I Ranked All The Logistic Mods In All The Mods 9

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

ความคิดเห็น • 196

  • @tobilinz_
    @tobilinz_ 3 หลายเดือนก่อน +178

    You should have mentioned that you can put multiple different EnderIO cables in one block. This makes it really practical for many situations where you don‘t have a lot of space. In my opinion the mod should at least be in A tier.

    • @EpicEnchants
      @EpicEnchants  3 หลายเดือนก่อน +44

      Oh didnt realize that, great catch.
      But I dont think it would change much of the ranking in its current state.
      Fluid and Item transport is currently just too low without upgrades limiting the reason why you would need to place multiple in one block

    • @agent5657
      @agent5657 3 หลายเดือนก่อน +11

      ​@@EpicEnchantsfluid transfers infinite amount of fluid tho
      It's the item conduits that are slow
      Energy conduits are also unlimited transfer rate

    • @EpicEnchants
      @EpicEnchants  3 หลายเดือนก่อน +11

      @@agent5657 In the version I had during the creation of the video the transfer was extremly limited. I am sorry.
      If you have however a different version where it can reach the integer the it would for sure reach a higher rank most likely a mid A-Tier.

    • @agent5657
      @agent5657 3 หลายเดือนก่อน +5

      ​@@EpicEnchants fair enough! Also awesome video, not to nitpick too much haha, these videos are really entertaining and informative

    • @tobilinz_
      @tobilinz_ 3 หลายเดือนก่อน +3

      @@agent5657I agree. Without this series I would never have heard about most of these mods, which is a shame because they all look really interesting.

  • @icheered
    @icheered 3 หลายเดือนก่อน +18

    I notice that the comments here mainly consist of "I disagree, X mod should be in Y place because you missed Z feature", but I'm genuinely thankful for these reviews because I don't keep up with modded minecraft and I don't know many of these mods so I learn a lot of cool new mods for all scenarios! Thank you so much for putting so much time and effort into these videos, the quality is fantastic and the videos are very enjoyable :)
    For future ideas: maybe you can do an ore-processing mod tier list? Or maybe transportation mods? Or a weapons/armor mod? Anyways, keep these videos coming!

    • @EpicEnchants
      @EpicEnchants  3 หลายเดือนก่อน +6

      I really appreciate your comment!
      I am happy that my videos were able to provide the help I intended ^^
      But I also don't have problems with the comments who disagree with the ranking, as everyone has their own opinion and sometimes there are actually some very valid points that would have made a difference in the final ranking for sure :D
      There will be a short pause since I want to cover another topic but the rankings will continue for sure

  • @jjrulez1596
    @jjrulez1596 3 หลายเดือนก่อน +73

    Enderio: I used to rule the world items would move when I gave the word

  • @burkino7046
    @burkino7046 3 หลายเดือนก่อน +60

    I will not stand for this slander of my beloved Super Factory Manager - A certain *magical* factory manager - (putting it in A tier, especially below Pipez).
    Also corrections for Flux Networks and SFM.
    - Neither really have a limit to how much they can transfer. The real limit is the 64 bit integer limit, making their true speed 9.2 quintillion per tick. The limiting factor is the transfer rate of the blocks they're connected to. For most mods this is the 32 bit limit (2.14 billion per side) per side.
    - SFM does not have a 100kFE/t limit, it's 9.2 quintillion. This is the one resource that can be moved every tick.
    - SFM may not be great for moving single items, but it only runs once a second at most (can be cheesed with redstone pulse triggers or changing the config). It runs for 1 tick, then sleeps for 19, making it extremely lag efficient.
    - SFM really excels at MASSIVE setups. Someone made a script that manages 21,000 Phytogenic Insolators, the mod is basically infinitely scalable.
    - SFM supports all Mekanism types (except heat, but that might be added later).
    - SFM lets you interact with any side(s) of the block, which makes it great for Mekanism machines.
    - SFM lets you move ALL types through a single block (energy, items, fluids, mekanism types) at the same time. No ugly, disgusting pipe spaghetti trying to get stuff somewhere without crossing another pipe.
    - SFM has amazing logic. You can tell it how much to move, you can make sure the input or output never goes below/above a certain limit. I have an active pull request that adds WHERE statements so you can be very specific what machine Input/Output statements should target.

    • @Hexagonaldonut
      @Hexagonaldonut 3 หลายเดือนก่อน

      SFM is kind of difficult to get a hang of when you're just starting with it, but yeah, it is INSANELY powerful. The only real detriments to its functionality are the lack of tag and NBT filtering, which ARE in the works. Otherwise it is a logistics and automation *beast* purpose-built for efficiency and scalability.

    • @thegodfather1732
      @thegodfather1732 3 หลายเดือนก่อน +1

      One thing you wrong is that SFM doesn't have a limitation on transferring speed, that beast of a machine just take whatever thing in one inventory to another and ignored the fill level of the inventory

    • @ndchunter5516
      @ndchunter5516 3 หลายเดือนก่อน +1

      ​@@thegodfather1732Last time I checked the logs of SFM it scanned for available slots before starting transfer

    • @gambitman7158
      @gambitman7158 3 หลายเดือนก่อน +1

      @@ndchunter5516correct, looked through the logs recently and yep it scanned through every slot.
      In some niche cases this can increase lag, but generally most of the lag from the factory manager comes if you're trying to output into a full inventory.
      (I had to look to troubleshoot my manager processing 145ms per operation, fixed it and got it down to 4-8ms)

    • @8540lucho
      @8540lucho หลายเดือนก่อน

      I tried to use it with soul'd max phytos and the limitations on the power (ATM9) were just too much, the phyto wasn't getting enough energy to keep up
      The 21k phyto farm was soul'd?

