SUPERHERO RPG TALK

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  • เผยแพร่เมื่อ 21 ต.ค. 2024
  • Join me on a journey through my superhero rpg history and some thoughts on where HEROIC is heading.
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ความคิดเห็น • 43

  • @comiccolorist
    @comiccolorist 2 ปีที่แล้ว +5

    My favorite was/is Champions. There were quite a few supplements (certainly more than I could ever buy) for this one as well. One of the better supplements was Hero Designer. Dan did a marvelous job with it and turned a tedious task that my friends and I were quite good at into a much more fun exercise. Tossing 20 dice on the table per attack was an attraction, sure (adding it up was not) and the flavor we were able to add to as you bring up, a (8d6RKA, AP) could be a bullet, an eye blast, icicles - whatever. That was when I relied on ROLE playing a lot more than ROLL playing when running a game as well, so my Big Bad wasn't ever written down, he was merely a construct in my head that had JUST enough power to be a threat.

  • @franmendes
    @franmendes ปีที่แล้ว +3

    I really like Mutants & Mastermids 3e and Marvel Faserip, but is always a hassle to create PCs and NPCs for superhero games in general

  • @DanielGallant1
    @DanielGallant1 2 ปีที่แล้ว +2

    You may like Sentinel Comics RPG by Greater Than Games. An interesting system that ramps up the pressure as a fight goes on, fights are short, and GMing npcs are dirt simple.

    • @bearthegenxgm
      @bearthegenxgm  2 ปีที่แล้ว

      If it comes on sale I might pick it up :)

  • @abrahamshuck5524
    @abrahamshuck5524 2 ปีที่แล้ว +2

    In a previous mention of the MARVEL Multiverse RPG, you talked about using homebrew powersets. This got me thinking about adapting the powersets of Champions online, City of Heroes, and DCU Online. Not the individual systems, like Champions many quirky mix and match directly, but just taking the many powers they have in these MMOs that are based around Tree's and turning them into powersets of MARVEL Multiverse.

    • @bearthegenxgm
      @bearthegenxgm  2 ปีที่แล้ว +1

      I've thought the same about the CoH power sets and we are using them for some homebrew currently ;)

  • @CrisisComics
    @CrisisComics 2 ปีที่แล้ว +3

    My favorites are MSH, Mutants and Masterminds 3rd Edition, and DC Heroes 2nd Edition, but I typically use Champions for their excellent sourcebooks. I particularly recommend *Champions in 3D* for multiverse campaigns, and *Villainy Amok* for cool plots and twists on familiar scenarios.

    • @bearthegenxgm
      @bearthegenxgm  2 ปีที่แล้ว

      Strike Force and To serve and Protect are two Champions supplements I got a LOT of mileage out of back in the day :) They make some great stuff, or at least they did. I haven't kept up.

    • @CrisisComics
      @CrisisComics 2 ปีที่แล้ว +1

      @@bearthegenxgm I've enjoyed some of the first/third party adventures for 5th and 6th edition (War of Worldcraft, Unkindness, and Foxbat for President) due to their numerous plot threads (I often need a creative boost to get some campaigns going). I also like the fact that there's a lot of detail put into the backgrounds and personalities of the statblocks, so even if you can't do a 1 to 1 conversion you can extrapolate the essentials and make up the stats.
      For example, a long running threat in my campaign was an invasion of Minuteman robots (re: Sentinels) from Anti-Mutant World, which are built in Champions by adding Growth to Mechanon's statblock. I did the same with the Robot Supervillain from the M&M Gamemaster's Guide, and wound up with PL16 Minions that really made an impression and put the heroes' backs against the wall. The only way they were able to stop it was by teaming up with the Usurper (not Doctor Doom) and helping HIM take over the alternate universe... a situation made worse when one of the players went back in time without the group's input.
      Long story short, he tried to recruit Doctor Echidna (a mad geneticist and monster maker who seemingly died during the bad timeline), gave him information about his death in the future, and asked him to make counters for the GeniSyde Corporation's mutant detection/nullification technology. When the team launched their assault on the main base in the present, he learned that Echidna decided to *join forces* with GeniSyde to avert his demise, and the tech he took back wound up CREATING the bad timeline to begin with.

