the same. But it's not just software related anymore. Me and many people who use Unity do not trust the company anymore.

    • @hamez1740
      @hamez1740 6 หลายเดือนก่อน

      @@REDSOURCE I get that I meant like for your current project I feel like youd be fairly safe for now you know Like I doubt they'd pull the same thing soon

  • @Smabverse
    @Smabverse 6 หลายเดือนก่อน

    Ye man UE5 is just way too big

    • @REDSOURCE
      @REDSOURCE 6 หลายเดือนก่อน

      It's really fucking good, it's a shame tho because not only is it huge, but my rig can't really handle it xd

    • @Smabverse
      @Smabverse 6 หลายเดือนก่อน

      @@REDSOURCE Ye but also UE doesn't support 2D for example

  • @robertgortva616
    @robertgortva616 6 หลายเดือนก่อน

    IM HERE!

    • @REDSOURCE
      @REDSOURCE 6 หลายเดือนก่อน

      Hi :D

  • @lu011
    @lu011 6 หลายเดือนก่อน

    I have a question, why did you choose "Bardo" as the name? Here, in Argentina, that word is a slang for trouble/messing up, so I am curious

    • @REDSOURCE
      @REDSOURCE 6 หลายเดือนก่อน

      BARDO is commonly found in Tibetan Buddhism, and refers to a "gap" or an "Interval". Most commonly directed to the state between life and death. As stated in the Tibetan "book of the dead". And this interval between life or death is a reference to the story itself, where our main protagonist wakes up in what he makes out to be a state of Limbo. Not dead, or alive. Yet still in a state where he can experience pain, and "death".

    • @lu011
      @lu011 6 หลายเดือนก่อน

      @@REDSOURCE alr thats way cooler

  • @Iridium.
    @Iridium. 6 หลายเดือนก่อน

    godot has no play in editor mode, thats a huge drawback to start.

    • @REDSOURCE
      @REDSOURCE 6 หลายเดือนก่อน

      I think the engine has a lot of problems, but it's weighing the pro's and cons is what matters. Godot is not an engine for everyone, but if it works, then it works.

    • @jonathansaindon788
      @jonathansaindon788 6 หลายเดือนก่อน

      This as got to be the single thing that keeps me in Unity. I love the animator and tilemap tools in Godot but not being able to select and move objects at runtime in the editor is so frustrating.

  • @SprayNpreyT
    @SprayNpreyT 6 หลายเดือนก่อน

    Thanks, insightful !

  • @atstrategist
    @atstrategist 6 หลายเดือนก่อน

    idk why youtube is giving me your channel and videos, but i am here now and i will support

    • @REDSOURCE
      @REDSOURCE 6 หลายเดือนก่อน

      awe, big love

  • @mbg4681
    @mbg4681 6 หลายเดือนก่อน

    I don't know if you're familiar with Road to Vostok, but they're on a similar journey as yours (moving a FPS game from Unity to Godot). Great to see more 3D shooters come to Godot! Digging the visuals and the philosophy.

    • @REDSOURCE
      @REDSOURCE 6 หลายเดือนก่อน

      I've heard about the project, didn't know he was moving to Godot too, that's awesome!

    • @mbg4681
      @mbg4681 6 หลายเดือนก่อน

      @@REDSOURCE You and RtV really got in at the right time. StayAtHomeDev, gamefromscratch, and a few other Godot creators have discussed the issue. Looking forward to seeing more from you! P.S. RtV has 2 Godot porting devlogs up on the officlal YT channel.

    • @REDSOURCE
      @REDSOURCE 6 หลายเดือนก่อน

      @@mbg4681 Oh shit, thanks for the pointers, I've obviously been looking at Godot tuts but I don't think I've come across them yet!

    • @mbg4681
      @mbg4681 6 หลายเดือนก่อน

      @@REDSOURCE Oh, well gamefromscratch (various, including Godot) and StayAtHomeDev (all Godot) are mostly game dev news guys. For tuts, off the top of my head there's GDQuest, devmar, Lukky, Godotneers.

  • @mbg4681
    @mbg4681 6 หลายเดือนก่อน

    1:01 The people who have accepted Unity's "apology" are playing right into their hands. Riccitielo did exactly the job he was hired to do: implement an unpopular decision the board wanted at all costs, then take the blame like a good little scapegoat.

    • @REDSOURCE
      @REDSOURCE 6 หลายเดือนก่อน

      I don't know enough about the background to comment on this, but mister Riccitielo has done some shady stuff in the past, I mean he was the CEO of EA at one point, so it doesn't seem too out of left field for him to do something like this. But I'll leave the "politics" to someone else xd.