  • @micrwvae
    @micrwvae 3 หลายเดือนก่อน +30

    Correction for SFM
    there is no limit for per tick transfer
    the manager triggers every 20 ticks but moves as much as both inventories can support in a single operation
    that 'limitation' can also be circumvented by having the trigger be done via redstone signal
    making it possible to have the operations done down to every 2 ticks
    tag and nbt filtering arent implemented yet
    but are planned for the near future

    • @gamingcow7796
      @gamingcow7796 3 หลายเดือนก่อน +4

      when SFM gets a full release it will probably be one of the best logistics mods out there

    • @vettu407
      @vettu407 3 หลายเดือนก่อน +2

      @@gamingcow7796 It already is

    • @gamingcow7796
      @gamingcow7796 3 หลายเดือนก่อน

      @@vettu407 i mean it its currently one of the best but there are sm
      ome thing that a lot of ppl like to use that are missing

    • @icyfigher
      @icyfigher 2 หลายเดือนก่อน +1

      ​@@gamingcow7796I think the biggest problem is that sfm speed is limited by the programming skills of the user. It can be really lag efficient or really fast, but it depends on the code.
      Other then the rest it has a learning curve and if you don't code it's a steep one and even if you do it takes a bit of time to get comfortable with.
      Though i also think that's the beauty of it as it helps learning programming in a fun way while being basically the best transport mod

  • @laundmo
    @laundmo 3 หลายเดือนก่อน +73

    Corrections for Integrated Dynamics, Refined Storage and Modular Routers:
    First the biggest mistake: Integrated Dynamics
    - You completely missed that each exporter/importer can be configured for the amount per tick it transfers. 64 items/tick is just the default which can be increased almost without limit. You did this for fluids and enrgy too...
    - While yes, NBT filtering is a bit wierd, its also very easy: You created a variable card of the type NBT, which stores the NBT text you want to filter with. Then you put this into the NBT slot of the exporter/importer which by default tries to match it exactly. This is why your enderman (i assume apotheosis) filters failed. You need to click on the small + button in the NBT filter row and untick "NBT Superset", which leaves only " NBT Subset" ticked. Then it will work like you expect. If you instead untick subset, you can have the full NBT of multiple items in your NBT Variable and it matches if any of them match the item.
    Refined Storage: I believe you are not seeing any lag as its not bound to a block entity. RS does still produce lag, but you are correct its quite efficient.
    Modular Routers: Don't enable fake players on multiplayer servers. Instead craft a security upgrade, which allows the router to use your own permissions for claimed chunks etc.

    • @EpicEnchants
      @EpicEnchants  3 หลายเดือนก่อน +32

      I thought the same about Integrated Dynamics with the Item transfer, but I tried all the aspect slots and tried changing the transfer speed and it doesnt affect the 64 items/t. You can go lower than 64 Item/t though.
      Are you playing ATM9? If not maybe they limited this in the modpack or I am missing something.
      The NBT Filtering is not about matching but writing a specific NBT Tag not using a existing item, but I will have a look at your suggestion ^^
      About Refined Storage, I assume so too but to be transparent it would be completly explode the time investment if I did a indepth spark analysis for every mod, so limiting it to block entity lag was the best middle ground for now.
      Modular Router: I didnt know that this can also fix that! Thanks for the tip

    • @laundmo
      @laundmo 3 หลายเดือนก่อน +5

      @@EpicEnchants Oh, yes it may well be a modpack config limiting item transfer.
      As for NBT, no mod should allow you to arbitrarily edit NBT tags of items, as that would allow cheating in item effects, energy, etc. unless i'm misunderstanding? what exactly is the usecase?

    • @brandonjob2202
      @brandonjob2202 3 หลายเดือนก่อน +3

      I was about to make my own post covering similar things to this. I want to point out that the way integrated dynamics, ae2, and rs do their ticking is not under the tick handler, so it doesn't get captured by observable. you need to use spark to capture it. observable is quite inaccurate

    • @jacobroper6276
      @jacobroper6276 2 หลายเดือนก่อน

      @@laundmo Where would this config option be? I've looked around for it, and have never been able to transfer more than 64 items/tick despite tinkering with configuration files.

    • @RoseGoldKR
      @RoseGoldKR 2 หลายเดือนก่อน +2

      @@laundmolate reply, I think you misunderstood epic on the NBT part.
      I think he was referring to the ability to manually type in NBT text for filtering instead of just using an existing item with that NBT to set the filter.
      I do not think he was talking about actually editing the NBT of any items, only allowing manual NBT tag inputs to filters.