    • @bearthegenxgm
      @bearthegenxgm  2 ปีที่แล้ว

      @@CrisisComics This is why we can't have nice things! LOL I love it! You are my kind of GM!

  • @CaptainFrost32
    @CaptainFrost32 2 ปีที่แล้ว +2

    My default is the Marvel Super Heroes Advanced Set. It is the benchmark that I compare other systems. I have my signature character and I translate him as into any game system that uses Earth. (Not for Star Wars, D&D, etc. But, I will adapt him to genres beyond superheroes.)
    I will look at game systems, even do test runs. Games that I have played in include Icons, Big Eyes/Small Mouth settings, Silver Age Sentinels, and Mutants & Masterminds.
    I have read each generation of Marvel game, except the current playtest. The only one that I cannot abide was the in-house Marvel Universe debacle that you referred to.
    I am taking a break from a side project dealing with my signature character's backstory. I have the backstory going back decades, and I decided to flesh out a throwaway line.
    It has grown to nearly 20 NPCs, stats made at a whim, and the only problem I have is creating their true identities. Fourth World problems, am I right? (Just kidding.)
    Anyhow, I am just babbling. Gonna grab some percentiles and make the world better.
    Because that is what Heroes do...

    • @bearthegenxgm
      @bearthegenxgm  2 ปีที่แล้ว +1

      Fourth World problems! BWAHAHAHAHA! When Orion steals your mana and Highfather won't let you punch him! ;)

    • @CaptainFrost32
      @CaptainFrost32 2 ปีที่แล้ว +1

      @@bearthegenxgm I figured that would get a laugh. 😁

  • @haveswordwilltravel
    @haveswordwilltravel 10 หลายเดือนก่อน +1

    I just bought Marvel Multiverse a couple of weeks ago and I am really enjoying it. One thing it does really well is let you play a marvel character in an rpg. But as you said in the video, you can’t just create a character quickly.
    The d616 mechanic is excellent. It allowa a GM to come up with a target number on the spot for challenging a player. Not crunchy at all, which I find in my advancing age is a feature, not a bug.
    V&V was my first love as far as superhero games goes, and I could still play it today. But at the monent I am actually considering adapting the adventure modules from V&V to Marvel. Just to hive those comic book know it alls some new faces to fight without them interrupting me every five minutes with “Um…Actually…”.

  • @DarkKnightCuron
    @DarkKnightCuron 2 ปีที่แล้ว +1

    I am more than happy to help you playtest heroic, absolutely.
    Starfleet Battles--wow, that is a name I have not heard in a long time, my friend. These days, most people are into either X-Wing, Warhammer, Legion, Warmachine, Armada, a lot of the more recent stuff. I only got to play the game once, and it was obvious from the get-go that the game just wasn't for me, and I'm usually the more tactile person in the gaming group (I like making BattleTech more and more convoluted, as an example).
    Yeah, there's a game out there for everyone, so it's not like people don't have a lot of choices. Personally, I never really got to play much in the way of super hero games (I still haven't watched My Hero Academia, mostly due to a busy life), but the few times I did play were a lot of fun, so looking forward to seeing how everything shapes up!

  • @jasonharris8588
    @jasonharris8588 2 ปีที่แล้ว +2

    My favorites MSH, M&M 2ed, ICONS Assembled edition. MSH was the first supers game I played. I owned a couple already but it was the first I played. (it only beat aberrant by about a week.) Mutant's and Masterminds I loved as my build anything system but with out quite as much math as champions. My group played 1st and 2nd ed a lot kept coming back to it. ICONS i ran a few one shots and con games in 1st ed and then the first online game i got into was with the assembled edition. I was inspired and started steaming a game that's been going for 3 or 4 years now. I'm also running a meat space icons game based on city of heroes. It (just like MSH) is a game I can make up characters as I go if need be. (honorable mentions for me would be DC Heroes, and Aberrant)

