Wait this is actually, a really cool finale. The trade route of the Ghorids adds a lot of character to this scenario. Will you re-rank this campaign when you review the Dynasties of India campaigns?
To get achievement, you can pause the game just after you can control the poets and have them all start converting. I was able to convert all Rajas at once, so you can continously restart to try again, though two at once should be good enough.
This mission seems a lot harder now. Then when this video was posted. This is how I beat it on hard. I actually struggled with this scenario more than I have in quite a while. Mainly because I didn't want to start over and do things differently, But I am sure that there is a much better way. Nonetheless this is what I did, I used my starting force and attacked chola, Using that starting force, I attack the chola Base right onn the water. While at the same time, focusing on booming, And walling against. The attacks that will come from the north, And in each big section, putting a castle. This might take some time to do, but by the second attack, I had it all up. By the time you defeat the first chola base Green is attacking and the first wave is about to come. This is war I made my mistake. Instead of pressing and destroying the rest of cholla, I went home and. Fortified, my base and got my Eco. Up. When I decided to attack green, both green and yellow were imperial, and it felt like they were doing the infinite unit spam. When I would Attack Yellow. It felt like green would come and I just had a hard time countering. Their units. Tried to use trebs to snipe production buildings because they do not rebuild, None of the enemy does, But they would just spam units straight to the treb. So I made three trabs, and from Across the little river I sniped. Green's stables and his siege workshop, Did my best to avoid agro Yellow? Because they throw a c*** ton of champions. And halls And elephant archer's and like five trabs. At this point it was desperately taking down any production buildings. I could until green was weak enough that I could focus down castles. And trade centers. They resign, Without green, yellow is still difficult butt manageable. Meanwhile, the waves are pretty big that attack you from the north and now they throw siege elephants. As long as you have walls and castles, it's not too difficult. Also, eventually cyan start throwing attacks your way, but they are tiny in comparison to everybody else. After green focus down yellow And then cyan, who goes down pretty easily. Also, if you survive long enough and Complete the. Repel ghorid raids, They still send waves. No don't let your guard down. But without yellow and green, the rest of the mission is easy like I said, I felt like I did this wrong and made a mistake early on because it shouldn't have been so difficult.
The message from Chand Bardai in the end was there before (I once found it in the Scenario Editor) but the player was declared victorious before there was time for it to play.
Can relate, I failed this one several times before finally managing to beat it after a 5+ hour struggle. This guy just breezes through it without ever being in trouble.
@@Skeppsvrak its because he did it before the BUFF every single campaign is 5x harder ever since he did all his campaigns if he tried to re do all campaigns he would struggle aswell its much harder now
Same bro im trying to do all campigns on hard and im seasonsed good player but im struggling aswell 🤣 im so mad looking at how easy his campaigns are but yeah@@Skeppsvrak
I don't know why this is considered hard difficulty when I played this today on standard and was absolutely swamped by Yadava, Chola and Pagan whilst the Ghorid raiders progressively throw waaaaaay more units at you the more raids they make. It even says not to convert the four rajas too fast as it will trigger the three other armies to attack. I don't know how you got away with it here. The thought of even taking on the Ghorids (grey) was unthinkable because you can't take out five unnecessary castles when you're being completely hammered from every other direction.
Ah this feels much more open and less claustrophobic. Although taking the top-left or bottom-right Raja looks best as then you can just chain grab each town and connect them up.
When I reviewed this campaign on your tier list, I said the best approach was to embrace the low pop limit and just Hoang rush the weak enemies to death. It looks like they've got a lot more army on top of the Ghorid raids to deal with, so that's no longer an option. Bummer.
Actually you don't skip from Bengal to Burma. The last Raja that you win over in the East near the Pagan camp actually belonged to the Sena Dynasty which was the ruling dynasty of Bengal during the Ghurid raids. In the Hints the name of the 4 dynasties are mentioned. Sena's could've been made as a Bengali faction
It seems this campaign was significantly improved which is of course great, but my small regret is that they don't let the past versions playable. That is also what they did when DE came out (I suppose we can download them as mods though). I just like having the choice of diversity between build and destroy, more RPG-like, etc. The campaigns are also about the quirky mechanics! Also, the player can apparently choose their start, but all starts can be reached quite quickly apparently, so there is no real cost to that, nor replayability?
The seat of their power was in some part of Persia, but their empire encompassed Afghanistan, Pakistan, Northern India, so basically a multicultural ensemble. It makes sense that their forces involved in an Indian conflict are the Hindustanis as these represent the western most part of Indian civilization group?
