Ryan Bliss there's no comparison. The LVOA is nothing but a modifiable version of the Division gun, which is trash. The Bad News is on another level. Shame we couldn't get a modifiable Bad News version, but that's Ubisoft for you. Any excuse to trick you into wasting money on junk.
one is a customizable base-line rifle that you basically unlock (by paying) at the start of the game. Another is an end-game unique weapon that you unlock by grinding in Tier mode.....don't think there's much to compare
Good stuff. I did hear complaints that the LVOA-C did lower damage than normal assault rifles, but since I run full auto the vast majority of the time I didn't notice. It's good to see some quantifiable data regarding the LVOA-C's damage. Also, nice Predator The Hand! I gotta try killing the Predator solo sometime, I haven't done that yet.
I tried shooting some tier 17 unidad with a level 1 LVOA-C and, I usually run semi auto (but I never go full-semi-auto!), but it took enough more shots than normal that I wondered if the hit feedback was bugged and I was missing. By normal, I mean: compared to level 1 AK47, which is my usual, or the level 1 hk416. Ya, I don't level my weapons for some reason, dunno.
Awesome job! Your videos are always amazing and informative. I especially appreciate that you clearly had some bias toward the LVOA-C going in and that you kept the test objective and had the HK416 come out on top. Great work
I really enjoy your channel and honestly I had stopped playing Wildlands often until I started watching your channel, it’s really renewed my interest in one of my already favorite game series
If you really want to quantify recoil, you need to fire at the same target (static) in semi auto mode rapidly and see the grouping after a set amount of shots. Firing in full auto just shows the muzzle lift and the dynamic layout of the weapons layout are the real determining factor that will not be even I.e. bullpup to traditional layout etc.
Sick Predator kill! Darkdally you should mention about maybe have more LMGs like a MK43. And to have more attachments for them and other weapons, like ACOGs for the LMGs and Vortex 1x6 scopes for ARs. To truly John Wick some enemies.
@@S2audicoupeS2 lol ISIS Cream maker. They should introduce the fallen ghosts Enemies into the main story mode. Or Russian Spec ops from future soldier.
I’ve been a Tier 1 player for a while now and I think at this point, I’m well over trying to find the best gun in the game. It’s much more fun for me playing for realism using my 416, since U.S special forces have actually adopted this rifle. If there was a Glock 19 I’d use that too, to complete the Delta force loadout.
I've got most of my guns unlocked and fully leveled up...but I find myself coming back to the LVOA-C Bad News every time. I use the other guns just for the sake using something different. Load out: LVOA-C Bad News, SR-25 Jungle, and Lady Killer. What I find "extra cool" is the parachutes...just neat to see something different while halo'ing in before throwing lead down range!! I personally like the Echelon 4 'chute to match my Echelon 4 patches.
Thanks for your testing videos it has helped my gaming big time.👍 Would love if Ubisoft added a special weapon case where you can put your favorite weapons in to switch out a lot easier.
The thing is LVOA’s standard barrel is by “standard” a long barrel so having the 416 with a long barrel would make abit more sense but on the other hand it isn’t stock then
I hate fortnight Give me a reason why it doesn’t YES!!! They had that in Future Soldier and I'm so pissed they didn't give us mini red dots on pistols and zoomed optics on LMGs
Nice vid, was hoping the LVOA-c badnews get compare with the two new weapon too I don't even get the 30 round mag bug, cause I still have the attachment lock bug smh
Just watching The Hand "Rule & Rock the Predator with that LVOA-C" makes my day worth buying the LVOA-C. Thank You Darkdally for teaming up with "The Hand" and comparing the 416. ___ Because I will just probably end up rounding out my gun collection by buying the 416 too.
It feels like it takes more shots to kill alerted tier 17 bad guys with the new LVOA-C than the starter P416 (both level one). I usually play on semi-auto (remember: never go full semi-auto! Fkn politicians). The LVOA-C makes me feel like I'm ocd: click click click click click click. ..poor mouse button. At least the scopes aren't wonky like the HK416 and (at least) the 20 and 50 round magazines aren't bullpup mode.
The R4 took like 3 shots for me at that range. The weird thing is that this game thinks the R4 is a 7.62x39 however its a 5.56nato. Plus its not the first rifle it thinks that way. This game is a little funky in that way, plus there is a lot of small things that is not 100% accurately correct when it comes to the weapons, for example many of these rifles in real life as u probably no having a firearm yourself has ether bolt-release or bolt-hold open when fired the last round. The character always cocks the charging handle every time, weather theres a round in the chamber or not, or the mag is not fully empty or not, on the rifle, even though u switch mags and there are still rounds in the chamber. It seems like these Ubisoft devs dont have much gun experiences when it comes to function and manual of arms. Now I have played a lot of shooter in my days especially FPSgames, almost every game gets it right, even Crysis 2 & 3 gets it right,even though its a semi Sci-fi FPSgame which by the way was my favorite games of all time. And like I said, I can go on & on games that gets this right because immersion is one of thee most importend things in game, at least in my opinion, so attention to detail is paramount, especially in a game like this. So my recommendation to the devs is get some trigger time with different guns !
