WHY DID EVERYONE HATE THIS CAPCOM FIGHTING GAME?
ฝัง
- เผยแพร่เมื่อ 11 ก.ย. 2024
- Well... Capcom tried! They TRIED to make a new and interesting fighting game, but it wasn't what we were looking for. Capcom Fighting Jam may have failed, but I want to try it out and try to find some positives about it!
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Wong: "Spinning Bird Kick is a charge move..."
Me: *Not to the AI...*
TAS charge AI
That morrigan sprite will outlive us all
this game is practically a mugen, and ironically, the best thing to come out of this game was the mugen screenpack based off of it "Mugen Fighting Jam" which I'm still a hardcore stan of.
oh man i hate that screen pack
If this game was given an extra year of development I could see it being something special. Crossover fighters where the characters actually feel like they play from their respective games is hype.
But a while ago Capcom was able to create great games under a yearly schedule. SFA2, XVSF, CVS2, 3S, all came in the following year from the previous title. And that was the norm. SNK worked the same, with even high production pace than Capcom. KOF is the most obvious example of yearly franchise of course, but Samurai Shodown 1 to 4 were yearly releases, and Garou MOTW came the later year after Real Bout 2, and Real Bout 1 was a sequel that came in the same year of Fatal Fury 3. Also MK2 was a yearly sequel and UMK3 came in the same year of MK3.
Why give so much time to devs working on a 100% recycled 2d fg in the mid 2000? That's ridiculous. Again: most 2d fg companies used to make actual new games, with new content and new sprites, in 2 years and sometimes 1 year. SS3, KOF 96 and Garou have new graphics, new stages, new story content, and were yearly sequels. These CFE guys just are incompetent and Capcom just didn't care... After all they were too focused in DMC, RE, MH, etc.
Gg
@@carlosaugusto9821 this is a rehash cause they were making a 3d game and no one liked it lmao
Yeah, they had the right idea, but they needed to put every Capcom character in it, with a roster over 100 characters.
Would’ve been more interesting if they kept the Groove system from Capcom vs SNK, and you could make any character feel like they came from whatever game.
Outside of the fact it was Capcom continuing to lazily reuse character sprites from their older 2D fighting games, the fact you weren't given the option to choose what fighting game style you could give to chosen characters instead of locking them to a specific style made the gameplay pretty unbalanced in favor of characters from specific franchises. Only high point were the comic style character endings done by Udon.
Not only did they reuse the sprites, they only included like half of them. It's like the background is equally well animated as the fighters
Yeah, that's one reason why I never understood why people say that games like CvS2 and MvC2 look "amazing" when they all have sprites that clash horribly with each other.
@@DarkOverlord96hater
@@alejandrosomoza6899nah just stating facts
I think because it's a major step back considering it came out after cvs2. The system is tied to the character instead of the freedom to choose which system you want to fight in, and everyone is ratio 2 instead of the freedom to choose the ratios. This game feels like it should have come out before CvS2 rather than after.
Even if it was out before CvS2 it would look rough and cheap, because CvS1 still offered much more.
This game is 100% recycled content besides stages. At least the gameplay could have been very well done as a kind of compensation to save it. Like MvC2, that is very recycled (not like this one but about 90%), worse in graphics and music, has no story content, but the gameplay and roster are the highlights and make it a great game.
Maybe if it was before CvS1 it wouldn't feel dirt cheap.
@@carlosaugusto9821 MVC2 worse music? You mean you don't like being taken for a ride?
@@carlosaugusto9821 It had a few new things but yeah it was pretty much recycle city. They should have put in more characters since they went that route. like at least 20 more.
I love the difference between Justin in his own videos vs everyone else's videos. He frames him self as a friendly player who is clowning around and then everyone else is look at this monster. Either way you can always tell he loves playing these games.
Ingrid looks like Capcom trolling SNK's Athena
Basically.
JWong: "I love grapplers!"
Sanford: "I love dinosaurs!"
😂
Hauzer for CvS3!
I think Ingrid is the only original asset in the entire game.
Not only that, Zangief gets new sprites just for this game.
