This is the only Part that will not work in UE5 anymore, here is an Update Version for UE5: th-cam.com/video/3feLVynT-o0/w-d-xo.htmlsi=Ayrob-4kyOmF2Vio
Dude, you're great! These tutorials are the thing that I need. I do appreciate your work for the community! Please, continue to make the tutorials. I've subscribed. You deserve this much more than anyone else. Good luck!
Quick Information. There was a Tutorial for Spawn, but I removed it, cause of Performance issues. You can ignore this Part, its not nessesary. If you are interested in a Traffic Spawn System, I made a new one: th-cam.com/video/aDO9wSoY3H8/w-d-xo.html
thank you very much, but in my blueprint the array element in select path function does not connect with target for the NAME variable! it says actor object reference is not compatible with "the path blueprint's name" object reference. would you please help me.
hello friend can u make video for how u make ur road please ? i suppose u did with landscape ?but ur adon a material or a mesh for textur road ? cause i dont see the mesh on landscape i see on the slides menu but not for landscape
Its very simple. The Streets are just Static Meshes. Sorry I forgot to link them in the Description: www.unrealengine.com/marketplace/en-US/product/automotive-bridge-scene
@@Seredias. I can just ask you please once the roads and sidewalks have been created, should we convert them to bluprint? I made a roads folder but I wonder how to switch to all roads and sidewalks to the viewport screen of the bluprint like in your video .. help lol
@@Seredias. hey, thanks so much for replying! And thanks again for making this awesome tutorial series, keep it up, you’re a skilled dev and a good instructor :)
That means that the Variable Active Path is empty and needs to be set. But when your using UE5 you need a different Tutorial for Speed control, since this has changed since UE4. Here is Season 2 of the Tutorial Series: th-cam.com/play/PLSc29g4OjKUMqdFbPpoHmRk0OR6Blq7OG.html&si=17TeaLeOoLEMz7bI
So the Speedlimit and the Forward Speed are in Kilometer. But the Speed Value itself goes from -1 to 1. So you have to change the Addition to something more possible. Thats why I divided the Value with 500.
Hi Seridas. I make exactly like in your tutorial but i have a little problem. can you help me? Blueprint Runtime Error: "Accessed None trying to read property ActivePath". Blueprint: AI_car Function: Execute Ubergraph AI Car Graph: EventGraph Node: Branch
@@pavelprykhodko743 Okay since this is one of my older Tutorials the Technique is pretty outdated. So I would recommend to try this instead: th-cam.com/video/H8b2p7L1j1c/w-d-xo.html
Hello.many pupils make games for Android.Mee to.Please,make video how to enter/exit car,for android variant,pleaseeeee,I am not finding like this on forums,internet,and youtube,please😁
This is the only Part that will not work in UE5 anymore, here is an Update Version for UE5: th-cam.com/video/3feLVynT-o0/w-d-xo.htmlsi=Ayrob-4kyOmF2Vio
Dude, you're great! These tutorials are the thing that I need. I do appreciate your work for the community! Please, continue to make the tutorials.
I've subscribed. You deserve this much more than anyone else. Good luck!
exactly what i expected good work
Did you manage to complete this Tack
Mann you are amazing!
Quick Information. There was a Tutorial for Spawn, but I removed it, cause of Performance issues. You can ignore this Part, its not nessesary. If you are interested in a Traffic Spawn System, I made a new one: th-cam.com/video/aDO9wSoY3H8/w-d-xo.html
EXCELENT WORK!
please make a video "how to select car in menu in ue4"
Great Idea, I will do.
@@Seredias. thank you very much
Hi Thanks for the tutorials. I must have missed something. Where did the spawn function come from. Is there a video for it somewhere?
Oh sry I removed the Video and make a new one. But I can recommand this one: th-cam.com/video/H8b2p7L1j1c/w-d-xo.html
Did manage to complete spawn function
@@vishalvallamkonda6926 I didn't get chance to look at it yet
Thank you so much!
I found another way you can create a character blueprint and get the AI move to connected to get player controller that way you can customise speeds
Did you manage to complete this Tack
thank you very much, but in my blueprint the array element in select path function does not connect with target for the NAME variable! it says actor object reference is not compatible with "the path blueprint's name" object reference. would you please help me.
The System behind that is kind of outdated. I would recommend this one: th-cam.com/video/H8b2p7L1j1c/w-d-xo.html
hello friend can u make video for how u make ur road please ? i suppose u did with landscape ?but ur adon a material or a mesh for textur road ? cause i dont see the mesh on landscape i see on the slides menu but not for landscape
Its very simple. The Streets are just Static Meshes. Sorry I forgot to link them in the Description: www.unrealengine.com/marketplace/en-US/product/automotive-bridge-scene
@@Seredias. oh ok thks u im going to try to follow steb by step ur video really good job really perfect
@@Seredias. I can just ask you please once the roads and sidewalks have been created, should we convert them to bluprint? I made a roads folder but I wonder how to switch to all roads and sidewalks to the viewport screen of the bluprint like in your video .. help lol
can you help me with the spawn function
Sure I did a Tutorial about that: th-cam.com/video/aDO9wSoY3H8/w-d-xo.html
Is there a video missing from the playlist?? i dont have a spawn function and cant seem to find where it was introduced... or am i being stupid? haha
You right, there was a Tutorial for that, but I removed it, cause it cost to much Performance. So you can ignore the Spawn Part.
@@Seredias. hey, thanks so much for replying! And thanks again for making this awesome tutorial series, keep it up, you’re a skilled dev and a good instructor :)
Thanks!
How to deal with "can't access ActivePath",my version is 5.3
That means that the Variable Active Path is empty and needs to be set. But when your using UE5 you need a different Tutorial for Speed control, since this has changed since UE4. Here is Season 2 of the Tutorial Series: th-cam.com/play/PLSc29g4OjKUMqdFbPpoHmRk0OR6Blq7OG.html&si=17TeaLeOoLEMz7bI
I've seen that,but I want to create AI cars which can be driven by thenselves.@@Seredias.
What is 500 constant? How does it scale km/h to Throttle?
So the Speedlimit and the Forward Speed are in Kilometer. But the Speed Value itself goes from -1 to 1. So you have to change the Addition to something more possible. Thats why I divided the Value with 500.
@@Seredias. But still you got the right speed as limit, so you chose that number empirically, right?
@@jediskywalker8670 Yeah, that's right. So can play around with this value, to see if this works better.
Hi Seridas. I make exactly like in your tutorial but i have a little problem. can you help me?
Blueprint Runtime Error: "Accessed None trying to read property ActivePath". Blueprint: AI_car Function: Execute Ubergraph AI Car Graph: EventGraph Node: Branch
Did you use the Spawn Function? Because there shouldn't be an Branch inside the Event Graph.
@@Seredias. yes, i'm added a "select path" in spawn function, but still have this problem
@@pavelprykhodko743 Okay since this is one of my older Tutorials the Technique is pretty outdated. So I would recommend to try this instead: th-cam.com/video/H8b2p7L1j1c/w-d-xo.html
hello,please,create tutorial how to make Graphic changer in settings menu in ue4,please,please,pleaseeeee
Good Idea, I will do.
@@Seredias. thank you so much!
@@Seredias. and please,please,create tutorial how to make enter/exit car,for android pleasee,i want to update my android game😁✌ pleaaaseeeeeee
Hello.many pupils make games for Android.Mee to.Please,make video how to enter/exit car,for android variant,pleaseeeee,I am not finding like this on forums,internet,and youtube,please😁
Thank you!