UE4 Door Puzzle (safe) Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 5 พ.ย. 2024

ความคิดเห็น • 51

  • @clebo99
    @clebo99 ปีที่แล้ว

    Whew....so I FINALLY got this to work. The two mistakes I had was I forgot to connect the component to the Checkpoint component call and my nearly equal variance was too high. Then I just needed to align the cylinders correctly in the blueprint and then align in the scene and it all worked then. So glad I kept with it. Now I just want to add the numbers somewhere on the puzzle so players can see the rotation number vs. seeing it on a print screen. Thanks again!!!

    • @Darryd
      @Darryd 10 หลายเดือนก่อน +1

      What exactly did you do? Because I'm running into the same problem, anyway I could check your code to see what I'm doing wrong?
      I've rewatched his video multiple times to skim through if I have anything wrong and still can't solve whats going on.

  • @MichelangeloBedetti
    @MichelangeloBedetti 3 ปีที่แล้ว

    Great tutorial! You have a different approach compared to other instructor devs that I follow. You use inputs and functions more often and scatter the code in different blueprints. I am learning new things!

  • @UnhyaWolf
    @UnhyaWolf 4 ปีที่แล้ว +3

    Love your tuts! best on youtube indeed! thank you

  • @OnurKaya3144
    @OnurKaya3144 6 วันที่ผ่านมา

    Thank you brother , if anyone can't do it, I can send you the drive link.

  • @chickensalad5063
    @chickensalad5063 3 ปีที่แล้ว

    Great tutorial, simple and direct. Thank you!

  • @Simon-pi9qx
    @Simon-pi9qx 4 ปีที่แล้ว

    Very good tutorial, clean, fast & well done.

    • @ItsMeBro
      @ItsMeBro  4 ปีที่แล้ว

      Thanks a lot!

  • @yozzahughes3939
    @yozzahughes3939 4 ปีที่แล้ว +4

    could we add this to the new series for survival for multiplayer so players can set code locks to there bases? :)

  • @nathanake000
    @nathanake000 ปีที่แล้ว +2

    Mine doesn't work. The door opens when I press E once on every cylinder.

  • @juliaczarnecka1667
    @juliaczarnecka1667 3 ปีที่แล้ว +1

    I don't know why (i'm using ue4 4.25.4) I don't have "Get relative rotation" in variables>transform. Instead I used the one under class>scene component. Another thing, I couldn't choose bp_door, I had to create a child to allow me to choose it from the list. Double checked the tutorial, 'cause I was missing few things and works fine! I'm going to do the same but for platforms so you can step on and rotate buttons

  • @LyubomirIko
    @LyubomirIko 2 ปีที่แล้ว

    Bro, you are the man! It works!

  • @corypeoples2650
    @corypeoples2650 7 หลายเดือนก่อน

    Damn you’re good

  • @puri7597
    @puri7597 3 ปีที่แล้ว +1

    Thank you so much!

  • @Ly-yj2rc
    @Ly-yj2rc 3 ปีที่แล้ว +1

    Thank you so much ! :))

  • @grafikor10
    @grafikor10 3 ปีที่แล้ว +1

    Hi! Great tutorial. Do you know how to implement in code opening door as a sequence from sequencer instead of doing it inside Door timeline? Greetings from Poland :)

  • @MaddSketchonline
    @MaddSketchonline 4 วันที่ผ่านมา

    is it possible for the rotation to ease to the degree indicated instead of it snapping to it?

  • @jasminderdeep3490
    @jasminderdeep3490 7 หลายเดือนก่อน

    Can you make block puzzle where players need to move colored blocks to open the doors in unreal engine 4. Version 4. 2. 7?

  • @maria_atalla
    @maria_atalla 3 ปีที่แล้ว +2

    What changes do I need to make in order for this to work in the third person character level? I have enabled the mouse and mouse actions, but it still doesn't work. There is no interaction between the player and the cylinders.

    • @ItsMeBro
      @ItsMeBro  3 ปีที่แล้ว +1

      With third person its harder to hit the stuff using line trace.
      1st enable Draw Debug Type in the Line trace node to see the trace, so you know where are you shooting.
      2nd I would suggest using a sphere trace instead of a line trace for third person.

    • @maria_atalla
      @maria_atalla 3 ปีที่แล้ว

      @@ItsMeBro Thank you!

  • @bubblyxenali8662
    @bubblyxenali8662 2 ปีที่แล้ว

    Thank You!

  • @victoriaperkins2407
    @victoriaperkins2407 3 ปีที่แล้ว

    Great tutorial but for some reason I cannot get the HitComponent to connect to the Interact with Puzzle Component Input?

  • @risingdagger5416
    @risingdagger5416 3 ปีที่แล้ว +1

    the Door wont open, after rotating according to the angle??