  • @LucasHenrique-ge8ye
    @LucasHenrique-ge8ye 3 หลายเดือนก่อน +10

    So, to summarize:
    For energy with cables: AE2
    For wireless energy: Flux
    For fluids: Integrated Dynamics
    For items: AE2 or RS
    For mana and modded stuff: AE2 with adddons

    • @EpicEnchants
      @EpicEnchants  3 หลายเดือนก่อน +3

      Almost but for energy with cables Enderio ^^

    • @MrLych
      @MrLych 3 หลายเดือนก่อน

      @@EpicEnchants Energy with cables can be Mekanism, EnderIO or Powah

  • @meraduddcethin2812
    @meraduddcethin2812 3 หลายเดือนก่อน +8

    Thanks so much for yet another in-depth video.
    With respect, I think that you have seriously under-estimated Integrated Dynamics. ID can move _millions_ of items or mb of fluid/t with millions of channels, can transfer into/out of any slot or side and, as you said, the best filtering system out there. Quite literally, a single fluid importer easily supports multiple Mekanism fission reactors each consuming 1.5 million mb/t (max sized for a water-cooled reactor).
    Additionally, ID also has an autocrafting setup and is one of two mods reviewed that has fully functional support for redstone (Xnet is the other) ... all of that without needing power, costing little in valuable/rare resources (mostly redstone) and is pre-nether. I've been playing ATM9 TTS and it has served me from my first auto-sieve contraption through the star.
    That precision and flexibility comes with complexity and a learning curve. ID also has some shortcomings (no gas support, for one), but ID gets EXACTLY what you want, in the quantity you want it, where you want it to be, inserted into the exact spot you want, when you want to be there without lag cheaply, early-game and without power consumption. Not sure what more you could ask for in a logistics mod.
    Thank you again for your high-quality content and I look forward to seeing the next one.

  • @kennymiller5837
    @kennymiller5837 3 หลายเดือนก่อน +42

    one thing very useful to know is that pipez mod pipes do not work well with mekanism multi-blocks. If I remember correctly, due to the update order of the mods, if you enter a world after saving and quitting to title, the Pipes will disconnect from the mekanism multi-block, making them unfeasible for automating anything with mekanism multi-blocks. They will still work with single block mekanism machines (such as the enrichment chamber, infuser, etc.) but will not work to transport something like fluids into the reactor. I found this out the hard way lol.

    • @meraduddcethin2812
      @meraduddcethin2812 3 หลายเดือนก่อน +3

      I've found this bug myself. On dynamic tanks or evap towers, it's annoying. When your fission reactor can't find water? Oh, that's bad.

    • @xXbillymaysXx
      @xXbillymaysXx 3 หลายเดือนก่อน

      I've started using entangloporters instead because of that multiblock issue. On the brightside it can dump the entire contents of steam from a fusion reactor into a turbine setup!

  • @thevoos33
    @thevoos33 3 หลายเดือนก่อน +9

    Love to see all the people turning up to defend SFM. It's an absolutely beast of a logistics mod. It is my go to above all else for everything. Which of these other mods can completely automate the powah orb crafter with ONE block in early game? No other mod offers scalability like SFM, it has no limits for transferring, and can even go above max int for power transfer. You can access any side of a machine from one inventory cable. Bury the cable in the ground and put the machine ontop, you wont even know its there. Its a super clean setup. You can transfer items, fluids, power, gasses all with ONE cable! And that cable can access any side of the machine, making setups super clean and compact.

  • @justanotheraccounthere2014
    @justanotheraccounthere2014 3 หลายเดือนก่อน +6

    Good see AE2 is still the king after all these years. It has been the backbone of all modpacks I have ever played since 1.7.10 days. The new add-ons for gas/mana transportation and higher tiers of buses made this mod even better.
    Well, time to get back to modded Minecraft and check out the crazy mods from the past year or two.

  • @sacredstardust5509
    @sacredstardust5509 3 หลายเดือนก่อน

    You're quickly becoming my favorite modded minecraft content creator ever. These guides are amazing thank you so much!!

  • @dadamaldasstuff1816
    @dadamaldasstuff1816 3 หลายเดือนก่อน +16

    25:30 This enderman is a paid actor, walking behind the pipe to signify energy is being transfered.
    He sucks at his job and walked the opposite way, then realized his embarassment and teleported away.

    • @qoisqui
      @qoisqui 3 หลายเดือนก่อน

      AHAHAHH

  • @zomgnametaken
    @zomgnametaken 3 หลายเดือนก่อน +2

    The quality of these videos are just insane

  • @나부의자투리게임
    @나부의자투리게임 3 หลายเดือนก่อน +1

    This is perfect video

  • @모드타임
    @모드타임 3 หลายเดือนก่อน +4

    I also use SFM, and I'm so thankful you didn't forget the sfm lol
    BTW, as others have already said, there are *no limits* in SFM.
    It's true that it's one item move iteration/20 ticks, but how many items you move in one iteration can vary depending on the code.
    For example, every time you duplicate the labels of input and output, you can move more items, fluid, and energy.
    But, of course, you can do mass automation without doing any of these things!

    • @모드타임
      @모드타임 3 หลายเดือนก่อน

      Also thank you for making this video. I've been looking for pipe mods with nbt filters lately and it really helped 😄

  • @GothBoyUK
    @GothBoyUK 3 หลายเดือนก่อน +5

    One of the really useful things in Modular Routers, which is maybe outside the scope of this video but useful to know, is the Vacuum Module. It picks stuff up - simple, but if you use the Fast Pickup upgrade (it looks like a fishing rod) it picks up items *faster* than Minecraft calculates item collection for players (or their magnets). As a result it will pick up anything faster than a player can, even if the item is dropped *on* a player. Incredibly useful for clearing up mob drops or crop harvests where you don't want to risk accidentally picking up items yourself, for whatever reason (de-magnetisers can be iffy so I don't rely on them).