Ghori was of Turkic origin. The dynasty was Persianate and much like the Seljuk or Ghaznavids (also of Turkic origin) had adopted the same Persianate culture from Iranains. The Turks also adopted Islam from Iran. These Central Asians dynasties would invade North India (Ghoris,Mughals,Khiljis etc) amd then assimilate into Indian culture while retaining islam. Thus the Ghorids were Persianate Turkic Muslims who ruled over India. Hence they can be represented by Hindustanis,Persians or Turks/Tatars.
Why no Bengalis? You go into Burma but Bengal is missing, this feels like it would be the perfect mission to show people all the expansion civs if you dont own it. Also i wish it was like the last Sicilian one were you get the UTs of the civs you defeat
I just made this campaign a few days ago, and now looks way more interesting! (I have problems still with campaign 4 that I can't see to be able to pass with Indians, maybe with the update and new units I would be able too lol)
This mission is suck if you just tank and don't know the mechanism Malicious suck design 5-7 simultaneously attack line Suck topography especially Pagan Finish the defend of Ghorid Raiders but still attack Not mention TC cannot rebuild
I fix my hotkey issues with DE setting as units hotkey and classic setting as building hotkey with some minor adjustments. It took me five days to familiarize and tada!
Elephant archers were not much useful in the army. Against these enemies. Mainly army of camels and siege elephants. With a ball of chakram against occasional infantry. Would have been much faster. Also are their bombarded cheaper?
Siege elephants shouldn't be classified as siege units. Devs need to change it and allow us to train them in the stables. Siege elephants need to get higher attack and bonus attack vs buildings. They shouldn't be replacement to rams instead they can be regional unit to Indian civs.
Playing this on Xbox (2024). The raids are so much worse than this. Yes they attack every place you have captured but in my version the armies are at least 3x that size
this mission is literally impossible. ghorids always come in with tens of camel riders, cavalry archers and armoured elephants. then yadava comes in with tons of elephant archers, armoured elephants, cavalry and military. it's not like in this video. i never have time to prepare for attack since they annihilate my forces every time and all the time goes in getting replacements. i've tried this mission four times already, idk i give up lol
you need to wall where the flags are so they cant raid your base, do fortified wall, arquitecture, all that stuff, put castles in there to hold off while you defeat the others, I started with yellow, then green, then finally grey and then cyan. its hard but you can do it if you wall, thats important
I picked far top left TC to put a lot of castles for defense to stop first raid, after first raid you get some time I sent all villagers over to that side (50-70) focused just on villager's, no soldiers no upgrades, oonly villagers and economy, get to imperial, but while imperial is loading in Town center, since your on the left side your closet to green enemy, and buy stone sell all food get enough for two castles and build them (to the left of your base) right on top of greens town center, if you converted all four rajas then you should have decent army (that's why I didn't build army and only made villagers) use army to defend villagers as they build two castles right on top of green TC.. dony let army go too far or you will lose it, just wait for castle and by that time you should hit imperial, get trebs and snipe greens first castle, (there are two green castles) the green will also have military encampment to the north of your castles and green TC dont go up. There, focus on greens TC and second TC keep going left to where there villagers are mining gold behind small wall, kill all the villagers first before going north to destroy the military encampment... If you get all greens villagers, then start sniping the military buildings with trebs, they should resign where you don't have to fight second castle(if you kill all villagers)
Also to the south of where you just built those two castles there is yellow castle, snipe fast after killing green, it will help stop yellow from send alot of trebs, you can snipe from big gold pit with green wood wall around it
Where main base was I just put like four castles where raids came from north and it held them off, but just watch for battles elephants, I put walls in front of my castle so castles could shoot over walls while they were stuck, reinforced the walls by building houses on the walls so when they destroyed wall they had to destroy house as well... After you build those two castles on green TCs then start getting all upgrades, murder holes, ballistics, chemistry, arrow upgrades, the upgrades the make your building have more HP and castle upgrade for more HP..
Thank you for the tip green has a lot of supplies I risked most of my initial forces to get my castle close to greens town center and used OPs resource strategy and low care about raids to help. I use skirmishers to defend orange in bottom 2 towns and once koi get a foothold into green it’s game over. The castle messes them up I didn’t even use two might build another next to yellow. Previously I attacked cyan first and it fucked everything up. Learned from OP they don’t even attack lmao
I really hate this scenario, I suck at these scenarios where you start with barely anything and have to defeat multiple enemies alone. The previous scenario is definitely worse, but this one isn't any more fun.
the campaing is lame itself...you have to play as though you were playing a real match in voobly also surprised you're not attacked by green and yellow after 14 minutes just like in my game....they sent an illegal amount of army after a couple of minutes, and it's strange they're not attacking you
yeah man you're right... it isn't fun. You can do you best but once you're attacking the yellow, it comes the orange, and then the green, and the cyan... how do they would like us to finish this scenario? Only via juggling?
