Why Isn't MK TRILOGY the Klassic Competitive Standard?
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- เผยแพร่เมื่อ 26 พ.ย. 2024
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Let's play a mini game chatroom
Guess the people that commented before watching the whole video
Me
No
@@damiansalinas9674 😔
42
Probably some edgelord talking about broken characters
Imagine we had a remaster of Mortal Kombat Trilogy today and it would be called Ultimate Mortal Kombat Trilogy??! It'd have the balancing and visuals of umk3 and the character diversity of trilogy. That'd be so sick
Also have all of the characters and stages from all of the previous games especially mk1 and mk2.
Seriously they need to remake the klassics.
There is a Ultimant Mk 3...
Its on Sega Genesis Modded rom...
There is a Ultimant Mk 3...
Its on Sega Saturn Modded rom...
@@GREEDYPESOS they aren't official mk games.
I'd say a game character is broken when they have a move that disables someones attack and can literally just teleport grab someone.
It's ridiculous and i love it.
@@damin9913 It's definitely broken
@@damin9913 well we see how u like to play
Me: *attempts a spear*
Jade: AHHHHHH *UNLEASHES A 20 HIT COMBO AFTER GOING STRAIGHT THROUGH IT*
Me: *Turns off N64*
Motaro’s teleport / grab spam irks me to no end, lol
Block
The biggest issue I have with MKT on 64? They changed Scorpion and Kabal's voices to be Jax's. It's just wrong.
Scorpion spear but he says GOTCHA
I unfortunately had the N64 version, the lack of boss characters (without holding buttons pre-match), no Goro, no Kintaro, no MK1 characters, inferior sounding music with MK1 and 2 music left out. Damn near everything pissed me off about the N64 version so much that I ended up getting the PS1 version shortly after. I'll take the PS1 load times over the N64 version any day.
@@goldenxp9404 Lol
I personally hate that high pitched voice that Scorpion, Human Smoke, Kabal, and Stryker had in Umk3. It sounds so... silly.
Cart limitations. Lol
I've been confused by the naming of the mk3 series since the mid 90s lol. This clears it up.
No..you aren't old enough to remember the 90's. Because everyone knew about the Pesina fiasco and the backlash for removing the Ninjas. The only people who'd be confused is the ones too young or not born.
@@pappagetti
You were probably born in 1994.
@@HOTPLATEGAMING You have an Anime character as your avatar guessing when I was born.....I was doing head decaps in arcades before you were a twinkle in your sorry father's eye.
How? What you like 20.
@@pappagetti my bad wasn't talking to you. Was talking to the same guy you were talking to.
I thought you would also mention that Sub Zero in N64 is a completely new character that combines masked and unmasked together.
It was mentioned in the MKT meta video
@@EMdemo I meant as a reason MK T isn't played as competitively. He's a unique character that didn't exist in the other MK3 versions.
N64 Trilogy Sub-Zero was the best version of the character ever.
@@lukejones7164 Not only that he's the version that got established into Mortal Kombat 4 cause when MK4 got released Sub-Zero dons the ninja suit again and still used his ice clone.
@@EMdemoWhat does another video matter.
I had the Playstation version and the guide for it and the differences were pointed out in it, the rosters had a lot of differences too.
I wish there was a remake that fixed those glitches and other issues and merged the rosters
Greatest Hits release fixed the bugs.
@@Clay3613 nice to know, I own both now I know wich one to use.
I know this is two years old, but I thought I'd mention that GOG released an official digital version you can now buy. I don't know which version they used, maybe the PlayStation version is my guess (without any loading times, at least when I played), but I've been playing it on my Steamdeck and it's great.
I love the N64 Trilogy, and it has a huge following in the Dominican Republic. People there still play it to this day. I do like the frame data differences on the N64 like with the jabs and crouching moves. It adds a new form of pressure that wasn't in Ultimate, and makes the game feel even faster.
I was 8 whenI got my N64 on launch with MKT and SM64. I would always pack it in my luggage on our summer trips to DR. My grandma’s house was always packed with kids from our little town in the country side who were dying to play it. Everyone was into Killer Instinct on SNES. I remember a lot of really good Fulgor and TJ Combo players over there. They got really good at MKT in the few months I would be out there. We’d hold tournaments almost everyday since everyone was on summer vacation. I wonder if any of those guys are still playing?