Love the content mate, GJ all round. One Question - Do you think we will ever get the chance to have Bloused trousers, like we used to have in the Military.
Anyone else notice in ghost mode, if your not connected to ubisoft servers when killing a boss you dont get the 400 credits at all, even after reconnecting
Fkn Ubi, I hope they don't make it super bright the way the marpat digital was, until recently, and the way the flektarn weapon camo is. I unlocked the weapon camo and was like, "oh, cool flektarn weapon camo!". Until I applied it and it's more like neon psychadelic flektarn, than an actually useful camo.
I counted 7 on the second weapon by the sound on the body.the fast kills was due from headshots but the weapon on the second go one guy took 7 before light disappeared. Wish you did a semi auto shot. The range you could kill the guy but on full auto you could’ve killed the enemy from range on 4 shots but the auto burst will hit before enemy dies.
Not gonna lie, aside from the horrible magnified optic placement on the 416, my only visual gripe with it is that they gave it the bulky quadrail instead of the slim and sexy Geissele 416 rail. Lol.
always ran the LVOAC in game (I bought GRW with the season pass on steam including most DLCs available at the time, and the bug had been fixed). Loved it for the range accuracy and very low dispersion, the damage per hit is low but it's compensated by the higher rate of fire and the controllability that allows to put more rounds on target. What I find funny is that the LVOAC in this game is basically the opposite of what it was in The Division Here it has slightly low damage per shot, high ROF, low recoil in full auto, good range and good accuracy. Overall, pretty balanced going for really good In The Division it had average ROF but high damage per shot (it was basically an endgame weapon), average range, average accuracy, and really wonky recoil (standard horizontal spread but terrifying muzzle climb), so the kind of endgame weapon where if you knew how to use it then it was OP, otherwise you'd be better off using something else, which is why in that game I always preferred the M4 Lightweight among the assault rifles
The LVOA-C has great accuracy and handling but that’s all it has going for it. It takes a lot of shots to put down hostiles, especially heavies. The 416 takes about three shots to put down heavies (With the long barrel). I like them both but I prefer the 416 because it has better damage.
Very informative as always. I run the Tar21 with the kompensator v2 + mk 14 combo that you showed in one of your vids. But i ask myself what is with some of the weapons that you get for completing a mission? For example the Bren that you get for completing the sam fisher mission. I tried it out and i thought it could be a great weapon to engage when shit goes down. But i never used it, because of the missing supressor. I think some of those weapons seems to be different in everything, when we compare them to their variants that we can modify.
The grenade launcher on the LVOA mounts way to far up on the barrell too, good old Ghost Recon and it's endless glitches lol. The Bad News looks perfect with the 30 round mag and grenade launcher but yet they can't get the new LVOA to work with these attachments, amazing.
The 416 has the same issue with the AG36, works fine with the M203 oddly enough. It does baffle me how they manage to keep screwing up simple things like this, a little bit more testing before they put things out would go a long way with the community.
HypnoticChronic1 I've noticed the Micro T-1&G33 combo scope is still placed so far up the rail on the 416 it's ridiculous looking. Most of the optics are ok after they fixed the iron sight glitch but that one optic is still way off. The scope is closer to the front of the gun than the back, not even in the middle of the rail. They think thats accurate lol?
@@Texas240 for fuckin real. The attachment placement in this game can be a real fuckin joke. Shit, almost none of the magnified optics are realistically useable on the 416 cuz they're all too far forward. Shit, you probably don't even need to be a weapons expert, just knowing a thing or two about firearms would probably be more accurate than the Ubi Paris team. Though it doesn't help that they also decided that it would just be a great idea to have the Gunsmith and gameplay models of guns be fuckin different models entirely.
If you have all weapons of the same calibre have the same damage, there really isn't much room for gameplay difference. Besides that, i think the AR balance is pretty decent compared to some others (i.e. PSG-1 being a peashooter compared to the SR25/Dragunov).
I’m finding a lot of muzzle climb with the 416 compared to the lovac both with the m203 launcher. Any advice? Single shot is fine but as few as 3 on the 416 gets me off target. Thanks!
Anyone please help.my LVOAC bad news have been unlocked and been using it in GHOST MODE till tier 1. But it's locked in Normal Campaign for me. 1:48 I can see you have it unlocked DarkDally, how come? I really want to use this gun on normal playthrough after that grind just to chill, now I feel quite disappointed..
The dmg over time of all the weapons in the game seems to be almost the same. The higher the dmg per bullet the lower the rate of fire. There seems to be something like critical dmg. If a critical hit was always fatal that would mean a higher rate of fire could lead to a faster kill due to the fact that the chances for a critical hit are higher. But that would only apply if a crit was always fatal. If a crit is just a certain amount of extra dmg then the higher base dmg would kind of levelling out the lower crit chance. And we need to consider, that a higher rate of fire will requiere to reload more often. So if the gun with the higher rate of fire doesn't come with a higher mag size, that will be a disadvantage. I can feel that there is a whole weekend of testing coming in for Darkdally.
