The main draw of this game seems to be the lack of visual diversity with progression. The only way you know you've progressed is that the number on your rocks is higher, but that's not satisfying. In its current form, this is 3D cookie clicker except it takes forever to click and you have to sell things manually. My advice? - Add rare rock variants. This would make expansion more interesting and the act of breaking rocks more involving, trying to maximize your ability to find and collect rare rocks. - Add visual diversity to later expansions This would give you a visual indicator of progression, and help you feel motivated to expand more to see what new plots there are to discover - Remove moving to the center to sell, or add fast travel to sell The more you expand, the longer it takes to get back to the middle to sell and spend your credits. Make a fast travel system or some way of selling remotely, that way expansion doesn't make you feel like you're tacking more distance onto each trek to and from your plot - Add automation Automation is inherently satisfying, and is why buying better pickaxes is satisfying. Being able to simplify a workload is one of the best feelings in a videogame, so adding some form of autominer that uses the basic pickaxe (making it inherently worse than mining yourself, but not useless) would make wanting to improve your plot even more rewarding and engaging
I think mainly what this game is a diversity of biomes to make the game a bit more interesting than just a flat green world and I think a diversity of rocks each unique in its own way also I think it’d be quite cool to have that some pickaxes are better at mining a specific ore than others. My last suggestion is that with rebirths (or some other form of it) you could automate the mining with gigantic drills to mine for you and make the grinding not as tiring and boring
I'd make hexagon terrain pieces instead of squares, perhaps adding different altitudes to them, and make different rock shapes/sizes to add more variety to the game
I saw a kind of tree game similar to this, the buying of the plots are the same the rebirth system is the same but in the tree game the trees change colour and you get better stuff, there's also extra stuff in later plots and events and a tree boss which gives alot of money but doesn't move or attack. Either way you can explore away from the map aswell. I think this rock game is repetitive so I wouldn't play it in my opinion
I think The biggest issue is balance AND that there already is games like these, but they are way better. So it lacks of originality, but i don't really wanna Be so mean to say that they should move on to another project since it still has some hope.
@@narzereth Yeah, most simulators lack fairness, customizability, and mechanics. They all follow this one structure where you have one single currency and you tap to gain more, to buy better gear, and repeat. This can get insanely repetitive and make you demotivated in minutes. It would be cool if there was like one single perfect simulator. Not pay to win, you can never get bored, and there are other things you can collect/do than just farm one single type of currency.
-the land too flat -the rock look the same, there should be the one with a big and small size -when u break like the gems u get a rock in the screen (it should be showing the gems that u get) -pet is too basic ,like the other game pet -the rock spawn is too perfect, u should make it like random spawn and not in a perfect line so it looks realistic -maybe add some grass,little rock,some path maybe to make it good -add like a skin for the building in your property like the bridge,the house, and other -add some Biome or level when u rebirthing -add more pickaxe
8:20 & 8:50 idk if you noticed but the resources you had collected didn't reset when you rebirthed, giving you straight up 130k as soon as you sold for the 1st time.
Im about to start on my Roblox Dev journey, glad I found your channel, it helps a lot, gives me a dose of reality and sets my expectations in realistic light...... Well, wish we luck! You will see me around lol
change pets into pickaxe modifiers, make boats, make more maps with land mountains, more tools maybe mechanical like a drill ,node models. make mao WIDER probably add a quarry hub and enemy's and weapons and after that watch as the player count goes up
I knew what you meant when you said you've played a game on Roblox similar to this, it's like Mining Simulator but all the mining takes place on the surface
some kind of backpack would be dope too, without a backpack players can mine non stop for ages but adding backpacks would help players like theres more to do
It's very similar to that one tree game.. Don't remember what it's called as I played it years ago, but it's the same kind of concept. But the tree game was much more polished and had more features/challenges
Personally I think the game could do with extra things like other than constant rocks like maybe a story or exciting things that can make you want to explore this map and even like plots that have certain upgrade things on it
The game looks kinda bad because it has stolen assets. Example is the 2nd pickaxe which is a 1 on 1 copy of the diamond pickaxe from BedWars or Islands
the game lacks visual progression, the whole islanf looks the same, and how you said it, the ores are all the same, the game is also relatively short and there arent that many rewards, still very juicy game
i think he can add like upgrades and armor type of things that will increase speed, increase jump, or maybe a perk that lets you mine 3 ores at a time or something
One major thing that could be wrong with the game is that if you buy those coins rather than the coins being given to you by the developer, if you rebirth, you lose all of the coins you just bought.. Big waste of money to some people.