I grew up on the N64 version, but much preferred the PS1 Trilogy as I got older.
The D-Pad is much better, and the roster is great. Also, the PS1 version feels even faster, only with more consistent performance.
I'm still an N64 fanboy > PS1, but I'll take Trilogy on PS1 as the exception 😅
Glad someone mentioned it. MKT is the standard game not only in DR, but many south American countries. UMK3 is still played, but N64 MKT is still king.
i think it's really sad that mk trilogy never got rereleased ever after the initial console versions in the 90s, it having all the characters from classic mk was really cool
I had actually found out somewhere late last year that MKT is actually for sale on GOG if you could believe it. Having not bought it, I don't know which version it's based on and how well it does it, but I can imagine it's running the feature-complete PS1 version and it's good that it exists as an option to buy and enjoy MKT today all the same.
We kinda have the GoG rerelease from a couple of years ago on PC, which is still available and works well on modern hardware, but no console rereleases still
For me Personally, the biggest issue was the Roundhouse Kick which never worked out in MK3, UMK3, and MKT.
whenever you wanted to hit them they immediately used their sweep kick as if they knew that you were about to use the Roundhouse kick which was very disappointing because in MK1 and MK2 it worked just fine.
I use roundhouse kick as Cyrax everytime after the net. It works just fine, the only issue I had with these MK3 games is that once you beat your first two opponents, the third going forward will start to read your control inputs and implement the CPU cheat tactics that arcade love to use. When you reach your third opponent, better think of ways to trick the CPU or bug the game otherwise you'll be losing more than you win. Once the game cheat they won't turn it off after you lose many times.
If you play on the Master tower, the CPU won't cheat until the fourth opponent. If you pick certain character such as Liu Kang, you can easily trick the CPU by planning to do one move only to do the other for example by holding down low kick, the CPU will think you are gearing to perform the Bicycle Kick so they'll prepare to block if that happen but you could easily trick them by doing either a crouch fireball or flying kick (while still holding low kick) by pressing forward, forward + High Kick and Low Punch at the same time. By doing that the CPU focus on the Bicycle Kick will get interrupted rendering them unable to predict if you are doing the flying kick or the crouch fireball since both share similar inputs so instead they'll just stand and take the hit.
@@VOAN After the net, spear, or ice blast they were temporarily unable to defend themselves that's why you could use your roundhouse kick against them but it was so pretty much impossible to roundhouse kick them if they were standing, walking, or running towards you.
Jax could win 9/10 matches with only roundhouse in MK2.. I saw it played at the highest level by some old school champs from Chicago and it is pretty ridiculous how good Jax standing roundhouse is.. Literally unbeatable anti-air.. Add a ground pound forcing them to jump = game over
They do stuff like that in MK2 all the time after the first 2 or 3 wins. The AI ramps up & reads your inputs.
Try jumping toward someone, and you're immediately intercepted. Mid-combo or special move, the AI will just grab & throw you in between frames 😂
MK's "AI" was cheap and based on reading your inputs, it can also cheat by canceling your moves into throws for e.g. Don't know MK1, but MK2 had cheap "AI" too. This was simply made to suck more quarters from your pocket in arcades. Watch "How Mortal Kombat 2 cheats against you" by MVP.
U did mention how things were left out, for the cartridge version of MK TRILOGY: that is also the reason why the level doesn’t match the original music… one song= 3 different level areas . To save space.. on the cartridge: due to limitations.
What I'm more curious is why they haven't rereleased mk trilogy for new platforms with all the content from all versions. Better loading screens, add online play. Fix the aggressor glitch (or rebalance aggressor if possible). And maybe if possible, rebalance all the bosses and unbalance characters for competitive play.
I have to wonder if there are rights issues with the sprites or something
I've always wanted a hybrid version of the N64 and PS1 versions. The music, graphics, and characters from the Playstation, but the speed and 3 on 3 mode of the N64.
@@SpockvsEgon N64 is slower because of frame drop issues, those frame drops that would kill the rhythm and make the gameplay inconsistent.
MKT is a hard game to emulate. NRS might have to remake the game from scratch.
