The SupCom story is good because it's simplistic. In hour one of the game you can be all "these guys hate each other" and after a thousand hours pouring through the out of game material you are still left with the "these guys hate each other" because everything added just expanded upon the simple brained explanation of the game you can see in the opening cut scene. TA was similar, they fuckin' hate each other. PA sure they hate each other, but when you dig into the little that is available it just leaves you asking "why the fuck do they hate each other exactly?" The universe left me wondering why there is even a war at all. And for a game about killing each other is just kinda poor. We have so many *strong* ideological conflicts on earth, we couldn't have nicked even one of them? Or hell what about the conflicts in most scifi like mind uploading from TA? Perhaps there was stuff that I missed, but not even a dummy like me should have been able to miss them!
I still remember a bait and switch bullcrap they pulled Planetary Annihilation Titans made to scrub the negative reviews. My expectations are pretty much non-existent for this one. And backing this early on, knowing the history of PA:T... It is kind of insane, to be honest.
I usually avoid early access - for this very reason. Though, I was recently talked into trying Path of Exile 2, also in EA, and seeing how it can be done is just crazy. That game has 6 classes, the first half of the campaign, multiplayer that's working perfectly, and already an endgame in place. I'm 40 hours into it and haven't even done half of what it has to offer. Aside from the occasional crash I had no issues - and when it crashes, it starts and loads so quickly that I'm back EXACTLY where I crashed less then 20 seconds later - it even preserves all your online party... This then, must surely be the other side of that coin..
@@eutiger4789 for me BAR have few problems, but still one of the best game. The main point is that BAR is a solid 8/10 for 0$ and most of RTS today are 4/10 for 30$.
Considering how PA was both launched and handled, with such hype for it when it was first announced, I had no real hopes for Industrial Annihilation. It's not even trying to do anything new since Mindustry exists and does the premise better - and no, making it 3D instead does not make up for the lack of gameplay and confidence. It's a shame, too - a decade ago I would've been beyond excited to hear about a game like this, made by ex-devs of Supreme Commander. But this industry really makes one bitter towards who can make a good product - the only thing that you can use as hype now is the *finished* product itself.
They had Planetary Anihilation as a base but still messed up this bad? Did they decide to scrap everything and start from scratch despite this being a successor? Bizarre.
So you're telling me, they dropped their bespoke feature-made engine, to make some kind of AI prompted UE5 drivel that is buggy, lacks even the most fundamental features, and is little more than a technical demo onramp for their kickstarter? Oh how the mighty have fallen.
to be honest, even with the bad reputation the studio that made PA, i would like them to not mess up this new game because it actually looks fun as a concept idea and i generally been wanting to have some kind of more advance logistic system in an RTS game like this, but it would be best to probably wait until they make an actual proper functioning game first because this looks like they made something in the oven that wasnt even turn on when attempting to bake it.
Thank you, I was planning on buying this game on the weekend but with your warnings will put it off for now. I do like the idea of this game but will check it out in a year or two.
Love the factory / RTS concept. Ok its an undercooked alpha version, and I guess they got a bit greedy asking for money for something way TOO early access. Anyhow I'm still hyped for it, and I'll wait before we get better version before I jump on the train.
To me the kickstarter trailer looked like they were trying to jump on the popularity of DSP, satisfactory and (of course) factorio without having really played factory games enough to see that the pacing between belting up production chains is slower than the combat of an RTS. DSP is half way through its combat update more is coming to ground and space so far is relatively safe. A lot of factorio players opt for biters off because the combat is just defending waves as you expand which becomes very repetitive. I backed PA directly and got given the middle finger on titans even though my cash went straight to them and nothing abosrbed by kickstarter fees or the promise that the tiers thing would be the same. These guys have been on my avoid buying from list since then, happily skipping.
Man i was desperately hoping for a sequel to PA. They already had SUCH a great concept for an RTS, but the idea of this game just feels like a downgrade :\
This is what early access used to be - an early beta that had no polish. I'm not concerned about the technical issues right now, but am more interested in the design concepts. I will probably give it a closer look in a year or two.