Well, it's definitely a game made out of free assets. Including the simulator itself is a free game template. I've seen it. I used it while learning to script some things.
there is too many rocks spawning in the land instead of that decrease the rock spawn a bit and make more high value rocks which are different in looking which are harder to break and also a rare rockk that has a 10% chance of spawning
well maybe, just maybe, and i know i sound crazy for this... You shouldn't pump out a cash grab copy and paste simulator game with any prefix of the easiest thing you can model in roblox studio.
Okay so i played it and these were things that i disliked (Kinda long) 1. I dont know if the rocks each give you different amounts of money or theyre there just for variety 2. I always had to double check if i went on the stone to money circle cause you dont get a ding sound effect or anything telling you that you got your money 3. The pets all looked so bland and it feels like ive seen all those pets before theyre so basic looking 4. my speed was so slow once my land got huge having to run all the way back to the center of the map to turn in money just to have to run all the way back to break more stone 5. The pickaxes didnt have anything flashy about them or the stones didnt make any sound that i noticed. In conclusion this game was very bland and had nothing note worthy it just felt like a polished clone with no originality to it. Hope the devs move on and make something that i can drown hours into.
Forgot to add but when breaking the rock it annoyed me that you had to get so close to the rocks to break it plus sometimes if you went to far towards the rock and went on it it wouldnt let you break it which is fine but gets very annoying after a while.
The pets are actually kind of a big difference, it could be more but the worst one is x1.05 so basically x0.05 and the best is x2.05 which is kind of a big difference but yes, there should be better ones
Main problem with this game is repetition with no reward, personally if I’m playing a game I wanna feel like I’m accomplishing something, not just restarting what ive already done
I think that when you expand there's only rocks and not like in every land is make this house with 100 gems or 200 coins and the sell is in the middle u should out it in your land thats all I think BTW make the pets like question marks and then when u open it and when u get the pet and it shows what pet u get it but I think u should make more cooler pets like dragons or smthing like that
I have a sick idea for the builder @robuilder they should make a HUGE rock maybe every 5 minutes that has like 5 mil heatlth or something, I also showed thr game to my cousin and he loves it👍
tbh i think it might be lack of originality and lack of quality because this game is a very similar concept to alot of games but it has lower quality than those other games
I would recommend him make like trees out of rocks or lil stacks of rocks and ores in one big Rock it's good but it needs stones not to be placed un1line it needs smh like bos fights were u can get an tank and shot rocks.... Yes I literally just got these dumb ideas while ryping
this game has no progression you buy the same land with the same ores throughout the entire game, he sould make a cave that goes deeper in the ground with more rare ores and add more things to do
personally I would be one of the people who dislike the game I’m very strict on games that are high poly and low poly, and this game is extremely low poly. Also the traffic lights look lazy (basically saying you made a low poly signal and plopped it on a pole) I don’t know what the deal is with the others but they that’s the reason why I would probably dislike the game (I can’t say “other than that it’s fine” since the entire game is low poly and I’m only into high poly driving
It's too repetitive, if it had a similar idea like sayyy mining simulator it would be a lot better. The mining should be in a cave or a deep hole...and maybe if the pets had better stats and special effects and something like speed that would help.
The main draw of this game seems to be the lack of visual diversity with progression. The only way you know you've progressed is that the number on your rocks is higher, but that's not satisfying.
In its current form, this is 3D cookie clicker except it takes forever to click and you have to sell things manually.
My advice?
- Add rare rock variants.
This would make expansion more interesting and the act of breaking rocks more involving, trying to maximize your ability to find and collect rare rocks.