It's on GOG.
I just love the fact that all the top tiers are the coolest characters. That makes MKT a win for me.
The effect of overlaying the umk frame data vs the trilogy frame data was a cool effect. Really showed how big a difference removing sprites can make to gameplay. Love the videos, great production
The best version of Trilogy is the PC version. It's based on the PS1 version so has all of that content, but with little to no load times, network play and support for basically any PC-compatible controller you want to use. There's also been community patches to fix some of the bugs and glitches too. It's easily the best way to play this game.
Well now MK Trilogy is officially re-released through GOG, and it's the PC version as well
@@jasonmartinez5116 Mugen is the best version of Trilogy, if you count fan fix as better than the Mugen version had lots of fan fixes making it the definitive way to play Trilogy. In the Mugen version all ninjas had their own fight stances, decapitation doesn't look cookie cutter, Tremor is included, all the stages and some new ones, and you had more finishers like Friendships, Fatalities, Brutalities, and newer ones like Fiendships as well plus all the bosses plays probably and you could kill them like normal opponents plus they could do fatalities as well. You could also add in movie characters and characters from later games into the game to and they all had stories and endings.
@@VOANis not out yet huh?
@@jasonmartinez5116thank you! I had no idea.
@@VOAN Meh.
Lol, that old rain uppercut fatality is still so bad it's good
Oh yes The Legendary MK Trilogy the first game I owned on the Sega Saturn and the best MK game ever made in my opinion 👌
This is true.
I love ps1 mk trilogy. I know it's technically a little inferior to arcade umk3, but it has 13-14 extra characters. And to me, that's worth the downgrade. I was also a poor console kiddie.
Same.
I don't even like MK, but your production value & ease of presenting information make me interested in it. Keep up the good work!
How'd you end up on this video?
This is exactly how I feel every time MK Gold is considered the definitive version of Mortal Kombat 4. It does have more characters, but they clearly weren’t given the same care and consideration as the arcade characters, and questionable core gameplay changes make for a very different experience. Every time I see somebody play Gold and claim MK4 is bad, I die a little inside.
Me too
That's because there's no quality over quantity
Seeing this video reminds me of why I'm glad I got the Sega Saturn version of MK Trilogy. load times were also slow on it but the game felt really good to play with the Saturn controller and arcade sticks.
Loved Trilogy on N64, playing all those MK characters was so much fun growing up.
Just wanted to add something: the only South/Latin America countries in which MKT is the preferred version for competition, are Brasil and Dominican Republic. The rest (Colombia, Chile, Argentina and maybe others with much less following) prefer UMK3. And Brasil and DR absolutely prefer N64 versions. The reason I think it's just they didn't have a strong arcade culture back then. At least in Colombia's capital, we had several UMK3 machines around the city, even in 2007.
Great video, man. You're hitting the spot more and more recently.
Honestly, I've come to terms that Trilogy's merit was to define the polarization between casual and competitive play. And also to prove that neither of these two types of players overshadow each other.
After a nightmare of an all-nighter, this is the perfect end to my night. (Or beginning to my day, whatevs)
Capcom vs SNK 2 was my go-to after late night partying. I still own my OG copy of MK Trilogy for PS1 👍. I'd like to see a video on the differences with the MK Trilogy revision v1.1, that was officially released. It's listed in the Redump archive.
Awesome video. Very cool hearing some of our conversation make it into video, even word for word once or twice 😁
_Yooo, thanks for the shoutout to our boy Speed xD_
Yooo, valeu pela menção ao nosso parceiro Speed xD
_People loved MKT here in Brazil, even knowing it was completely broken. The only thing that really used to tick off were the loadings everytime Shang Tsung morphed (in the PS1 version) LMAO_
A galera aqui no Brasil adorava MKT, mesmo sabendo que era completamente quebrado. A única coisa que irritava eram os loadings toda vez que o Shang Tsung se transformava (na versão do PS1) kkkkkk
Mkt is really fun imo. I'd honestly rather play that than umk, but I played umk more bc it was easy to get. I did find a N64 mkt recently after about 10 yrs of not playing it.