Looks like a pre-alpha. Too bad they didn't went for PA 2. The factory building and rts combination doesn't excite me. PA has the still very unique and cool differentiator that is the spherical planets. Imo they should have expanded on that.
Seeing them dropping the planetary style map just makes me think "Oh Beyond All Reason" But really, they should have fixed the PA gameplay, because sure last time I played was like ages ago (Titans did not existed). but that PA gameplay was so barebones. nope just move in for next game and somehow its trash. sure early acess but if you showing a game for the public you have confidence in it.
I had no issues with the function of any part of the game, no crashes no unexpected behavior. No poor performance. The claim of bad performance always makes me suspect the end user when it's fine on my system. But the game should just work on anyone's computer, you say. Then I see what the person thinks is an okay computer and what software they run in the the background. Some of the UI is poorly built like the lack of conformation when selecting a game type from the menu, but not non functional. I played both before and after the first patch. Not even close to a finished game but not the worst thing ever. I think they screwed up and overestimated how much of the game would be ready for the kickstarter release date.
PA has never left my mind. Honestly I had hoped they would course correct but you know they are probably gunna sit in EA for 6 years, magically go to 1.0 then sell a expansion with the rest of the features. Not just no, but fuck no.
I really liked the idea of this. RTS and factory games are my jam but have always felt factory games lack a meaningful end game. The idea that you build a factory to produce an army and go fight with it sounds cool. I had no expectations of this game but it is a let down just how bare bones is on offer and for the price as well. Stuff like this brings down the indie genre as a whole.
I can't believe i hadn't thought of how this would actually play, until you said it.. if my mighty war machine gets one little conveyer blown up, everything grinds to a halt.. that sounds utterly awful to play. It's bad enough in C&C if someone starts blowing up your harvesters but spaghetti conveyors that undoubtedly all need to be working perfectly to build the bestest units sounds like a nightmare to manage *and* defend. yikes..
yep i have heard the same from others that it is not even early access, btw maybe just maybe they are the kind of people who want/need your feed back because you are rough on them.
I did thought for a while. it really hard to build planet sphere for rts. One reason is hardest is pathing and other things. Too much features creep or poor skill. But one or two thing is common is debug the game and game balance is hard things to do. Another is budget and time. Since funds are limited they have limited to time to explore the fully planet side units to duke out in planet big cannon style combat that would be next content.
Its very entertaining to hear you swear so much in one video when normally there isn't even one. You really didn't like this, By gosh does it show. thank you i was debating getting this. But to hear its in this state, shows me the Dev's have no concept of prioritization. And it will not end well.
I watch the reviews and what a while before I buy any game, so the dev has had time to put out a completed and hopefully buy free game. Thanks for the review. 👍👍
The Devs are amazing at making Trailers that look awesome, but that's it. They almost never deliver on games they make, both on feature and on time. They also constantly bait and switched with the original PA. At one point they said the game was leaving beta, but the game was so undercooked that they put it into "Gamma" and released it on steam. They also said they would not have Supcom like T4 units, but then did that anyways with PA:T lmao. I was low key kind of happy human resources did not get funding because it would have been the same thing all over again. And let's not even talk about the PSVR games and mobile games they made and also abandoned
I used to be ok with early access, but i avoid those like the pest now, Industrial annihilation is a good example. I mean, even "full release" games feel like early accesses nowadays.
Yeah... Didn't think it would go well but if it's in this state at EA? I doubt the game will be completed. They either really need the money or they really don't understand PR. Either way it's incompetence
Its odd to me that some veterans RTS devs somehow completely miss understand that early access is a proper launch with some some Qol and content missing, not and not a prototype with barely functional tech and missing core features.
Pretty much what I expected based on their more recent track record, but it's still sad. How the mighty have fallen. :( It's junk like Industrial Annihilation that gives Early Access a bad reputation. Compare this to something like Godsworn, which has a grand total of two developers and released into early access in a better state than most AA games full releases... night and day.
