@@FlightSimMega i mean often i saw people just not using it correctly or according to the manual. So ig plenty is user error. Granted it has issues etc but its not as vastly spread as those people make it be
Thanks for the update! I would like to request a feature if I may, the possibility to have both marshaller and Docking at the same time. In real life, you can find the marshaller guiding the aircraft first, then they point at the docking where the pilot continues the taxi in by looking at the docking system. Also Wing Walkers on during the taxi in as well!
I agree! The comms for pushback are an awesome feature, but I don't like how SI uses their own pushback system and visuals (can't use different types of tugs, can't have various handling company logos on the tugs, no wing walkers, etc..., and I believe the pushback route isn't customizable either)
Nice I would like you to be able to put a 7,000 gallon refuel truck. I am a fueler at Sju and there we use the 7,000 and 10,000 gallons from World Fuel Services.
Hi GSX. It would be nice if you guys can add that, when the pushback is complete and parking brake is set, that the pushback tug disconnects right away but the guy with the pin remains at the wheel. And then when the pilot has two/four started and steady engines,, the steerpin gets disconnected and hand signal is given. Like in real life. This would add a lot of realism and time spearing to the simulator. 😄
Really cool update!. Is it possible for marshals to guide you out of a space at airports where pushback isn’t necessary, I.e HTS, where Piedmont E145s just taxi to the right to leave the apron?
I would like to have the possibility to have only the marshaller and in some cases a pushback truck when flying bizjets. I don't need luggage carts and belts so if I could remove that it would be great. Maybe if it was possible to do that in the aircraft profile?
Hi Umberto, great update! But which buttons do I use to get to the new Engine Start Point? With F1 and F2 I can only navigate between waypoints in the 3D editor, but I can't get to the engine start point to move it with, as you say, 0 or 9. I can't find anything about this in the GSX manual from page 53. Thank you very much!
@@umbertocolapicchioni2467 Thank you for your quick answer. As I said, 0 and 9 don't work for me. To move this Engine Start point, I have to get there first. But when I press 0 and 9, nothing happens. What am I doing wrong?
@@pianoandforte You don't need to "get there", the 0 and 9 keys will work no matter what point you are editing, the only requirement is to be in the Custom pushback editor. Note that, as the video says, the 0 and 9 keys are the ones on the keyboard, not the ones on the Numeric Pad.
@@umbertocolapicchioni2467 I found the reason why I saw nothing. 9 and 0 are otherwise assigned for the custom cockpit camera load, in addition to the keys 1 to 8 on main keyboard. Therefore when I pressed 9 or 0, the 3D view jumped into the cockpit. Would it be possible to reassign these two keys to avoid this collision? Otherwise the two custom camera views 9 and 0 would be permanently unusable due to GSX. Thank you very much.
It works fantastically. I have reassigned the two custom views 9 and 0 to Alt-9 and Alt-0 until further notice to avoid collisions. In any case, it looks great. Especially the new towbar trucks for heavy aircrafts. Wonderful. Thank you.
Mate they can’t even make a TH-cam video with a real voice, don’t think they are going to do it in their program. They are good at getting couatl.exe to stop responding though.
@@Aviation101-g2p if you cared to to read the release notes, the start engine distance discussed in this update, is flagged as “all versions” so not only works on P3D, but even on FSX!
@umbertocolapicchioni2467 I am talking about things like the lavatory and water service that has been in the menu saying [coming soon] ever since also wing walkers
@@Aviation101-g2p Then why you commented on this video, which features an update that DOES work on older simulator ? As we said multiple times, FSX and P3D will continue to get code-related updates that don't involve new models/textures or animations (the SDK is too different and our MSFS models exceed what P3D can do), and this latest update is a clear example of we sticking to that. It would have been enough to check the changelog and find all updates flagged with "all versions" to dispel that myth that FSX/P3D users has been "abandoned". I did it for you: since GSX Pro came out, there has been exactly 276 UPDATES that apply to ALL simulators, back from FSX. All of them FREE. Name any other developer that works on MSFS that offers that level of support for a 13 years old product (GSX originally came out in 2012 for FSX).
GSX, the gift that keeps on giving
GSX is the best addon ever !!! Thanks you su much for all update
It often doesn’t load or quits unexpectedly but yes it’s the best add on I’ve ever bought and I can only recommend it to anyone.
@waschbaerkaiser "often" it happes like 1 in 40 flights for me. I wonder how tf people use it lol cuz i keep hearing shit like that
@@matejmarosz20 I wonder the same because i'm hearing the same shit and it never happens to me🤷♂
@@FlightSimMega i mean often i saw people just not using it correctly or according to the manual. So ig plenty is user error. Granted it has issues etc but its not as vastly spread as those people make it be
GSX is awesome! We want the PCA unit soon!!
Thanks for the continued updates.
SICK! Thanks Umberto. Love the wingwalkers as well.
Best addon ever! Thank you, Umberto!
Just keeps getting better and better. It's a must have!
Thanks for the update! I would like to request a feature if I may, the possibility to have both marshaller and Docking at the same time. In real life, you can find the marshaller guiding the aircraft first, then they point at the docking where the pilot continues the taxi in by looking at the docking system. Also Wing Walkers on during the taxi in as well!
this is cool, nice one. one thing which would be cool is to add the option for taxi through stands, where tugs etc... vacate the area
Fantastic update, been hoping for this for a while
Please add water salutes 🙏🏿🙏🏿🙏🏿
Nah, waste of time......mind you, I'm an adult, so I don't see the appeal.....