So, fun story, the source for MKT for the N64 was leaked a while ago... looking at it, it's a direct upgrade from UMK3 source code (no surprises here). There are still files with the header that says MK3 on it as comments on when they were created (back then when MK3 was released). In fact, if we compare it with UMK3 for the PSX, the source codes look preeeetty similar aside from console specific stuff.
So MKT was never built from the ground, but it's a direct expansion to UMK3... which means, if someone could recompile that code from what was leaked...there could be a chance to revert some (if not all if you know what you are doing) the changes that screwed it up, and therefore have that good and balanced Trilogy we never had.
Now, I'm just a nodejs programmer... so my C knowledge is barebones, but it's all readable code and pretty decently documented too.
I owned both n64 and ps1 versions and still do to this day but while 64 missed content in characters, i dreaded the load times in ps1. MKT was my childhood and enjoyed both versions for what they were
Trilogy really captures what MK is all about, the clothes, the music, the stages and the difficulty to execute moves accurately is better in my opinion that easy combos in recent fight games.
I kinda second what another person commented here already. Even though I have been playing MK since the late 90's, I've always been a super casual player and never really looked into those kinds of things, so this video was super informative for me! I'll admit that I mostly played the old MKs though, and barely touched anything beyond MK9, so I don't know much about the newer games. I'm simply a casual player that loves the older MK games and is interested in their lore, no more, no less lol. But I have to say that your production value is great. You are very knowledgeable and great at explaining things, which makes your videos very entertaining and enjoyable to watch. Btw, I actually found you only because of Quake haha. I'm a veteran Quake player and only saw you for the first time when you started casting Quake tournaments/professional matches. So I decided to check out your channel and saw you were covering MK, one of my favourite franchises during my childhood/teenage/early adulthood years. Keep up the great work mate :)
I found mortal Kombat trilogy in N64 at a garage sale as a kid. It handled really well on the d pad to be honest. Never really thought about the slowdown til you mentioned it
as a kid who got his Playstation and this game for Christmas, I knew something was up but was too excited to think about it too much. It was like being in the presence of royalty, playing this game at that age.
One of my biggest gripes about this game in particular was that Jade seemed almost invincible because she'd turn on that defensive special to blaze past your projectiles and beat you into next week
Love seeing all the MK content currently coming out
I loved being able to play klassic versions of certain characters on the ps1 version by pressing select. I miss stuff like that in the mk series.
one thing about Trilogy was the missing animations, especially on PS1. MK2 Jax and Kung Lao are missing their second fatalities due to the animations not being there (Kung Lao's hat slice and Jax's arm ripper), also The Pit 2's stage fatality is removed due to the animation of the defeated opponent falling down and cracking the ground below isn't in Trilogy
Also every MK1 stages had no animations at all, the monks in the Courtyard doesn't move like in the Arcade, Super NES, and Genesis versions of MK1, there's no creeping eyes in Goro's Lair and no scrolling clouds at the Pit stage. Also Tsung's Throne Room and the Palace Gate are gone, the Warrior Shrine was taken out completely due to Midway no longer having rights to the original actors so the statues can't be used.
@@VOAN yup, also on the PS1 version they down pitched all the MK3/UMK3 music, and they put the wrong musics on the MK2 stages (The Portal, The Tower, Kombat Tomb, and Pit 2 all have the wrong music on them.)
"To make the game fit on a cartige, they had to cut-"
Nintendo Switch- "Hold my beer im putting MK 11 on this dime sized cartrige"
Mandatory dl so no..... But it could easily fit on a sd card I blame nintendo and I assume production costs? Or at least what they charge companies
Meanwhile Pokemon Sword and Shield: * Backs into bushes *
@@MK_ULTRA420 That game's problem is that it's rushed and unfinished.
@@inendlesspain4724 Exactly. MK4 on the N64 turned out nearly perfect compared to its original arcade counterpart, so I know had the developers had more time they could've made a better port of Trilogy.
Except that "cartridge" is closer to an SD card, which holds A LOT more data than the cartridges of yesteryear.
I love MK Trilogy for PS1 and still have the Gamefan guide for it. I really wish they came out with a version that patches all the brokens, glitches and bugs.
There was a revision v1.1. Check the Redump archive. I'd like to know the differences.