- Add visual diversity to later expansions
This would give you a visual indicator of progression, and help you feel motivated to expand more to see what new plots there are to discover
- Remove moving to the center to sell, or add fast travel to sell
The more you expand, the longer it takes to get back to the middle to sell and spend your credits. Make a fast travel system or some way of selling remotely, that way expansion doesn't make you feel like you're tacking more distance onto each trek to and from your plot
- Add automation
Automation is inherently satisfying, and is why buying better pickaxes is satisfying. Being able to simplify a workload is one of the best feelings in a videogame, so adding some form of autominer that uses the basic pickaxe (making it inherently worse than mining yourself, but not useless) would make wanting to improve your plot even more rewarding and engaging
and more things to buy
and look at the player base now xD they made bank
lack of visuals you know all you need is a scripter XD
i think it’s because the rocks all look the same, also the land is kinda flat and the pets kinda trash
Exactly the land is so flat
@@FaceDEV-UI not like the earth
@@rmcoutinho well no shit
@@rmcoutinho dont tell me you belive earth is a ball
@@bobbywalls1239 u don’t?
Idea: Add workers or miners who will help you mine the nodes. The workers/miners could be upgraded to be more powerful.
they did it
I think mainly what this game is a diversity of biomes to make the game a bit more interesting than just a flat green world and I think a diversity of rocks each unique in its own way also I think it’d be quite cool to have that some pickaxes are better at mining a specific ore than others. My last suggestion is that with rebirths (or some other form of it) you could automate the mining with gigantic drills to mine for you and make the grinding not as tiring and boring
I would absolutely love to watch you redesign this game, especially the rocks, particles, and stuff I think that you would be great
roblox slander - th-cam.com/video/NP5A7tUWvcY/w-d-xo.html
I'd make hexagon terrain pieces instead of squares, perhaps adding different altitudes to them, and make different rock shapes/sizes to add more variety to the game
I saw a kind of tree game similar to this, the buying of the plots are the same the rebirth system is the same but in the tree game the trees change colour and you get better stuff, there's also extra stuff in later plots and events and a tree boss which gives alot of money but doesn't move or attack. Either way you can explore away from the map aswell. I think this rock game is repetitive so I wouldn't play it in my opinion
Timber?
Add something in between the rocks maybe like mountains you can go on top of.
I think The biggest issue is balance AND that there already is games like these, but they are way better. So it lacks of originality, but i don't really wanna Be so mean to say that they should move on to another project since it still has some hope.
agreed, there are alot of these types of games exist already and i can tell you, they get boring QUICKYLY.
@@narzereth yeah they just want your money
@@narzereth
Yeah, most simulators lack fairness, customizability, and mechanics.
They all follow this one structure where you have one single currency and you tap to gain more, to buy better gear, and repeat. This can get insanely repetitive and make you demotivated in minutes.
It would be cool if there was like one single perfect simulator. Not pay to win, you can never get bored, and there are other things you can collect/do than just farm one single type of currency.
-the land too flat
-the rock look the same, there should be the one with a big and small size
-when u break like the gems u get a rock in the screen (it should be showing the gems that u get)
-pet is too basic ,like the other game pet
-the rock spawn is too perfect, u should make it like random spawn and not in a perfect line so it looks realistic
-maybe add some grass,little rock,some path maybe to make it good
-add like a skin for the building in your property like the bridge,the house, and other
-add some Biome or level when u rebirthing
-add more pickaxe
8:20 & 8:50 idk if you noticed but the resources you had collected didn't reset when you rebirthed, giving you straight up 130k as soon as you sold for the 1st time.
real, imagine just making stocks of resources before rebirthing and instantly be rich
Oh weird, they gotta fix that lol
Not a big fan of games with rebirth. Imagine just playing a simulator around people with crazy x3000 multipliers
Im about to start on my Roblox Dev journey, glad I found your channel, it helps a lot, gives me a dose of reality and sets my expectations in realistic light...... Well, wish we luck! You will see me around lol
change pets into pickaxe modifiers, make boats, make more maps with land mountains, more tools maybe mechanical like a drill ,node models. make mao WIDER probably add a quarry hub and enemy's and weapons and after that watch as the player count goes up
I knew what you meant when you said you've played a game on Roblox similar to this, it's like Mining Simulator but all the mining takes place on the surface
Bug right at the end it keeps ur stones when u rebirth
It would be cool if the Pickaxes had abilities
some kind of backpack would be dope too, without a backpack players can mine non stop for ages but adding backpacks would help players like theres more to do
I think he managed to identify everything wrong with the game within 5-10 mins 💀
That's how you know he's rated many games
23:21:11 this is my fav part
It's very similar to that one tree game.. Don't remember what it's called as I played it years ago, but it's the same kind of concept. But the tree game was much more polished and had more features/challenges
timber?