Titans were never advertised in the base game as far as I remember, and I was an avid fan of this game's from the very first day it was announced on kickstarter. The game was finished and promised features were finished, and then they dropped titans. Frankly I had no problem with it being a stand alone title, as the upgrade to titans was discounted since I was an original backer of the kickstarter.
one issue. i dont think the comparison with bar is fair. thats a bunch of presumably rich ta fans doing what they like over what amounts to multiple decades. it cant really be expected of anyone else to work for free.
Reminds me of Rattenreich. It was also a glorified tech demo when they released a demo. But at least their things was as I said a demo, not a paid product (still bad).
I remember when i got a review code for that and the early access content felt really rough to me :( hopefully it keeps going as it had some nice ideas!
I mean they did screw us with PA Titans and just ditched PA after they made their money. OGs remember that these guys have sucked for over a decade now.
I stopped playing PA after a while because jumping into the alpha and watching the game development left me feeling like remarkably little changed from the alpha to release. A little polish and such yeah, but outside of that it's just so janky with it's UI and the terrain. And after a while I just got board of the 3d maps where you just can't see everything that is happening at a glance. Seeing the UI in this, is no surprise to me. And no, modifiability and how I can change it myself is nothing good, I simply shouldn't need to mod my own game to make the UI feel good.
I new it. This company failed hard in my eyes with PA (i was a backer) and did not deliver what they promised. They will fail again. This is a glorified expansion adding in a second faction… it is the same game as PA. And yet they need to ask for more money? Hard pass.
Nothing compares to BAR.
you mean zero-k 2
@@MrRafagigapr you mean spring engine
You mean chess.
@@XViper123 you mean FAF?
I think he meant BAR :D
They should've instead made Planetary Annihilation 2. But with the addition of actual SupCom-tier factions and a story.
Exactly this
They should've commited sudoku. idk why would anyone waste time on this dev's games, when they can just install TA or SC:FA
@@artem49373cvbn I am a big fan of FAF, but after 17 years it's time for something new
@@artem49373cvbnI think you meant to write Seppuku? I like this better though.
The SupCom story is good because it's simplistic. In hour one of the game you can be all "these guys hate each other" and after a thousand hours pouring through the out of game material you are still left with the "these guys hate each other" because everything added just expanded upon the simple brained explanation of the game you can see in the opening cut scene. TA was similar, they fuckin' hate each other.
PA sure they hate each other, but when you dig into the little that is available it just leaves you asking "why the fuck do they hate each other exactly?" The universe left me wondering why there is even a war at all. And for a game about killing each other is just kinda poor. We have so many *strong* ideological conflicts on earth, we couldn't have nicked even one of them? Or hell what about the conflicts in most scifi like mind uploading from TA? Perhaps there was stuff that I missed, but not even a dummy like me should have been able to miss them!
I still remember a bait and switch bullcrap they pulled Planetary Annihilation Titans made to scrub the negative reviews.
My expectations are pretty much non-existent for this one. And backing this early on, knowing the history of PA:T... It is kind of insane, to be honest.
I usually avoid early access - for this very reason. Though, I was recently talked into trying Path of Exile 2, also in EA, and seeing how it can be done is just crazy. That game has 6 classes, the first half of the campaign, multiplayer that's working perfectly, and already an endgame in place. I'm 40 hours into it and haven't even done half of what it has to offer. Aside from the occasional crash I had no issues - and when it crashes, it starts and loads so quickly that I'm back EXACTLY where I crashed less then 20 seconds later - it even preserves all your online party...
This then, must surely be the other side of that coin..
I was going to post exactly this. Don't get disheartened by the gaming industry guys. You just need to look for proper developers.
Yeah. When it comes to EA, it's really a question of trust: How much do you trust the devs to deliver?
Why get scammed? Beyond All Reason exists
that thing performs industrial annialiation on my cpu on the late game
bar is not a polished game and will never be since there is no money involved
@@eutiger4789 for me BAR have few problems, but still one of the best game. The main point is that BAR is a solid 8/10 for 0$ and most of RTS today are 4/10 for 30$.