@@lloydjones4882 Yeah, but it sounds like fun boyo.
GSX needs AI integration with SayIntentions AI! That’s all
I agree! The comms for pushback are an awesome feature, but I don't like how SI uses their own pushback system and visuals (can't use different types of tugs, can't have various handling company logos on the tugs, no wing walkers, etc..., and I believe the pushback route isn't customizable either)
Can we please get skyserv handling in gsx? They are a large operator in greece and handle ground operations for most low cost airlines
Still waiting for the 737 fuel trucks but awesome update !! :D
Nice I would like you to be able to put a 7,000 gallon refuel truck. I am a fueler at Sju and there we use the 7,000 and 10,000 gallons from World Fuel Services.
Same, I'm a fueler too and we use 7K's for Southwest.
Hi GSX. It would be nice if you guys can add that, when the pushback is complete and parking brake is set, that the pushback tug disconnects right away but the guy with the pin remains at the wheel. And then when the pilot has two/four started and steady engines,, the steerpin gets disconnected and hand signal is given. Like in real life.
This would add a lot of realism and time spearing to the simulator. 😄
Really cool update!. Is it possible for marshals to guide you out of a space at airports where pushback isn’t necessary, I.e HTS, where Piedmont E145s just taxi to the right to leave the apron?
I would like to have the possibility to have only the marshaller and in some cases a pushback truck when flying bizjets. I don't need luggage carts and belts so if I could remove that it would be great. Maybe if it was possible to do that in the aircraft profile?
Make GSX Push Push To Talk Through Ground Freq Free Idea..
Hi Umberto, great update! But which buttons do I use to get to the new Engine Start Point? With F1 and F2 I can only navigate between waypoints in the 3D editor, but I can't get to the engine start point to move it with, as you say, 0 or 9. I can't find anything about this in the GSX manual from page 53. Thank you very much!
0 and 9 keys, as the video says at 0:36
@@umbertocolapicchioni2467 Thank you for your quick answer. As I said, 0 and 9 don't work for me. To move this Engine Start point, I have to get there first. But when I press 0 and 9, nothing happens. What am I doing wrong?
@@pianoandforte You don't need to "get there", the 0 and 9 keys will work no matter what point you are editing, the only requirement is to be in the Custom pushback editor. Note that, as the video says, the 0 and 9 keys are the ones on the keyboard, not the ones on the Numeric Pad.
@@umbertocolapicchioni2467 I found the reason why I saw nothing. 9 and 0 are otherwise assigned for the custom cockpit camera load, in addition to the keys 1 to 8 on main keyboard. Therefore when I pressed 9 or 0, the 3D view jumped into the cockpit. Would it be possible to reassign these two keys to avoid this collision? Otherwise the two custom camera views 9 and 0 would be permanently unusable due to GSX. Thank you very much.
It works fantastically. I have reassigned the two custom views 9 and 0 to Alt-9 and Alt-0 until further notice to avoid collisions. In any case, it looks great. Especially the new towbar trucks for heavy aircrafts. Wonderful. Thank you.
Nice one 😉✈️
How do install my gsx pro in msfs24. I only installed it in msfs20. Please help
My fenix a320 kept bugging on pushback and didnt allow me to taxi
is it possible to change the tug for the pushback? here in brazil we use only tow bar pushback trucks, not the one that lifts the wheel
There is a choice between towbar or truck.
@@Petercrossedyou know where? i’ve never seen it. i know they have operator options, like dnata, swissport…
Of course it's possible, the Tug preference in the parking customization settings.
@@umbertocolapicchioni2467oh thank you. much love for the mod ❤️
Do we need to download and install the new sdk?
Nice update thanks.
Any idea why gsx makes my sim crash?
Awesome job
When will be available on Xbox ?
Please make the ground tug worker sound like an actual human instead of an AI voice.
There are dozen of accents and many variations some of them ARE real persons, some are AI.
Mate they can’t even make a TH-cam video with a real voice, don’t think they are going to do it in their program. They are good at getting couatl.exe to stop responding though.
new bus models please.........
Why so complicated?
yo can we get a fuel truck for the 737 some time this century or.....?
nice A.I.
They abandoned us P3D users with any big update.
@@Aviation101-g2p if you cared to to read the release notes, the start engine distance discussed in this update, is flagged as “all versions” so not only works on P3D, but even on FSX!
@umbertocolapicchioni2467 I am talking about things like the lavatory and water service that has been in the menu saying [coming soon] ever since also wing walkers
@@Aviation101-g2p Then why you commented on this video, which features an update that DOES work on older simulator ?
As we said multiple times, FSX and P3D will continue to get code-related updates that don't involve new models/textures or animations (the SDK is too different and our MSFS models exceed what P3D can do), and this latest update is a clear example of we sticking to that.
It would have been enough to check the changelog and find all updates flagged with "all versions" to dispel that myth that FSX/P3D users has been "abandoned". I did it for you: since GSX Pro came out, there has been exactly 276 UPDATES that apply to ALL simulators, back from FSX. All of them FREE.
Name any other developer that works on MSFS that offers that level of support for a 13 years old product (GSX originally came out in 2012 for FSX).
Thanks ❤
AI voice is confused about whether it's British or American lmao.