Jiggle overdose, collisions, loops and stuff

แชร์
ฝัง
  • เผยแพร่เมื่อ 1 ก.พ. 2025

ความคิดเห็น • 9

  • @trop1k246
    @trop1k246 7 หลายเดือนก่อน

    Hej, mam pytanie dotyczące pluginu Hair Tool. Czy da się go wykorzystać do stworzenia futra?

    • @bartoszstyperek6306
      @bartoszstyperek6306  7 หลายเดือนก่อน +1

      tak, jest kilka opcji - jako że różni ludzie maja różne potrzeby. Np. joseconseco.github.io/HairTool_3_Documentation/main_workflows/shell_hair/ - dobre dla krótkich włosów, ale wymaga specjalnego shader w UE - przykładowy jest umieszczony w dokumentacji.
      joseconseco.github.io/HairTool_3_Documentation/main_workflows/short_hair/ - dla nieco dłuższych włosów, na hair-cardsach,
      joseconseco.github.io/HairTool_3_Documentation/main_workflows/hair_with_track_mesh/ - podobne co wyżej, ale masz możliwość nakładania wszystkich modyfikatorów - lepsza customizajca, ale bardziej skomplikowane .

    • @trop1k246
      @trop1k246 7 หลายเดือนก่อน

      @@bartoszstyperek6306 Dzięki wielkie

    • @trop1k246
      @trop1k246 7 หลายเดือนก่อน

      @@bartoszstyperek6306 Dzięki

  • @bobleponge7247
    @bobleponge7247 8 หลายเดือนก่อน

    I knowI that it is not the right way to tell you something but I just wanted to tell you that the weight paint addon dosen't work as intended on Blender 4.0.
    For exemple if you want to mirror a vertex group in Blender 3.6 you just need to copy it change its suffix and it mirror just fine.
    But in the 4.0 that didn't work at all even if the mirroring work its just create an empty vertex group without any weight.
    Hope you'l take some time to answer me.
    Have a good day.

    • @bartoszstyperek6306
      @bartoszstyperek6306  8 หลายเดือนก่อน

      I cant recreate any issue on blender 4.1 - I removed left group, mirrored the right one - and the missing group on left was created and filled with proper weights. Are you using latest WeightPaintTools 2.2? I'm pretty sure blender 4.0 , 3.6 will work too, since there were no changes in vert groups area in blender api. If u still think this is bug please use my discord for support > discord.gg/cxZDbqH

    • @bobleponge7247
      @bobleponge7247 8 หลายเดือนก่อน

      @@bartoszstyperek6306 What about a mesh that is not totally symmetric? Have you tested that too?
      In 3.6 using projected mirror work fine but not in 4.1!

    • @bartoszstyperek6306
      @bartoszstyperek6306  8 หลายเดือนก่อน

      @@bobleponge7247 Ok, just tested - and can't find any issue. Just a note : project mirror - works slightly different from 'normal' mirror. With project versions - you have to select the broken side verts - then run 'mirror project' (normal mirror - u select the ok side, and this selection gets mirrored). Still if u can provide blend file, on discord I could make a test.

    • @bobleponge7247
      @bobleponge7247 8 หลายเดือนก่อน

      @@bartoszstyperek6306 Thank you for your time ! If you can't find any issue so this is probably an issue with the model i have because with the basic cube it work well. But with the character i have issue it dosen't. i can't share with you the blend file because it's nsfw a naked model.