    • @alphaes2982
      @alphaes2982 3 หลายเดือนก่อน +1

      Didn't know that upgrade existed, thanks for the tips.
      Now my Botania Rune automation will become even safer, i always turn off my magnet everytime i go to my botania area.

  • @ekonomija8718
    @ekonomija8718 3 หลายเดือนก่อน

    Subscribed! Thank you so much for delivering clear, concise, and well-presented advice for such an expansive modpack ❤️

  • @alphaes2982
    @alphaes2982 3 หลายเดือนก่อน +3

    In the latest ATM9, Draconic evolution was added and I'm loving the wireless energy crystal, I replaced all the Powah Ender gate with it.
    its so easy to setup and allow you to build really compact contraption if you really want.
    The only problem I have with it is I'm not sure what's the Transfer Limit (The documentation was quite old and hard to find), but so far I'm not hitting any issues with it.

  • @semadt
    @semadt 3 หลายเดือนก่อน

    Thanks a lot for investing all this time and effort for this video, it will really help a lot even in ATM8!

  • @Aanthanur
    @Aanthanur 28 วันที่ผ่านมา +1

    Ender IO conduits are also great as you can place all of them in one block.

  • @sovereignshahid9265
    @sovereignshahid9265 3 หลายเดือนก่อน +4

    I was waiting for this video glad to see its finally out, hoping for a weapons tierlist next as im looking to start boss fights in the pack now.

    • @thomasontdeker
      @thomasontdeker 3 หลายเดือนก่อน

      morgen is 100% S tier
      there is no sword higher than that

    • @bastiist5479
      @bastiist5479 3 หลายเดือนก่อน

      Draconic evolution should be right behind the morgan

  • @p5eudo883
    @p5eudo883 หลายเดือนก่อน

    Mad respect for going into the technical details that affect game performance.

  • @guilhermemoro4706
    @guilhermemoro4706 3 หลายเดือนก่อน

    this made me change all the cabling on my base and reduce a lot of lag, thank you so much

    • @kasuraga
      @kasuraga 17 วันที่ผ่านมา +1

      I'm about to do the same lol

  • @Чумак-щ8и
    @Чумак-щ8и 3 หลายเดือนก่อน +3

    Your videos are fire !

  • @MrTheTeams
    @MrTheTeams 2 หลายเดือนก่อน +1

    Corrections for the video:
    Little Logistics is also S tier because it may be limited by how much you can move and produce more lag than some amount of lag, but you get to see little boats and trains zooming your stuff around.

  • @viniciuspessoa8628
    @viniciuspessoa8628 3 หลายเดือนก่อน

    Hello there! I am watching all the videos about ATM 9 and i am LOVING it! I would like to suggest a video about begginers tips and tricks (or advanced). A video about the best gems and enchantment would be awesome too! Some itens are really game changers

  • @Arcental
    @Arcental 3 หลายเดือนก่อน

    Nice work! I would love to see a revisit to this video with transfers scaled up with multiple targets. (eg. 500 output chest) This will reveal how each mod behaves in large ATM9 setups.
    For some mods, some of the work is probably offloaded to a separate object instead of having the block process it. Comparing each mod against a control would show a more realistic cost.

  • @swastikgoomber
    @swastikgoomber 3 หลายเดือนก่อน

    thanks for taking the time to dive so deep into all these mods!
    but am a lil confused by the way you ranked things, lowering ranking for powah and flux networks just because it is a full logistics ranking doesnt make sense to me, both have 1 job and both do it wonderfully, 2 best power transfer mods imo in terms of usability and flexibility
    I'd personally take other factors than raw transfer rate into account too, like flexibility and versatility into account too, like laserio's ability to connect to one side of a machine to transfer power, fluid, items and redstone all at the same time with ability to select the side to interact the machine from, this for me takes it straight to s tier
    Also factory managers ability to transfer all items at once without lag has so much potential to be a lil higher up perhaps
    Just some feedback, this isnt supposed to be a bashing, again thanks for diving deep, gotta love minmaxing everything in modded and you are one of the only few who ever takes the time for it : )

  • @TeamDman
    @TeamDman 3 หลายเดือนก่อน +1

    Great video! Using a barrel for item throughput measuring can confound things a bit since they usually only have 1 slot, I'm not sure what a better measurement method would be but chests or multiple barrels that give a setup more slots to maneuver with can skew the numbers

  • @luca-nulac
    @luca-nulac 3 หลายเดือนก่อน

    Nice video! But a list at the end with your ranking of each type would have been very helpful. You are talking about all these numbers and e.g. EnderIO has the worst item transportation rate but the best energy rate. So a list of those individual transportation rates would have been nice. :)

  • @Edwardounet
    @Edwardounet 29 วันที่ผ่านมา

    I'm a bit late, but I'd like to revisit the modular router because you forgot to mention that you can export/import via the same router across multiple machines/storage units and even choose the face to send and/or retrieve items. This allows a single router to manage multiple inputs/outputs on multiple machines, all while using just one block and without cluttering the faces of its targets. It's inexpensive, highly configurable (the bulk filter allows for nearly unlimited filtering).