Wait this is actually, a really cool finale. The trade route of the Ghorids adds a lot of character to this scenario. Will you re-rank this campaign when you review the Dynasties of India campaigns?
This is definitely an A at least.
I talked about it at the end of the video, but without really diving back into it, I'd say the new Prithviraj deserves the bump to A-tier!
Mom: We have Rise of the Rajas campaign at home.
Rise of the Rajas campaign at home:
which is not bad.
The main protagonist dies, his wife commits suicide.
Meanwhile Ornlu : "It ends the campaign on a high note."
Me: "Okay!"
To get achievement, you can pause the game just after you can control the poets and have them all start converting. I was able to convert all Rajas at once, so you can continously restart to try again, though two at once should be good enough.
>Defeats Ghorids
>Ghorids still raid
This mission seems a lot harder now. Then when this video was posted. This is how I beat it on hard. I actually struggled with this scenario more than I have in quite a while. Mainly because I didn't want to start over and do things differently, But I am sure that there is a much better way. Nonetheless this is what I did, I used my starting force and attacked chola, Using that starting force, I attack the chola Base right onn the water. While at the same time, focusing on booming, And walling against.
The attacks that will come from the north, And in each big section, putting a castle. This might take some time to do, but by the second attack, I had it all up. By the time you defeat the first chola base Green is attacking and the first wave is about to come. This is war I made my mistake. Instead of pressing and destroying the rest of cholla, I went home and.
Fortified, my base and got my Eco. Up. When I decided to attack green, both green and yellow were imperial, and it felt like they were doing the infinite unit spam. When I would Attack Yellow. It felt like green would come and I just had a hard time countering. Their units. Tried to use trebs to snipe production buildings because they do not rebuild, None of the enemy does, But they would just spam units straight to the treb. So I made three trabs, and from Across the little river I sniped.
Green's stables and his siege workshop, Did my best to avoid agro Yellow? Because they throw a c*** ton of champions. And halls And elephant archer's and like five trabs. At this point it was desperately taking down any production buildings. I could until green was weak enough that I could focus down castles. And trade centers. They resign, Without green, yellow is still difficult butt manageable. Meanwhile, the waves are pretty big that attack you from the north and now they throw siege elephants. As long as you have walls and castles, it's not too difficult. Also, eventually cyan start throwing attacks your way, but they are tiny in comparison to everybody else. After green focus down yellow And then cyan, who goes down pretty easily. Also, if you survive long enough and Complete the.
Repel ghorid raids, They still send waves.
No don't let your guard down. But without yellow and green, the rest of the mission is easy like I said, I felt like I did this wrong and made a mistake early on because it shouldn't have been so difficult.
The message from Chand Bardai in the end was there before (I once found it in the Scenario Editor) but the player was declared victorious before there was time for it to play.
Man, the whole converting Rajas section was a lot more annoying previously. Glad to see the changes.
I get raided to death everytime I try this! It doesn't play out like this video at all.
Can relate, I failed this one several times before finally managing to beat it after a 5+ hour struggle. This guy just breezes through it without ever being in trouble.
@@Skeppsvrak its because he did it before the BUFF every single campaign is 5x harder ever since he did all his campaigns if he tried to re do all campaigns he would struggle aswell its much harder now
@@ClaudiasGaming Thanks, that made me feel a bit better even though I consider myself mediocre at best at this game. ^^
Same bro im trying to do all campigns on hard and im seasonsed good player but im struggling aswell 🤣 im so mad looking at how easy his campaigns are but yeah@@Skeppsvrak
@@ClaudiasGaming That was my goal as well and I finally succeeded a few months ago but it sure took a while. Keep on grinding, you can do it.
I don't know why this is considered hard difficulty when I played this today on standard and was absolutely swamped by Yadava, Chola and Pagan whilst the Ghorid raiders progressively throw waaaaaay more units at you the more raids they make.
It even says not to convert the four rajas too fast as it will trigger the three other armies to attack. I don't know how you got away with it here.
The thought of even taking on the Ghorids (grey) was unthinkable because you can't take out five unnecessary castles when you're being completely hammered from every other direction.
Ah this feels much more open and less claustrophobic. Although taking the top-left or bottom-right Raja looks best as then you can just chain grab each town and connect them up.