Honestly, I wished CVS2 Chun-Li and CVS2 Yun were ported over to CFE instead, as with the case of the SFII characters (barring Zangief) and Sakura.
@@NewGabeOrder CVS2 Chun and Yun were just redrawn SF3 sprites with half the animation frames.
Also, only Geif's head was redrawn, otherwise it's his Alpha sprite.
Hauzer, Ingrid and the OST are the only reasons why I return to this game.
I can't hate a fighting game where you can play as a big dinosaur 😁
Ingrid for SF6
I remember Ryu's ending in this game going so hard with how epic it looked, I want to see Ryu vs Jon Talbain actually play out.
There's just something that keeps me coming back to this game from time to time.
It's like a car crash. It's really bad but you can't look away.
Same thing with SVC. Something charming about these games
Great analogy. It's the same for me, but for MK Gold on Dreamcast; I actually dislike MK4 a lot, it's cringe, it's jank and broken and SoulCalibur 1 makes that game look like it came out on N64. BUT... I... get back to it, inexplicably, maybe just to torture myself, not sure why but I do.
@@lyrand6408 that’s real bc mk gold do be ass ngl, but it has a special charm
I like all sf related games but the 1st,3rd strike and street fighter ex serie sucks but that one is fun
@@lyrand6408It's funny you say MK Gold played like an N64 game since Gold was a rerelease of an old N64/PS1 game.
Well now I see why everyone hated this but as a newcomer myself im excited to play this for the first time on collection 2!
My bro bought this many years ago for PS2 and we had a lot of fun in arcade mode. We eventually managed to unlock Pyron and Akuma, we were so happy. I think I mained Sakura, Karin, Kenji and Dmitri. It was cool because I had no idea games like Darkstalkers and Red Earth existed, so it was my first time seeing a lot of different Capcom characters. The music is pretty rad, too. Not the best fighting game but it's got a lot of nostalgic value for me
1:15 Nah Daigo is God Tier on this photo ahahahah. He should bring this photo to apply pressure in tournaments
This game definitely deserves a remake, because the concept was great: a fighter celebrating Capcom’s fighting/arcade history. It had the unfortunate luck of being a rushed product with no budget, time, marketing, or overall corporate support and it’s failure led to the fighting game dark age.
If they were to remake it, they should take a page from NGBC and include a mix of iconic characters and lesser known ones from their vaults to showcase their history: Battle Circuit, Magic Sword, Plasma Sword, etc
No mix of different graphics but one and it can be similar to the 2.5D graphics from Street Fighter Duel.
IMO the sheer laziness of literally taking all the sprites from the old games, just mashing them together and ending up with a very disjointed look. Even the backgrounds with barely any animation to them showed how extremely low budget this title was. It didn't have any hope.
@@d0k0night Very true, in fact it looked like a retail priced MUGEN game.
I agree!
Just keep Ingrid and especially the big dinosaur 😁
@@d0k0night The thing is that 2d fgs relied on recycling sprites, which is the only reason why the genre lasted for so long... but the companies used to have the decency of expanding their games in each sequel that recycled sprites. Some of the few exceptions that had no new chars were SF2CE and HF, VSAV2, VHUN2, KOF 02 and SS5S.
But then CFE is 100% recycled and yet doesn't over-deliver in other aspects like music and gameplay, which could have kinda saved the game. Like KOF 02 that must be still in the top 3 most popular titles of the series. And CFE being that way looks very bad as a game coming after MVC2 and CvS2. MVC2 btw is an example of a mostly recycled game but that is saved by a huge expansion of roster and gameplay. And that could have happened to CFE if the devs weren't lazy and Capcom still cared like until 2001 (the last year that Capcom cared about fgs... And coincidence or not, the release year of DMC1).
The concept truly is excellent, even though one could say it doesn't look special after the creation of Smash Bros. But anyway that kind of wild crossover is something much needed in the fg genre. KOF, that is actually the first crossover fg, doesn't stand out so much in that sense because of the roster is too normal. Only in things like Marvel, TVC, SVC and NGBC.
