Hot Air Balloon | Autodesk Maya + Substance 3D Painter

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 28

  • @alexbro2007
    @alexbro2007 9 หลายเดือนก่อน +1

    Yoooo keep consistent I see those views going up. Is about the endurance not the speed. Another great breakdown. This will replace your full time wait and see. Great work

    • @polyrendr
      @polyrendr  9 หลายเดือนก่อน

      Thank you! That means a lot, I appreciate the message. I hope youre right! 😉

  • @mrjproduction9813
    @mrjproduction9813 11 หลายเดือนก่อน +1

    Why 3d modeler doesn't pay respect as their hard work.....big fan learn very much from your content....love your arts

    • @polyrendr
      @polyrendr  11 หลายเดือนก่อน

      Thank you man, appreciate the comment!

  • @jaredt1369
    @jaredt1369 11 หลายเดือนก่อน +2

    Good stuff! Your consistency is amazing. How do you decide what to work on on a weekly basis? I feel like picking the project I want to work on is the hardest part of the process for me.

    • @polyrendr
      @polyrendr  11 หลายเดือนก่อน +1

      Thanks man! I really appreciate it. I usually just look for random images online I think look interesting or stuff I think would be fun to recreate. I also save random images I come across online for future models/ideas. I always try to change it up but sometimes its a struggle so I feel your pain😆 but I try to only make stuff I think will be fun to make, it's important to try to not make it feel like a job and just have fun with it. Try not to obsess over it, sometimes you just gotta pick something and go with it. I also pick stuff I know I can complete in a few days since I usually make them on my weekends. Thanks for the comment!

    • @alexbro2007
      @alexbro2007 9 หลายเดือนก่อน

      Yo i guess is whatever the most random shit, the things poly pick is so aleatory yet the way he presented is very appealing. Like you said is about consistency, most people give up right before start to pick up and them start a new thing, and them we get caught up in a reset cycle and never make anything stick. I struggle with this a lot. Just do it !!!! Like nike add lol

  • @vijayff6334
    @vijayff6334 11 หลายเดือนก่อน +3

    Nice bro🔥❤, and What is Your pc spec?

    • @polyrendr
      @polyrendr  11 หลายเดือนก่อน

      Thank you! I mostly work off of a windows computer which uses a Ryzen 9 5959X processor and a RTX 3080 Ti graphics card, along with 64 GB of RAM :)

  • @pragashtrincomalee934
    @pragashtrincomalee934 11 หลายเดือนก่อน

    please keep your display letter size little bit bigger

  • @AlmondChocolateMilk
    @AlmondChocolateMilk 11 หลายเดือนก่อน +3

    Oh my god this is amazing

    • @polyrendr
      @polyrendr  11 หลายเดือนก่อน

      Thanks man! 😊

  • @Professional-h6c
    @Professional-h6c 11 หลายเดือนก่อน +1

    Sir can you make a low poly mash to highpoly mash modling video to how to create low poly model and bake to high poly

    • @polyrendr
      @polyrendr  11 หลายเดือนก่อน +1

      Yes there will be more HP/LP workflows down the road :) I do have a few videos where I go over that.

  • @ngonjuan
    @ngonjuan 11 หลายเดือนก่อน +1

    Great video and modeling skills 😱😎 While you were talking about your UV mapping process, that got me thinking: is there any reason you didn't do UDIMs? 🤔 just curious to know😝

    • @polyrendr
      @polyrendr  11 หลายเดือนก่อน +1

      Thanks man! I appreciate the comment. There is no specific reason, I guess mostly because UDIMs cant be used everywhere and are more limited. If I were to re-use one of these YT models in the future, its more practical to have normal UV's instead of UDIMs for situations like videogames, VR, etc. UDIMs are great don't get me wrong, especially for high detail, but I generally don't use them in my work-life so I guess its more habit :)

    • @ngonjuan
      @ngonjuan 11 หลายเดือนก่อน

      @@polyrendr Aww I didn't know that about UDIMs. Well, good to know then :) Thanks for the detailed response :D

  • @paulo972100
    @paulo972100 11 หลายเดือนก่อน +1

    hi man reaaly love your channel,
    just want to know if your patreon real time videos are commentated ?

    • @polyrendr
      @polyrendr  11 หลายเดือนก่อน

      Thanks man!
      No the weekly videos are not. I do have other narrated videos on there though, as well as a livestream, which there will be many more of! Thanks for considering it :)

  • @dr.rooney722
    @dr.rooney722 10 หลายเดือนก่อน +1

    Are these models Game ready? or do we have to do more works on these?

    • @polyrendr
      @polyrendr  10 หลายเดือนก่อน

      It really depends on what kind of game engine, etc. There's a lot you could do to reduce polys with all of those rope pieces, along with other things so yes things could definitely be optimized if it were going to be used in a videogame, however if you threw it into UE5 or something I'm sure it would do fine :)

    • @ЮліяМармеладкова
      @ЮліяМармеладкова 7 หลายเดือนก่อน

      @@polyrendr how many tris do your model have?

  • @aryanbohra1046
    @aryanbohra1046 11 หลายเดือนก่อน +1

    Loved your Model ❤. How many hours does it take you to build this one?

    • @polyrendr
      @polyrendr  11 หลายเดือนก่อน +1

      Thank you! This one took about 5-6 hours for everything.

    • @avdeshk3553
      @avdeshk3553 11 หลายเดือนก่อน

      it will take me little over a month 🤣

  • @saaimkhan9372
    @saaimkhan9372 11 หลายเดือนก่อน

    Ad modeling pls

  • @Arguelles01
    @Arguelles01 11 หลายเดือนก่อน +1

    Love it

    • @polyrendr
      @polyrendr  11 หลายเดือนก่อน

      Thanks! :)