  • @DeuteriumH2
    @DeuteriumH2 3 หลายเดือนก่อน +8

    you are wrong about sfm's transfer rate. it will move however many items possible per operation. they transfer rate limit you encountered is due to the drawers, not sfm

    • @EpicEnchants
      @EpicEnchants  3 หลายเดือนก่อน +1

      But why can I then move 14.000 Items with Refined Storage into the Drawers?
      Do you have a example of a storage block which I can fill alternatively to check the maximum speed?

    • @thedarkestknight9734
      @thedarkestknight9734 3 หลายเดือนก่อน +3

      @@EpicEnchants It can transfer any amount of Items per slot, for example a chest has 27 slots, so it can transfer everything from each slot in one operation. IDK if this is changed in recent updates.

    • @bastiist5479
      @bastiist5479 3 หลายเดือนก่อน +2

      Maybe using Sophisticated chest/backpack with stack upgrades would be a better option to check max speed?

  • @Sarielal77
    @Sarielal77 3 หลายเดือนก่อน

    Bravo for the quality of the content

  • @Imevul
    @Imevul 2 หลายเดือนก่อน +1

    You didn't include ComputerCraft (CC:Tweaked)! Requires Lua coding, but is pretty flexible for controlling item flow. I use it for automating Powah orb crafting, Ars Nouveau crafting, etc. since you have full control of filtering and contents and conditions of the source/dest slots, like counting how many items of a specific type are in the destination storage before you insert anything.

  • @olliep6794
    @olliep6794 2 หลายเดือนก่อน +1

    The wireless chargers are also easily craftable with basic vanilla components, making it an early game wireless choice.

  • @pykleprime1622
    @pykleprime1622 3 หลายเดือนก่อน

    The create item transportation is actually pretty interesting. Why, you ask? Well since funnels can be powered by redstone locking/unlocking them, meaning if you set up a timer, you can make a very fast item transport other than that you can also use vaults for moving items aswell as storing them.

  • @Run2Seeun
    @Run2Seeun 3 หลายเดือนก่อน

    If I am not wrong, I remember Create's filters being also usable in filters from other mods. For example, you can set a specific attribute on the filter and put it in a RS exporter filter which isn't possible to achieve by the options of the exporter itself.

  • @SoulYard7
    @SoulYard7 3 หลายเดือนก่อน

    One crucial thing you forgot to mention about Pneumaticraft is that it's omnidirectional hopper offers one of the fastest and cheapest ways to transfer items, clocking in at 256 items per second at 11 upgrades, which are also very cheap and easy to craft.

  • @RapsyJigo
    @RapsyJigo 3 หลายเดือนก่อน

    For your equipment ranking please make sure to consider pylons infinusion pylon as part of "equipment" as it mostly acts as armor by giving infinite potion buffs and is incredibly OP with good setups

  • @MysteriousPayne
    @MysteriousPayne 2 หลายเดือนก่อน

    Love these tier list, they have giving me huge insight to ATM9, so thank you. Got a question, what is the mod or datapack you are using to see the lag from blocks?

  • @g.i.b689
    @g.i.b689 3 หลายเดือนก่อน

    This series is awesome

  • @roshirana7000
    @roshirana7000 3 หลายเดือนก่อน

    I have subscribed to you from all by others accounts too. You are just that good

  • @peterromfeld4091
    @peterromfeld4091 2 หลายเดือนก่อน

    Also SFM greatest strength is its ability to do input/output for fluid/items/fe/gases with a single connector/cable.. one of my best use cases is bee comb processing, or mekanism ethylene. i do however plan to have a hybrid setup for bee processing with SFM for FE/fluids and integrated dynamics for items, because it does produce quite some lag at scale compared to integrated dyn (on my potato PC)

  • @peterromfeld4091
    @peterromfeld4091 2 หลายเดือนก่อน

    i have very simple integrated dyn filter setup to replace your pipez setup for the item disenchant/salvaging ;) its not that hard once you get the hang of it, but it has a steep learning curve i guess

  • @domantasdulkys2965
    @domantasdulkys2965 3 หลายเดือนก่อน +1

    You forgot the main reason why modular routers are good: they can inport/ export without touching the blocks

    • @EpicEnchants
      @EpicEnchants  3 หลายเดือนก่อน

      Oh it thought I made that clear with the cross-dimensional part but I think you are right it could be missed or confusing ^^*

  • @bob-zh6el
    @bob-zh6el 3 หลายเดือนก่อน +2

    Hey for Energy Transfer there is Draconic Evolution missing it has a good energy storage and a way to power machines truly wireless.