And I wish Capcom returned to this idea of Capcom crossover nowadays. Compared to this idea I don't even want to hear about MVC anymore. But it would need another name to avoid the controversy. Really extensive roster and lots of references in stages and story mode in the same fashion of Pocket Fighter and SFXT. From Cyberbots and Power Stone to Monster Hunter and DMC.
A lot of people hate Ingrid because this was her debut. I, however, chose her as my main, and I love her. She's even more fun in Alpha 3 Max
I mained her and Hauser back in the day
Its more her lore that people dont like
I feel completely indifferent to her but i do like her overal design
This is coming from someone who likes sylvie paula paula tho
Loved this game, not for the imbalances, but the OST is actually lit! Also an Ingrid lover, and if you want some stupid fun, STA3Max Ingrid/ w Custom Combo. Also also, she's the reason why Pandora's Box came to Earth in SFxT, people hate it but I love it! xD
The OST from this game is low key 🔥
This feels like an early MUGEN
Mugen already had better looking screenpacks in 2001/2002
To be fair the first and second marvel vs capcom games also feel like a cheap mugen game
Especially the first one
@@valletas Yeah but it didn't lag from cramming tons of characters into it. lol
@@macuser7048 thats true lmao
Lol it was just lazy lol don’t hate it just disappointed
Love how you type like me 😂
@@himuragoXD great minds think alike bro lol
This comment exactly 💯
@@kingnoire9587 now are you a beast in sf4?
@@himuragoXD o naw lol I play for fun I never got the hang of FADC’ing
Capcom really said “Hey Mugen, let me copy off your test” and Mugen said “ok but don’t make it obvious”
I remember spending mad time on this game as a kid
I used to spend happy time on this game as a kid
"Why did everyone hate this?"
Matt did a whole Wha Happun on it!
I love Ingrid cause she become the new Devilot. She was a new original Final Fight character and would have fit in Street Fighter V easily.
It's a super lazy compilation fighter with terrible awful looking stages and bad character balancing.
But most importantly, this game being trash and received as trash is the main reason we don't have a proper Capcom all stars fighter.
Yeah, it was a hodgepodge of a game.
And to think that I used to have it on PS2 back in 2006! This game was such a dirty, cheating piece of trash game, I can't even begin to imagine how hard this motherfucker was playing against the CPU A.I., and if that shit wasn't enough to make you rage, you should check out the characters' win quotes-insulting and unforgiving as can be.👿
I'm still searching for the reason why Chun-Li was in the SF3 faction.
sprite-wise, i guess.
Her best iteration.
Capcom really sold Mugen to us
Sold us Mugen with WAY LESS CHARACTERS! Would've been cool to have like 10 characters per franchise. I know Red Earth was lacking which is probably why they went with 4 characters, but still. To come our with CvS2 with its gigantic roster and then to make this and go, "yup...this'll do" is MADNESS!
@@brandonsellers1076 It would hace been really nice if they had a groove system similar to cvs2. It just feels weird playing vanilla Ryu against other characters that have Custom combos, parries and air dashes.
@@RameoMTL I feel ya. But the ST characters hit harder than most of the cast and that fits Ryu's Archetype. Defensive fighter and hit hard when he finally gets in.
To be fair, mashing things together without trying to balance them is what made MvC2 🤣
But at least with MvC, the SF alpha sprites oddly enough fit a little better with the Marvel characters. In this game you had sprites from all the disparate SF series which resulted in the strangest look. A heavily shaded and smoothly animated Yun vs that choppy dinosaur? uhhh
@@d0k0night SFA and Marvel had literally the same art style, invented by Darkstalkers. Their differences were only in animation style. But anyways the point is that they match well enough for a crossover game.
I would've been fine with CFE if it had more characters. MvC2 had a GANG of them...same with CvS2...then this comes out and you're like..."wait...that's it?!"
I never hated this game. I wish it had more characters at the time when i had it. But it was a good game.
I still play my PS2 copy of this game once in a blue moon. It’s still some fun as long as you’re not taking it seriously as an actual competitive fighting game. Also the character select theme is up there with MvC2. Fight me
Won't argue, after all every other track in MvC2 was better than the stage select bgm
@@GeebusCrust only because the whole song is like 15 seconds long 😝
This is the first fighting game I ever returned. Same day too. I was left with so much disappointment.
