My 10 year long dream has been to release a video game on steam.. Now im giving my game finishing touches and im proud to announce i have not done a single thing on this list XD Just gonna slam it on steam for 1.99 and call myself successful gamedev for my whole life :D Hell, maybe i even make it free in future.
I can already tell I'm going to love this series, good info and I was one of the people that pledged for this game on Kickstarter, so I obviously like the choice in company you made for the first entry heh.
At the end of the day it still needs to be a good game. I feel like he failed to address the fact that if you're not seeing any interest while marketing it means the game is unmarketable.
This does not help me lmao, my game is very unknown and as a solo game dev with a very low following my game would have never gotten that much wishlists lol
So those are essentially just tips how to propagade your mediocre copy-paste-like game to be pseudo-popular, by abusing steam wishlisting? I'm not trageting Dark Deity specifically, but most indie games that would use such tactics are exactly like this, just copy what works for others and apply to your unoriginal game idea. Sadly this makes true passion projects that try to be original and innovative to fall short and recieve almost no attention in comparison of games that everybody will forget about in a few months and that gave nothing new into game industry (or how to call it). Can't imagine someone willingly associate their passion project to some cringe like TikTok just to gain attention.
It breaks my heart how many games i consider shitty and not worth a minute gets a huge attention, when my amazing game almost didn't receive any attention, its really strange how other indie developers get so much success on stupid boring games
I don’t think that is a good attitude to have, but I suppose I understand where you’re coming from. You’ve made me curious now. What is your game? Can you share a link?
@UC4e9BHBx5czXN2twpz-hlGw I checked it out. It seems decent, but is a niche genre I haven’t played/I’m not attached to. And no matter the genre, I likely wouldn’t buy it because of the price alone due to a perceived lack of quality. This may seem silly, but I think is a known psychological behavior in pricing vs quality. If I ever make a game, I think I’ll aim for a price in the range from $18-25 before doing anything else. I think videos like this one show just how important marketing and branding are. The game mentioned was based on Fire Emblem after all. Anyway, good luck to you in the future, I hope you can find your success.
@@Sarmachus i actually did that when i released the game on android, it was like 15$ or so, i dont remember the exact price, but it did not sell good, so when i released it on steam i lowered the price just to see if it would sell better on a lower price
Thanks for watching! For more Ask Gamedev, check out: Everything We Know About Steam Tags! th-cam.com/video/Jsc7_XjFZ6U/w-d-xo.html
Hey, Make a video totally about publishing a game all by yourself.
Great idea - thanks for the suggestion!
@@AskGamedev it's Fine
So grateful to have you guys! keep it up!
Video starts at 3:30
nice miss videos from you guys so much content you put out got me into full game dev
Hey, I watch your videos
That's awesome to hear! Keep us posted about your gamedev journey.
Keep it up, these perspectives are helpful.
Thanks! We're enjoying working on this series :)
My 10 year long dream has been to release a video game on steam..
Now im giving my game finishing touches and im proud to announce i have not done a single thing on this list XD
Just gonna slam it on steam for 1.99 and call myself successful gamedev for my whole life :D
Hell, maybe i even make it free in future.
Interesting. But nothing in this world will make me get tiktok...
Here. It's yours.🏆
Kudos, keep up the good work guys!
Awesome video! These are some superb helpful tips that will come in handy. Thank you for the tips. :)
Glad to help on your gamedev journey. Thanks for watching!
I can already tell I'm going to love this series, good info and I was one of the people that pledged for this game on Kickstarter, so I obviously like the choice in company you made for the first entry heh.
That's awesome to hear! Kickstarter backers have helped bring so many amazing indie games to life.
great video! A mixture of good useful content and ad
Great channel and great vídeos
fantastic video! thank you :)
Thanks for watching!
I just love how one follows all this tips and still one fails.
At the end of the day it still needs to be a good game. I feel like he failed to address the fact that if you're not seeing any interest while marketing it means the game is unmarketable.
Great video and great tips! Thank you AGD!
I am launching my game: Deflection in 3 weeks! Wish me luck :)
Good luck on your launch! Hope it goes well!
Very useful tips, thank you :)
Wonderful, thank you for making this 👏 you’re helping our game
Great tips! Appreciate it. :)
What a beauty of a game
Agreed! The game looks amazing.
05:00
07:10
10:50
the PCGamesN voice lmao
"Dylan TakeYourMom" lol... what a name
Tip 0: most likely it won't happen to you
This does not help me lmao, my game is very unknown and as a solo game dev with a very low following my game would have never gotten that much wishlists lol
Is this an ad
Great question! This is not a sponsored video. We're really happy to work with any devs that are willing to share their learnings.
its more of a win win. The devs get some visibility while also providing valuable information for this channel to share with us
Hey I am first!!!
I am 3rd
So those are essentially just tips how to propagade your mediocre copy-paste-like game to be pseudo-popular, by abusing steam wishlisting? I'm not trageting Dark Deity specifically, but most indie games that would use such tactics are exactly like this, just copy what works for others and apply to your unoriginal game idea.
Sadly this makes true passion projects that try to be original and innovative to fall short and recieve almost no attention in comparison of games that everybody will forget about in a few months and that gave nothing new into game industry (or how to call it). Can't imagine someone willingly associate their passion project to some cringe like TikTok just to gain attention.
It breaks my heart how many games i consider shitty and not worth a minute gets a huge attention, when my amazing game almost didn't receive any attention, its really strange how other indie developers get so much success on stupid boring games
I don’t think that is a good attitude to have, but I suppose I understand where you’re coming from.
You’ve made me curious now. What is your game? Can you share a link?
@UC4e9BHBx5czXN2twpz-hlGw I checked it out. It seems decent, but is a niche genre I haven’t played/I’m not attached to. And no matter the genre, I likely wouldn’t buy it because of the price alone due to a perceived lack of quality. This may seem silly, but I think is a known psychological behavior in pricing vs quality.
If I ever make a game, I think I’ll aim for a price in the range from $18-25 before doing anything else.
I think videos like this one show just how important marketing and branding are. The game mentioned was based on Fire Emblem after all.
Anyway, good luck to you in the future,
I hope you can find your success.
@@Sarmachus i actually did that when i released the game on android, it was like 15$ or so, i dont remember the exact price, but it did not sell good, so when i released it on steam i lowered the price just to see if it would sell better on a lower price
@@MrMaa2007 Ah, ok. Never mind then
Sorry but this sounds like the game dev version of a incel.
Video starts at 3:27