Ui, rock models, should add more particles effects and more buildings when you unlock more terrain
Wow I like your editing skills bro
What editor do you use?
i think they should make the graphics and make it a lil bit more realistic and also he should make a base so it would be diffrent from most games
Personally I think the game could do with extra things like other than constant rocks like maybe a story or exciting things that can make you want to explore this map and even like plots that have certain upgrade things on it
yo, theres a game like this called “ Timber! “ its kinda like this but with tree's, so that could be the issue
7:13:50 I love this part
The game looks kinda bad because it has stolen assets. Example is the 2nd pickaxe which is a 1 on 1 copy of the diamond pickaxe from BedWars or Islands
My problem is the pickaxes are similar to the ones in Islands/Bedwars so I would maybe make the pickaxe model more original
the game lacks visual progression, the whole islanf looks the same, and how you said it, the ores are all the same, the game is also relatively short and there arent that many rewards, still very juicy game
i think he can add like upgrades and armor type of things that will increase speed, increase jump, or maybe a perk that lets you mine 3 ores at a time or something
One major thing that could be wrong with the game is that if you buy those coins rather than the coins being given to you by the developer, if you rebirth, you lose all of the coins you just bought.. Big waste of money to some people.
ive got a suggestion its that when you get more land not all of it is just stonne but alos trees and bushes
Well, it's definitely a game made out of free assets. Including the simulator itself is a free game template. I've seen it. I used it while learning to script some things.
there is too many rocks spawning in the land instead of that decrease the rock spawn a bit and make more high value rocks which are different in looking which are harder to break and also a rare rockk that has a 10% chance of spawning
BRO in the desc you forgot to add the game link bro😂😂
2:50 that's why you keeping play trying not to rage trying to improve your skill
I have a suggestion of adding some random stuctures on the plots that you buy or even some needed things like enchantment anvil on some of the plort
To be bery honest the game looks good t first impression, it has nice graphics, nice mining animationand good structures no bad things really
If you tebirth your stone keeps in your backpack
Bro is like a shark from shark tank for Roblox games
An idea for this game could be maybe you can buy and upgrade miners that auto mine for you
When RoBuilder said *The game is kinda...* the ads showed up and the ad said *embarrassed*
I'm currently making a game myself only has 2 hours of work so far but the map is coming together it's more of a desert war game
well maybe, just maybe, and i know i sound crazy for this...
You shouldn't pump out a cash grab copy and paste simulator game with any prefix of the easiest thing you can model in roblox studio.
Maybe make a non duplicated game and make something original- just a thought
And when you rebirth to get a rebirth token you can buy rebirth eggs. Also when you rebirth its like a new island with diffrent ores.
4:30, ah yes, the good ol' stone mining axe.
Okay so i played it and these were things that i disliked (Kinda long) 1. I dont know if the rocks each give you different amounts of money or theyre there just for variety 2. I always had to double check if i went on the stone to money circle cause you dont get a ding sound effect or anything telling you that you got your money 3. The pets all looked so bland and it feels like ive seen all those pets before theyre so basic looking 4. my speed was so slow once my land got huge having to run all the way back to the center of the map to turn in money just to have to run all the way back to break more stone 5. The pickaxes didnt have anything flashy about them or the stones didnt make any sound that i noticed.
In conclusion this game was very bland and had nothing note worthy it just felt like a polished clone with no originality to it. Hope the devs move on and make something that i can drown hours into.
Forgot to add but when breaking the rock it annoyed me that you had to get so close to the rocks to break it plus sometimes if you went to far towards the rock and went on it it wouldnt let you break it which is fine but gets very annoying after a while.
Another thing is when you rebirth, you keep the amount of stone you had, so you got 134,000 after the rebirth for free
The pets are actually kind of a big difference, it could be more but the worst one is x1.05 so basically x0.05 and the best is x2.05 which is kind of a big difference
but yes, there should be better ones
The owner should add special events to make the game more fun
They need to add something in the background
Main problem with this game is repetition with no reward, personally if I’m playing a game I wanna feel like I’m accomplishing something, not just restarting what ive already done
Problem with almost all simulators in Roblox, I agree.