Look into DarkD's ar variants test. It's pretty telling that stats are almost meaningless in practical application. The P416 was the most efficient ar variant in the convoy test.
He is usualy only counting the shots. I.e. it takes 3 shots to kill an enemy. This kind of testing does not take in acount that a weapon with a higher rate of fire will put more bullets into the target in the same amount of time. I do not think that this is a good test in regard of combat effectivness. Stopping a convoy and shooting the escort one by one from a distance does not say much about the potential of an assault rifle. The results will only show us which assault rifle is the best DMR. An assault rifle test would for example consider things like: how fast is the target acquisition on a rushing enemy? How long does it take to take the enemy down? How long is the reload? How accurately can you get the shots onto the target. How versatile is the rifle. Will I still have enough fire power in a mid range scenario, if I boost it for cqc? How much wil the handling suffer, if I mount a granade launcher. If you just do the job with the assault rifle that you can do with a sniper rifle, why bothering with an assault rifle in the first place.
I just use a little bird helicopter, land it right next to Bowman’s door and then when you leave and kick everything off, quickly hop in the chopper and fly towards Suenõ. Fly low to avoid the SAMs then last minute fly up and over the ledge and the SAMs can’t shoot you in time. Then I just fly my chopper between the columns in front of the door, it wreaks the chopper blades, but you can then step out and then run in the door
Brandon Wardlow I do the same thing, except fly super high right after rescuing Bowman. If you fly high enough the SAMs won’t target you, like 800M+. Then I parachute right next to the door and enter without having to engage too many enemies. The key to parachuting in ghost mode is to make sure you fly the chopper as fast as you can without turning or increasing altitude, that way the chopper doesn’t hit you and insta kill you.
Brandon Wardlow I lay down some mines before triggering the cutscene to take out some of the rebel ambush. I have also parked a heli on the hill behind the shack and then drive up in a truggy before taking off. The rest is the same as you. The only problem with that is after the sueno cutscene, it can be hard to get away, but I have manage to base-jump over the big slope.
The 416 is clearly doing more damage, but you're missing more with it because you used the LVOA-C first and got used to how much faster it snaps to target.
Try clearing a comms station (vehicle drop-off) with each, and you will see the true power of the LVOA-C. If you put a long barrel on the 416 to emulate the LVOA-C's accuracy over range, you'll feel the handling disparity even harder. In CQ on extreme difficulty, the fractions of a second longer it takes the 416 to get on target could mean the difference between your death & theirs.
Additional thoughts on this: I only tested it with the 20rd mags on both, because that's what I use, but the LVOA-C definitely has a noticeably faster reload time than the 416.
M4 is still life, aesthetically the LVAO-C is sexy as hell but the M4 puts in so much work its not even funny. Hands down best all around rifle, incredible RPM, still looks compact with a Long Barrel, looks sexy with a nade launcher, decent damage, still kills cars in less than 1 30 round magazine.
Seriously the u100 is an amazing weapon. I think I like it better. Can we get a bullet drop that with the different lmgs? I'd also like to see the u100 compared to different assault rifles. And just put the 50 round mag on the lvoa c to work around the bug.
Hey man, can you test the time to aim skill. The description says it reduces the time it takes to aim weapons equiped with large scopes. What are really considered large scopes?
So how important is it really to have statistically good weapons? I'm a sort of new player and I feel a little pigeonholed into "meta" builds with my guns. Is it really all that important or can they work in the higher difficulties still?
on fallen ghost, does anyone know if the weapons cases & other stuff is supposed to show on the map? mine does not & ive done every side mission & got 1 boss left. found 1 weapons case by accident.
I’m gonna pass on the LVOAC until they fix it. The 416 looks like it actually had sightly less recoil, but I do think tour convoy enemies weren’t fully alerted during the 416 test. However, that mag glitch has GOT to go. Not being able to see your other weapon sight when equipped? Lame. Especially for $20 😒 Guess I’ll wait for the ACAR 🤓
Well for me, the point is LVOA can use the stardard berral to get the same bullet drop as 416 using long berral, however long berral means more recoil, so LVOA has much less recoil when shooting over range, and it's the reason why I think smaller damage is acceptable.
There is zoom in the ACOG on hk416, but, the optic mounting graphic is farther forward than it should be (it looks like an AK variant running an optic on a forward ultimak mount) so it appears to have less zoom because the visible area inside the scope is smaller. And, combine that with Ubi having a different sight picture for each scope based on what gun the scope is on and it feels like less zoom.