  • @windmark8040
    @windmark8040 2 ปีที่แล้ว +1

    My current go-to supers game is Prowlers & Paragons. Past favorites include Icons, Worlds In Peril, Marvel Heroic and Claim the Sky.
    TLDR
    I used to have a "hang-up" about PC power or capability "balance". One of the first games that threw that concept out of the window was Palladium's Rifts rpg. There was no concept of "balance" between the character classes/races at ALL. This was a great idea, but in gameplay I found that many players would always choose the "go-to" class/race combinations, which were the most powerful- the "win" combos. Not those which may have promoted interesting game play. Kinda the same as spamming that cool power combo over and over, in Streetfighter or Mortal Kombat. I think this is why character "builds" are so popular in many rpg games.
    I would say a LOT of supers game utilize various systems to attempt to put "power balance" into their games, in order to keep characters on a fairly even and level playing field. Why? See my example above. Many (most) players just can't help themselves. They will always choose the "win game" powers/effects.
    One of my favorite supers games "Worlds In Peril" allows players to create just about any type of hero they want- with almost no limit as to their power or ability. I ran a campaign on my channel using this system and while most of the characters were great about understanding the "level" of gameplay we were sticking to (sub-Avengers, but above Street Level) a few guys initially went bananas, proving my point (eye-roll).

    • @bearthegenxgm
      @bearthegenxgm  2 ปีที่แล้ว +1

      No campaign survives 5 rounds contact with the PCs ;)

  • @TheMalevolus
    @TheMalevolus 2 ปีที่แล้ว +2

    about character creation in MMVRPG, I'm managing to assemble them in about 15 minutes at most, using that Excel sheet you have on Reddit. The only part that sometimes takes me a while is in the traits, but because there are so many cool ones and few to choose from.

    • @bearthegenxgm
      @bearthegenxgm  2 ปีที่แล้ว +1

      15 minutes is long in my old age ;)

    • @TheMalevolus
      @TheMalevolus 2 ปีที่แล้ว +1

      @@bearthegenxgm remember Role Master hahaha

    • @bearthegenxgm
      @bearthegenxgm  2 ปีที่แล้ว

      @@TheMalevolus Was there ever a RoleMaster superhero game? I played a shit ton of MERP in high school though ;)

    • @jameshuddleston5222
      @jameshuddleston5222 2 ปีที่แล้ว +2

      @@bearthegenxgm No. Just RoleMaster and SpaceMaster but I think he is referring to the time it took to create a character if you had RM and all seven Companions. 🙂 There was also Armoured Assault for SpaceMaster; really cool for building vehicles and spaceships, iirc.

    • @windmark8040
      @windmark8040 2 ปีที่แล้ว

      @@jameshuddleston5222 There's Destined, from Design Mechanism, which is a new supers release. Haven't tried it yet.

  • @FMD-FullMetalDragon
    @FMD-FullMetalDragon 2 ปีที่แล้ว +1

    My favorite supers rpg now, and rpg in my top 5 all favorite rpgs is Ascendant. It's not only the most logarithmic rpg designed but it's entirely designed around simulating comic book physics. It fired so many other RPGs in my collection... Not just supers RPGs, but RPGs in general. I have a few stacks of books that will be going on eBay soon.
    I usually don't like the build a hero RPGs like Champions and Mutants and Masterminds but the logarithmic structure of Ascendant grounds the game in a plausible realism of what our world could be like if supered beings really existed that it overshadows the build a hero character creation structure.

  • @brianinthebunker7407
    @brianinthebunker7407 ปีที่แล้ว +1

    Champions. I'm good with math. Like the journey to the game as much as the gaming.TBH never played anything else so its all I know. - Brian

  • @TheTYMONGER
    @TheTYMONGER 2 ปีที่แล้ว +2

    My pre to even my post teen years was spend playing mostly MSH. And a few of them on your list I have played. But I would like to talk about a few games you did not talk about that should have a few moments in the sun. Fate's super hero game Venture city. Build your own hero game. Another build your own that I play a lot during both before during & now Covid is Vigilante City in the Masters Edision of ICRPG book. Easy to learn. With a few Bad guys to punch around.

