Equip a sprite with parallel sprite sheets and change cosmetics w/masks, answering viewer questions!

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 2

  • @anthonydrakefordshadow
    @anthonydrakefordshadow 3 หลายเดือนก่อน +2

    Thank you so much, you 100% nailed it. So equipment should blited as parallel list while masking would be better suited for equipment color customization. Thanks for clearing that up!
    Presenting the concepts in contrast really helped to see the distinction between bliting the pixels we see as equipment, no different than anything else we are able to visualize on the screen, and masking where we track pixels with specific collision or in this case appearance conditions. You are an amazing instructor!!!

    • @DesignCodeDebugRepeat
      @DesignCodeDebugRepeat  3 หลายเดือนก่อน +1

      Well, to me this distinction makes sense! With equipment, you would blit in an order from what's behind to what's in front to get the appearance correct. The masks, I think, can be really fun for color or texture changes to something that's already in the image. Thank YOU for the idea for the video, because I had a lot of fun making it! I'm glad you found it helpful! 😊