Actually it's not. If you look closely, you'll see that 2 things appear to be happening. First, the player's "eyes" are farther away from the weapon, entirely. You can fully see the charging handle (as if you were holding the gun away from you like you were scared of it), whereas on other AR variants in game, you only see the very back of the charging handle (as if your nose was close to it). Secondly, the whole picture appears to be stretched and/or affected by some funky field of view problem. Ask any idiot why Ubi didn't just copy/paste the graphics data, since they like copy/paste so much regarding store guns, if you want an answer as to why they didn't just copy every other ar variant optic graphic. Ubi, idiots.
@@Texas240 if you look at the 416 the optic is on the handrail, if you looked at the other earlier ARs on the game the Optics are on the handrails. ( red dots dont matter) realistically you want 4 inches of eye relief between the eye and amagnified optic. Anything more than that the scope shadow will be more in view interfere with accuracy.
Can anyone help?! My 30 mag is locked in game and saying to get it from its location when I actually unlocked it near the start of the game for my m4/p416. Its saying its locked and to get it from the specific area on the map yet when I look on the map its no where to be seen! Any help please or is this just a bug?
The *ONLY* TH-camr to switch guns instead of magazine
LVOA-C Vs Bad News!? This has to happen!
voted up
Ryan Bliss there's no comparison. The LVOA is nothing but a modifiable version of the Division gun, which is trash. The Bad News is on another level. Shame we couldn't get a modifiable Bad News version, but that's Ubisoft for you. Any excuse to trick you into wasting money on junk.
Bad news all day
one is a customizable base-line rifle that you basically unlock (by paying) at the start of the game. Another is an end-game unique weapon that you unlock by grinding in Tier mode.....don't think there's much to compare
@@texasrocks8428 - Ubisoft is the WEF of the gaming industry... "You will buy everything, own nothing, and you will be happy" 🤦♂️
They need to make it where you can adjust the placement of scopes and other accessories. I hate how far forward the ACOG sits on the 416.
same with the m110 only scope that sits nice is the g28 and that has a small sight picture :/
Hey Dark great content keep it up, love your vids Thanks
Good stuff. I did hear complaints that the LVOA-C did lower damage than normal assault rifles, but since I run full auto the vast majority of the time I didn't notice. It's good to see some quantifiable data regarding the LVOA-C's damage. Also, nice Predator The Hand! I gotta try killing the Predator solo sometime, I haven't done that yet.
There's an entire damage spreadsheet floating around listing the damage of almost all guns.
I tried shooting some tier 17 unidad with a level 1 LVOA-C and, I usually run semi auto (but I never go full-semi-auto!), but it took enough more shots than normal that I wondered if the hit feedback was bugged and I was missing. By normal, I mean: compared to level 1 AK47, which is my usual, or the level 1 hk416. Ya, I don't level my weapons for some reason, dunno.
Awesome job! Your videos are always amazing and informative. I especially appreciate that you clearly had some bias toward the LVOA-C going in and that you kept the test objective and had the HK416 come out on top. Great work
I really enjoy your channel and honestly I had stopped playing Wildlands often until I started watching your channel, it’s really renewed my interest in one of my already favorite game series
Thanks for sharing my video! I appreciate your gun v gun videos as always... helps me make proper adjustments.. Thanks!
for your video do you remember the name of the music?
If you really want to quantify recoil, you need to fire at the same target (static) in semi auto mode rapidly and see the grouping after a set amount of shots. Firing in full auto just shows the muzzle lift and the dynamic layout of the weapons layout are the real determining factor that will not be even I.e. bullpup to traditional layout etc.
Sick Predator kill! Darkdally you should mention about maybe have more LMGs like a MK43. And to have more attachments for them and other weapons, like ACOGs for the LMGs and Vortex 1x6 scopes for ARs. To truly John Wick some enemies.
i still miss MG42/MG3 LMG 1400/1200Rounds/minute diplomacy
@@S2audicoupeS2 lol ISIS Cream maker. They should introduce the fallen ghosts Enemies into the main story mode. Or Russian Spec ops from future soldier.
I’ve been a Tier 1 player for a while now and I think at this point, I’m well over trying to find the best gun in the game. It’s much more fun for me playing for realism using my 416, since U.S special forces have actually adopted this rifle. If there was a Glock 19 I’d use that too, to complete the Delta force loadout.
Lvoa-C is best AR the now
@@kamins2395 not even close
I've got most of my guns unlocked and fully leveled up...but I find myself coming back to the LVOA-C Bad News every time. I use the other guns just for the sake using something different.
Load out: LVOA-C Bad News, SR-25 Jungle, and Lady Killer.
What I find "extra cool" is the parachutes...just neat to see something different while halo'ing in before throwing lead down range!! I personally like the Echelon 4 'chute to match my Echelon 4 patches.
Some how I'm only guy I keep my hk16 in short barrel
Same
Christian Davis That's the only configuration my 416 will be Lol
@@GrySgtBubba some how find that gun looking good when it's in short barrel
It’s been short barrel since I got it. It’s so sexy man
@@zeemangilby gun that gets dirty and wet and still works fine now that a keeper
Thanks for your testing videos it has helped my gaming big time.👍 Would love if Ubisoft added a special weapon case where you can put your favorite weapons in to switch out a lot easier.