When I reviewed this campaign on your tier list, I said the best approach was to embrace the low pop limit and just Hoang rush the weak enemies to death. It looks like they've got a lot more army on top of the Ghorid raids to deal with, so that's no longer an option. Bummer.
I do remember this one being quite tough to start with but I am looking forward to all of the changes
I feel like the ghorid raiders should be called ghorid dacoits due to being raiders and highwaymen. All in all the words are interchangeable
They should also be Persian.
Dacoit was mainly used for looters of Indian Origin, so no, words arn't interchangeable as Ghorids were of afghan origin.
¡Eres grande, Ornlú. ¡Qué juegazo!
New version of this mission is a lot better
Like everyone attacking you from all directions after 10 minutes??
@@mcmerry2846 This video is not done on hard difficulty either, you can't just walk into grey's base as they have infinite resources and spam..
@@jonson2953 ?? (normal - 1.7 ) is game speed then the (hard) is the difficulty. use your eyes its on the center top.
Actually you don't skip from Bengal to Burma. The last Raja that you win over in the East near the Pagan camp actually belonged to the Sena Dynasty which was the ruling dynasty of Bengal during the Ghurid raids. In the Hints the name of the 4 dynasties are mentioned. Sena's could've been made as a Bengali faction
And that is indeed a new achievement this time. It’s converting all the Rajas before the Ghords attack on the hardest difficulty.
Oh and the elite battle elephant is the most broken fucking unit ever. Pagan just spams them non stop.
food for your monks
@@ImperialDiecast yeah unless the game spits them out at a ridiculous rate lol
Hello WOLF, you must try Itsumish from Neky campaing, History of Khazaria and The Taizu of Jin
It seems this campaign was significantly improved which is of course great, but my small regret is that they don't let the past versions playable. That is also what they did when DE came out (I suppose we can download them as mods though). I just like having the choice of diversity between build and destroy, more RPG-like, etc. The campaigns are also about the quirky mechanics!
Also, the player can apparently choose their start, but all starts can be reached quite quickly apparently, so there is no real cost to that, nor replayability?
Nehal"Spring rain and beautiful
Poetry tells of the tragic love between a dancer and a prince imprisoned in a tower for a crime committed
Great finale, just one minor complaint. The ghorids are from Persia, so shouldn't they be Persian?
The seat of their power was in some part of Persia, but their empire encompassed Afghanistan, Pakistan, Northern India, so basically a multicultural ensemble. It makes sense that their forces involved in an Indian conflict are the Hindustanis as these represent the western most part of Indian civilization group?
@@KroM234 okay. Understandable.
Ghori was of Turkic origin. The dynasty was Persianate and much like the Seljuk or Ghaznavids (also of Turkic origin) had adopted the same Persianate culture from Iranains. The Turks also adopted Islam from Iran. These Central Asians dynasties would invade North India (Ghoris,Mughals,Khiljis etc) amd then assimilate into Indian culture while retaining islam. Thus the Ghorids were Persianate Turkic Muslims who ruled over India. Hence they can be represented by Hindustanis,Persians or Turks/Tatars.
Technically these guys should be Turks
This translated really nicely. God I love this map.
Question for you Ornlu, how do Elephant Archers feel in practice?
I'm struggling with this one myself 😴
Why no Bengalis? You go into Burma but Bengal is missing, this feels like it would be the perfect mission to show people all the expansion civs if you dont own it. Also i wish it was like the last Sicilian one were you get the UTs of the civs you defeat
I just made this campaign a few days ago, and now looks way more interesting! (I have problems still with campaign 4 that I can't see to be able to pass with Indians, maybe with the update and new units I would be able too lol)
I believe that the last voice line is changed but I'm not too sure
so glad i never played this or the burmease campaign, its like i get 4 new campaigns!
This mission is suck if you just tank and don't know the mechanism
Malicious suck design
5-7 simultaneously attack line
Suck topography especially Pagan
Finish the defend of Ghorid Raiders but still attack
Not mention TC cannot rebuild
I fix my hotkey issues with DE setting as units hotkey and classic setting as building hotkey with some minor adjustments. It took me five days to familiarize and tada!
Elephant archers were not much useful in the army. Against these enemies. Mainly army of camels and siege elephants. With a ball of chakram against occasional infantry. Would have been much faster. Also are their bombarded cheaper?
just stable units is best and trébu
❤️
Siege elephants shouldn't be classified as siege units. Devs need to change it and allow us to train them in the stables. Siege elephants need to get higher attack and bonus attack vs buildings. They shouldn't be replacement to rams instead they can be regional unit to Indian civs.