Child: Mom, can I get Neo Geo Battle Coliseum?
Mom: We have NGBC at home.
NGBC at home:
NGBC was made after this, but ok
The one SNK Game that was better than a Capcom game.
Funny how adding a bunch of characters from 3 different Street Fighter titles is considered a "crossover" by Capcom's standards. You can tell they were really stretching this by making Chun-li as a SF3 character rather than SF2.
SFA was already a crossover then lol. There were even Final Fight chars besides SF1 chars.
I have good memories of this game as a kid. Sure it was half assed but I got to play a T-Rex.
I knew it! Man! You were going to play Capcom Fighting Jam again, I play it from time to time and people are really missing out on a great game because they get carried away by the criticism.
I think it was more that it was put together badly and people were disappointed with it than people actually hating it.
More characters would've made the game better to play. If the backgrounds couldn't be helped and the music was decent and the character endings so-so, they could've at least given us like 10 characters per franchise to make it feel more lively than some wasteland dumping ground. And I trouncing a new character with no overall plot us Diabolically Weird!
I completely forgot about this game. I feel like it was well known for about a week or two in the early 2000s and then just disappeared without a trace.
I think it was originally supposed to be a game made with polygons and some kind of Tekken style combat that they could not get to work so they made an official Mugen type thing to recap their loses. Because of the different sources, some of the characters had loads of animation frames cut to balance it out which meant all the CP system 3 games looked shit.
This is the only old school capcom fighter i've never tried before lol. And now we will all try it when we pick up the new capcom fighting collection 2.
8:25 Parry into spinning bird kick is crazy 😅
Maybe she was already doing spinning bird kick and just happened to parry 🤣
Iirc this was Ono's first step into Capcom fighting games taking over an unfinished project without any vision from the previous director.
I gotta admit, the ost in this game goes way too hard. that's honestly my favorite part of the game, the music. the pyron and shin Akuma themes are waaaay better than they needed to be.
This was capcom’s response to the mugen scene back in the 2000’s
Bruh, this game unlocked a memory of my childhood I thought I didn't have. This game was probably one of the few fighting games we had in PS2 and it was so bad coz all the characters felt heavy.
I remember getting this game the week it came out. I was crushed by how bad it was. I tried to return it but the game store refused to take it back because too many people returned their copies in too short a time. I had to threaten to call the cops and ended up trading for a copy of Megman 8 or something.
To me, this game is a mess but for a rushed out crossover after cancelling a game that could've been decent despite negative reception during testing but it had potential for some interesting gameplay. I kinda like the idea of choosing characters that fight in a similar way to the games they showed up in (Ryu with SF2 mechanics vs Demitri with Darkstalkers mechanics) but this needed more time, more characters from other franchises that aren't fighting games, an option to use the different fighting styles with the default being a universal but still natural fighting system and definitely more fan favorites and cameos.
They were planning on having a Street Fighter 1 group that was going to have Retsu, Eagle and a pre-scarred Sagat. If they actually went through with that inclusion, it would've helped a little. It would've added... well, something to make it stand out a little and feel special.
It’s a shame this game was so lazily slapped together. I think they could’ve explored this concept in a much better way if they had implemented a groove system somewhat similar to CvS2.
@@Boonehams Oh, I know about the cut SF1 reps and it's still a shame that Retsu and Sagat didn't make the cut along with Eagle. They and Ryu could've made a solid representation for the original SF1.
@@impulse_xs Same but Capcom had to crap out a crossover ASAP and their original plan got hated on which is a shame since I feel like CFAS could've had some kind of success and criticism that didn't involve them being lazy and unprepared.
That system was a kind of stepback from the versatility invented in previous games, starting from SFA3 isms. If there was a balancing concern about CvS2 having too many modes, then ok just make a new game with less modes, like 4 or 3. But removing options wasn't good.
