Thank you for posting but a couple clarifications: 1. It's good to mention the Turbo (wild) cards are optional to play, the captain can choose not to use them 2. the equipment cards (birds, cloud, lightning and pirate) are mandatory, you *have* to play them if you have them 3. at 5:22, you mentioned that the ejection card can be played by any players, but it can only be played by those ON the ship; same goes for the Jetpack and Alternate route (reroll dice) card. only those ON the ship can play them 4. One of the most powerful special cards in the game you left out! The first four cities each contain 1 Spyglass card which allows anyone still on the ship (including the Captain), after the Captain has announced he cannot overcome the challenges, to completely ignore all challenges and progress to the next island 5. at the end of the round along with everyone getting back on and the ship going back to the start, each player draws one more card 6. If the Captain is alone on the ship when they reach a city, they have the option to get off and collect treasure or stay on to face more challenges. Once the dice are rolled, they have to overcome the challenges 7. if the treasure cards run out in one city, that city is skipped over for the rest of the game. First come first served 8. What if the ship makes it to the last island without crashing? Starting with the Captain, they each take a card from the treasure pile in clockwise order, if some don't get a card... too bad! 9. Table talk is allowed in this game!
I played this last night for the first time and we had the same issue. From watching a couple other vids today, it seems that everyone draws one card after the ships crashes/lands. So, you don't always have 6 cards (or 8 in a game with fewer people).
Thank you for posting but a couple clarifications:
1. It's good to mention the Turbo (wild) cards are optional to play, the captain can choose not to use them
2. the equipment cards (birds, cloud, lightning and pirate) are mandatory, you *have* to play them if you have them
3. at 5:22, you mentioned that the ejection card can be played by any players, but it can only be played by those ON the ship; same goes for the Jetpack and Alternate route (reroll dice) card. only those ON the ship can play them
4. One of the most powerful special cards in the game you left out! The first four cities each contain 1 Spyglass card which allows anyone still on the ship (including the Captain), after the Captain has announced he cannot overcome the challenges, to completely ignore all challenges and progress to the next island
5. at the end of the round along with everyone getting back on and the ship going back to the start, each player draws one more card
6. If the Captain is alone on the ship when they reach a city, they have the option to get off and collect treasure or stay on to face more challenges. Once the dice are rolled, they have to overcome the challenges
7. if the treasure cards run out in one city, that city is skipped over for the rest of the game. First come first served
8. What if the ship makes it to the last island without crashing? Starting with the Captain, they each take a card from the treasure pile in clockwise order, if some don't get a card... too bad!
9. Table talk is allowed in this game!
Thanks, great summary video 😀
Nice video - but you DID NOT say anything about HOW to get the cards...
Should each player have 6 cards I. Their hand the entire time? Or draw one each turn?
I played this last night for the first time and we had the same issue. From watching a couple other vids today, it seems that everyone draws one card after the ships crashes/lands. So, you don't always have 6 cards (or 8 in a game with fewer people).
to start the game:
8 cards each (2 or 3 players)
6 cards each (4 or more players)