Super happy I found this channel! I'm learning UE5 in hopes of becoming a game dev. If you could talk about the bigger picture in simple terms while still using technical terminology, that would be great! I've reached a point where I'm trying to fill in the gaps of my knowledge with Unreal. There are plenty of good tutorials out there, but not many that explain how to access the standard plugins everyone uses, like Convai and, let's say, the Endless World Project (which is free), along with procedural generation (PCG) tools that come with UE5.2. You can start with a template like Lyra Fps and, within about an hour, generate a custom series of endless worlds. This content would be geared towards a niche audience seeking an overarching view of the engine, followed by more detailed tutorials to help beginners build cool, profitable games within a couple of months. I know how to do the first part, but I have trouble using more free assets ontop or knowing how to artistically desing everything. Animation has always been the biggest time waster for me as well especially knowing they have motion capture suits. Idk that's a lot gl!
I feel exactly where you're coming from because I have the same struggle! There's definitely a bunch of information to help get people going, then as the project develops and matures and needs some super specific feature it becomes hard to find information. I'm definitely going to do some videos on plugins too. I'm not super familiar with the ones you mentioned, but I'll study and try to make some content about them as I go. I really appreciate your input!
im here. you got alot of respect from me. subbed to the channel
I appreciate that, Thanks for subbing!
I was just thinking about drawing some level designs on paper. Neat.
great!
Super happy I found this channel! I'm learning UE5 in hopes of becoming a game dev. If you could talk about the bigger picture in simple terms while still using technical terminology, that would be great! I've reached a point where I'm trying to fill in the gaps of my knowledge with Unreal. There are plenty of good tutorials out there, but not many that explain how to access the standard plugins everyone uses, like Convai and, let's say, the Endless World Project (which is free), along with procedural generation (PCG) tools that come with UE5.2.
You can start with a template like Lyra Fps and, within about an hour, generate a custom series of endless worlds. This content would be geared towards a niche audience seeking an overarching view of the engine, followed by more detailed tutorials to help beginners build cool, profitable games within a couple of months.
I know how to do the first part, but I have trouble using more free assets ontop or knowing how to artistically desing everything. Animation has always been the biggest time waster for me as well especially knowing they have motion capture suits.
Idk that's a lot gl!
I feel exactly where you're coming from because I have the same struggle! There's definitely a bunch of information to help get people going, then as the project develops and matures and needs some super specific feature it becomes hard to find information.
I'm definitely going to do some videos on plugins too. I'm not super familiar with the ones you mentioned, but I'll study and try to make some content about them as I go. I really appreciate your input!
How you play the game for me