The upload I have been awaiting, finally here
I’m like... “can I use both?”
The other me is like “yes you can”
Great video Dark!
It's so cool how we all have that weapon that we get so attached to...xD Great video Bro. BTW new vehicle drops in The Crew 2 this morning.
I love these vids SO MUCH you have no idea
I love my HK416. If that gun comes up in any other game you've better believe that I would definitely use it as my main.
The thing is LVOA’s standard barrel is by “standard” a long barrel so having the 416 with a long barrel would make abit more sense but on the other hand it isn’t stock then
JackStack ?
Nice keep up the good work bud!
Did anyone notice there was a glitch with the magazine?
Yes
*HK416 > Everything else*
Fuckin' oath mate. Bang on.
Is it really that good?
416 is all you need
@@pillage8662 yeah i have it now. Its so niiiice
G36
What if we could put 1 times scopes like a red dot on pistol
I hate fortnight Give me a reason why it doesn’t YES!!! They had that in Future Soldier and I'm so pissed they didn't give us mini red dots on pistols and zoomed optics on LMGs
what if rainbow unicorns came around to clean up my apartment
@@jeroenmarriott1715 lol
Nice vid, was hoping the LVOA-c badnews get compare with the two new weapon too
I don't even get the 30 round mag bug, cause I still have the attachment lock bug smh
Just watching The Hand "Rule & Rock the Predator with that LVOA-C" makes my day worth buying the LVOA-C. Thank You Darkdally for teaming up with "The Hand" and comparing the 416. ___ Because I will just probably end up rounding out my gun collection by buying the 416 too.
why does the lvoa-c have such low damage?
Daff Tastic LITERALLY! Given it's barrel length it makes no fucking sense!
It feels like it takes more shots to kill alerted tier 17 bad guys with the new LVOA-C than the starter P416 (both level one).
I usually play on semi-auto (remember: never go full semi-auto! Fkn politicians). The LVOA-C makes me feel like I'm ocd: click click click click click click. ..poor mouse button.
At least the scopes aren't wonky like the HK416 and (at least) the 20 and 50 round magazines aren't bullpup mode.
Bad news is a lot better. It's the most powerful assault rifle in the game.
emil engen only in tier mode at level 30
Good video man, keep it up 👍👍👍
The R4 took like 3 shots for me at that range. The weird thing is that this game thinks the R4 is a 7.62x39 however its a 5.56nato. Plus its not the first rifle it thinks that way. This game is a little funky in that way, plus there is a lot of small things that is not 100% accurately correct when it comes to the weapons, for example many of these rifles in real life as u probably no having a firearm yourself has ether bolt-release or bolt-hold open when fired the last round. The character always cocks the charging handle every time, weather theres a round in the chamber or not, or the mag is not fully empty or not, on the rifle, even though u switch mags and there are still rounds in the chamber. It seems like these Ubisoft devs dont have much gun experiences when it comes to function and manual of arms. Now I have played a lot of shooter in my days especially FPSgames, almost every game gets it right, even Crysis 2 & 3 gets it right,even though its a semi Sci-fi FPSgame which by the way was my favorite games of all time. And like I said, I can go on & on games that gets this right because immersion is one of thee most importend things in game, at least in my opinion, so attention to detail is paramount, especially in a game like this. So my recommendation to the devs is get some trigger time with different guns !
When your using the LVOA-C back in that update, you gotta have it use the 50 or 20 magazine, you won't see the msg out of the gun
it's a cross between a G2 and an AUG. I run a compensated LVOA for high Handling build for medium to close range engagements when stealth is broken.
Love the content mate, GJ all round. One Question - Do you think we will ever get the chance to have Bloused trousers, like we used to have in the Military.
Anyone else notice in ghost mode, if your not connected to ubisoft servers when killing a boss you dont get the 400 credits at all, even after reconnecting
I hope they add in Flecktarn as a Camo....
Fkn Ubi, I hope they don't make it super bright the way the marpat digital was, until recently, and the way the flektarn weapon camo is.
I unlocked the weapon camo and was like, "oh, cool flektarn weapon camo!". Until I applied it and it's more like neon psychadelic flektarn, than an actually useful camo.
Test the mk18 pls! I’m using it as my gun of choice for ghost mode my god it’s awesome
Would you recommend it over the 416 and lvoa c? I dont know which rifle to get.
@@foxytheassassin8435 416 all day every day
@@nicholasd9008 ok, thank you for your feedback☺☺
@@foxytheassassin8435 np
I counted 7 on the second weapon by the sound on the body.the fast kills was due from headshots but the weapon on the second go one guy took 7 before light disappeared. Wish you did a semi auto shot. The range you could kill the guy but on full auto you could’ve killed the enemy from range on 4 shots but the auto burst will hit before enemy dies.
