Hey Adam - Great tutorial! And thanks for spreading the word about my caustics textures! I have a few thoughts that I would like to amend to your video: 1. You can skip the IFL Manager step and simply use the VRayBitmap to select any of the image files and enable the "Sequence" checkbox in the lower left corner of the input window. 2. If you want the water displacement to not be stretched, the UVW modifier should be kept square, so I would suggest setting the UVW map size to the same value on all axes (the water and caustics maps are tileable, so the UVW map doesn't have to cover the entire object surface) and then control the tiling in the VRayBitmap or by scaling the UVW modifier subobject. And I couldn't tell if it's enabled in the video, but in order for the Displacement modifier to get the UVW mapping from the UVW modifier below it, the Displacement modifier needs to have a checkbox set for "Use Existing Mapping". 3. When setting playback rates for the textures, users are free to use any value they see fit - but should beware that any fractional values will produce double-frames, or jumps, in the texture animation. For smooth playback, always use whole values like 1 or 2 or 3, etc. Thanks!
Thank you for your detail tutorial! I have a problem with Chaos Vantage live link, the exposure mode in Chaos vantage automatically changes to none instead of physical when I work between 3ds max and Chaos vantage repeatedly, did you experience this?
right at 13:33 I have been there all the time. Can we just let the Exposure to be physical instead of none, my screen light at night with too much exposure hurts my eyes, lol XD
hello I would like to know if you know how to make the volumetric lights of a 3ds max scene appear when switching to chaos vantage, and in the same way a screen map that has a video as a texture that can be played within the animation, also appears, This volumetric video texture and lighting is not appearing when opening chaos vantage in my normal 3ds max scene they do appear and it animates, but when I go to vantage they no longer appear and they are essential to appear in my animation, I hope you can help me, thank you.
Hey Adam - Great tutorial! And thanks for spreading the word about my caustics textures!
I have a few thoughts that I would like to amend to your video:
1. You can skip the IFL Manager step and simply use the VRayBitmap to select any of the image files and enable the "Sequence" checkbox in the lower left corner of the input window.
2. If you want the water displacement to not be stretched, the UVW modifier should be kept square, so I would suggest setting the UVW map size to the same value on all axes (the water and caustics maps are tileable, so the UVW map doesn't have to cover the entire object surface) and then control the tiling in the VRayBitmap or by scaling the UVW modifier subobject. And I couldn't tell if it's enabled in the video, but in order for the Displacement modifier to get the UVW mapping from the UVW modifier below it, the Displacement modifier needs to have a checkbox set for "Use Existing Mapping".
3. When setting playback rates for the textures, users are free to use any value they see fit - but should beware that any fractional values will produce double-frames, or jumps, in the texture animation. For smooth playback, always use whole values like 1 or 2 or 3, etc.
Thanks!
Thank you so much for the detailed guidance! Your knowledge is invaluable and very much appreciated!
thank you so much!
... ehm, in this way you have cuastics also in parts that are actually in shadows...
Thank you for your detail tutorial! I have a problem with Chaos Vantage live link, the exposure mode in Chaos vantage automatically changes to none instead of physical when I work between 3ds max and Chaos vantage repeatedly, did you experience this?
right at 13:33 I have been there all the time. Can we just let the Exposure to be physical instead of none, my screen light at night with too much exposure hurts my eyes, lol XD
hello
I would like to know if you know how to make the volumetric lights of a 3ds max scene appear when switching to chaos vantage,
and in the same way a screen map that has a video as a texture that can be played within the animation, also appears,
This volumetric video texture and lighting is not appearing when opening chaos vantage
in my normal 3ds max scene they do appear and it animates, but when I go to vantage they no longer appear
and they are essential to appear in my animation, I hope you can help me,
thank you.
but mi pool is rectangular ... how to uvw map the vray light ?
where's the displacement map?
trabalheira, o D5 render faz isso em segundos kkkkkkkkkk
But d5 doesn't give full control to users.