  • @alexdenning7491
    @alexdenning7491 ปีที่แล้ว

    i've followed the tutorial exactly but still seems to get stuck and it wont rotate past 80 degrees

  • @cameronjoseph605
    @cameronjoseph605 4 ปีที่แล้ว +2

    I tried this tutorial and for some reason, the objects wouldn't rotate. I followed the tutorial exactly but I couldn't get it to work. Should I add inputs for both Q and E in the project settings?

    • @ItsMeBro
      @ItsMeBro  4 ปีที่แล้ว

      No, thats not a must. I didnt add them there

    • @nassergreatdeveloper3745
      @nassergreatdeveloper3745 2 ปีที่แล้ว

      I have same problem. did you fixe it

  • @illusivesbd
    @illusivesbd 2 ปีที่แล้ว +1

    Hi, I am facing an issue with this mechanics. Basically i want to add sound when it complete each successful rotation. But when i add the success sound in the true node of the for each loop's branch it play the sound first time when rotation value matches. But after that on each rotation for the next circles it play the sound which i don't want.
    Basically i want for each mesh rotation value matching with my set rotation in the code variable it will play success sound. without value matches for next meshes it won't play sound until value matches.
    Is there anyone who can help me in this issue??
    Thank you

    • @rabbaniprottoycodes
      @rabbaniprottoycodes 2 ปีที่แล้ว

      i am also facing same problem and need solution

    • @snowsteward8340
      @snowsteward8340 ปีที่แล้ว

      Hi, you may want to try a branch to that =)

  • @thequeenmustdie
    @thequeenmustdie 3 ปีที่แล้ว

    cheers mate

  • @assetzhanaliyev1620
    @assetzhanaliyev1620 7 หลายเดือนก่อน

    Why when I use usual variables instead of local it stops working?

  • @lz4090
    @lz4090 4 ปีที่แล้ว

    Thank you. Sorry I am still learning BPs, may I know why we can't use setrelativerotation for the door?

    • @ItsMeBro
      @ItsMeBro  4 ปีที่แล้ว +1

      Since the door mesh, is the base component. It can't even have a relative rotation. Because everything in the actor is relative to the base component.
      For the puzzle itself, it's better not to change relative values, because otherwise some of the math that is done is this video, might have to be different (axis might not match).

  • @amanbiswas7151
    @amanbiswas7151 ปีที่แล้ว

    vector*int option is not showing only vector*vector,please help

  • @hernangomar5445
    @hernangomar5445 4 ปีที่แล้ว

    its working for me but i can only rotate +90 -90 and need to do it 360

    • @ItsMeBro
      @ItsMeBro  4 ปีที่แล้ว

      It should work +180 till -180...
      Did you rotate your meshes? They should stay at 0 0 0 in relative rotations. And you can later rotate the whole actor in the gameworld.

    • @hernangomar5445
      @hernangomar5445 4 ปีที่แล้ว

      @@ItsMeBro thanks for the fast reply. i may have rotated the meshes, that must be it, anyway i changed the add relative rotation for addlocalrotation in the Rotate function and its working for what i needed.
      Im new to ue4 and ill be trying to make this work in multiplayer now, if you can make a video about it will be helpfull for sure

    • @ItsMeBro
      @ItsMeBro  4 ปีที่แล้ว

      @@hernangomar5445 like i mentioned at the start of the video. This is offtopic of what im working on right now. So if you want that to be created in a few days, you need to support me on patreon.
      Also you can always join my discord where you can ask for help for free.

  • @Ka0Razvan
    @Ka0Razvan 4 ปีที่แล้ว +1

    for me not working

    • @ItsMeBro
      @ItsMeBro  4 ปีที่แล้ว +1

      It does work. You've missed something. For more help, feel free to join my discord and send in screenshots from what you've made in the help section.

    • @Ka0Razvan
      @Ka0Razvan 4 ปีที่แล้ว

      @@ItsMeBro okay, thanks man.

  • @brexdz6719
    @brexdz6719 3 ปีที่แล้ว

    is there any way of me getting this to work with third person?

    • @ItsMeBro
      @ItsMeBro  3 ปีที่แล้ว +1

      Ofc. Just make it in 3rd person project. The linetrace should be bigger but other then that, its the same.

  • @mgul0600
    @mgul0600 2 ปีที่แล้ว

    10.53

  • @fruerak
    @fruerak 9 หลายเดือนก่อน

    GREAT TUTORIAL!!! IT'S NOT WORKING!!!

    • @ItsMeBro
      @ItsMeBro  9 หลายเดือนก่อน

      Then you made a mistake... Because it does work...

    • @fruerak
      @fruerak 9 หลายเดือนก่อน

      @@ItsMeBro Sorry for being mean…

  • @glenfernandes1204
    @glenfernandes1204 3 ปีที่แล้ว

    Bro please activate windows man 🙄

  • @lisatapelefond7755
    @lisatapelefond7755 3 หลายเดือนก่อน

    Pretty bad, you don't explaint anything