(I also criticize KOF every single time for removing modes after KOF 98, given that KOF was the game that invented this idea in the fg genre and it should use it proudly)
I never got this game because CAPCOM failed to make Morrigan as a playable character.
I sincerely think this would've been much better if all the fighters could choose from a groove system based on all the games i.e. Guile from SFII with SSIII properties etc
I just want Hauzer in another fighting game.
He could have been used in TvC, using that idea of big characters. I don't know if he would have looked good with the Wii graphics though, but that's another point.
@@carlosaugusto9821a super big missed opportunity. Dammit!!!
I had forgotten this game. Glorious
It was very disappointing because I was actually expecting Capcom Fighting All-Stars and not that mugen xD
But it has things that I like, for example the endings made by Udon, the Darkstalkers stage and Ingrid's song.
Capcom fighting jam is my jam. I loved it to death. It’s unbalanced but fun as hell. Kinda like cod mw2 2009, unbalanced af, but chaotic fun.
I have this game! It’s a good game I mean I like it personally. Stages were cool too.
This was the Capcom game that made me go back like 3 yrs on their games. They were dead to me for a while.
I still like this game despite what others may say about it. I liked Capcom version of trying to do there own thing of King Of Fighters.
The problem is that Capcom Fighting Jam had less to offer compared to KOF.
Actually pretty cool that at least they put Red Earth characters in a game that got a console release before the Capcom Fighting Collection finally gave us the game.
The comic panel endings were pretty sick. Kinda like mvc3. The only thing I liked this game for other than that was I played it solo the arcade mode like a couple a times then me and one friend grinded vs mode for the rest of its year lol... One thing I'll never forget was I was ryu and he was rocking akuma and the last round we both had low health and full super. I jumped in for a punish shin ryu Ken at that moment I thought my victory achieved but then he did raging demon outta nowhere canceling my super killing me. That was the hypest thing ever in my love of fighting games as a casual. Mind you I was the better player between the two of us so he rubbed that in hard till next match 😅
I remember always picking up the WarZard / Red Earth characters.
I'm not sure that I'd necessarily call this the game that killed Capcom fighters. By the time this came out, the Capcom beancounters firmly believed that fighters, especially 2D fighters, were a deadend for Capcom (side note: The game that *actually* killed Capcom's interest in investing in brand new 2D fighters was actually Street Fighter 3: New Generation - when that game tanked, Capcom internally made a declaration that no more completely new 2D fighters would be made; they could all re-use sprites alongside new ones, but no more completely brand 2D new fighters). Capcom Fighting All-Stars was supposed to have been Capcom's big break into fighters with 3D graphics (Arika developed SF EX series), but when CFAS had horrible reception in the JPN location test, the beancounters decided to cut their losses and scratch the whole thing and put new fighting games on the shelf for good. CFJ was really thrown out as one last way to squeeze money out of their aging sprites, but the damage had been done long before that game was tossed out.
It took Ono (who worked on CFJ) years of begging Capcom to greenlit a proper new SF game (with an actual budget). And even then, his begging and the advice of expensive consultants fell on deaf ears until the beancounters were surprised by the robust sales of SF2:HF on Xbox Live.
I can't hate on CFJ. WHile it is soulless and imbalanced, I honestly preferred that coming out to the original CFAS coming out. CFJ was Capcom at their laziest, and it was *all right*. Nothing really new, but nothing especially bad either. At worst, it was not representative of what Capcom could do when they had a budget. CFAS was Capcom *actually trying* with what I thought were a lot of bad ideas and subpar graphics (CFAS barely looked better than the then years-old SFEX3, which itself looked lousy on release compared to older comtemporaries like Soul Calibur and Dead or Alive 2). Had CFAS come out and bombed, which it most likely would have despite what a bunch of online Captain Hindsights might claim, it would have done *far* more reputational damage to Capcom and made SFIV even less likely to come out.
Capcom felt insecure because they truly never had an outstanding execution on 3d fgs. If we pay attention that even Arika's SF EX games were better to play than Star Gladiator and Rival Schools from the same period. And at some point even sequels of minor games like Bloody Roar 2 were superior than those 3d fg attempts from Capcom. And evidently Star Gladiator is embarrassing being from the same year of Tekken 3, and if I'm not mistaken Rival Schools 2 is from the same year of Dead or Alive 2.
