Wildlander Dev Interview: What are the plans for 2024??
ฝัง
- เผยแพร่เมื่อ 26 ก.ย. 2024
- Hello Wildlanders, in this exciting new video we speak with the creator of Wildlander, Dylan Perry. If you enjoyed this content and want to see more leave a like and consider subscribing!
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Music:
Lofi Study by FASSounds
0:0:00-0:24: Introduction and gratitude for watching the video.
0:30-1:34: Introduction to the interview with Dylan B Perry, mod pack creator of Wildlander. Plans and expectations for Wildlander in the new year. Challenges and updates regarding Dylan's personal life and the development of Wildlander.
4:03-6:55: Future plans for Wildlander post-graduation and stability. Discussion on the impact of personal circumstances on creative work.
7:04-13:40: The impact of Dylan's coding education on Wildlander and its future development. Reflections on the importance of organized development processes and professional practices.
14:01-19:55: Content creation for Wildlander, challenges, and potential ideas.
17:37-26:05: SK's idea for cinematic storytelling within Wildlander. Mention of content creation challenges. Difficulty and complexity in creating custom characters and interactions.
27:02-37:38: A comparison between Skyrim and other games like Baldur's Gate 3 regarding narrative flexibility. Discussion on the limitations and challenges of Skyrim's narrative structure and potential improvements.
30:02-30:55: Quick question/association game about various aspects of Wildlander (Guilds, Skills, Dragon Priests, Spells, Morthal, Armor, Illusion, Necromancy, Gold, Sneak).
31:00-34:01: Acknowledgment of lacking variety in armor and the desire for more customization. Thoughts on necromancy and its potential in the game.
34:12-39:28: Mention of potential improvements in the economy system (Gold). Thoughts on illusion and its challenges, particularly in Requiem. Excitement and potential for improving necromancy in the game.
39:33-42:29: Rapid-fire question/association game about various aspects of Wildlander (Gold, Sneak).
42:34-43:58: Closing remarks, gratitude, and acknowledgment of challenges and fan support.
Huge thank you for this. I am terrible about giving timelines for people in these longer videos 👍.
Nice to see this, I agree that its hard to motivate to make content when a game isn't getting the big updates to pull you back in. Esp. when it's a game you've played a lot and other titles are always vying for attention. It's also true that Skyrim is a more focused experience than a true sandbox like Kenshi or dwarf fortress, so its more a challenge to play in such a way that feels original. It's nice to hear Dylan is grinding up his programming skills, hope to see that reflected in 1.2 :D
Nice interview. Hopefully the team can push out the update sooner than later. I've been holding off on getting too far in a new playthrough on regard of it
Fingers crossed!
luv u sk!
Appreciate your support!