@@TexasHollowEarth I remember an MK Trilogy version on the PS1 which used the same font size for BRUTALITY and the same speed as the N64 version, but sounded worse... not like the N64 awful sound but like a high frequency cut version that already sounds technically weird and kind of hard to explain, imagine a basic HIFI speaker WITHOUT the tweeter and a busted MID-Range Driver, that's exactly how it sounds, you only hear half-busted mid frequencies and lows all over the place but no highs, it sounds drowned and all kinds of wrong, I will check out that 1.1 revision of the game against the almost unplayable PC port that sounds just as bad as the N64 port and against version 1.0 in the PS1.
the PS1, N64 and PC ports of this game are also extremely inconsistent in many technical sound aspects, not just gameplay ones, in sound quality alone the PS1 is almost the better version but it lacks the clarity of some sounds in the Arcade version while retaining original SFX like the Aggressor reward that sounds pleasing and very soothing, not like the N64 version that sounds strange nor the PC port that shares the morph SFX of shang tsung that happens to be the same one used when Motaro teleports trolls you whenever fighting him, I would like to mix all the better sounds into a final version that fixes sound quality alone so that the gameplay is also fixed and almost bug free, I will left the glitches untouched for preservation but not the bugs, those either break the game or make things worse in tournaments.
But then that would take all the fun out of the game. A lot of those glitches and bugs are there cause there were contents in Trilogy that were not suppose to be there in the first place.
9:43
Rain & Noon Saibot
🤣🤣🤣
I'd probably just stop playing the entire franchise forever if i were ever a victim of either of those.
absolutely love this game! Wish they'd re-release it..(without that crappy load time for shang tsung transformations)
Truth. I mained Shang in 2 only for console Shang in 3 to have this nasty bug. I actually liked the Super Nes version better because it didn't have that issue.
Guess what... GOG has done it.
Ketchup working hard in the gym and on the video editor!
Would be nice to see the community come together to make a "Project T" that adds all of the additional Trilogy content into a romhack of the arcade version of UMK3.
Damn dude, we’re subscribed to A LOT of the same channels lmao
Grew up on all of them and spent WAY too much time on trilogy on n64. Still love it and loved searching the little guide book for finishes. I always turned aggressor off, it never made sense to me.
When it comes to Mortal Kombat Trilogy, the Saturn version is my personal pick. It loads a tad faster than PS-X and has the superior controller than PS-X and N64.
Also, steady music
MS-Dos + Kommunity patch>MS-Dos>Windows>Saturn>PSone>n64 in that order.
You talk about the PSX and N64 versions, but how does the Saturn version compare?
Mortal Kombat three was such a success it was remade several times on virtually every consul and sold really well.
Personally, MKT is my favorite. You do have points like the load times or Shang Tsungs morphs but that's not a problem to me. Eventually you get used to the loading times. I personally prefer MKT but everyone has their tastes. I do however love MK3 and UMK3.
Those morph loads would be a nightmare in tournament play.
@@killerb255 oh yeah. Thankfully were given the option to disable his MK2 morphs to cut that delay.
@@killerb255 Shang Tsung in general was banned in tournament play, this is the reason why Shinnok was created in MK4 cause he could copy moves without morphing thus not hampering load times. This is also why they completely got rid of morphs for Shang Tsung altogether in future MK games after MK4 making him not-Shang Tsung anymore.
Thank you for breaking this down for me. I've always been a Trilogy player since it came out and I always figured it was only because of the broken characters. It definitely feels like a completely different game than UMK3.
Perhaps one day, they'll actually remake and update this game. It was my favorite as a kid.
This is an over 13-minute video and it could have been four seconds: MK Trilogy is superior and should be used instead because it has Johnny C.
Honestly, MK Trilogy deserves a re-release or a remake or something!
GOG rereleased it some time after this video was posted.
MK TRILOGY was the very first game I ever played. On the ps2 (was the ps1 but backwards compatibility was a thing) Never really was competitive playing it because I was only a young boy and didn’t know what I was doing. Though, the games was embedded into my brain and fell in love with the franchise.
I'm surprised there wasn't a single mention of the playable boss characters.
I played Goro on Mk Unchained. He was Good
Maybe because they're aren't that special. As cool as the boss characters are, there's really nothing special about them in MK Trilogy. The two Shokans only had 2 moves and Motaro and Shao Kahn only had 4 moves and all had no fatalities, no combos, no storyline and no endings. That's just how un-special they are.
