I love this presentation style I like that you include the edge of the Aseprire ui because it makes the whole thing feel more homey. And the subtle edits really did well to highlight what you say. That's all very good, keep it up!
Loved the video. Great content with good art to help illustrate the points. As other people have pointed out, a better mic would help you grow heaps. Good luck! looking forward to the next vid
Friendly suggestion, improve mic quality and I think you will get a lot more watch time. Cuz, if not for the(tryna be blunt not mean) really bad microphone quality, I would've stuck around more than 30 seconds.
Yeah, I'm aware of that 😅 I tried fixing it by adding an equalizer on my voice (EQ-ing) in post. My video editor just didn't cooperate tho, and the audio ended up all messed up, so I had no choice but to drop that... Guess I'll have to get a real mic!
I'm cheering for you tho! No pressure on the mic, improve at your own pace, if not for the mic i rly do think your video woulda been good, it got my attention, it was just the mic that took it. But again cheering for u and wish u the best :)
I think game dev is one of the most multifaceted disciplines ever. So, no, you don't really need to be good at math, but that just adds another discipline to the pile that is working against you. I think you should be smart about how many areas you're going to decide to avoid understanding at a deeper level. Also personaly, I dont think you get better at the skills you need for gamedev by just makeing games. You still need to guide your practice if you want to get better at something. You may have done better in your math courses because you were coding on the side, but it's more accurate to say you were reinforcing your math course with game dev and they were helping each other.
gamedev has taught me complex multidimensional vector math, but if you told me to do 23+13 itd take me a minute. Also I don't know what calculus means. I probably know it but just don't know its calculus
What exactly is wrong with the voice quality? There is no background noise. There is no bad sibilance. There is no obnoxious resonating frequencies. It is perfectly fine and most certainly not a problem with the mic. The only thing there is to improve is some EQ (reduce low mid a bit) and maybe some compression. That is some backwards logic that a mic will magically give views.
Well somehow, you wil need some maths and sometimes you dont . If you are the type of gamedev who copies a lot of code ,focuses on using simple mechanics and uses animation properties already provided by game engines like godot or unity, you may up finding ,maths very unnecessary. If You decide to focus on more difficult mechanics ,where you have to calculate for instance angles for a splash attack mechanic with bullets, you may find it necessary to use some mathematics in the course development . However you may not have to do any real calculations at all as most game engines have functions for doing so. So it depends on you and your game engine, if you want to use maths or not for development.
Yeah it really depends, because you can do everything "the programmer way" by just brute forcing the calculations. However, using math is a lot faster and will not take as much RAM or stuff. For example, if you were trying to calculate the sum of all the numbers from 0 to 100, you could make a for loop and increment a counter. But if you knew math you could predict the number by using a simple equation and do it about 80 times faster. In summary, math makes things faster but don't even care about math until performance becomes an issue.
@@fireninja8250 the only thing is that using maths might require much more coding . It still pays of though as it increases efficiency and allows games to run better on computer with small RAMs. I mean using no maths at all will surely have effects on the performance and frame rate of the game. So learning maths for gamedev surely has its benefit, if you don't want to allocate to much RAM for executing specific Tasks and thereby increase the speed of your game.
Misinformation? Math is very useful in game development. I would know because I am a game developer and I use math regularly, even in scratch math is useful. Math isn't "necessary", but it could speed up your program so that it would take 10ms rather than 60 sec.
What did you think of this more casual style of video? 👀
It's good
The presentation is good! Thank you very much! Mic quality is understandable, but it could be a better. But overall, I enjoyed it!
I love this presentation style
I like that you include the edge of the Aseprire ui because it makes the whole thing feel more homey.
And the subtle edits really did well to highlight what you say.
That's all very good, keep it up!
It is necessary at very high levels. However, no single dev can reach the top level, so math is not necessary
Loved the video. Great content with good art to help illustrate the points. As other people have pointed out, a better mic would help you grow heaps.
Good luck! looking forward to the next vid
Friendly suggestion, improve mic quality and I think you will get a lot more watch time. Cuz, if not for the(tryna be blunt not mean) really bad microphone quality, I would've stuck around more than 30 seconds.
Yeah, I'm aware of that 😅
I tried fixing it by adding an equalizer on my voice (EQ-ing) in post. My video editor just didn't cooperate tho, and the audio ended up all messed up, so I had no choice but to drop that...
Guess I'll have to get a real mic!
I'm cheering for you tho! No pressure on the mic, improve at your own pace, if not for the mic i rly do think your video woulda been good, it got my attention, it was just the mic that took it. But again cheering for u and wish u the best :)
why is a pointer in the thumnail?
Why is there multiplication in the thumbnail?
I think game dev is one of the most multifaceted disciplines ever. So, no, you don't really need to be good at math, but that just adds another discipline to the pile that is working against you. I think you should be smart about how many areas you're going to decide to avoid understanding at a deeper level.
Also personaly, I dont think you get better at the skills you need for gamedev by just makeing games. You still need to guide your practice if you want to get better at something. You may have done better in your math courses because you were coding on the side, but it's more accurate to say you were reinforcing your math course with game dev and they were helping each other.
gamedev has taught me complex multidimensional vector math, but if you told me to do 23+13 itd take me a minute. Also I don't know what calculus means. I probably know it but just don't know its calculus
Nothing has been more true. I've learned calculus without knowing its calculus.
You will get a lot more views if you have better voice quality . Maybe try a new mic or voice editor ?
What exactly is wrong with the voice quality?
There is no background noise. There is no bad sibilance. There is no obnoxious resonating frequencies. It is perfectly fine and most certainly not a problem with the mic.
The only thing there is to improve is some EQ (reduce low mid a bit) and maybe some compression.
That is some backwards logic that a mic will magically give views.
@@NeZversSounds it does . People will stick around more often if the voice generally sounds good .
Well somehow, you wil need some maths and sometimes you dont .
If you are the type of gamedev who copies a lot of code ,focuses on
using simple mechanics and uses animation properties already
provided by game engines like godot or unity, you may up finding ,maths
very unnecessary.
If You decide to focus on more difficult mechanics ,where you have to calculate
for instance angles for a splash attack mechanic with bullets, you may find it necessary to use
some mathematics in the course development .
However you may not have to do any real calculations at all as most game engines have functions
for doing so.
So it depends on you and your game engine, if you want to use maths or not for development.
Yeah it really depends, because you can do everything "the programmer way" by just brute forcing the calculations. However, using math is a lot faster and will not take as much RAM or stuff. For example, if you were trying to calculate the sum of all the numbers from 0 to 100, you could make a for loop and increment a counter. But if you knew math you could predict the number by using a simple equation and do it about 80 times faster. In summary, math makes things faster but don't even care about math until performance becomes an issue.
@@fireninja8250 the only thing is that using maths might require much more coding . It still pays of though as it increases efficiency and allows games
to run better on computer with small RAMs. I mean using no maths at all will
surely have effects on the performance and frame rate of the game.
So learning maths for gamedev surely has its benefit, if you don't want to allocate to much RAM for executing
specific Tasks and thereby increase
the speed of your game.
nice video, keep up the good content
Ah yes, my daily dose of game development misinformation, fresh from the tap
Misinformation? Math is very useful in game development. I would know because I am a game developer and I use math regularly, even in scratch math is useful. Math isn't "necessary", but it could speed up your program so that it would take 10ms rather than 60 sec.
Nice Freya recommend. Love her vids (the ones I've watched so far).
E: Also 3B1B