Yup. To truly count chest shots to kill, DarkDally should use semi-auto. I say this to my gf everytime I watch a rifle test with her in the room haha
Make a video on the MP5. Plz
Not gonna lie, aside from the horrible magnified optic placement on the 416, my only visual gripe with it is that they gave it the bulky quadrail instead of the slim and sexy Geissele 416 rail. Lol.
How is LVOA now in the game?
Also is store is only LVOA, no LVOA-C? Did they change it?
Bruh that's actually an airsoft facemask from Matrix irl 😂😂😂
Yo! I have the LVOA-C if you change the mag size to 20 or 50 rounds for me it fixed the glitch it’s just the 30 round mag that’s acting up lol
...wich is exactly THE mag many of us will use, for 'milsim' purposes... :/
I switched to the 20rnd mag as long as it's not fixed
always ran the LVOAC in game (I bought GRW with the season pass on steam including most DLCs available at the time, and the bug had been fixed). Loved it for the range accuracy and very low dispersion, the damage per hit is low but it's compensated by the higher rate of fire and the controllability that allows to put more rounds on target.
What I find funny is that the LVOAC in this game is basically the opposite of what it was in The Division
Here it has slightly low damage per shot, high ROF, low recoil in full auto, good range and good accuracy. Overall, pretty balanced going for really good
In The Division it had average ROF but high damage per shot (it was basically an endgame weapon), average range, average accuracy, and really wonky recoil (standard horizontal spread but terrifying muzzle climb), so the kind of endgame weapon where if you knew how to use it then it was OP, otherwise you'd be better off using something else, which is why in that game I always preferred the M4 Lightweight among the assault rifles
Has anyone else notice how the compM4 red dot isn't center of the circle on the lvoac
Thanks for the bull pup shoutout lol.
The LVOA-C has great accuracy and handling but that’s all it has going for it. It takes a lot of shots to put down hostiles, especially heavies. The 416 takes about three shots to put down heavies (With the long barrel). I like them both but I prefer the 416 because it has better damage.
What about the ACR?
Very informative as always. I run the Tar21 with the kompensator v2 + mk 14 combo that you showed in one of your vids.
But i ask myself what is with some of the weapons that you get for completing a mission? For example the Bren that you get for completing the sam fisher mission. I tried it out and i thought it could be a great weapon to engage when shit goes down. But i never used it, because of the missing supressor. I think some of those weapons seems to be different in everything, when we compare them to their variants that we can modify.
The grenade launcher on the LVOA mounts way to far up on the barrell too, good old Ghost Recon and it's endless glitches lol. The Bad News looks perfect with the 30 round mag and grenade launcher but yet they can't get the new LVOA to work with these attachments, amazing.
Ubisoft needs to hire a fkn weapons consultant who has actually seen and held some of this equipment first hand. Their "glitches" are ridiculous.
The 416 has the same issue with the AG36, works fine with the M203 oddly enough. It does baffle me how they manage to keep screwing up simple things like this, a little bit more testing before they put things out would go a long way with the community.
HypnoticChronic1 I've noticed the Micro T-1&G33 combo scope is still placed so far up the rail on the 416 it's ridiculous looking. Most of the optics are ok after they fixed the iron sight glitch but that one optic is still way off. The scope is closer to the front of the gun than the back, not even in the middle of the rail. They think thats accurate lol?
Tx240 That would be a huge help!
@@Texas240 for fuckin real. The attachment placement in this game can be a real fuckin joke. Shit, almost none of the magnified optics are realistically useable on the 416 cuz they're all too far forward. Shit, you probably don't even need to be a weapons expert, just knowing a thing or two about firearms would probably be more accurate than the Ubi Paris team. Though it doesn't help that they also decided that it would just be a great idea to have the Gunsmith and gameplay models of guns be fuckin different models entirely.
I would like to see you test the bad news against the HK 416 as it it has greater stats than lvoa-c
It always bothers me that AR-15s in wildlands have different damage despite firing the same calibre - when controlling for barrel length of course.
If you have all weapons of the same calibre have the same damage, there really isn't much room for gameplay difference. Besides that, i think the AR balance is pretty decent compared to some others (i.e. PSG-1 being a peashooter compared to the SR25/Dragunov).
I’m finding a lot of muzzle climb with the 416 compared to the lovac both with the m203 launcher. Any advice? Single shot is fine but as few as 3 on the 416 gets me off target. Thanks!
Are you going to get round to the crossbow? It’s my favourite weapon now, it’s like having a sniper and a pistol in one slot.
Definitely try the AC AR I think you'll be impressed
Killer kl-rt is the 416 better? You
@@PeaktendenCs naw it's definitely not
Killer kl-rt thank you so much, knowing me I would have eventually snapped and would open every crate until I got the AC-AR
I main mdr and hk416
Anyone please help.my LVOAC bad news have been unlocked and been using it in GHOST MODE till tier 1. But it's locked in Normal Campaign for me. 1:48 I can see you have it unlocked DarkDally, how come? I really want to use this gun on normal playthrough after that grind just to chill, now I feel quite disappointed..