So basically... MKT was the first MK Mugen game? Got it! Nice lol
This video was BRILLIANT.
There are dozens of UMK3 and MK Trilogy alterations and romhacks. Is there some form of penultimate one that stays truest to UKM3's competitive experience without being off the rails?
Trilogy was my first MK. I was barely 7-8 and I loved it.
I always wondered why Kung Lao had Raidens flying tackle but not in any other mk
Trilogy and MK2 are my two favourites
Russian-speaking UMK3 Community has created a somewhat competitive MKT PS1 version (known as Baza Edition). They even had a tournament with more than 2000 dollars of prize money.
What they did to the game? They made that every character has 130 HP instead of 100 HP. They got rid of ALL the infinites, ALL the traps, they rebalanced damage, got rid of MK1 and MK2 characters (Rayden and Kano from MK1 and Jax and Kung Lao from MK2)... and they want to get rid of Baraka and Rayden from MK2 (as they were broken... Rayden was fixed well enough... but Baraka... my god he's broken. His spinning blade attack was OP and even with fixes it's still OP) and Johnny Cage (that is done from scratch specifically for MKT) as they're... kinda broken. Cage isn't that bad, but still broken... So yeah... There're attempts to make a competitive MKT scene.
PS. About loading... MKT patch uses a special emulator (Retroarch) that is tweaked SPECIFICALLY for MKT... they're still trying to make Shang Tsung morphs work as they worked in UMK3 without loads... but it's not that easy to fix. But most of the loads are gone.
PPS. Aggressor is fixed and turned on by default (130 HP helps) and all the added graphical nonsense is removed so the game doesn't lag.
I'd love to see MKT modded to have arcade level performance
Honestly, that's ultimate Mk3 plus right now. They're adding those characters step by step.
That's what I was expecting on the N64 port back in 1996 :(
@@PNDKM Well it's not free to download.
@@PNDKM long as you can play as all the players and bosses including Shao Kahn and Motaro.
Nice timing with this video considering I just finished my entire trilogy series on my channel lol
It's a shame it was never released in the arcades or a fixed version on current consoles. I loved the psx version but I play mugen now mostly mk project. Just got mkp new era. Looks pretty awesome
Just more of a reason why NRS need to explore remasters more - MK9, PS2 era, Trilogy. Upres everything, make them run at clean and stable 60fps, add the NRS rollback, and we're good to go. Super strange why this is the studio people keep asking remasters from the most and they keep ignoring the requests. They KNOW the demand is there, so what's the hold up?
these are the same people that , on the topic of MK11 shao khan said “a lot of people say he needs these upgrades, well not every character can be busted”
MK4 :D
Just so you know Ed Boon and the MK team had no involvement in any of the console MK games (MK Trilogy included) thus whenever they plan to revisit a classic or bring a classic MK games back they always go for the arcade games (which are the ones they made), never the console games (which they didn't make). They won't ever bring MK Trilogy back otherwise they'll be beating themselves when people are asking for the Super NES or Genesis or even worst the GBA port of MK Advance.
Mkt is so fun. I never had a problem with the N64 controller. I just never used the joystick and only used the yellow directional buttons and left a and b alone.
Just dropping a THANK YOU for your amazing work with this channel. You have a unique combination of nostalgia trips and gameplay tech going on,really takes me back.
Was wondering whats your opinion (as a childhood fan and tournament player later) regarding MK11 gameplay and aesthetics especially vs it's predecessor, MKX.
Stay safe!
Did you know that the PC version of MKT had no load times?
Actually the PC version is the best one. No loading times, high quality sound and music, full roster. The only 3 cool stuff the PC version lack are: 1- The moving dragon of the intro which is unique from PS1 version. 2- That little show of fighting scenes which is present only in the attrack mode of the N64 version. 3- the 2 most underated secret stages ever Hidden Portal and Noob's Dorfen (My favourite stages ever), and the N64 exclusive Star Bridge stage.
With those 3 little details, the PC version would be the perfect definitive version ever.