    • @windmark8040
      @windmark8040 2 ปีที่แล้ว

      I'm trying to get into IC, but their take on supers seemed more limited to "street level" heroics. I've got to take another look at it.

  • @themaninblack7503
    @themaninblack7503 2 ปีที่แล้ว +1

    BASH has a power called Hieghtened that helps to fix granulation.

    • @bearthegenxgm
      @bearthegenxgm  2 ปีที่แล้ว

      Explain please... :)

    • @themaninblack7503
      @themaninblack7503 ปีที่แล้ว

      For 1pt you get a +3 to your roll on the stat of your choice.

  • @waynedryden6737
    @waynedryden6737 2 ปีที่แล้ว +3

    I really like prowlers and paragons. I know they have "pages" and "issues" but they are just stand in names for Rounds and turns. Just like when some games call stats attributes, it does the same thing. PnP is strong because it captures best the ability for pcs to use their powers how they want without a lot of page flipping. I also like that there is no top end for abilities. I'm a sandbox player so Balance means nothing to me.

    • @bearthegenxgm
      @bearthegenxgm  2 ปีที่แล้ว +3

      I hear great things, reading it though made me feel it just isn't for me, but I would love to play it sometime as a player and see if my mind could be changed.

    • @windmark8040
      @windmark8040 2 ปีที่แล้ว +1

      Same here. P&P so far is scratching that supers itch! Lots of games use specific terminology to try to pull players into the "feel" of the game. Is it necessary? Nope, but it isn't any harder to understand than turns, rounds, segments, GM, DM, Narrator, Storyteller, etc. And yeah, I've gotten over the whole "balance" thing- even though P&P kinda loosely promotes it.

    • @bearthegenxgm
      @bearthegenxgm  2 ปีที่แล้ว +1

      @@windmark8040 Hopefully someone will be down to run a one-off so I can try. I should poke Leonard about that ;)

    • @windmark8040
      @windmark8040 2 ปีที่แล้ว +1

      @@bearthegenxgm If you guys need another super-fan ... ;-)

  • @rotwang2000
    @rotwang2000 2 ปีที่แล้ว +1

    Capes Cowls and Villains Foul. Super basic, almost freeform, powers come in generic form like "Power Suit" with some conditions like triggers, limited use etc. First it allows you to improvise so you don't do "I shoot my gauntlet plasma beam "again" at Doctor Villainy !" ten times in a row. It's more to emulate the flow of a comic book than a deep delve into superheroes, which is a huge distinction. Some games simulate superheroes, some do comic book action. I quite liked both DC Heroes and MSH, got Golden Heroes, but I never played it.

  • @lugaruclone
    @lugaruclone 2 ปีที่แล้ว +1

    Please read Masks a New Generation. You will hate it. But it will blow your mind. A narrative PBTA game with powers as 'just a word or two' but deep emotional and relationship mechanics and 'conditions' instead of health... take a missile to the face? NOW YOU ARE MAD! Seriously worth a read, I doubt you will play it but it will spark a lot of ideas.

  • @patrickbuckley7259
    @patrickbuckley7259 2 ปีที่แล้ว +1

    I cant sign up for your saterday test game, but is there anywhere that I can look over your system?

    • @bearthegenxgm
      @bearthegenxgm  2 ปีที่แล้ว +1

      Saturday game is using the Marvel Multiverse Role Playing Game Playtest, not HEROIC. HEROIC isn't ready yet, but it is coming. Stay tuned! :)

  • @roberthodurski7919
    @roberthodurski7919 2 ปีที่แล้ว +2

    I don't mind the negativity towards the game, and to be honest, I tend to look at it as people being passionate about it. I'm sure I've come off negative about it, but part of that is because I want it to be great and let's be honest, in its current incarnation and with the information Marvel has provided us, it isn't great. Hell, your videos even go off about your love/hate relationship with the game. Bashing the game for the sake of bashing it? No. Bashing the game, pointing out issues, being passionate about something you care about? Yeah, I'm ok with that.

    • @bearthegenxgm
      @bearthegenxgm  2 ปีที่แล้ว

      100% agree with you on this :)