    • @mbg4681
      @mbg4681 6 หลายเดือนก่อน

      @@REDSOURCE Oh absolutely, I was just adding to your point that Unity's foot-dragging apology is too little too late. Some BoDs hire CEOs like Riccitielo _specifically because they are shady._ Anyway, back to makin' FPSes in Godot! I'm so excited! (My dream game is a sci-fi Bannerlord-like)

    • @Ozzianman
      @Ozzianman 6 หลายเดือนก่อน

      The hobby group I am in would love to switch from Unity, but Godot is not quite there yet, though the potential absolutely is there. We do a lot of experimentation in VR and Unity has an iron grip on that. Pretty much, we ain't updating to Unity 6. We will keep on using the current LTS and keep an eye on other viable alternatives. UE4/UE5 is cool, but it is a bit too heavy of a tool for the kind of games we do.

    • @mbg4681
      @mbg4681 6 หลายเดือนก่อน

      @@Ozzianman Yeah VR is one of Godot's main weaknesses unfortunately. Ah well, at least the choice is easy for you, and hopefully Unity will be a little too gun-shy to do anything too egregious for the next little while.

  • @mondongo-gameplays7827
    @mondongo-gameplays7827 7 หลายเดือนก่อน

    Se está por armar alto bardo loco

  • @jesusisrael4122
    @jesusisrael4122 7 หลายเดือนก่อน

    Atmosphere reminds me of cry of fear.

    • @REDSOURCE
      @REDSOURCE 7 หลายเดือนก่อน

      The project was originally supposed to mimic the Source-like graphics that are especially notable in games like Half-Life 2 and GMod, I just loved that style so much. Now Instead I'm just going for high quality textures mixed with simple yet good looking lighting. Kinda like Amnesia: The Bunker. Graphically simple, yet visually stunning.

    • @jesusisrael4122
      @jesusisrael4122 7 หลายเดือนก่อน

      @@REDSOURCE that's awesome, I'll cheer you on dawg keep at It. I see the inspiration from the frictional games look and source. I wish you the best, imma subscribe to keep tabs on the project.

    • @REDSOURCE
      @REDSOURCE 7 หลายเดือนก่อน

      @@jesusisrael4122 Means a lot bro

  • @DrakeBilly469
    @DrakeBilly469 7 หลายเดือนก่อน

    I'm def gonna get this game man

  • @Raster_Rasper
    @Raster_Rasper 7 หลายเดือนก่อน

    This looks awesome!!

  • @saturn0202
    @saturn0202 7 หลายเดือนก่อน

    it’s giving outlast + slender man

    • @REDSOURCE
      @REDSOURCE 7 หลายเดือนก่อน

      Fun fact: 50% of BARDO was inspired by Doctor Who, and the other half was Hideo Kojima games like Death Stranding.

  • @SirVolt
    @SirVolt 7 หลายเดือนก่อน

    Something lurks in these Dungeons

  • @Barbacuesause
    @Barbacuesause 7 หลายเดือนก่อน

    I'm excited for this one

  • @2lowfatmilk606
    @2lowfatmilk606 7 หลายเดือนก่อน

    Can't wait to see a closer look of the enemy/monster designs considering the past stuff you've shown looks great

    • @REDSOURCE
      @REDSOURCE 7 หลายเดือนก่อน

      Big thanks bro. This project has been in development for like 2 years now xd. It started off as Bardo Season 2, but due to me being a solo dev it wasn't possible to achieve the level of polish I wanted. So it just kinda sat there for a year or two, during that time I was brainstorming and coming up with ways I could tell this story. And now we're here! :D

  • @WiiKatArtist
    @WiiKatArtist ปีที่แล้ว

    Nice! Its very creative and wonderful! Since I got disturbed by this I can say that you did an awesome job!

    • @REDSOURCE
      @REDSOURCE ปีที่แล้ว

      Thanks a bunch mate

  • @WiiKatArtist
    @WiiKatArtist ปีที่แล้ว

    In case if no one knows what the song is the songs name is Heartaches by Al Bowlly

    • @NintenKittyGaymer
      @NintenKittyGaymer 6 หลายเดือนก่อน

      That's right my other channel

  • @rezaizadi6328
    @rezaizadi6328 ปีที่แล้ว

    Rest in peace ryan karazija

    • @REDSOURCE
      @REDSOURCE ปีที่แล้ว

      Iceland's absolute best voice. Hope he finds peace wherever he is now.

  • @2lowfatmilk606
    @2lowfatmilk606 ปีที่แล้ว

    Very excited to see what spooks and scares you've made, if it's anything like BARDO, than I know I'll be having a good time with this game

    • @REDSOURCE
      @REDSOURCE ปีที่แล้ว

      Thanks so much bro <3

  • @finn__mcool949
    @finn__mcool949 ปีที่แล้ว

    I have no idea what this is, but it looks cool and has wonderful music choice!

  • @thegibbusguy7526
    @thegibbusguy7526 2 ปีที่แล้ว

    COngrats i cant sleep at night now

    • @REDSOURCE
      @REDSOURCE 2 ปีที่แล้ว

      Good >:))

  • @jameslacount2843
    @jameslacount2843 2 ปีที่แล้ว

    Noooooo!