How to Make Sage's Ice Wall in Godot 3
ฝัง
- เผยแพร่เมื่อ 10 ก.พ. 2025
- Learn how to make your game cooler with some ice walls. In this video learn how to use the dark magic of shaders to recreate Sage's ice wall ability from Valorant! Be warned though, shaders can get highly addictive and you might loose touch from reality if you get into them, but hey! Lookatda water VFX!!! (P.S. I'm kidding (about the addictive part, not the rest))
Links:
Link to the project:
github.com/nag...
Learn more about shaders:
/ nekotoarts
If you have questions, comment them down below and I'll try my best to help you!
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Music: Biscuit - Lukrembo - • (no copyright music) l...
#godot #tutorial #valorant
My guy went above and beyond.... you inspire me sir o7
WOAH! Swap channels with me please!
No seriously, I really love this VFX project! I've got so much to -steal- learn from your video editing!
Amazing! Beautiful result and well explained tutorial, nice job.
I smiled at the start , questioned my life choices in the middle, and left laughing . Learning could't be more fun than this.
Thanks for putting godot in a lower resolution so we can see it well on laptops and phones!
i didn't really expect this video to be this detailed. especially about the shader stuff. thanks a lot man. keep up the good tutorials
really well done dude
I am trying to learn more on shaders. I guess you have to know the tricks or the maths behind everything. I can understand why it works, but it´s very difficulty for me to figure it out on my own, when I haven't seen an example first. Very nice work!
Love it!
Phenomenal tutorial mate!
Incredible amazing result. I want more VFX from you
Wow pretty awesome.
Amazing work and highly detailed explanations! I would love to see you continue with the FPS genre and maybe do a video about different types of recoils and how to implement them! So many different kinds from spray patterns to random and so many ways to implement!
I'd like to do that, but I guess Garbaj has the FPS department covered. I plan on focussing more on how to create different game mechanics :P
@@NagiDev most of his tutorials are outdated but aye respect can't wait for more cool stuff from you.... maybe... brimstone molly? :D
Cool, thanks for sharing
Wow. You did a great job! Thanks for making these great tutorials!
can you show your process of how you make art assets? they look super good and it would be nice to learn.
Auto subscribe, nicee.
Hi, could you make more tutorials about valorant godot
lol 3:50 that roast on garbaje :D
You are a very pro codrr
Great vedio. Literally can't differentiate between the original and the one you made. Also I got a question for you. Where do you live? (Country name). You sound very Indian to me
Great work!
Quick question, could you elaborate on what was causing the jitter at 2:12 ?
So instead of moving the indicator to the point of the ray collision, you move it by the distance between the ray collision and the player origin in the -Z direction (forward). Instead of moving the indicator in global space, by being a child of the player node, it follows the rotation of the player so you only have to worry about the distance. Am I following correctly?
Was the jitter caused by the update function rate being "too slow"? I never really stopped to think about it, but It would make sense that child of objects would move differently when their parent moves than when moved by a script.
You're correct. I think the issue was due to the raycast not updating as fast as the player rotating the camera. Maybe it could've been fixed by increasing the physics framerate, but I felt like my current approach might show more consistent results on slower hardware.
@@NagiDev thanks for the reply! I believe your way is the correct way. Took me a minute to get what you were doing though lol! Your videos are great, keep 'em coming ;)
@@remigodin9103 I know my videos lack a lot in terms of explaining properly what/why I'm doing. I'll try to make better videos in future tutorials!
Could you do a tutorial for a grappling hook or a fps gun?
sure thing!
How are you making these textures? Is material maker good for that?
Material maker is great for procedural textures afaik. Though, I painted all the textures in the project using Krita and Gimp.
@@NagiDev thanks, awesome video BTW!
Link to the project?, where🤔
Need to clean up the code a bit and then it'll be up soon :)
is there any youtube you would recommed for begginer who has no idea about godot or programming? i have saved some playlists in my account but i am looking for more.
You can check out Heartbeast and GDQuest for beginner tutorials. They're really good!
@@NagiDev thanks
I had minecraft ideas haha (I am not a minecraft player though)
"It sure looks nice but we can do better", bruhh enough already😅.
XD
You know my moto: don't stop until the studio sues you (:
Not that it actually matters that much, but this is going to drive me insane if I don't say something: Sage's walls are crystal, not ice
my whole life has been a lie...
one way closer to make Idshonored's blink