I love the lvoa!
The dmg over time of all the weapons in the game seems to be almost the same. The higher the dmg per bullet the lower the rate of fire. There seems to be something like critical dmg. If a critical hit was always fatal that would mean a higher rate of fire could lead to a faster kill due to the fact that the chances for a critical hit are higher. But that would only apply if a crit was always fatal. If a crit is just a certain amount of extra dmg then the higher base dmg would kind of levelling out the lower crit chance. And we need to consider, that a higher rate of fire will requiere to reload more often. So if the gun with the higher rate of fire doesn't come with a higher mag size, that will be a disadvantage. I can feel that there is a whole weekend of testing coming in for Darkdally.
Look into DarkD's ar variants test. It's pretty telling that stats are almost meaningless in practical application. The P416 was the most efficient ar variant in the convoy test.
He is usualy only counting the shots. I.e. it takes 3 shots to kill an enemy. This kind of testing does not take in acount that a weapon with a higher rate of fire will put more bullets into the target in the same amount of time. I do not think that this is a good test in regard of combat effectivness. Stopping a convoy and shooting the escort one by one from a distance does not say much about the potential of an assault rifle. The results will only show us which assault rifle is the best DMR. An assault rifle test would for example consider things like: how fast is the target acquisition on a rushing enemy? How long does it take to take the enemy down? How long is the reload? How accurately can you get the shots onto the target. How versatile is the rifle. Will I still have enough fire power in a mid range scenario, if I boost it for cqc? How much wil the handling suffer, if I mount a granade launcher. If you just do the job with the assault rifle that you can do with a sniper rifle, why bothering with an assault rifle in the first place.
Is there going to be an El Sueno ghost mode guide?
I just use a little bird helicopter, land it right next to Bowman’s door and then when you leave and kick everything off, quickly hop in the chopper and fly towards Suenõ. Fly low to avoid the SAMs then last minute fly up and over the ledge and the SAMs can’t shoot you in time. Then I just fly my chopper between the columns in front of the door, it wreaks the chopper blades, but you can then step out and then run in the door
Brandon Wardlow I do the same thing, except fly super high right after rescuing Bowman. If you fly high enough the SAMs won’t target you, like 800M+. Then I parachute right next to the door and enter without having to engage too many enemies. The key to parachuting in ghost mode is to make sure you fly the chopper as fast as you can without turning or increasing altitude, that way the chopper doesn’t hit you and insta kill you.
Brandon Wardlow I lay down some mines before triggering the cutscene to take out some of the rebel ambush. I have also parked a heli on the hill behind the shack and then drive up in a truggy before taking off. The rest is the same as you. The only problem with that is after the sueno cutscene, it can be hard to get away, but I have manage to base-jump over the big slope.
CyberJay1226 after the cutscene you could also just quit the game to get away if need be
Brandon Wardlow be careful that Santa Blanca isn’t alerted to your presence, if so the game will classify you as dying.
Love you dark dally
The 416 is clearly doing more damage, but you're missing more with it because you used the LVOA-C first and got used to how much faster it snaps to target.
Try clearing a comms station (vehicle drop-off) with each, and you will see the true power of the LVOA-C. If you put a long barrel on the 416 to emulate the LVOA-C's accuracy over range, you'll feel the handling disparity even harder. In CQ on extreme difficulty, the fractions of a second longer it takes the 416 to get on target could mean the difference between your death & theirs.
Additional thoughts on this: I only tested it with the 20rd mags on both, because that's what I use, but the LVOA-C definitely has a noticeably faster reload time than the 416.
IS the LVOA-C in this game a .223 round? If so, that's a pretty light round. If the enemy has body armor, 4 to 5 rounds might not be bad.
It's a 5.56 in this game.
Pls do sueno ghost mode mission
M4 is still life, aesthetically the LVAO-C is sexy as hell but the M4 puts in so much work its not even funny.
Hands down best all around rifle, incredible RPM, still looks compact with a Long Barrel, looks sexy with a nade launcher, decent damage, still kills cars in less than 1 30 round magazine.
Seriously the u100 is an amazing weapon. I think I like it better. Can we get a bullet drop that with the different lmgs? I'd also like to see the u100 compared to different assault rifles. And just put the 50 round mag on the lvoa c to work around the bug.
Oh The Hand. Ha I play with him all the time, he loves doing predator. We grinded to tier one on ghost mode together too.
Lvoac is a fucboi range gun. Looks cool. 416 does the business.
Damnnnnnnnnnn hahaha
Fuck. Yes. Love the 416. Compact, refined functionality, no more, no less.
Is the military shirt glitched on Xbox because for me the torso stays black no matter the camo/color?
Hey man, can you test the time to aim skill. The description says it reduces the time it takes to aim weapons equiped with large scopes. What are really considered large scopes?
Think it's any sort of sniper scopes for the sniper rifles
LVOC vs 416 vs MK18, what to go for?