BAR air and naval combat is the worst thing Ive seen in the RTS genre.
Never was into the spring engine games myself.
Damn that looks rough, how the hell is this even considered a tech demo?! It feels like an investor demo
Considering how PA was both launched and handled, with such hype for it when it was first announced, I had no real hopes for Industrial Annihilation. It's not even trying to do anything new since Mindustry exists and does the premise better - and no, making it 3D instead does not make up for the lack of gameplay and confidence.
It's a shame, too - a decade ago I would've been beyond excited to hear about a game like this, made by ex-devs of Supreme Commander. But this industry really makes one bitter towards who can make a good product - the only thing that you can use as hype now is the *finished* product itself.
They had Planetary Anihilation as a base but still messed up this bad? Did they decide to scrap everything and start from scratch despite this being a successor? Bizarre.
Seems its running on unreal engine now. Planetary Annihilation was on their own engine afaik
@@Cody8598 unreal engine 5 im assuming? if so that is the worst engine to use holy crap.
Whhaattt. The guys who lied on the Planetary Annihilation kickstarter lied again???
This weird marriage of genres can work, as Mindustry shows for many years... and it'll not be overshadowed by IA anytime soon.
While I love Mindustry, I wouldn't call it a good RTS.
@@colebehnke7767 Well, it's more like a TD game with RTS elements thrown in.
This looks exacly as something PA devs would make
Hey Zade, there's an indie RTS released earlier this month called Rogue Command, it might be worth a look. I've been enjoying it quite a bit.
Can second this. Would love to see that game covered more, it has the potential to be good.
Sad. Thanks for the heads up
So you're telling me, they dropped their bespoke feature-made engine, to make some kind of AI prompted UE5 drivel that is buggy, lacks even the most fundamental features, and is little more than a technical demo onramp for their kickstarter?
Oh how the mighty have fallen.
yes :)
to be honest, even with the bad reputation the studio that made PA, i would like them to not mess up this new game because it actually looks fun as a concept idea and i generally been wanting to have some kind of more advance logistic system in an RTS game like this, but it would be best to probably wait until they make an actual proper functioning game first because this looks like they made something in the oven that wasnt even turn on when attempting to bake it.
I love this concept, but I'll also be waiting, at least until we get close to a 1.0
I am sure a rebuild unit will be available at some point as it is a must have for this type game. So did you hate Mindustry and Factorio as well?
Earliest Access: Pay to see me write a design document: Completion not guaranteed
Thank you, I was planning on buying this game on the weekend but with your warnings will put it off for now. I do like the idea of this game but will check it out in a year or two.
Yeah absolutely hold off if you just want a game to play. Check back in a year or two and maybe the story will be different. This ain't anywhere close
i saw this coming a mile away. Being a longtime factorio and Total Annihilation/SupCom/etc player I had serious doubts that the mechanics would mesh.
Beyond all reason
Four minutes ago? TH-cam is generous with its recommendations.
Welcome back StormGate
Love the factory / RTS concept. Ok its an undercooked alpha version, and I guess they got a bit greedy asking for money for something way TOO early access. Anyhow I'm still hyped for it, and I'll wait before we get better version before I jump on the train.
if you want to play a factory game, play factorio and/or Satasfactory
To me the kickstarter trailer looked like they were trying to jump on the popularity of DSP, satisfactory and (of course) factorio without having really played factory games enough to see that the pacing between belting up production chains is slower than the combat of an RTS.
DSP is half way through its combat update more is coming to ground and space so far is relatively safe.
A lot of factorio players opt for biters off because the combat is just defending waves as you expand which becomes very repetitive.
I backed PA directly and got given the middle finger on titans even though my cash went straight to them and nothing abosrbed by kickstarter fees or the promise that the tiers thing would be the same. These guys have been on my avoid buying from list since then, happily skipping.
this is like mindustry but repainted
Yeah lol and sorta worse
Man i was desperately hoping for a sequel to PA. They already had SUCH a great concept for an RTS, but the idea of this game just feels like a downgrade :\
This is what early access used to be - an early beta that had no polish. I'm not concerned about the technical issues right now, but am more interested in the design concepts. I will probably give it a closer look in a year or two.