@@2009lucho I was about to ask what about the PC version, I grew up with it, after all. Seems like it's the definitive version of the game as expected, so I wonder if it's still considered unbalanced/broken by the competitive scene.
I can't speak as a "competitive" gamer who never played MK in arcades, I was more of Light Gun and Beat 'Em Up guy, but as a casual MK player, my fondest memories were with MKT on PS1, it was the first MK that I painstakingly learned to pull off Fatalities.
I played Trilogy on my Saturn. It was a blast. Too bad this port wasn't mentioned. I remember It was very hard to play the cpu, but it was fun. The load times were ok too, I guess. Here in South America (Brazil) there a lot of hardcore/faithful players that stiill enjoy the old MKs. Thanks for the video. Very well made.
As a youngster I played Trilogy before I even knew about UMK3, so whenever I saw UMK3 at like a movie theater I wondered why Baraka and kinda avoided it at that point. What I am really trying to say is, I guess I prefer MKT
When that game came out in it's time it was the greatest thing ever
I went on a whole deep dive about the frame data on the N64, and think it could be really cool to have some exhibition tournaments with house rules about infinites. Exploring an entirely different version of one of my favorite games sounds sick. Especially with how different the game is. I bet there's a whole wealth of weird tech buried in there if it got more optimized as well. There's nothing I love more than unique janky fighting game tech that exists in games nobody ever expected people to really dig into and the weird ways that can create unique gameplay.
The compressed music in the n64 version sounds better than the non compressed music from the ps1 version.
The biggest Pro N64 point is no load times or preselecting characters with Shang Tsung morphs.
I thought at the time the Saturn version would use the RAM card. Boy if it could have, it would have THE definitive MK3.x experience.
Also I was never much into the arcade scene in the 90s. The main reason is because all the fighting layouts were not ambidextrous. I almost always preferred right stick for most games. Ambi layouts were abundant in the 80s but by the 90s everyone went lefty.
I noticed a big improvement in SF2.x at home with a right handed fight stick.
That's right, I bought a custom console joystick in the 90s when no one was doing it. The only company that was doing it was KY Enterprises, and they were primarily for handicapped gamers, a proto-AbleGamers. The problem with them was they didn't know how to "build to last". They assumed all their clientele had handymen on call for a soldering job within 24 hours.
Since I wasn't handicapped "in that way" I was stuck with something that broke down in 2 weeks. But boy were those 2 weeks sweet.
Now the fight stick scene seems like everyone wants to win a beauty pageant instead of a science fair. They an Ambi layout would ruin the art.
Now that arcades are dead in the US, you'd think they'd amvidexerize the layout. But they didn't.
In fact they are doing more bold things to prevent ambidexterity, like a Jamma Joystick harness that is not easily reversable, and not making a Straight Eight layout since the SF15 Joystick. And the last system authorized ambi stick was a 3 button Beeshu Genesis Gizmo.
The industry has it out for righties. Read about my 4J Conspiracy Theory and a sales pitch about an ambidextrous session where right stick went undefeated in 200 SF2.4 matches.
Sinistersticks.com
Did you try Trilogy Baza edition?
Belorussian modmakers are trying to make it balanced.
They even optimized loading times and Shang Tsung morphs! Infinite moves are removed and there are much more!
Snowboy is lead producer and great player of the project.
Yeah. Baza Edition is incredible.
I own the ps1 version now but growing up besides the arcades we used to play n64 version is a whole different entity indeed
I remember play mktril and mk4 on PC...during college...but I do remember that was not a Windows95 nor 3.x compatible game.. you need to start the game with a floppy disk of DOS and enter some gibberish to access himem and some codes to enable the soundblaster audio. but I don't remember loading to be awful , the jostick layout that will be a issue doesn't razer had some? or madcatz maybe?
Angola might be among the few countries that plays trilogy more than it played UMK3, it's standard since release and we have our own rules as well, which it's just a different world. we play the PC version.
No mention of the PC or Saturn ports?
A MKT video? Happy birthday to me
2:22 That button layout is too funky!
Now people cry because Sheeva or Jacqui are "broken".
Well they technically are and people have every right to complain about a so-called triple A fighting game being unbalanced when its game designer has been making fighting games for almost three decades straight.
MK Trilogy for SNES will forever be the best in the series, enough said.