Where is the airport he tested at
How does the Lvoa-c compare to each other? The one u get from tier 5 and the one form the new pack.
in mutliplayer the p416 & lvoa have similar stats the lvoa has better hip fire but I dont know if its the lova c or not
So how important is it really to have statistically good weapons? I'm a sort of new player and I feel a little pigeonholed into "meta" builds with my guns. Is it really all that important or can they work in the higher difficulties still?
Can u cover the AC-AR and if it’s worth trying to get
So it seems you can dodge the predator shots now? Is this an update?
SCAR H is my most favorite assault rifle
No, I'd like to say that LVOA-C and HK416 are my favorite ones!
I know this ain't pertaining towards this video but hey what aiming sensitivity do run at
what you think to the G2 and the MK17?
on fallen ghost, does anyone know if the weapons cases & other stuff is supposed to show on the map? mine does not & ive done every side mission & got 1 boss left. found 1 weapons case by accident.
Plot twist, Tar 21 is better then both of them.
Nope lol
@@MegaMuff420 what joke are you kid
You don't need to swap weapons. Just switch to the 20 round mag
Hk416 is a real mans gun
just swap your LVOAC Mag to either 20rnd or 50 rnd mag both work fine. its just the 30rnd mag thats buged like hell.
I’m gonna pass on the LVOAC until they fix it. The 416 looks like it actually had sightly less recoil, but I do think tour convoy enemies weren’t fully alerted during the 416 test. However, that mag glitch has GOT to go. Not being able to see your other weapon sight when equipped? Lame. Especially for $20 😒 Guess I’ll wait for the ACAR 🤓
This paint on lvoa-c on miniature... Which is it? Please tell me the name!
I love your content I want my friends to download this game and they say it’s boring.
Darkdally is a Dankdaddy
music name during the predator hunt
im only finding 416 with normal and short barrel can not seem to find long barrel for it is there one?
Are you possibly confusing the P416 with the 416 (real life Hk416)?
Well for me, the point is LVOA can use the stardard berral to get the same bullet drop as 416 using long berral, however long berral means more recoil, so LVOA has much less recoil when shooting over range, and it's the reason why I think smaller damage is acceptable.
There's no zoom on the ACOG on the 416!?!?!? WTF???
There is zoom in the ACOG on hk416, but, the optic mounting graphic is farther forward than it should be (it looks like an AK variant running an optic on a forward ultimak mount) so it appears to have less zoom because the visible area inside the scope is smaller.
And, combine that with Ubi having a different sight picture for each scope based on what gun the scope is on and it feels like less zoom.
The ACAR was not meant to be spelled out. But exclaimed A CAR!!
Does anyone ellse notice the acog is on top of the hand rails versus the uper receiver?
Actually it's not. If you look closely, you'll see that 2 things appear to be happening. First, the player's "eyes" are farther away from the weapon, entirely. You can fully see the charging handle (as if you were holding the gun away from you like you were scared of it), whereas on other AR variants in game, you only see the very back of the charging handle (as if your nose was close to it).
Secondly, the whole picture appears to be stretched and/or affected by some funky field of view problem.
Ask any idiot why Ubi didn't just copy/paste the graphics data, since they like copy/paste so much regarding store guns, if you want an answer as to why they didn't just copy every other ar variant optic graphic. Ubi, idiots.
@@Texas240 if you look at the 416 the optic is on the handrail, if you looked at the other earlier ARs on the game the Optics are on the handrails. ( red dots dont matter) realistically you want 4 inches of eye relief between the eye and amagnified optic. Anything more than that the scope shadow will be more in view interfere with accuracy.
Is the penetration stat the same?
416 by far, only thing I use other than that is the mk18 and mk17. Mk17 might be the most well rounded AR, especially in tier mode.
What Helmet is that?? It’s bad ass!!!
Ivar Liane damn hope I get lucky then lol
@Ivar Liane Imagine if they put panoramic nvg in that helmet.
It's called the tactial helmet. It came with the lates update, via loot crates.
well for me he just looks like an airsoft-player with that mask lol
Yes well, that's pretty much what I wrote earlier. Genious! LOL. And no the mask look like a softair mask, so no, not very bad ass, actually ;)
They need to fix the sight placement on the 416 it’s been soo long look at the acog :(
Probably know how many shots it takes to drop enemies if you fired on semi. Might not throw so many rounds either.
Can anyone help?! My 30 mag is locked in game and saying to get it from its location when I actually unlocked it near the start of the game for my m4/p416. Its saying its locked and to get it from the specific area on the map yet when I look on the map its no where to be seen! Any help please or is this just a bug?
Matthew Law It's just a bug. They fixed the issue for most players, but some people are still affected.
Matthew Law Don't delete ur stuff man. It will be patched........
Ivar Liane Gotcha, for some reason my eyes totally skipped over that part of your comment.
Liked bro 👍🏻
Why doesn’t he make it a single shot? Semi, ik the bullet drop but still would be a better way to test damage even over range
Why do the Gun dont have magazine