Those 2d fg companies had such a journey to get any skill in 3d fgs, which Namco, Sega and Tecmo were naturally so much ahead since the 90s. SNK had their embarrassing 3d attempts with Samurai Shodown and Fatal Fury in the 90s. And of course Midway had MK4, a more (in)famous example. And the struggle continued through the 2000s with the 3d MK games, SNK's 3d KOF and 3d SS games.
The only 2d company that didn't have any embarrassing episode with 3d fg transition was Arc Systems, that started with the incredible GG Xrd. Good for them, but it was an exception in fg history.
I had this game back when I had a PS2. The AI was ridiculous and the gameplay balance needed work. You could unlock Shin Akuma and Pyron in this game but I still felt the roster could've been better.
shin gouki in this game suck ass though compared to his snk and cvs versions, i would add even his alpha 3 too.
I never hated this game, I use to own it back in the good old PS2 days. The 3rd Strike characters on the down low felt like CvS2 characters under the P-Groove. The Darkstalker characters were indeed top tier in this. Pyron's boss AI is teleport happy, he was annoying with that move alone. If you didn't lose a round, you would've fought the real boss of this game aka Shin Akuma/Gouki.
I remember watching this game at tokyo game show, I think 2004 thinking this game looked so cool with all the mashed up characters. It's wierd how all the characters just look and feel substantially worse than the games that they come from, like they chopped up the characters frames and made the animations so wonky.
And we all love her voice of Tony Tony Chopper from the anime, One Piece
I actually don't mind that characters stick to their game mechanics.
I love this game its just so random!! Thanks for showing it some love Justin. My team is Kenji and Demetri and sometimes Rose lol
I'm kind of surprised this isn't on Fightcade. No one wants to maybe even mod the game and try and polish it a little?
This was hilarious 😂. I love to see The frustration.
There's need to a be a bounty for someone to reverse engineer this, so we can experience better combat cast balanced attacking, health bars, etc.
I remember seeing it at an arcade and never wanting to touch it because of obviously lazy it was design wise lmao!
Funny enough, this game got me into fighting games. My brother got me a ps2 with this and even though this game wasn’t good, I remembered he had CVS2 on GameCube, so after playing this I thought to myself, that game looks better let me try that instead lmao. If it wasn’t for this though I probably wouldn’t have touched CVS2
All Capcom Fighting Jam needed was Groove-system options and a large roster such as:
ストリートファイター
STREET FIGHTER
1. Ryu
2. Ken
3. Retsu
4. Eagle
ストリートファイターⅡ
STREET FIGHTER II
5. Guile
6. Blanka
7. Dhalsim
8. Zangief
ストリートファイター ZERO
STREET FIGHTER ALPHA
9. Chun Li (Alpha version)
10. Karin
11. Sakura
12. Rose
ストリートファイター III
STREET FIGHTER III
13. Alex
14. Ibuki
15. Dudley
16. Oro
ヴァンパイア
DARKSTALKERS
17. Morrigan w/Lilith
18. Felicia
19. Donovan
20. Anakaris
ウォーザード
RED EARTH
21. Tabasa/Tessa
22. Mukuro/Kenji
23. Greedia/Leo
24. Nool/Hydron
サイバーボッツ
CYBERBOTS
25. Jin
26. Santana
27. Mary
28. SHADE
HIDDEN CODE FIGHTERS
29. Adon (Street Fighter I)
30. Balrog/Vega (Street Fighter II)
31. Cammy (Street Fighter II)
32. Dan (Street Fighter Zero [Alpha])
33. Demitri (Vampire/Darkstalkers)
34. Evil Ryu (SNK vs. series)
35. Hauser (War-Zards/Red Earth)
36. Jedah (Vampire/Darkstalkers)
37. Juli (Street Fighter Zero [Alpha])
38. Juni (Street Fighter Zero [Alpha])
39. Kongou (War-Zards/Red Earth)
40. M. Bison/Balrog (Street Fighter II)
41. Q (Street Fighter III)
42. Sagat (Street Fighter I)
43. Shadow (Marvel vs. series)
44. Shadow Lady (Marvel vs. series)
45. Urien (Street Fighter III)
46. Violent Ken (SNK vs. series)
47. Yang (Street Fighter III)
48. Yun (Street Fighter III)
FINAL BOSS FIGHTERS
49. Death Satan (Cyberbots)
50. Gill (Street Fighter III)
51. Pyron (Vampire/Darkstalkers)
52. Valdoll/Scion (War-Zards/Red Earth)
53. Shin Gouki/Shin Akuma (SNK vs. series)
54. Shin Vega/Super Bison (Street Fighter Zero [Alpha])
ORIGINAL FIGHTER
55. Ingrid
To be fair, the production crew who handled this game had less than 1 year to create and finish and was given to a newbie and was not warned about the production until last minute.