    • @bastiist5479
      @bastiist5479 3 หลายเดือนก่อน

      He probably didnt include it since it was just added to the modpack

    • @MrLych
      @MrLych 3 หลายเดือนก่อน

      DE isn't in ATM9 its in ATM9 To the Sky

    • @bob-zh6el
      @bob-zh6el 3 หลายเดือนก่อน

      @@MrLych it legit is man i have even quest for it mayby you should update your version

  • @brandynamite3022
    @brandynamite3022 2 หลายเดือนก่อน +1

    I'm pretty sure the more mekanism fluid pipes you have the faster it is

  • @mathewlefebvre7335
    @mathewlefebvre7335 3 หลายเดือนก่อน

    I love all of your videos, such a good production quality. Curious if you make or how you get your artwork for the really nice font for your “Logistics”

    • @EpicEnchants
      @EpicEnchants  3 หลายเดือนก่อน +1

      Thanks alot! :D
      Do you mean the name at the top during the rankings?
      It's made with blockbench there is a "minecraft text" option that allows you create these 3d like texts ^^

    • @mathewlefebvre7335
      @mathewlefebvre7335 3 หลายเดือนก่อน

      @@EpicEnchants anytime my man, keep up the excellent work! Yeah that’s exactly what I mean, thanks! 😊

  • @somethinginventive153
    @somethinginventive153 3 หลายเดือนก่อน +1

    IntegratedDynamics is peak, and you can't tell me otherwise.

  • @victorcampello2032
    @victorcampello2032 3 หลายเดือนก่อน

    Thanks for your amazing video ☺️Please do a video about the ressources gathering mods! I don't know if I have to go for bees or mystical agriculture

  • @seanhuizing5271
    @seanhuizing5271 3 หลายเดือนก่อน

    Hey! I am loving all your videos! I am playing through ATM9 Sky and they’ve been super helpful! I was wondering if you could do a ranking video on fluid storage? I saw you kinda went into it a little with the item storage video but I am at the point where I’m generating more lava than I know what to do with and Xycraft tanks are broken :(

    • @bastiist5479
      @bastiist5479 3 หลายเดือนก่อน

      Idk if you have the option on Atm9Sky but on atm9 you have the mega fluid disk for applied. (There is also a disk for infinite water and cobblestone but im not certain if these are from extended ae or mega cells)

  • @sib315
    @sib315 3 หลายเดือนก่อน +4

    Create mod fluid transport has only one thing going for it cool factor

  • @Shadowriderxyz
    @Shadowriderxyz 3 หลายเดือนก่อน

    thanks for the video. did not know about the capabilities of pneumaticraft and the high transfer speed of ender io. but you forget thermal dynamics. i know that there are no item pipes anymore but the fluxducts have also an almost infinite transfer speed without lag.

  • @ronon93
    @ronon93 2 หลายเดือนก่อน

    Way late on this, but item/fluid transportation on AE2 is literally instant. Every item in the system is instantly available on interfaces. Apparently RF storage also has this now.
    I have always understood AE2 as a logistics mod first, than a storage mod.

  • @infahid4371
    @infahid4371 3 หลายเดือนก่อน

    hola yo apenas se un poquito de ingles y en general no me gusta leer subtitulos pero tus videos me an ayudado bastante en mis mundos y a elegir mods para packs de mods para jugar con mis amigo y realmente me gastaría ver un video de una tierlist de equipamiento o armas

  • @TrueXiarno
    @TrueXiarno หลายเดือนก่อน

    I want the LaserIO filtering interface on mods that have filtering to this level. It's just so intuitive.

  • @atreidesson
    @atreidesson 3 หลายเดือนก่อน +1

    Whait you froget Infinity pipez upgrades! They're craftable with the Star Shards, aren't they?

  • @huh7750
    @huh7750 3 หลายเดือนก่อน

    I hope this guy covers draconic evolution since it recently got added to atm9

  • @peterromfeld4091
    @peterromfeld4091 2 หลายเดือนก่อน

    I use flux for wireless, meka universal pipes otherwise, integrated dyn for fluid/items for most cases and in some cases like bees i use SFM. i also started to segregate productions into different dimensions to further improve frames

  • @bryanhickernell7189
    @bryanhickernell7189 3 หลายเดือนก่อน

    I think your severely undervaluing the qio system that mekanism uses. It’s cross dimension by default and is much faster then logistical pipes.

  • @itsturtletime4556
    @itsturtletime4556 3 หลายเดือนก่อน

    Starbuncle from ars nouveau can move an insane amount of items quickly. with less than 3 blocks of distance, he doesnt have to move and has good sorting. Not as well some some mods, buts its super cheap and useful early on.

  • @irongiantftw6295
    @irongiantftw6295 3 หลายเดือนก่อน +1

    I'm having lag problems in my world, even though it's ATM 9 TTS. So thank you for this video, since it helps. I have but one question, what is the mod/way that let's you see the tick speed/microseconds that are used by the block.

    • @EpicEnchants
      @EpicEnchants  3 หลายเดือนก่อน

      I am using Spark in the video it should already be installed in most ATM Modpacks you can find it under keybinds as "observe" I think

  • @jan_Sanku
    @jan_Sanku หลายเดือนก่อน

    while these videos ARE mostly meant specifically for ATM, i think it'd be really cool to see how these mods perform on their own!
    for example, is ae2 still S tier even without any of the addons for it? i use ae2 in my pack all the time, but unless you're playing ATM or a pack with the same addons, a verdict that relies on external upgrades and such isn't applicable, if that makes sense.

  • @edward2879
    @edward2879 3 หลายเดือนก่อน

    Overall Applied Energistics 2, Refined storage , and Integrated dynamics are the best tech mods compared to other tech mods out there like Thermal Dynamics in automating your base walkthrough

  • @kokkoro8455
    @kokkoro8455 3 หลายเดือนก่อน

    Dank is also a cool mod for transporting items.