Looks like a pre-alpha.
Too bad they didn't went for PA 2.
The factory building and rts combination doesn't excite me.
PA has the still very unique and cool differentiator that is the spherical planets. Imo they should have expanded on that.
Seeing them dropping the planetary style map just makes me think "Oh Beyond All Reason"
But really, they should have fixed the PA gameplay, because sure last time I played was like ages ago (Titans did not existed). but that PA gameplay was so barebones. nope just move in for next game and somehow its trash. sure early acess but if you showing a game for the public you have confidence in it.
I was so hyped with PA and was a backer. Needless to say i had no hope at all for this title once i learned who was making it.
I had no issues with the function of any part of the game, no crashes no unexpected behavior. No poor performance. The claim of bad performance always makes me suspect the end user when it's fine on my system. But the game should just work on anyone's computer, you say. Then I see what the person thinks is an okay computer and what software they run in the the background.
Some of the UI is poorly built like the lack of conformation when selecting a game type from the menu, but not non functional. I played both before and after the first patch.
Not even close to a finished game but not the worst thing ever. I think they screwed up and overestimated how much of the game would be ready for the kickstarter release date.
PA has never left my mind. Honestly I had hoped they would course correct but you know they are probably gunna sit in EA for 6 years, magically go to 1.0 then sell a expansion with the rest of the features.
Not just no, but fuck no.
I really liked the idea of this. RTS and factory games are my jam but have always felt factory games lack a meaningful end game. The idea that you build a factory to produce an army and go fight with it sounds cool. I had no expectations of this game but it is a let down just how bare bones is on offer and for the price as well. Stuff like this brings down the indie genre as a whole.
I can't believe i hadn't thought of how this would actually play, until you said it.. if my mighty war machine gets one little conveyer blown up, everything grinds to a halt.. that sounds utterly awful to play. It's bad enough in C&C if someone starts blowing up your harvesters but spaghetti conveyors that undoubtedly all need to be working perfectly to build the bestest units sounds like a nightmare to manage *and* defend. yikes..
I feel like the concept can work if you make battles on scale similar to foxhole. Your production should be miles away, and logistics actually matter
yep i have heard the same from others that it is not even early access, btw maybe just maybe they are the kind of people who want/need your feed back because you are rough on them.
I swear, I read the title of the video at first as '...Prepare for EARLIEST ASSES'... which would've been appropriate...
I did thought for a while. it really hard to build planet sphere for rts. One reason is hardest is pathing and other things. Too much features creep or poor skill. But one or two thing is common is debug the game and game balance is hard things to do. Another is budget and time. Since funds are limited they have limited to time to explore the fully planet side units to duke out in planet big cannon style combat that would be next content.
Its very entertaining to hear you swear so much in one video when normally there isn't even one. You really didn't like this, By gosh does it show. thank you i was debating getting this. But to hear its in this state, shows me the Dev's have no concept of prioritization. And it will not end well.
The PA soundtrack is awesome. I wish the composer had worked on any games since then.
Yeah, best part about that game imo 😅
Man I can’t wait for industrial annihilation: titans
lol
You can tell this is very early alpha.
I don't believe this will ever hit 1.0.
I think if it's completed, it could be ok, but I don't have enough confidence in the company to even complete that roadmap.
I watch the reviews and what a while before I buy any game, so the dev has had time to put out a completed and hopefully buy free game. Thanks for the review. 👍👍
The Devs are amazing at making Trailers that look awesome, but that's it. They almost never deliver on games they make, both on feature and on time. They also constantly bait and switched with the original PA. At one point they said the game was leaving beta, but the game was so undercooked that they put it into "Gamma" and released it on steam. They also said they would not have Supcom like T4 units, but then did that anyways with PA:T lmao.
I was low key kind of happy human resources did not get funding because it would have been the same thing all over again. And let's not even talk about the PSVR games and mobile games they made and also abandoned
until Sanctuary: Shattered Sun comes out, FAF, BAR and zero-k will stay the best TA like games out there. and i bet for still a long time to come.