Narrator: "Capcom just tried to mash things together..."
Me: Yeah well, that's how you make JAM!
Yoshinori Ono mentioned that this game is a destroyed version of the unreleased Capcom Fighting All Stars.
any game with Hauzer in it is A-Ok in my book
Justin, Capcom Fighting Jam is now BACK ONLINE on the Original XBOX thanks to the Insignia Live service. I am 100% gonna main Karin and Sakura online now
I didn't know people hates this game! back when I played it, I thought it was awesome! sure, it was no CvS2, but it was close to me
Wow, so this is what happens when Capcom has a SNK fueled fever dream.
This is the first time I've ever noticed they changed Zangief's face in this. I guess to make him look a bit more like SF2 in stead of Alpha?
Getting this game back when it came out was like expecting Eggo’s but finding storebrand waffles instead.
This game is Capcom's second Mugen attempt. The first was Mvc2. "They had a good idea, but they didn't try to balance it." Yeah...just like Mvc2: Toss a bunch of sprites from previous games together, cut a shitload of animations to keep system requirements low, add new music and backgrounds and pray for the best.
I like Ingrid. Wish she was in more games. Tell me her chances are at least above 0% for either SFVI or whatever the hell Arika is cooking up....
She is doomed because she is attached to this bad game. Maybe Capcom could have invested on her image more during the 2000s, but it didn't happen and now it's hard to do anything to save her.
Honestly though, I'm a big old school SNK fan (a bit more than Capcom fgs too) and Ingrid doesn't look interesting if one sees Athena from KOF 97 first. I don't hate her... to me she just doesn't look special enough even for that feeling.
@@carlosaugusto9821 Actually, that's why I like her. She feels like a good answer to Athena from a gameplay perspective. There's no one else like her in Street Fighter and I feel like that kind of character is needed on its roster.
This was honestly my guilty pleasure. Despite the UGLY... EVERYTHING, it was fun.
I enjoyed learning some Leo tech in this game. Also, the SBO tournament for this was fun to watch.
Capcom didn't try. We all know they started giving up on fighters around that time. While other companies kept going with their own fighters and tried to keep the fighting genre alive.
And to me that's the reason to bash this game. Capcom stopped caring for fgs, cancelled CvS3, cancelled the original Capcom crossover, but still let this game get made. And look, KOF 02 and SS5S also are games with 95+% recycled sprites, but they have huge saving qualities. The real matter in the end is how much recycled content, and even when there's a lot, how come that bad side is compensated by other aspects.
Now this CFE game is 99% recycled and has poor gameplay that is much inferior to early 2000s games like MvC2 and CvS2. It's impossible to defend it. The only quality is in the art but that's not enough to save it. Besides, older games also have good art.
@@carlosaugusto9821 What does SS5S stand for?
@@carlosaugusto9821 I don't mind recycled sprites as long as they blend together and have nice stages. Also how would your rank CFE from 1 to 10?
I feel the whole slapping characters together and not trying to balance it could apply to MVC2 but somehow the charm of that game worked where this one failed.
MvC2 wasn't as much recycled, there were a couple new chars, and the game delivery in expanded gameplay system and roster size. Now CFE has literally nothing in its defense.