  • @gamervictor6761
    @gamervictor6761 3 หลายเดือนก่อน

    I kinda feel like he forgot about Create's Item Drain and Item Vaults as item transportation. The Item drain is slow, but the Vault is short range, but fast and low lag.

  • @bastiist5479
    @bastiist5479 3 หลายเดือนก่อน

    I realy liked the video. Is it possible to get a separate ranking for each type?(energy fluid item) since i have always wondered which mod is the best to use for some of my machine setups.
    I was surprised by one of my favorite mods... mekanism. I didnt know the item cables where that bad. But im pretty sure that the water and gas cables can be faster than they say. I recently learned that when i was using them with the turbine i was able to pump out millions mb/t of steam with 1 connection. Water the same... each side of a sink added 32b/t which still makes it not the gradest but it is ok. Btw evil craft does have a very powerfull water source which automatically fills machines that are on a side of it. Filled my reactor instantly full with water.
    Where does draconic(added in the latest version of atm9) rank? Specially with the wireless charger wich doesnt even have to be attached to the block physically

  • @gerioSB
    @gerioSB 3 หลายเดือนก่อน

    Pressurised pipes has infinite fluid flow rate, but it's only available in 1.12.2
    It's best fluid transportation mod but limited by version

  • @ShiroCh_ID
    @ShiroCh_ID 2 หลายเดือนก่อน

    this video is more cooked that what i think was possible

  • @GrandEWN
    @GrandEWN 3 หลายเดือนก่อน

    I know this is really random but I was playing sky factory 4 and the cyclic pipes were leaking water for some reason. Made me so sad and nostalgic for actually good pipes

  • @Juanao-nk3vu
    @Juanao-nk3vu 3 หลายเดือนก่อน +2

    YEEEEESS. you're the best!

  • @topixtoppis7296
    @topixtoppis7296 3 หลายเดือนก่อน

    Create contraptions can transfer faster than belts but are more laggy

  • @xXPerditorXx
    @xXPerditorXx 2 หลายเดือนก่อน +1

    You haven't mentioned P2P-Tunnels :(
    They are faster in every way for every transport.

  • @pykleprime1622
    @pykleprime1622 3 หลายเดือนก่อน

    14:50 intergrated what? 😂 jkjk

  • @jessysuzuki9288
    @jessysuzuki9288 3 หลายเดือนก่อน

    Not that it would place very highly, but Botania has item transfer as well

  • @BGstefchoARS
    @BGstefchoARS 3 หลายเดือนก่อน

    Equipment next please!

  • @jacfalcon
    @jacfalcon 2 หลายเดือนก่อน +1

    My takeaway from this series is that the only mod I really need is Industrial Foregoeing.

    • @EpicEnchants
      @EpicEnchants  2 หลายเดือนก่อน

      It does have a bit off everything sadly it's not really amazing at them. Besides one category we haven't covered yet ^^

  • @ollieoniel
    @ollieoniel 3 หลายเดือนก่อน

    If you had Steve's factory Manager. The one that was replaced by Super Factory Manager. It would be in first place for me.

    • @burkino7046
      @burkino7046 3 หลายเดือนก่อน

      The issue with Steve's is that flow charts have low information density. There's also the issue that making the UI work well on different display sizes.

  • @NewEraExalt
    @NewEraExalt 3 หลายเดือนก่อน

    Only a semi related question here, but I typically use Create's hose pulley to pump infinite lava out of the Nether. I was wondering though, does that pulley have fluid transfer speed, or does it just match whatever is extracting from it? After seeing the power of Integrated Dynamics, im interested now to make use that to make a lava group, but im not sure now if that would require multiple pulleys.

    • @sutiiiven
      @sutiiiven 3 หลายเดือนก่อน +1

      It depends on the rpm of your pump.

    • @Run2Seeun
      @Run2Seeun 3 หลายเดือนก่อน +1

      It depends on what is extracting from it because the hose pulley becomes a fluid storage when it is a bottomless supply. In Create A&B, I used fluid tanks from Thermal instead of Create's own pump because they were really slow. Thermal tanks with auto-extract mode on and upgrades installed were so fast that they got full within 2-3 seconds.

    • @NewEraExalt
      @NewEraExalt 3 หลายเดือนก่อน

      @@Run2Seeun Thanks to both of you for the intel! I can for sure confirm, I set up Integrated Dynamics on my lava pulley and everything is being supplied perfectly!

  • @brunoreinaldoamorim5305
    @brunoreinaldoamorim5305 3 หลายเดือนก่อน +1

    nice!!

  • @ztb42
    @ztb42 หลายเดือนก่อน

    The EnderIO energy conduits are only transferring around 1k FE/t for me. Any idea why? Did you have to upgrade them at all to get to the 3B?

  • @mihaelrukavina9213
    @mihaelrukavina9213 2 หลายเดือนก่อน

    what is the block that tells you energy output called? love your videos btw

    • @EpicEnchants
      @EpicEnchants  หลายเดือนก่อน +1

      It's called Energy Meter

  • @solego5504
    @solego5504 หลายเดือนก่อน

    I have to know, is that ms/t overlay a visual aid for the video, or a feature of spark? Because having that overlay available would be one of the best things in life for me as I try to find out specifically why one player's base on my server is single handedly bogging down my entire server.