Thank you very much for this great review. Would you mind sharing what your specs are?
Ryzen 3900x , 64gb DDR4, SSD, RTX 4070ti :)
@@Zade_95 great specs
I used to be ok with early access, but i avoid those like the pest now, Industrial annihilation is a good example. I mean, even "full release" games feel like early accesses nowadays.
Thanks for the heads up! 🙄👍
Yeah... Didn't think it would go well but if it's in this state at EA? I doubt the game will be completed. They either really need the money or they really don't understand PR. Either way it's incompetence
Dang dog I got an email for the game and saw this video 😢😂
Dr. Disrespect has entered the chat.
Mindustry has better gameplay that this, and I can play that on the phone for free...
Its odd to me that some veterans RTS devs somehow completely miss understand that early access is a proper launch with some some Qol and content missing, not and not a prototype with barely functional tech and missing core features.
Pretty much what I expected based on their more recent track record, but it's still sad. How the mighty have fallen. :(
It's junk like Industrial Annihilation that gives Early Access a bad reputation.
Compare this to something like Godsworn, which has a grand total of two developers and released into early access in a better state than most AA games full releases... night and day.
I honestly think the originals staffs has been purge as a scape goat so they can hire less qualified and less experience programmers.
what game is that at 6:20 ?
Tempest Rising! Sorry should've put a pop up :)
Do they still draw the UI with eight chrome instances requiring 16GB of RAM just for that alone? (not a joke, they really are that incompetent)
does this add anything not in bar/faf?
The day the PA team was taken over by power tripping reddit mods (not even kidding) this games fate was sealed, just like its predecessor.
Nah this isn't "earliest" that title belongs to Stormgate.
Darn, well I'll pass on this thing, I was thinking it could be interesting.
listen Zade, you are too kind to these developers. I don't think there will ever be a decent game made out of this broken crap.
this game is a scam.Its just a dlc to PA.They should make PA2 , instead of that thing.
damn im sorry you had to play this lmao, this is worth like 5 dollars at most
Honestly a free demo for testing would've been the way to go considering how early this is. Asking money for it is 🥶
Titans were never advertised in the base game as far as I remember, and I was an avid fan of this game's from the very first day it was announced on kickstarter.
The game was finished and promised features were finished, and then they dropped titans.
Frankly I had no problem with it being a stand alone title, as the upgrade to titans was discounted since I was an original backer of the kickstarter.
one issue. i dont think the comparison with bar is fair. thats a bunch of presumably rich ta fans doing what they like over what amounts to multiple decades. it cant really be expected of anyone else to work for free.
we are rather poor :x
Yea that looks very boring in current state. I won't compare it to tempest rising demo because they are different game and style but oof.
prepare for another unfinished game from this dev more like.
Reminds me of Rattenreich. It was also a glorified tech demo when they released a demo. But at least their things was as I said a demo, not a paid product (still bad).
I remember when i got a review code for that and the early access content felt really rough to me :( hopefully it keeps going as it had some nice ideas!
Welcome to -beta- alpha testing.
Honestly pre alpha is generous
I mean they did screw us with PA Titans and just ditched PA after they made their money. OGs remember that these guys have sucked for over a decade now.
I stopped playing PA after a while because jumping into the alpha and watching the game development left me feeling like remarkably little changed from the alpha to release. A little polish and such yeah, but outside of that it's just so janky with it's UI and the terrain. And after a while I just got board of the 3d maps where you just can't see everything that is happening at a glance.
Seeing the UI in this, is no surprise to me. And no, modifiability and how I can change it myself is nothing good, I simply shouldn't need to mod my own game to make the UI feel good.
I new it. This company failed hard in my eyes with PA (i was a backer) and did not deliver what they promised. They will fail again. This is a glorified expansion adding in a second faction… it is the same game as PA. And yet they need to ask for more money? Hard pass.
Real Time Scam? 😂
Kontrol edin
scammers
lol
the maps look very bland