We Finally could got the Trilogy PC version in GOG at the year of 2022 summer which is the very perfect version of entire MK3 Series. Until then, Since it was released in 1996, It was extremely hard to get Trilogy PC version, The rest of other versions of Trilogy were not as perfect as PC/DOS version. I think that's the reason why many fans wouldn't play MKT so much and I hope many fans would play GOG version from now.
Many people don't play Mortal Kombat Trilogy because it was just not that good of a game. It was not made by Ed Boon or the MK team, the game is so unbalanced, very glitchy, and not well suited for competitive play. Also those who want to play the game rather play on arcade or console where it would feel natural than on a PC.
It wasn't hard. I remember having it. Maybe in console centric countries it was hard. Here the PlayStation was less popular than the PC, and the N64 was pretty much nonexistent.
thanks to pcsx you can disable the frame limiter to work around the loading times. it works great since the low requirements of psx.
And how is the DS version in comparison?
Growing up I had UMK3 for supernes and it had more then enough characters for me to use but yes you could see where the developers cut corners to make the game work for that system, which for me sucked because I would go back and play MK3 from time to time. And trilogy for me was like a special edition UMK3 that’s all. I’d rather play UMK3 or MK3 over trilogy.
It's amazing by modern standards how they stuck the boss characters in the game without making any effort to rebalance them. You could never get away with that today.
They're neutered compared to the ai versions. You can't spam specials they do.
They did kinda try but still failed, Motaro's horse body is no longer immune to some projectiles so any projectiles that could hit him will do, the only thing is any projectiles that will give player a free hit like the spear, net, and ice won't get him over there so Sub-Zero's ice freeze won't freeze him since he had no frozen sprite in the game. Also there's a cheat menu that allows you to turn Normal Boss Damage so the boss will get the same amount of damage as a regular character.
@@VOAN The Motaro stuff seems like moe of a glitch due to his highly abnormal sprite and stuff that requires a cheat menu to activate doesn't really count IMHO.
MKT was easily my most played game on ps1. I kept going back to it even after generations of consoles had come and gone. I still have the game, but no PlayStation to play it on.
I have the N64 copy and the PSX version and I'm nostalgic about the N64 version... the button layout worked and the gameplay although tacky as you say is so good lol... great video
I know I've commented on this video before but now that GOG has rereleased MKT PC version and it seems perfect (I don't know much on the technical side, it's just significantly faster and bigger than the version I grew up with) will the competitive standard change? I sure hope so
MKT was always already perfect on the PC when it came out. I don't think GOG changed anything.
@tFighterPilot I more so meant them making it work on modern PCs, from what I understand a lot of old games don't work right on computers today
@@stagnantlasagna It's all a matter of using DosBox with the correct speed setting. Windows games are where the problem is.
Thanks for this explanation. Back in the day when MKT came out I was still a snotty little brat, so I had no idea why people prefered "the other game and not the one I had". Now I know and boy, were there a lot of reasons xD
Can you go into MKT on PC? I have pc version I’m trying to put into my MK3 Cabinet but interested to see what the review is for P.C. version please.
What about the saturn version ? The joypad is good and the saturn is known to hav good 2d conversion...
Look at this!? The Ai is fuuckedd!!!
Someone will get this
Lol 🤣😂
Miss MRGstar321
Disc Trilogy ALWAYS glitches the music as well. At some point, it'll just cut off on you. Have to restart the game to get it back on. It also soft locks as well.
But what about the Saturn version of Trilogy? Great controller for fighting games, and had a pretty decent arcade stick
Hmm, now I'm curious how the Saturn and PC versions compare (gameplay-wise) to the PS1 and N64 versions. 🤔
why is your MKT content always in 16:9? is there a widescreen patch I don't know about? because it doesn't look stretched
I made a comment about Russian community making a PS1 MKT tournament patch (known as Baza Edition)... and my god, this patch is GOOD. Shang Tsung morphs are working with no loads whatsoever... you can play 4 on 4 games online. Aggressor can only be activated by player (by pressing select) and can only be accumulated by hitting your opponent while he's holding block or by throwing him when he's holding block (air throws doesn't work as you can't hold block while jumping). There're still some balance patches made, but it's already a very competitive game.