This game literally gave me a headache but I think that’s me to blame for not liking simulator decorations
how can we connect with you robuilder because i need help with making a game
I think that when you expand there's only rocks and not like in every land is make this house with 100 gems or 200 coins and the sell is in the middle u should out it in your land thats all I think BTW make the pets like question marks and then when u open it and when u get the pet and it shows what pet u get it but I think u should make more cooler pets like dragons or smthing like that
is this game computer only or it works on xbox?
It’s also cause it’s super self depending like what I mean is you have to do almost everything with no helpers
How can I make a sell circle for stone or wood pleaseee
So you know the diffrence from 1.05x to 2.05x is 21 times
I think maybe it might need: r better map rebirthing could unlock more tools maps add more add a quest person whcih could give boosts or money
The reason could be there’s already enough simulators on Roblox
I think the pet balancing is alright as the most basic pet only increases it by 5% while the best pet increases by 105%.
I think it would also be cool to be able to place like huts on the game
I have a sick idea for the builder @robuilder they should make a HUGE rock maybe every 5 minutes that has like 5 mil heatlth or something, I also showed thr game to my cousin and he loves it👍
tbh i think it might be lack of originality and lack of quality because this game is a very similar concept to alot of games but it has lower quality than those other games
Lumber tycoon? I liked that game and I will actually play this if I heard of it
I would recommend him make like trees out of rocks or lil stacks of rocks and ores in one big Rock it's good but it needs stones not to be placed un1line it needs smh like bos fights were u can get an tank and shot rocks.... Yes I literally just got these dumb ideas while ryping
Hey RoBuilder, what happend to the tower defense tycoon series? i really like it
The problem with this game is that it's a literal copy of another game except he replaced the trees in that game with rocks
this game has no progression you buy the same land with the same ores throughout the entire game, he sould make a cave that goes deeper in the ground with more rare ores and add more things to do
The land looks like its from timber and the upgrade buttons also look like timber
I can't even make a successful game.
Hi, I would like to challenge you to a building contest. The theme is to make a 300 × 300 map.
The rocks further away give more ore btw
1.05 is quit a bit different from slightly over 2 bro
The UI is very pet sim aesthetic
I like the editing on this video!
personally I would be one of the people who dislike the game
I’m very strict on games that are high poly and low poly, and this game is extremely low poly.
Also the traffic lights look lazy (basically saying you made a low poly signal and plopped it on a pole)
I don’t know what the deal is with the others but they that’s the reason why I would probably dislike the game
(I can’t say “other than that it’s fine” since the entire game is low poly and I’m only into high poly driving
The cat is 1.05x not 1.5 the best pest is 2x so yeah there’s a big diffrrance
8:42 I hear ur dog lol
Reminds me of the game “farm for fun”
reason 1 i have to turn my ipad upside down to play it just feels weird means like turn it around
When the game first came out I was number 1 on the leader board bc it took me about 3hrs and I finished it
Not the dog in the background 😭😵
Uh x1.05 and x2.05 is 5% increase and 105% increase. Its actually 20 times better than the first pet
Whats up, You should use archimedes, Also please reply on this
whats the name of the game it looks like
I feel like it would be interesting with a cave
The issue is because you can’t buy pickaxes on Xbox and I’m on Xbox and that’s how I know that and also it’s sponsored to Xbox
Hey robuilder if u know what nextbot
Is i am making a game of nextbot and i am asking you if u can help me
help the guy out and make a video about it. i see potential in this game
he already changed the game and i think it a little better but the guy who made the game did a good job
After this video was uploaded, the game got a lot of likes, nice
The game is just plain boring!
thanks for this, i learned a lot🖤
I found a replica it’s called digging simulator
i think it because the rocks dont respawn very fast.
I don’t get mad when I die in Roblox well sometimes I do, but not so mad that I dislike the game!
It's too repetitive, if it had a similar idea like sayyy mining simulator it would be a lot better. The mining should be in a cave or a deep hole...and maybe if the pets had better stats and special effects and something like speed that would help.