Thousands of DIFFERENT Sprite Renderers in Unity ECS - DynamicBuffer, IBufferElementData

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  • เผยแพร่เมื่อ 18 ม.ค. 2025

ความคิดเห็น • 9

  • @AdityaChoudhary1213
    @AdityaChoudhary1213 ปีที่แล้ว +2

    Please upload videos quickly Brother. I am learning ECS from your videos. You are doing a really great job buddy. Keep it up!

    • @TaleForgeStudio
      @TaleForgeStudio  ปีที่แล้ว +1

      Thank you for the good word! We are trying our best to get the materials created as soon as possible. Greetings!

  • @AndersenCastaneda
    @AndersenCastaneda 6 หลายเดือนก่อน +1

    Great tutorial, straight to the point.

    • @TaleForgeStudio
      @TaleForgeStudio  6 หลายเดือนก่อน

      Glad to hear that ❤️

  • @criwee
    @criwee ปีที่แล้ว +1

    What if a server uses ECS for the players? Would that work?

    • @TaleForgeStudio
      @TaleForgeStudio  ปีที่แล้ว

      As much as possible, ECS can be implemented for multiplayer. Implementation may depend on the network architecture used, but in general there should be no major problems ❤️

  • @lemetamax
    @lemetamax ปีที่แล้ว +1

    Cannot use native collections in an unmanaged component. I had no other choice than to learn about dynamic buffers.

    • @TaleForgeStudio
      @TaleForgeStudio  ปีที่แล้ว

      It's pretty intuitive, have fun!

    • @lemetamax
      @lemetamax ปีที่แล้ว

      @@TaleForgeStudio 💯