TBH, I liked the vibe of this game, but I'm not gonna say it's up to par with the rest of Capcom's awesome fighters from the era. It felt like Capcom's budget way of trying to dip their toes into something that looked a bit like Mugen...but, man...now that I think about it. If Capcom went all in with a "Mugen-style" game...hmm...
I mean, it was such a messy situation behind this game. They announced *and showed* Arika's _awesome-looking_ Capcom Fighting All-Stars, cancelled it, then chucked a bunch of already-made 2D assets together to make this as a quick, half-assed, mashed together mea culpa. But it doesn't make up for the canceling of Fighting All-Stars. It's _still_ lame that Capcom and Arika haven't "made up" today either - they get Dimps to make Street Fighter, Eighting to make their Versus games, they can't ask Arika to get to work reviving Rival Schools for them? Power Stone? C'mon! Gimme Arika's 3D gameplay any day, especially when Fighting EX Layer looks and plays so smooth let's be honest (frankly, with Terry Bogard showing up in Fighting EX Layer and its upcoming sequel with sidestepping, I would bet more money that Arika makes, like, an "SNK Fighting All-Stars" or a Maximum Impact 3 before they get to make another Capcom fighting game).
I've never given this one a chance, but I'll have to check it out - I've been pleasantly surprised by weird, tossed-together games before (Neo Geo Battle Colosseum), so I guess I gotta fire up my modded Xbox and give this a proper shot now! Also cool that you got your first ticket to Japan thanks to this one!
Many reasons why this game is so hated:
- Copy and paste. Nothing is new except for one fighter from that cancelled fighting game
- Limited number of fighters. Just 21+2
- Types of meters only limited to characters of origin(unless there's a universal one)
- Fighters with few representaions from the Capcom fighting games. Lacking of hype perhaps
- No Morrigan, or Jin and the gang(the pilots themselves), or Hayato and company. In other words, it's a half-star game.
I can't hate this game because I own it. Justin's face at 6:30 😂😂😂
I don't think I've really seen this game played before, but by the presentation it looks like it's a direct predecessor to CvS
EDIT: OH SHIT THIS CAME AFTER CVS2? What the hell? They must have just stolen assets from it then.
HK HK HK HK HK HK HK HK crouching HK into super ain't cheap. Rather it = Free tickets to Japan. That's a bargain!
9:59 I can't handle the sound of that teleport.
I think saying "They Try" is a stretch here.
Capcom let this to die basically.
You know the A.I gets freebies when it just gives itself charge moves for free after a parry.
They should bring Ingrid back as a a DLC for SF6.
Wait... is this the first video where the Subscribe notification was spelt "Jsutin Wong"? Lol
The only thing I like from this game is Ingrid, she got a KOF like Gameplay because she can roll and her sprites are totally snk vibes.
PS: The viewer in the end was right, Ingrid is a Godess in the Street Fighter lore, she is even the one that sent Pandora's box in Street Fighter x Tekken just for fun.
Also, she is was going to be in the game "Capcom All Stars" but it was cancelled and so Capcom decided to rescue her and add it to this game and then added her in Street Fighter Alpha 3 Max for the PSP, where she is a playable character and acording to her, she is the Owner of the Psycho Power and Bison stole it.
She is copied from Athena's look from KOF 97
I ❤ this game.. still play my PS2 version!
The game isn’t too bad. It is disappointing. But the game does have it’s positives. If the game were have some polish and more characters, the game could of been of a success. The endings of the characters would revile potential dream match sequel of Ryu vs Jon Talbain, Jedah vs Dante from Devil May Cry, and so on. Another popular thing about the game was to see Demtri using his Midnight Bliss on everyone to see what the character sprites would be from the characters outside of Darkstalkers characters. Even SNK put effort for Midnight Bliss in SVC Chaos.
I think gameplay style being specific to certain characters hurt the game a lot. If this game was given a sequel in current times I’m sure Capcom would make a lot of improvements.
I don’t know if they’d keep the roster to only fighting game characters? Maybe they should but it’ll also be cool to see the Capcom Fighting All-Star exclusive characters like DD, Rook & Death appear.