    • @EpicEnchants
      @EpicEnchants  หลายเดือนก่อน

      It's a feature of spark ^^
      When you install it you can go to a area start the "analyses" and you get the ms/T overlay for each block/entity

  • @buttersponge39
    @buttersponge39 3 หลายเดือนก่อน

    Heads up, the timestamps in the description for Wireless Charger and Integrated Dynamics are switched around

    • @EpicEnchants
      @EpicEnchants  3 หลายเดือนก่อน

      Thanks alot, I will check and fix it! :D

  • @peterromfeld4091
    @peterromfeld4091 2 หลายเดือนก่อน

    SFM is honestly easier to learn than integrated dyn

  • @A1denSss
    @A1denSss 3 หลายเดือนก่อน

    Thanks for the video! Is it possible to clarify further about the creative upgrade pipez, and sheet with the speed of transferring items per tick. And is there a top or recommendation on the transfer of gases, I know how to put water into the reactor at a time, but how to get it out with sufficient speed? did you know that the fastest (in my opinion) way to put an item somewhere is to use a template in ae2/rs

    • @bastiist5479
      @bastiist5479 3 หลายเดือนก่อน

      I have used 1 ultimate gas cable conection between turbine and reactor to be enough to power it.

  • @alpercelik6591
    @alpercelik6591 3 หลายเดือนก่อน

    İ wish gregtech modern was mentioned as well since it can transfer fluid items and energy(i think it auto converts to fe when connected to fe using blocks)

  • @deepergodeeper7618
    @deepergodeeper7618 23 วันที่ผ่านมา

    What is the block you are using to show power output here 11:54

  • @peterromfeld4091
    @peterromfeld4091 2 หลายเดือนก่อน

    oh man, i crippled my game with pipez in ATM9sky and had to learn about TPS debugging, replaces all pipez with integrated dynamics and fixed my lag

    • @kasuraga
      @kasuraga 17 วันที่ผ่านมา

      I'm looking at integrated dynamics to replace my mekanism bulk storage sorting system. Looks promising. Right now I can dump everything into a single chest and have it sorted to 3 dozen or so chests, but it adds a considerable amount of lag in the process. Hoping integrated dynamics can fix that

    • @peterromfeld4091
      @peterromfeld4091 17 วันที่ผ่านมา

      @@kasuraga once i heavily used ID it turned out its also really bad for game lag. nowadays i mostly use AE2 subnetworks (yes you need to add energy to your logistics and need to mess around with channels and interfaces). in some cases i use ID for fluids, i also use it for disenchanting/disassembling setup and for high item throughput i use factory manager (bee processing), i also started to use some MI cables for some low to medium throughput setups

    • @kasuraga
      @kasuraga 17 วันที่ผ่านมา

      @@peterromfeld4091 thankfully I'm far enough into my world where energy production is a moot point. I have more than I know what to do with these days, so i might look into AE2 and try and figure out how to get things working. For now I'm going to play around with a few options while monitoring lag and see where I can make minor optimizations here and there

    • @kasuraga
      @kasuraga 17 วันที่ผ่านมา

      @@peterromfeld4091 i'm guessing the main issue has to be the number of pipes/wires you end up needing to use for bulk sorting systems and the like. I'm checking the tick rate of everything and while nothing on its own is a problem, the combination of how big my systems are causes a lot of the issues

    • @peterromfeld4091
      @peterromfeld4091 16 วันที่ผ่านมา

      @@kasuraga yeah observable doesnt show much problems, but when i check with the other one why my game became so slow it was mostly ID - after replacing mostly with AE2 game became playable again

  • @tinyzoo727
    @tinyzoo727 2 หลายเดือนก่อน

    im suprised you didnt bring up gregtech because it has its own item/fluid transfer options

  • @meraduddcethin2812
    @meraduddcethin2812 3 หลายเดือนก่อน

    Regarding SFM, I appreciate the power and flexibility, but I miss the relative ease of the old GUI of it's forebear (also SFM).

  • @ИванАдмин-г3ш
    @ИванАдмин-г3ш 3 หลายเดือนก่อน

    Create have 1 more way to speed up transproting - if redstone signal lock and unlock exit from storage its transproting speed is better

  • @konsama1315
    @konsama1315 2 หลายเดือนก่อน

    do you know the transfer rate of thermal dynamics' fluxducts?

  • @Alex67895
    @Alex67895 3 หลายเดือนก่อน

    Will u start covering all the mods 10?

  • @teighanggames
    @teighanggames หลายเดือนก่อน

    What mod does he use to show the transfer rates

  • @AudBid
    @AudBid 3 หลายเดือนก่อน +1

    What about flux ducts?

  • @netRunner42
    @netRunner42 3 หลายเดือนก่อน

    nice thx

  • @luccaa456
    @luccaa456 2 หลายเดือนก่อน

    What are you using to see the micro tick (lag) on the machines and blocks ?

    • @EpicEnchants
      @EpicEnchants  หลายเดือนก่อน

      It's the Spark Mod ^^

    • @luccaa456
      @luccaa456 หลายเดือนก่อน

      @@EpicEnchants what spark command does that ?

  • @Rambo-iz4yw
    @Rambo-iz4yw 3 หลายเดือนก่อน

    Hey, how is ae2, RS and integrated dynamics not producing any lag? it does not show in observable... but how is this possible when moving thousands of items around?