Playing this on Xbox (2024). The raids are so much worse than this. Yes they attack every place you have captured but in my version the armies are at least 3x that size
Beraaaburr
Even i play this campaign on easy, it's still hard, one of the most boss campaign
why you not use wall for block chola and only yadava attack you
this last scenario is pretty tough -- I thought more challenging than Fate of India.
Why did Filthydelphia stop working for DE?
this mission is literally impossible. ghorids always come in with tens of camel riders, cavalry archers and armoured elephants. then yadava comes in with tons of elephant archers, armoured elephants, cavalry and military. it's not like in this video. i never have time to prepare for attack since they annihilate my forces every time and all the time goes in getting replacements. i've tried this mission four times already, idk i give up lol
you need to wall where the flags are so they cant raid your base, do fortified wall, arquitecture, all that stuff, put castles in there to hold off while you defeat the others, I started with yellow, then green, then finally grey and then cyan. its hard but you can do it if you wall, thats important
I picked far top left TC to put a lot of castles for defense to stop first raid, after first raid you get some time I sent all villagers over to that side (50-70) focused just on villager's, no soldiers no upgrades, oonly villagers and economy, get to imperial, but while imperial is loading in Town center, since your on the left side your closet to green enemy, and buy stone sell all food get enough for two castles and build them (to the left of your base) right on top of greens town center, if you converted all four rajas then you should have decent army (that's why I didn't build army and only made villagers) use army to defend villagers as they build two castles right on top of green TC.. dony let army go too far or you will lose it, just wait for castle and by that time you should hit imperial, get trebs and snipe greens first castle, (there are two green castles) the green will also have military encampment to the north of your castles and green TC dont go up. There, focus on greens TC and second TC keep going left to where there villagers are mining gold behind small wall, kill all the villagers first before going north to destroy the military encampment... If you get all greens villagers, then start sniping the military buildings with trebs, they should resign where you don't have to fight second castle(if you kill all villagers)
Also to the south of where you just built those two castles there is yellow castle, snipe fast after killing green, it will help stop yellow from send alot of trebs, you can snipe from big gold pit with green wood wall around it
Where main base was I just put like four castles where raids came from north and it held them off, but just watch for battles elephants, I put walls in front of my castle so castles could shoot over walls while they were stuck, reinforced the walls by building houses on the walls so when they destroyed wall they had to destroy house as well... After you build those two castles on green TCs then start getting all upgrades, murder holes, ballistics, chemistry, arrow upgrades, the upgrades the make your building have more HP and castle upgrade for more HP..
Thank you for the tip green has a lot of supplies I risked most of my initial forces to get my castle close to greens town center and used OPs resource strategy and low care about raids to help. I use skirmishers to defend orange in bottom 2 towns and once koi get a foothold into green it’s game over. The castle messes them up I didn’t even use two might build another next to yellow. Previously I attacked cyan first and it fucked everything up. Learned from OP they don’t even attack lmao
They even replace civ for chola in khmer 4th mission instead of indians same civ as in this mission
I really hate this scenario, I suck at these scenarios where you start with barely anything and have to defeat multiple enemies alone.
The previous scenario is definitely worse, but this one isn't any more fun.
I play at the lowest difficulty, and scenarios like these are still super hard (and ES is guilty of this as well)
This mission after the update is super hard. Only way to win is to cheat for me.
I agree. I can't pass this level. Are there any advices?
@@jonp8782 play at slow speed and only convert 2 rajas, then take out green and yellow, then convert 3rd raja and 4th raja before marching on cyan.
@@jonp8782 I built several towers where the Ghorids raided me, I think it helped.
the campaing is lame itself...you have to play as though you were playing a real match in voobly also surprised you're not attacked by green and yellow after 14 minutes just like in my game....they sent an illegal amount of army after a couple of minutes, and it's strange they're not attacking you
yeah its actually impossible the newest update makes it unplayable
@@TheAireaidLordThe same happens to me, its very difficult
@@jonp8782 I eventually beat it but the unit spam was out of fucking control
yeah man you're right... it isn't fun. You can do you best but once you're attacking the yellow, it comes the orange, and then the green, and the cyan... how do they would like us to finish this scenario? Only via juggling?
took me 5 hours o___O
I repeat this 30 time and still didn't win
yaay. you cant build castles, so you cant build trebuchets, or research your civ techs, and dont lose your TC while everyone attacks. how "fun"...
skip 5 min
lol, Bengali is skipped for whatever reason.
Glory to the Great Prithviraj